@Ice_man: Yeah, I know. It makes me sad. We've already got a boxer, ninja (Vega is technically a ninja - plus Guy is coming along too) and karate girl.
@the7k: i hear ya. i loved playing yang but ive given up all hope of playing as him in sf4. just gotta make due with fei long. but i just want to see some of the more random sf characters in ssf4. namely, Q
Second Sun - I enjoyed this level quite a bit. In the beginning, it's almost as if you're the last squad alive - you're looking out for both friends and foe. Fighting in the dark was intense, especially on Veteran. Leads up quite well to the next level.
Whiskey Hotel - A continuation of Second Sun. I enjoyed the urgency of having to run up those stairs to signal the flares on time. I'm kinda sad the game wouldn't let you jump off lol.
Loose Ends - Oh man, this level. The betrayal was heartbreaking. I haven't played the first Modern Warfare (yeah, yeah I'm getting to it), so I can't compare the twists in this one to that one. After repeatedly dying in the house and running to the chopper, once I got to the end, I felt a sense of accomplishment (although ghost ended up dragging me...). Especially on Vet, it got quite intense at times. That feeling was immediately shattered, however, once Shepard decided to plant one in me. And light Ghost and I on fire. That bastard.
I believe the twist worked quite well, since for me it refreshed the story a bit. Now I had a new, clear objective to seek out - Kill Shepard!
@Sonyphonics: I'm curious why you were so quick to seek vengeance on Shepard though. Obviously Makarov is still a bad guy, and we don't know about any possible connection between him and Shepard yet.
The game does have a very obvious theme of revenge that they like to push whenever they can. From the Russians avenging the airport, to American's pissed about the invasion, to Price taking out his frustration with a reckless Nuke Plan, to the constant threats of "we gotta get back at Makarov".
Whiskey Hotel was really cool just seeing the results of the EMP blast and fighting in the destroyed D.C.
Gameplay wise Loose Ends was an intense level with the wave defense. I wish I had some more help in that section which I'm sure is better in Spec Ops. The twist at the end really caught me off-guard. I wasn't expecting it at all and didn't fully understand the Betrayal until my second playthrough of the game.
I really do think Ghost is Gaz though. Although I don't know how Soap ended up out Ranking him.
@Kapwan: I thought that Gaz and Ghost were the same person too, until Kotaku posted a story explaining that they were voiced by the same person, Craig Fairbrass. (Clifhanger, last phew episodes of Stargate SG1, and Eastenders)
@2SBs: Thanks for the compliments. I still wonder about the connection though. Why would IW higher the same voice actor for two different characters that have essentially the same role in both games.
In comparison to the first modern warfare, the plot twists follow closely in execution, style, and content. I believe that the end of the gulag mission is a perfect example of this. My jaw hit the floor when we saw prisoner #627. I fail to see how second sun contributed to the plot twists since second sun really didn't make an impact on the game as a whole. On the other hand, whisky hotel was great. I didn't expect an event of that magnitude to impact both sides of the conflict.
I loved the loose ends level. Reminiscent of the one shot, one kill level, but not as hectic since you had the assistance of an entire team and the enemy was coming from all directions instead of directly from you 12 o'clock. Multiple entry points into the house made the level extremely complex and makes me excited to play this one on veteran.
@GearsCT: That's very interesting. I realized that if you hang out near the large bay windows, further away from the computers, you can hang out and pick off combatants since the flashbangs won't affect you from that distance. Also, you can see each person from each of the 3 entrypoints (side, front door, and back entrance)
Considering how loose the story is, I don't really think any of the twists were really good. Sure I was shocked when the general shot me, but I wasn't invested enough in the story to figure out why. And considering the game doesn't explain a lot of things, I'm still confused about a lot of them. More like just one (this one), but still.
You really take control of too many different people to be able to follow it well unless you really pay attention/are invested in the story heavily.
@crabperson really wants Uncharted 2: Trust me... even if you followed the story carefully it made as much sense as a naked midget playing violin inside a banana.
@TowMe: Indeed. The perfect example is when the general shot you. Why? No, seriously, why? You did the job he asked you to do. He had ABSOLUTELY no reason to kill you. If he'd just been like "thanks, now we'll send some SEALs to go kill Makarov, good work, have some R&R," Roach and crew would have been none the wiser.
There are plenty other examples of really dumb twists, too. They were trying too hard to create Hollywood moments, and basic LOGIC, let alone quality writing, went out the window.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@TowMe: I honestly have no idea why Shepard killed Ghost and Ramirez. I didn't feel like they found out anything worth being killed for. It was seemingly random.
