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Wed Dec 30
51 posts in the last 24 hours

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  • #feature

    A Frag Without the Fest: If Chess Was a Shooter

    First-person shooters are great and all. But they're no where near the size of real-world military conflicts. More »
    Feature
    12/29/09
    27,321
    192

    By Blake Snow
  • #review

    Need For Speed: SHIFT Micro-Review: Changing Gears

    Following a reboot of the long-running arcade racing series on consoles, EA Mobile shows the iPhone Need For Speed's more serious side. More »
    12/28/09
    7,266
    21

    By matt cabral
  • #feature

    Can The West Cosplay With The Best Of Them?

    There is a stereotype — an unfair stereotype — that Westerners cannot cosplay. More »
    Feature
    12/28/09
    65,421
    567

    By Brian Ashcraft
  • #wellplayed

    Terror at 30,000 Feet: Game-Free Transcontinental Flights?

    I found myself doing something strange as I prepared for a 14 hour flight back to the United States this week: Buying games. More »
    12/28/09
    9,439
    163

    By Brian Crecente
  • #stickjockey

    The Sports Video Games of the Year

    In naming the best video games of the year, the sports genre is often left to fight over a single award. And as I've discussed before, one probably isn't winning an overall game-of-the-year anytime soon. More »
    12/26/09
    26,631
    92

    By Owen Good
  • #2009yearinreview

    2009 In Review: The Trailers

    They're at the forefront of marketing, rarely show gameplay and have been hopelessly corrupted by "developer diaries", but that's not to say we hate trailers. We like trailers. There are even some that we love. More »
    12/25/09
    32,334
    181

    By Luke Plunkett
  • #impressions

    Final Fantasy XIII Impressions: 15 Years Later, 25 Hours In

    Well, I've played twenty-five hours of Final Fantasy XIII in the past few days, and the one thing I can say with confidence is that I sure have played twenty-five hours of Final Fantasy XIII in a few days.
    12/25/09
    112,930
    846

    By Tim Rogers
  • #itunes

    Scribblenauts Creator Talks About Controls, Console Ports & More On Kotaku Podcast

    Did you miss today's live call in version of Kotaku Talk Radio? Me too! I was fast asleep during today's show, but thankfully the hour-long podcast with special guest Jeremiah Slaczka of 5th Cell fame is now available for download. More »
    12/23/09
    2,085
    16

    By Michael McWhertor
  • #preview

    BioShock 2 Multiplayer Lobby Preview: Yes, The Lobby

    The multiplayer mode of BioShock 2 isn't just supposed to be a fun activity for multiple gamers. It's supposed to be a prequel to the first BioShock. A prequel told through multiplayer? How absurd, I thought, before entering its lobby. More »
    12/23/09
    27,677
    105

    By Stephen Totilo
  • #review

    Style Savvy Review: Dressing Miss Michael

    Join Kotaku's tallest, broadest, and hairiest regular contributor as I explore the world of retail fashion design with Nintendo's Style Savvy for the Nintendo DS. More »
    12/23/09
    10,748
    180

    By Mike Fahey
  • #podcast

    Kotaku Talk Radio is Live: Let's Talk With The Inventor Of Scribblenauts

    Jeremiah Slaczka, the visionary behind Scribblenauts and other creative Nintendo DS games from studio 5th Cell is today's guest on our live Kotaku podcast. We're starting now. Call in. You could be live on the air with me and Jeremiah. More »
    12/23/09
    757
    15

    By Stephen Totilo
  • #batmanarkhamasylum

    The Batman-Maker Who Didn't Know The Meaning Of GOTY

    Some day this past summer, Sefton Hill was browsing the Internet, reading comments about the demo for Batman: Arkham Asylum. He came across an acronym he didn't know: GOTY. The lead creator of Arkham Asylum, he would learn it. More »
    12/23/09
    55,910
    260

    By Stephen Totilo
  • #contest

    Kotaku Contest Reminder: Are You The Americas' Top Zelda Fan?

    If you are the biggest Zelda fan and desire a $1000 gift card for the Nintendo Store, (!) a signed DS, (!!) a copy of the new Zelda game, (!!!) and/or a Biggest Zelda Fan Trophy, enter our Zelda contest. More »
    12/23/09
    3,365
    13

    By Stephen Totilo
  • #feature

    What The Video Game Industry Wants For Christmas

    Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while we know what we want for Christmas, we wondered: what do the big names of the video game industry want? More »
    Feature
    12/23/09
    13,050
    165

    By Luke Plunkett
  • #2009yearinreview

    2009 In Review: The Disappointments

    There were plenty of things to be happy about in 2009! Uncharted 2, Batman, the return of E3 and a PS3 resurgence to name but a few. But you know what? 2009 also had its fair share of crushing disappointments. More »
    12/22/09
    94,535
    1133

    By Luke Plunkett
  • #review

    The Sims 3: World Adventures Review: A Form Of Manifest Destiny

    Expansions are to The Sims series as pimples are to puberty: they're going to happen, so embrace them and try to avoid nasty pit scars. It's just part of growing up. More »
    12/22/09
    8,817
    60

    By AJ Glasser
  • #2009yearinreview

    2009 in Review: The Sports Video Game Report

    Every year in sports has its winners and losers, but in sports video games, the results aren't about pennants and trophies. And they're not always clear-cut, either. More »
    12/22/09
    16,158
    54

    By Owen Good
  • #preview

    Borderlands Mad Moxxi's Underdome Riot Preview: Eyond Underdome

    Join me as I strap on my weapons and take a trip deep into Mad Moxxi's Underdome Riot, the second dose of downloadable content for Gearbox Software's Borderlands. More »
    12/22/09
    35,633
    164

    By Mike Fahey
  • #review

    Machinarium Review: Beautiful Robots

    In case you haven't noticed, we're playing catch-up here at Kotaku. Reviewing some games that were missed in the run-in to the holiday season. Which is great, because it means I get a chance to talk about Machinarium. More »
    12/22/09
    19,533
    104

    By Luke Plunkett
  • #scribblenauts

    Kotaku Programming Reminder: Talk Live With Scribblenauts' Jeremiah Slaczka On Wednesday

    As noted yesterday, Jeremiah Slaczka, lead designer of 2009 DS surprise Scribblenauts will guest-host tomorrow's live Kotaku call-in podcast. Show time's 11am MT, 1pm ET. Call-in and listening details will be live on the site just before show time.
    12/22/09
    1,731
    19

    By Stephen Totilo
  • #metroidprime

    The Man Who Never Wanted To Make 'The Citizen Kane of Games'

    Three unusual things happened to former Metroid Prime designer Mark Pacini in 2009: He received high praise he didn't seek, saw a somewhat depressing game box and figured out that gaming in 2011 "is going to kind of suck." More »
    12/22/09
    34,184
    317

    By Stephen Totilo
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