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iPhone Chart Toppers: Zombies Versus Marines in Spaaaaaace
A Frag Without the Fest: If Chess Was a Shooter
First-person shooters are great and all. But they're no where near the size of real-world military conflicts. More »Xbox Live's Major Nelson Takes Your Calls During This Week's Podcast
Need For Speed: SHIFT Micro-Review: Changing Gears
Following a reboot of the long-running arcade racing series on consoles, EA Mobile shows the iPhone Need For Speed's more serious side. More »Can The West Cosplay With The Best Of Them?
There is a stereotype — an unfair stereotype — that Westerners cannot cosplay. More »Terror at 30,000 Feet: Game-Free Transcontinental Flights?
I found myself doing something strange as I prepared for a 14 hour flight back to the United States this week: Buying games. More »Something Modern Warfare 2 Got Wrong About Pakistan
Pakistani reader Saad was thrilled when he heard that Infinity Ward's Call of Duty: Modern Warfare 2 was getting a multiplayer map set in the city he calls home, Karachi. That is, until he played it. More »Sunday Comics
More »The Sports Video Games of the Year
In naming the best video games of the year, the sports genre is often left to fight over a single award. And as I've discussed before, one probably isn't winning an overall game-of-the-year anytime soon. More »Kotaku Contest Reminder: Zelda Fans Can Win Big, Save Christmas
2009 In Review: The Trailers
They're at the forefront of marketing, rarely show gameplay and have been hopelessly corrupted by "developer diaries", but that's not to say we hate trailers. We like trailers. There are even some that we love. More »Final Fantasy XIII Impressions: 15 Years Later, 25 Hours In
Well, I've played twenty-five hours of Final Fantasy XIII in the past few days, and the one thing I can say with confidence is that I sure have played twenty-five hours of Final Fantasy XIII in a few days. More »The Christmas (And Holiday) Cards We Got
Out of the goodness of their hearts and the possible desire to remind us of their biggest and best brands, gaming companies of the world (and, I think, one regular reader) sent Kotaku the following batch of holiday cards. More »Batman Was Great, But Remember, Batman Was Late
Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often forgotten news. Batman: Arkham Asylum was delayed in 2009. Its lead creator recalled that forgotten moment. More »2009 In Review: Motion-Control Gaming Grabs The Spotlight
In the dark, distant future, when people write about the history of video games and get to the part labelled "2000-2010", they'll note one thing: 2009 was the beginning of the end for the control pad. More »The Year, NSFW
Every year has its moments suitable for framing. Here, our look back at 2009 presents the ones meant for stuffing under your mattress: It's Kotaku's Year NSFW, which, as the title implies, is NSFW. More »Scribblenauts Creator Talks About Controls, Console Ports & More On Kotaku Podcast
BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby
The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby. More »Style Savvy Review: Dressing Miss Michael
Join Kotaku's tallest, broadest, and hairiest regular contributor as I explore the world of retail fashion design with Nintendo's Style Savvy for the Nintendo DS. More »Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts
The Batman-Maker Who Didn't Know The Meaning Of GOTY
Some day this past summer, Sefton Hill was browsing the Internet, reading comments about the demo for Batman: Arkham Asylum. He came across an acronym he didn't know: GOTY. The lead creator of Arkham Asylum, he would learn it. More »