But when he was pouring the gas on Ghost, I was heartbroken. It made me lose all sense of hope we were going to make it out.
@MonkeyBiz: Yea I thought there was going to be someone to rescue us (since you could still see what they were doing), but when they threw the gasoline on, I was like: "Really, I just died? Did I do something wrong?"
@ColinStein: Are you saying the single player is over ten hours, or are you saying it's fantastic? I game sometimes on my PS3, so if I do play AC2 it will be on that console if I don't wait for the PC version.
The first AC really, really became an effort for me to continue. Very repetitive, and the combat was boring to say the least. My opinion of course, there are many games I love that I would be embarrassed to admit to here. Lol.
@homernoy: He, and I, are speaking on both accounts. This game is infinitely better than the first one, which I absolutely resented. Ubisoft has pulled off one of the greatest comebacks in gaming history with this one, believe me you should def look into playing some ACII before passing judgement based on the first game.
Also, reviewers keep saying they spend upwards to 20-25 hours completing everything the game has to offer, I can def believe that as I've been playing for hours and finally made my way into Venice last night, also making the first breakaway from Ezio and play as Desmond for a little.
@homernoy: Oh I know AC1 was awfully boring and repetitive. I was forgiving because it was the first in a series and it reminded me of PoP. However, AC2 is fucking sweet! I wouldn't recommend 1 to many people, in fact, I think I would tell them that it sucked. 2 is great! I really feel they fixed every problem! The dialog scenes are much more cinematic, none of that having the press the button at the right time bullshit or press any button and it changes the camera angle a little bit. Like all secondary missions in every game, there will be repeats but I feel there are more than the few AC1 had. There are also things to collect that actually do things! And the whole money system is great! I thought I wouldn't like it but I love it! New health system I thought I hated but I love. New ways to hide and have people help you fight guards. The fighting isn't slow as shit anymore and plenty more reasons! Like puzzles! Real puzzles! Not just Zelda crap but things you have to think about. Did you know you can pay hookers to distract guards? Well you can!
I know I'm still excited! You can tell I'm excited But I completely understand how you feel, I know how boring 1 was. I'm not trying to defend it too much but this next game is so much better. I know alot of people feel like AC2 will just be as boring as AC1 but They did almost everything right this time around. I really can't think of anything I don't like about this game. But I completely understand why you feel you shouldn't even bother.
I think this is the first time thus far in MW2 game club that I have actually enjoyed ALL of the levels up for discussion.
At the end of Loose Ends I have to say that betrayal was intense, I was struggling for my life and was happy to see the chopper to get me the heck out of there, with Ghost pulling me along making sure I would get out alive, you know, watching out for me.
And as "I'm going to make it" came over me as Shepard approached to "help" BAM! Shepard shoots me. The emotion evoked in me was I imagine what IW was aiming for. a mix of "wtf?! "you son of a bitch!" and "Nooo!"
And it was awful as you see Ghost say "no!" as I get shot, then get shot himself a moment later.
Also the sinking feeling I got when I was lying on the ground and they tossed Ghost's body down next to me in slow-mo was incredibly depressing.
Then as Shepard approached with the cigar I thought "no...oh no..hes not going to--"
Before I knew it flames engufled Roach and Ghost burning them alive.
At this point I really wanted to kill Shepard. I nearly forgot about Makarov and I just REALLY wanted to kill Shepard.
@DetectiveMan: After seein Gaz shot in the back of the head in the first game I pretty much saw this coming. Pretty odd how those characters had the same voice too.
Perhaps, but in COD4 you knew Zakaev was out to kill you for sure, in MW2 I was suspicious of Shepard but I didn't see him outright killing Roach and Ghost coming.
12:55 AM
11/20/09
I saw the article screenie and got so excited I failed to read the headline.
11/20/09
11/20/09
11/20/09
11/20/09
11/20/09
11/20/09
11/20/09
05:58 AM
#speakup
11/20/09
Whiskey Hotel - A continuation of Second Sun. I enjoyed the urgency of having to run up those stairs to signal the flares on time. I'm kinda sad the game wouldn't let you jump off lol.
Loose Ends - Oh man, this level. The betrayal was heartbreaking. I haven't played the first Modern Warfare (yeah, yeah I'm getting to it), so I can't compare the twists in this one to that one. After repeatedly dying in the house and running to the chopper, once I got to the end, I felt a sense of accomplishment (although ghost ended up dragging me...). Especially on Vet, it got quite intense at times. That feeling was immediately shattered, however, once Shepard decided to plant one in me. And light Ghost and I on fire. That bastard.
