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A Frag Without the Fest: If Chess Was a Shooter
First-person shooters are great and all. But they're no where near the size of real-world military conflicts. More »Need For Speed: SHIFT Micro-Review: Changing Gears
Following a reboot of the long-running arcade racing series on consoles, EA Mobile shows the iPhone Need For Speed's more serious side. More »Can The West Cosplay With The Best Of Them?
There is a stereotype — an unfair stereotype — that Westerners cannot cosplay. More »Terror at 30,000 Feet: Game-Free Transcontinental Flights?
I found myself doing something strange as I prepared for a 14 hour flight back to the United States this week: Buying games. More »The Sports Video Games of the Year
In naming the best video games of the year, the sports genre is often left to fight over a single award. And as I've discussed before, one probably isn't winning an overall game-of-the-year anytime soon. More »2009 In Review: The Trailers
They're at the forefront of marketing, rarely show gameplay and have been hopelessly corrupted by "developer diaries", but that's not to say we hate trailers. We like trailers. There are even some that we love. More »Final Fantasy XIII Impressions: 15 Years Later, 25 Hours In
Well, I've played twenty-five hours of Final Fantasy XIII in the past few days, and the one thing I can say with confidence is that I sure have played twenty-five hours of Final Fantasy XIII in a few days.Scribblenauts Creator Talks About Controls, Console Ports & More On Kotaku Podcast
BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby
The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby. More »Style Savvy Review: Dressing Miss Michael
Join Kotaku's tallest, broadest, and hairiest regular contributor as I explore the world of retail fashion design with Nintendo's Style Savvy for the Nintendo DS. More »Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts
The Batman-Maker Who Didn't Know The Meaning Of GOTY
Some day this past summer, Sefton Hill was browsing the Internet, reading comments about the demo for Batman: Arkham Asylum. He came across an acronym he didn't know: GOTY. The lead creator of Arkham Asylum, he would learn it. More »Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?
What The Video Game Industry Wants For Christmas
Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while we know what we want for Christmas, we wondered: what do the big names of the video game industry want? More »2009 In Review: The Disappointments
There were plenty of things to be happy about in 2009! Uncharted 2, Batman, the return of E3 and a PS3 resurgence to name but a few. But you know what? 2009 also had its fair share of crushing disappointments. More »The Sims 3: World Adventures Review: A Form Of Manifest Destiny
Expansions are to The Sims series as pimples are to puberty: they're going to happen, so embrace them and try to avoid nasty pit scars. It's just part of growing up. More »2009 in Review: The Sports Video Game Report
Every year in sports has its winners and losers, but in sports video games, the results aren't about pennants and trophies. And they're not always clear-cut, either. More »Borderlands Mad Moxxi's Underdome Riot Preview: Eyond Underdome
Join me as I strap on my weapons and take a trip deep into Mad Moxxi's Underdome Riot, the second dose of downloadable content for Gearbox Software's Borderlands. More »Machinarium Review: Beautiful Robots
In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium. More »Kotaku Programming Reminder: Talk Live With Scribblenauts' Jeremiah Slaczka On Wednesday
The Man Who Never Wanted To Make 'The Citizen Kane of Games'
Three unusual things happened to former Metroid Prime designer Mark Pacini in 2009: He received high praise he didn't seek, saw a somewhat depressing game box and figured out that gaming in 2011 "is going to kind of suck." More »