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silicon knights
Silicon Knights Exec Leaves Company
Rob DePetris, vice-president of finance for Canadian developer Silicon Knights, has left the company. His reason? -
lists
The Most Disappointing Games of 2008
This year had no shortage AAA releases. But it also had plenty of games where we held them and said, like a saddened parent, no we don't hate you, we're just ... disappointed in you. -
music
Too Human Soundtrack Hits CD and iTunes
Too Human had a mixed reaction from reviewers. I thought the game had merit, but was flawed. Now you can buy what some may say was the best part of the title: The music. More » -
sega
Rumor: Sega Drops Silicon Knights' Unannounced Game
The newest issue of EGM, the one with Watchmen's Rorschach on the cover, contains a rumor that the unannounced game that Eternal Darkness and Too Human developer Silicon Knights is prepping for Sega may have to find a new home. The title is said to be looking for a new publisher but doesn't expound upon the reasoning for the alleged change. More » -
silicon knights
Silicon Knights Lays Off 25 to 30
Silicon Knights laid off 25 to 30 employees today. More » -
too human
What's Working for Denis Dyack Like
Right before you go to sleep, ever wonder what it's like to work for Too Human creator Denis Dyack? Neither do we. But let's say, hypothetically, that you did wonder that. Read what some Too Human employees say about Dyack: More » -
too human
Oh, So Too Human Didn't Take Ten Years To Make
Too Human was first announced as a PS1 game back in 1999, but does that really mean it's been ten years in development? Nope, no, no way, no dice says Silicon Knights boss Dennis Dyack, who says development on the title only begun in earnest once they'd finished with their Metal Gear Solid port for the GameCube. So not ten years in development, then, but four. Course, that gives them even less of an excuse for some of the game's more outdated elements, but hey, if Dennis wanted that cleared up, he's cleared it up! More » -
too human
Too Human Review: Dyack's Human Too
Too Human is neither as good nor as bad as many have made it out to be. The action role-playing game, nearly ten years in the making, built up quite a storm of controversy and expectations as it tumbled its way to completion and release. The game tackles a retelling of Norse mythology with a cyber twist and works to reinvent the way people play button mashers. In the game the most loved god in Norse mythos, Baldur must contend with enemies on all sides and balance his desire for revenge with thoughts of the greater good. More » -
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silicon knights
No, Famitsu Does Not Hate Too Human
Adding to our Too Human Frankenreview, Famitsu has given the game a score of 7, 7, 7 and 7 — 28 out of 40. Not amazing, but not terrible. The publication liked the game's online and co-op play features. One Famitsu editor even slated the game as a "Pick of the Week". Stay tuned for our review later in the week. More » -
xbox 360
Microsoft Compares Too Human To Star Wars And Lord of The Rings
Once again that Microsoft has "Never Say Die!" tattooed in neon green across its corporate chest, the company has announced it is sticking by Denis Dyack and Too Human. While the reviews have been mixed at best, Microsoft states: More » -
too human
Frankenreview: Too Human
Too Human has been in development for more than a decade by Denis Dyack and the crew at Silicon Knights. The kick-off for the Cybernorse trilogy was critically panned when previews hit and Dyack was quick to attack those who dug into the early code. But now the game is in stores and there's no more room for excuse making. We've gathered together a cross-section of critical analysis from across the web to try and find a bit of insight into whether the game is worth buying and playing. More » -
too human
Dyack: Canadian Town's Future Riding on Too Human
Too Human isn't just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at humanity's growing reliance on technology, nor is it just a cautionary tale about the nature of war, nor is it just an action game. Definitely don't judge it as just an action game. No, Too Human is, among all of these other things, a chance at salvation for an entire city in Ontario, Canada. Or thus spake Dyack in a recent interview with his home town paper. More » -
microsoft
It Finally Happened. Too Human Went Gold.
Almost a decade and a couple platforms later, Microsoft has announced that, yes, Too Human's gone gold. There's even a demo of Denis Dyack's game up on LIVE to prove it. It's apparently been downloaded more than another action demo on LIVE Marketplace in its first week. That's what Microsoft says! Feel free to download it. Or not. It's your choice. More » -
silicon knights
Denis Dyack Explains Too Human (In Bed)
Watch as Silicon Knights' Denis Dyack exercises Herculean strength of willpower, describing the concept behind his Xbox 360 game Too Human to women in underthings, maintaining constant eye contact. Penthouse Pets Heather Vandeven and Jaime Lynn are wooed and wowed by the concept of cybernetic Norse mythology, a story told in two parts. More » -
Too Human
Dyack Promises "Dynamic, Intelligent Camera" For Too Human
Look who's writing a column in the recently-revamped Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's ultimate goal: interactivity. More » -
too human
Too Human Gets Euro Release Date
Silicon Knights' Too Human is coming to our shores on August 19th, and we now know our neighbors in Europe will get the Xbox 360 exclusive precisely ten days thereafter, on the 29th. More » -
denis dyack
Molyneux Is Sorry For Denis Dyack
VideoGamer.com sat down with Lionhead's Peter Molyneux at E3 last week, where he apologized for Denis Dyack not living up to his creative vision. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong," he explained, responding to criticism that his original plans for a more dynamic, more interactive Dyack didn't come to fruition. Molyneux's original vision for Dyack was of game developer that matures with time, reacting to the environment and society in a natural way that would be appealing to all gamers. Players were promised a Dyack where you were fully free to explore, and were instead presented with a final product stubbornly set in its path. More » -
tell us dammit
What Did You Think Of The Too Human Demo?
Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the Too Human demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo. More » -
too human
Too Human Demo - There's a demo for Silicon Knights' upcoming giant bear sim Too Human up on Xbox Live. Go see if you can make out what all the fuss is about. -
xbox 360
Too Human Demo Coming To LIVE Next Week
As part of its "Bringing It Home" E3 campaign, Microsoft will finally let loose the public demo of Too Human via Xbox Live, reports IGN. Anticipation for the demo is likely at an all-time high, as Silicon Knights' bossman Denis Dyack has been teasing a demo since August of '07. We expect a flurry of varying opinions upon its release. More » -
silicon knights
Dyack vs. NeoGAF, Part II
Oh, the drama. In the latest 1Up Yours podcast, Too Human creator Denis Dyack explains just why he went after the NeoGAF Too Human haters. In his own words, Denis Dyack: More » -
too human
Too Human Online Co-op Hands On: Does Double The Baldur Mean Double The Fun?
Stephen Totilo from MTV Multiplayer and I tag-teamed a Troll today. Multiple Trolls, actually, and dozens of Goblins, as we tackled Too Human's online multiplayer co-op mode. Having completed the core single player campaign last night - it took me about 11 hours and change, for the record - and whipping through the first chapter again with my Champion class Baldur, I was a pretty good candidate for a Totilo power-leveler. More » -
too human
Too Human: "This Has To Be The Worst Game I've Played In The Last 5 Years"
Poor Denis Dyack. Too Human's not even out yet, and already, the knives are out. None sharper than this one: over on the Eurogamer boards, one of the site's mods - a chap who claims to be a journo - says his Too Human review NDA is "against [his] human rights". He also says "this has to be the worst game I've played in the last 5 years", citing everything from the game's animation to its supposedly repetitive combat. This follows on from a few hands-on impressions hitting yesterday that range from the wary to the downbeat to the cautiously damning. None of which are the final word. But all of which will nevertheless be taken as final gospel/reviews by the impressionable and trollish (despite the potential that one is a complete fabrication), which should make a fascinating case study in the construction of internet preconceptions for some student, somewhere. More » -
preview
Too Human Hands-On: Six Hours In And Half-Way Home
It's puzzling to think that Silicon Knights has been plugging away at Too Human for well over a decade now. Sure, it's been planned as epic stuff from the get go, back when it was a PlayStation title and boasted of a scope that would require four game discs over 80 hours of gameplay. It later became a GameCube title, a transition that obviously required much of its previous iteration to be scrapped. More » -
lazy sundays
What Are You Playing This Weekend?
While wrangling coverage of Blizzard's Worldwide Invitational will consume a portion of my weekend, spending more time hands-on with Silicon Knights' Too Human will swallow up quite a bit more of my Saturday and Sunday. Expect extended impressions on that game throughout next week. To wind down, I'll be devoting some personal time with Team Fortress 2, playing as one of the many Pyros clogging the ranks on the hunt for Steam Achievements and new weapons. Oh, and there's Soul Bubbles to finish. Lordy! More » -
too human
Denis Dyack Tells Too Human Trolls "Put Up Or Shut Up"
Silicon Knights bossman Denis Dyack is sick and tired of the Too Human bashing at popular gaming board NeoGAF. From the lowly rank and file to the very folks running the GAF circus, there's nary a Too Human thread to be found without its share of detractors. Dyack has, rather unwisely we think, issued a challenge to the teeming masses at the board, an attempt to... fuck if I know, but something Denis says is intended "to draw the digital line" between the SK haters and the faithful. More » -
silicon knights
Too Human Just Days Away From Completion
Silicon Knights head Denis Dyack writes on his IGN blog that Too Human development is finally coming to an end and that the team expects to deliver a gold master of the Xbox 360 game after squashing a pair of bugs. A positive Dyack writes that "this is likely just days away." He calls Too Human's development "a very rough road" but talks of "staggering" depth and an "awesome experience," something we look forward to evaluating for ourselves when the game is finally complete. More » -
too human
Too Human Screens Got Giant Bears
It's easy to forget about Too Human. Not because it looks bad or anything, just because...it's one of those games that's been coming for so long that your brain just doesn't want any more to do with it. Know what I mean? Looks like Silicon Knights have found a way around this, though: giant ghost bears. And giant other stuff, too, like giant ghost wolves, but shit, Dennis, how'd you know the quickest way to my heart is with giant, angry bears? More » -
silicon knights
Dyack Stepping Down?
