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Scribblenauts Creator Talks About Controls, Console Ports & More On Kotaku Podcast
BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby
The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby. More »Style Savvy Review: Dressing Miss Michael
Join Kotaku's tallest, broadest, and hairiest regular contributor as I explore the world of retail fashion design with Nintendo's Style Savvy for the Nintendo DS. More »Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts
The Batman-Maker Who Didn't Know The Meaning Of GOTY
Some day this past summer, Sefton Hill was browsing the Internet, reading comments about the demo for Batman: Arkham Asylum. He came across an acronym he didn't know: GOTY. The lead creator of Arkham Asylum, he would learn it. More »Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?
What The Video Game Industry Wants For Christmas
Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while we know what we want for Christmas, we wondered: what do the big names of the video game industry want? More »2009 In Review: The Disappointments
There were plenty of things to be happy about in 2009! Uncharted 2, Batman, the return of E3 and a PS3 resurgence to name but a few. But you know what? 2009 also had its fair share of crushing disappointments. More »The Sims 3: World Adventures Review: A Form Of Manifest Destiny
Expansions are to The Sims series as pimples are to puberty: they're going to happen, so embrace them and try to avoid nasty pit scars. It's just part of growing up. More »2009 in Review: The Sports Video Game Report
Every year in sports has its winners and losers, but in sports video games, the results aren't about pennants and trophies. And they're not always clear-cut, either. More »Borderlands Mad Moxxi's Underdome Riot Preview: Eyond Underdome
Join me as I strap on my weapons and take a trip deep into Mad Moxxi's Underdome Riot, the second dose of downloadable content for Gearbox Software's Borderlands. More »Machinarium Review: Beautiful Robots
In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium. More »Kotaku Programming Reminder: Talk Live With Scribblenauts' Jeremiah Slaczka On Wednesday
The Man Who Never Wanted To Make 'The Citizen Kane of Games'
Three unusual things happened to former Metroid Prime designer Mark Pacini in 2009: He received high praise he didn't seek, saw a somewhat depressing game box and figured out that gaming in 2011 "is going to kind of suck." More »Assassin's Creed II Spoiler Talk With Patrice Desilets
Yesterday's Kotaku interview with Assassin's Creed II creative director Patrice Desilets covered a lot, but it did not reveal his thoughts on some of the more surprising and controversial parts of ACII. That's in this post, which is all spoiler. More »2009 In Review: The Shows That Were
I always like to think of the video game industry as being more like the car business than any other creative medium. There's art, yes, and business, but also functionality to consider. Oh, and shows. Big, loud shows. More »Jurassic: The Hunted Review: Punch a Velociraptor in the Face
In their "other" recently released first-person shooter, Jurassic: The Hunted, Activision forgoes over-used antagonists such as aliens, zombies, demons, and Nazis, and puts dinosaurs back where they belong-right in our cross hairs! More »2009 In Review: The Controversies
Looking back on 2009's many kerfuffles and foofaraws, it may not have been the most contentious year the gaming industry has ever seen. But it certainly was among the most entertaining. More »Kotaku Tekken Contest Winners Announced Right Here
5th Cell's Jeremiah Slaczka Draws Your Questions During This Week's Podcast
One Man's Year Making Assassin's Creed II
If you made Assassin's Creed II this year, it was a good year — even if you had to trim the game, even if things didn't click until August, even if, for five minutes, you had to suppress your accent. More »