I'm going to make an explorer uncle, little boy nephew who admires him, and worried mom/sister. What happens, I don't know, but if the uncle dies trying to find the treasure, the little boy will grow up and start off where his uncle left off. Sounds like a good story plot, huh?
When are the creators of Sims going to get over their puritanical BS and make this game for ADULTS! I want SKIN! And things too naughty to even mention!
@FrankenPC: There are loads and loads and loads of mods and resource sites that meet your needs, and even the ones you didn't know you had, or wanted to.
This looks incomparably stupid. I can't be the only one who thinks expansion packs for this series jumped the shark with the introduction of magic and other such superficial bullshit features.
@SacGamer: Nor should they be. "Sims: Laundry Room Expansion" Now sims can wash their clothes, but don't overload the machine as it may break. Then you have to call the repair man to come fix it. He'll of course take forever to run up the charges, but it's ok, it's just a game.
Also, you don't have to use the magic and stuff. I played nightlife without vampires and such. They are good with letting the user control how their world works.
Awesome, now I can finally recreate a realistic modern family!
I'll start with a normal mom and dad that sit around the living room watching the boob tube.
Then I'll add in a 25 year old fat gamer son who lives in the basement and does nothing but browse Kotaku all day trolling for PS3 fanboys by making fun of the crappy graphics.
@Yossarian: And I'm gonna take that to the next level. I'll create a basement area with a 20-year old dude with the basic things needed for living, seal it off from the "normal" house where the parents would live and add a woman for him to try to mate with.
Neither of them would have jobs (Being locked in a basement makes that a bit difficult) and they would only get money from the parents. They could have a family down there in the basement, and when the parents die or retire... I'll see how long they can live down there before the money runs out and they all starve to death.
i dont mind torture in video games. i do mind when its used as military propaganda. yes there are games out there thatll try to teach you torture is good. there is no excuse for real world torture. anyone defending it should be locked away in a cell far from the rest of the world because youre more a monster than a human being.
If you inflict fear and pain on a captive, you are torturing them. (I guess if they're free it's just fighting?) I don't care if you're just throwing ice water on them and letting them shiver, a spade's a spade.
I'd even go as far as to say that Jack Thompson's "murder simulators" accusation holds a little bit credence because playing tons of violent games will desensitize you to violence, and if the flow of a game regularly goes to torturing to get what you want, it will at least come to mind in such a situation in real life... his big failing is assuming that people will then go emulate it - that's a personal moral decision that's separate from inflicting it on avatars and NPCs, and the responsibility is entirely that of the person doing it.
Also... in Punisher you can CHROME A GUY'S HEAD... that doesn't even work in reality - it's cartoon torture and in my opinion, hilariously over the top. I think the presentation makes a big difference about what is disturbing or unacceptable.
@Nubius isn't on vacation...: Well, I think it would be pretty hard working in a hospital, but personally after growing up on violent media, at least since my teen years, I've found I'm largely desensitized to the various clips out on the net of executions, war casualties, and the like that some of my friends like to show off. I'm still taken aback when I see it, but there's no pit of the stomach visceral reaction now. Just kind of a "oh, that really sucks..." Now I'm really not into violent games anymore either, but I am sure that my hours in Mortal Kombat/Doom/Duke3D/SoF/UT/etc have dampened my preception of real violence.
Interesting article. I don't think I've played a game where I had to torture someone for information and the like (not that I recall, anyway), but what about all those games where you can be downright cruel to the bad guys, or the good guys for that matter?
Force Unleashed (may God curse its name forever more), is a good example. I had great fun hovering stormtroopers over great chasms whilst they writhed in my force grip, only to zap them with lightning, flip them high into the air, and watch them plummet to their doom.
Prototype, as well. I'm not as bloodthirsty in it as my flatmate (quite disturbing from a guy who's generally quite peaceful and is also vegetarian), and in fact I usually do my best to avoid civilian casualties, but there's something perversely amusing about grabbing a bystander and running up every tall building you can whilst they writhe deseperately in your grip, before flinging them off into the distance.
...Then again, maybe I have issues. But, on a serious note, would anyone else consider these actions to be torture? Really, they are. The player is causing lengthy stress and pain to the characters. Is that 'okay', whereas doing it in a scripted scene or event isn't? Or would those decrying these torture scenes never do such a thing in a video game?
Not torture per say, but when testing Legacy of Kain I stopped playing very early in the game because the mechanism to regain health is through killing humans that are chained to walls.