I believe the twist worked quite well, since for me it refreshed the story a bit. Now I had a new, clear objective to seek out - Kill Shepard!
11/20/09
The game does have a very obvious theme of revenge that they like to push whenever they can. From the Russians avenging the airport, to American's pissed about the invasion, to Price taking out his frustration with a reckless Nuke Plan, to the constant threats of "we gotta get back at Makarov".
11/20/09
Sigh... when will I ever be able to play as Elena again...
11/20/09
Gameplay wise Loose Ends was an intense level with the wave defense. I wish I had some more help in that section which I'm sure is better in Spec Ops. The twist at the end really caught me off-guard. I wasn't expecting it at all and didn't fully understand the Betrayal until my second playthrough of the game.
I really do think Ghost is Gaz though. Although I don't know how Soap ended up out Ranking him.
11/20/09
P.S.
Kim Kapwan rules!!!
+1 to you.
11/20/09
#speakup
11/20/09
Obviously, it's the new Fiddy Cent game....
11/20/09
I loved the loose ends level. Reminiscent of the one shot, one kill level, but not as hectic since you had the assistance of an entire team and the enemy was coming from all directions instead of directly from you 12 o'clock. Multiple entry points into the house made the level extremely complex and makes me excited to play this one on veteran.
11/20/09
This is the first level that has really challenged me on Veteran so far though, which I'm not sure is a good thing or not
11/20/09
11/20/09
You really take control of too many different people to be able to follow it well unless you really pay attention/are invested in the story heavily.
11/20/09
11/20/09
There are plenty other examples of really dumb twists, too. They were trying too hard to create Hollywood moments, and basic LOGIC, let alone quality writing, went out the window.
11/20/09
But when he was pouring the gas on Ghost, I was heartbroken. It made me lose all sense of hope we were going to make it out.
11/20/09
11/20/09
:thinks about it some more:
No, nevermind, I'm lost.
#speakup
11/20/09
An offer for a job or bribe would've been nice though, before the bullet/gas/fire.
11/20/09
11/20/09
11/20/09
And I'm fine with that.
11/20/09
11/20/09
11/20/09
I still haven't installed Dragon Age, but when I do..... my wife will most likely be pissed at me for the next couple of months.
11/20/09
11/20/09
The first AC really, really became an effort for me to continue. Very repetitive, and the combat was boring to say the least. My opinion of course, there are many games I love that I would be embarrassed to admit to here. Lol.
#speakup
11/20/09
Also, reviewers keep saying they spend upwards to 20-25 hours completing everything the game has to offer, I can def believe that as I've been playing for hours and finally made my way into Venice last night, also making the first breakaway from Ezio and play as Desmond for a little.
05:52 AM
I know I'm still excited! You can tell I'm excited But I completely understand how you feel, I know how boring 1 was. I'm not trying to defend it too much but this next game is so much better. I know alot of people feel like AC2 will just be as boring as AC1 but They did almost everything right this time around. I really can't think of anything I don't like about this game. But I completely understand why you feel you shouldn't even bother.
#speakup
11/20/09
At the end of Loose Ends I have to say that betrayal was intense, I was struggling for my life and was happy to see the chopper to get me the heck out of there, with Ghost pulling me along making sure I would get out alive, you know, watching out for me.
And as "I'm going to make it" came over me as Shepard approached to "help" BAM! Shepard shoots me. The emotion evoked in me was I imagine what IW was aiming for. a mix of "wtf?! "you son of a bitch!" and "Nooo!"
And it was awful as you see Ghost say "no!" as I get shot, then get shot himself a moment later.
Also the sinking feeling I got when I was lying on the ground and they tossed Ghost's body down next to me in slow-mo was incredibly depressing.
Then as Shepard approached with the cigar I thought "no...oh no..hes not going to--"
Before I knew it flames engufled Roach and Ghost burning them alive.
At this point I really wanted to kill Shepard. I nearly forgot about Makarov and I just REALLY wanted to kill Shepard.
11/20/09
11/20/09
#speakup
Perhaps, but in COD4 you knew Zakaev was out to kill you for sure, in MW2 I was suspicious of Shepard but I didn't see him outright killing Roach and Ghost coming.
11/20/09
11/20/09
You play Butch Deadlift, a ruggedly handsome ex-marine with a secret past.