Denis Dyack (right, wearing glasses) might be stepping down. The Silicon Knights president has led the developer through the lengthly Too Human development process, and it seems Dyack is thinking of calling it a day. Says Denis: More » -
xbox 360 spring showcase
Two Humans' Hands On with Too Human
Denis Dyack kept things short and sweet at yesterday's Xbox 360 Spring Showcase event. He wanted to make sure we had plenty of time to play through some co-op on Too Human.
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clips
More Too Human, Ninja Gaiden II Gameplay Video
Some footage that you may have missed from both Silicon Knights' Too Human and Team Ninja's Ninja Gaiden II is now available for your streaming pleasure. Both Xbox 360 exclusives are packed to the brim with the whacking of foes, which you're most likely aware, but did you know both feature giant spider bosses? It's true! Clearly we've not begun to come close to tapping the well of ideas. Too Human does have more than giant spirit bears, though, as shown in the clip above. Extended bloody ninja slicing action courtesy of Ryu Hayabusa after the jump. More » -
xbox 360 spring showcase
Too Human Co-op Scaled Back To Just Two Humans
When Silicon Knights and Denis Dyack showed off the epic Too Human to IGN last year, the outlet was right to call its four-player cooperative multiplayer mode "ambitious." The feature has been scaled back, Microsoft revealed today, keeping Too Human's campaign buddy system limited to just two players. More » -
release dates
Too Human Arrives In August, Officially
Silicon Knights' epically developed third person action game Too Human finally has an official date. A fact sheet released by Microsoft this morning pegs the Xbox 360 game, a "modern take on classical Norse mythology", for an August 19 release. We have new media, including video and screen shots of Too Human's co-op multiplayer mode, coming right up. -
media
Too Human Development Diary, Silicon Knights Officially Goes Crazy Edition
Some of you will enjoy the gameplay footage in Silicon Knights' latest Too Human developer diary. But make sure that you fast forward to the middle before losing another battle of attention span against the internet. Because this diary features a strange short film called The Goblin Man of Norway. We think it's meant to be a mockumentary. Chronicling the excavation of a faceless mythical artifact, huge orchestration and high production values clash with touches like clearly satirical woolly mammoth maps. It's a gloriously awkward miss, really, like Silicon Knights take Too Human so seriously that they can't even joke about it, even when they try very, very hard. More » -
rumor
Too Human Now Unofficially Dated For August
True, Too Human for Xbox 360 hasn't yet been given an official release date by Silicon Knights or Microsoft Game Studios. However, when we last heard from the GameStop shipping department, May was said to be the month. But head Knight Denis Dyack isn't afraid of delays, so we wouldn't be surprised if it was pushed back a bit more. More » -
too human
Dyack Drones On About One Console Future
Too Human creator Denis Dyack (right, wearing glasses) has talked about his desire for a one console before. Now, he's doing it again! This time, he's going on in greater depth about why one console just makes sense. Or something. He's like your uncle who drones on and on every Christmas about the time he met Frank Sinatra in Palm Springs. Sorry. We're being rude, we're all ears and Denis Dyack, the floor is yours: More » -
too human
Dyack Wants Better Game Stories
Denis Dyack is not happy about your run-of-the-mill video game plot line. Not at all! He wants better. He wants more. Says Dyack: More » -
too human
No Sweat! All The Big Hits Are Delayed.
Silicon Knights' Too Human has been a long haul. Too long. The game was first shown at E3 in 1999 for the original PlayStation. Eons ago! The development dragged on for donkey's yonks, and the game switched to the GameCube. Later, Microsoft stepped in and partnered up with Dyack and co. to publish the game exclusively on the Xbox 360. All that, and Silicon Knights' head knight Denis Dyack isn't worried! Heck, this huge delay is a good sign. Says Dyack: More » -
gdc08
Too Human Hands-on Impressions
Silicon Knights' Too Human may be one of the most ambitious console games currently in development, a series that has been planned from the get-go to span three full releases, layering Norse mythology on top of a science fiction setting taking place thousands of years in the past. This is epic, universe establishing stuff. What other game kicks off with a Friedrich Nietzsche quote or has the gall to use the mythic tree Yggdrasil as a conduit to Cyberspace?
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gdc08
New Too Human Screens Make With The Pretty
Microsoft and Silicon Knights lifted the lid on the epic and epically late Too Human to press at GDC tonight, giving us hands-on time with the game after an extended presentation by Denis Dyack. You want impressions? Well they're coming. In the meantime feast your eyeballs on sixteen fresh screens of the Xbox 360 exclusive in our gallery. Nitpickers may find one or two things to fuss over, but I suspect that these impressively anti-aliased shots will make Too Human followers only want it that much more. More »







