A fair few of the commenters below talk about how uncomfortable they felt when being forced to resort to torture tactics in a game. I think that that is the point.
It's 2009. It's gone past the stage where games are merely a categorically fun experience. There are many other artistic avenues to be explored, and there is no reason why playing a game shouldn't make you intensely uncomfortable in certain circumstances.
If a game puts me in the shoes of a torturer, and makes an intelligent point whilst doing so, then I am all for it. If it throws in gratuitous torture scenes for no reason, that's a different matter.
@dd528: Except that when you suggest intelligence in a violent video game, it's pretty much a contradiction. Manhunt and Mad World both rely on gratuitous violence, but neither is remotely what I would call intelligent.
The main problem I see is that in video games, like 24, torture is shown to work. And not just work, but work immediatly. The victims arre always guilty and they always give the 'hero' the info they needed. If you read into the subject it is very clear that torture hardly ever helps you gain any useful information. Victims are willing to say anything to make it stop so it is almost impossible to tell when they are lying. There was a very interesting book written by an interigator in Iraq who went into detail about how non-violent interogations are a hundred times more useful than torture. Games and Hollywood always seem to skip over this fact.
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and they're both difficult and frustrating!
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Also, you don't have to use the magic and stuff. I played nightlife without vampires and such. They are good with letting the user control how their world works.
09/18/09
I'll start with a normal mom and dad that sit around the living room watching the boob tube.
Then I'll add in a 25 year old fat gamer son who lives in the basement and does nothing but browse Kotaku all day trolling for PS3 fanboys by making fun of the crappy graphics.
Home, sweet, home.
09/18/09
Neither of them would have jobs (Being locked in a basement makes that a bit difficult) and they would only get money from the parents. They could have a family down there in the basement, and when the parents die or retire... I'll see how long they can live down there before the money runs out and they all starve to death.
09/18/09
09/20/09
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09/18/09
How do you say "No..no,no,no..no...NO,nononononono!" in Simspeak?
09/18/09
09/11/09
They actually dock points from you if you kill the suspect after you interrogate/torture them...
WTF?
If anything you should be getting bonuses for burning people alive and decapitating them with windows!
09/11/09
09/11/09
I'd even go as far as to say that Jack Thompson's "murder simulators" accusation holds a little bit credence because playing tons of violent games will desensitize you to violence, and if the flow of a game regularly goes to torturing to get what you want, it will at least come to mind in such a situation in real life... his big failing is assuming that people will then go emulate it - that's a personal moral decision that's separate from inflicting it on avatars and NPCs, and the responsibility is entirely that of the person doing it.
Also... in Punisher you can CHROME A GUY'S HEAD... that doesn't even work in reality - it's cartoon torture and in my opinion, hilariously over the top. I think the presentation makes a big difference about what is disturbing or unacceptable.
09/11/09
2nd, "..accusation holds a little bit credence because playing tons of violent games will desensitize you to violence"
It does, but only to more fake videogame/movie violence.
The real thing is to much for most people that try to act "internet hardcore."
Which is part of why I won't work in hospitals anymore...the real thing sticks with you...
09/11/09
09/11/09
Force Unleashed (may God curse its name forever more), is a good example. I had great fun hovering stormtroopers over great chasms whilst they writhed in my force grip, only to zap them with lightning, flip them high into the air, and watch them plummet to their doom.
Prototype, as well. I'm not as bloodthirsty in it as my flatmate (quite disturbing from a guy who's generally quite peaceful and is also vegetarian), and in fact I usually do my best to avoid civilian casualties, but there's something perversely amusing about grabbing a bystander and running up every tall building you can whilst they writhe deseperately in your grip, before flinging them off into the distance.
...Then again, maybe I have issues. But, on a serious note, would anyone else consider these actions to be torture? Really, they are. The player is causing lengthy stress and pain to the characters. Is that 'okay', whereas doing it in a scripted scene or event isn't? Or would those decrying these torture scenes never do such a thing in a video game?
09/11/09
09/11/09
It's 2009. It's gone past the stage where games are merely a categorically fun experience. There are many other artistic avenues to be explored, and there is no reason why playing a game shouldn't make you intensely uncomfortable in certain circumstances.
If a game puts me in the shoes of a torturer, and makes an intelligent point whilst doing so, then I am all for it. If it throws in gratuitous torture scenes for no reason, that's a different matter.
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09/11/09
Hence we have extraordinary rendition, and men like the Birmingham Six can spend 16 years of their lives in prison for crimes they didn't commit.