<![CDATA[Kotaku: Tony Hawk]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Tony Hawk]]> http://kotaku.com/tag/tony hawk http://kotaku.com/tag/tony hawk <![CDATA[ That Xbox 360 Phone? Sh*t's Fake, Yo ]]> Via Reader Carlos T., here's Soulja Boy coppin' to the hoax. He never had an Xbox 360 Sidekick. Full confession comes at timestamp 1:00 of the above video.

Caution, the whole thing looks like it's an ad for some Tony Hawk-branded Sidekick whateverthhell. Yay. We all got strung along for a free ad, but a hip-hop artist sold out to carry water for a skateboarder, so, that takes some of the sting out of being played like a fiddle for viral marketing. Twice.

Soulja Boy's "Tony Hawk Special Edition Sidekick LX [YouTube]

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Sun, 24 Aug 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5040984&view=rss&microfeed=true
<![CDATA[ New Tony Hawk Game To Employ Motion-Controlled Peripheral? ]]> More from the "marketing leaks". And more Activision stuff. There are several listings on the site for what is probably the next "current-gen" Tony Hawk title, which has three working titles: Amplitude, Adrenaline and, awesomely, Tony Hawk's Huck Jam. The game is slated to appear on 360, PS3 and PC, and will make use of motion controls via a custom board controller/peripheral (maybe this one?). Great, more hunks of plastic for the living room floor! Can't wait.

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Sun, 15 Jun 2008 21:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5016633&view=rss&microfeed=true
<![CDATA[ Neversoft Taken Off Tony Hawk Franchise? ]]> That's a little rumour Giant Bomb are putting out there. Apparently Activision, as part of their pledge to innovate with the next instalments of the long-running franchise, have taken the series creators (and sole developers for the last decade) off the property, and have handed the reins over to Robomodo, a new studio consisting of former EA Chicago staffers. A studio who are currently "working on a project for Activision".

Giant Bombcast 06-03-2008 [Giant Bomb, via VG247]

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Wed, 04 Jun 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012938&view=rss&microfeed=true
<![CDATA[ Tony Hawk Working With Activision To Save His Series ]]> tonyhawk.jpg Tony Hawk's Pro Skater? Bwah? Can't remember it. The pure joy of EA's Skate has wiped clean all memory of manual combo runs, ill-advised Jackass cameos and flying toilets. And not just for me, for a lot of people. So Activision and Neversoft are going back to the drawing board, and they're bringing Tony Hawk with them. The man, that is, who's working closely with the game's developers so they can bring "new thrills" to the stale, ageing series. They're calling it the "Tony Hawk Innovation Plan". Only this year's annual instalment in the series will tell if it makes a lick of difference.
Executive Suite: Tony Hawk leaps to top of financial empire [USA Today]

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Tue, 11 Mar 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366236&view=rss&microfeed=true
<![CDATA[ Do These Gaming Franchises Need To Retire? ]]> sonic_golden_years.jpgThe San Francisco Chronicle's Peter Hartlaub has put together a dead pool of some of the video game industry's longest running, longest in the tooth franchises. It's not a bet necessarily on who will die, but who should die, sequentially speaking. Topping the list? Pac-Man. Sure, the excellent Pac-Man Championship Edition gets a pass and Nintendo would do right to bring Pac-Man Vs. to WiiWare, but we could certainly do without another Pac-Man World.

The rest of the list features properties that many wouldn't mind seeing taken out back and put out of their misery—looking at you Tony Hawk—but there are a few choices I take issue with.

I'd be perfectly happy to see another (good) Tomb Raider, for one, and hope that Underworld is giving proper time to incubate. But I can't agree that Spyro the Dragon should be put to bed before yet another awful Sonic the Hedgehog game. And Guitar Hero's getting better with each iteration? Really? I guess we can agree to disagree.

These video game sequels need to be retired [San Francisco Chronicle - thanks, Matthias!]

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Tue, 15 Jan 2008 16:40:27 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=345172&view=rss&microfeed=true
<![CDATA[ Wii Fit Board Might Work For Tony Hawk, Might Not ]]> You may or may not be interested in Wii Fit, but let's face it, no one wants to admit to having a step aerobics board in their bachelor pad. On the other hand, a skateboarding simulator...that could almost not get you laid. In an interview with Eurogamer, this from the Bird Man himself:

I think it's possible to incorporate the Wii Fit board into one of our games, but it would change the control scheme dramatically and we'd have to figure out how to make that work. So I don't know yet.
My guess is that the game would need to be simplified a bit to make this happen, but why not? Do it, Tony (and all the developers who actually do 99.999% of the work).

Tony Hawk on Proving Ground [via maxconsole]

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Wed, 24 Oct 2007 10:40:41 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=314509&view=rss&microfeed=true
<![CDATA[ Tony Hawk's Proving Ground, Incredible Video Creation and Erection Hoodies ]]> Activision gave me a lengthy rundown of Tony Hawk's proving ground here in Leipzig, Germany (Europe). I didn't get my hands on the game, but got a really nice tour of the new features, like the promising personal skate park creation, which can be shared with your friends in online multiplayer. But I'm not going to run through all of it. Instead we're focusing on what I consider the two most incredible innovations: a powerful video creation tool and hoodie physics that resemble Jabba the Hutt's stiffy (not that we'd know).



Part I: Video Creation
If there's one under appreciated trend in next-gen consoles, it's the powerful video creation toolsets. We've already talked about Halo 3's breakthrough multiplayer recording system that will change the way fan videos are created and shared. Tony Hawk's Proving Ground offers a slightly less powerful but possibly more creative video system.

Aside from making 30 second recordings of standard follow cams and side angles, THPG offers actual camera placement to catch the right angle on your best tricks. You know those crazy, super wide pool jumping skateboard videos you've seen? You can do that. And hopefully, with fully positionable cameras, you can do a lot more that no one's yet thought of.

Clips can then be assembled in a timeline (the process of which I didn't get to see), and a load of filters and transitions can give your video that rough but highly-produced look we've come to expect in bigger budget skateboarding videos.

The brilliance of the system is that it records animation information instead of button presses (we're guessing the same is true with Halo 3 and other modern video systems). Clips remain small since the game engine streams the content.

Part II: Jabba the Hoodie
Some would expect a hoodie to flow gracefully in the wake of a skateboarder's ollies. These people would be wrong.

Because the researchers at Activision have, we're assuming, sunk millions of dollars into understanding just how a hoodie reacts to the countless environmental physics of the world.

For instance, did you know hoodies best resemble a fluid-filled bladder? Did you know this bladder has a "mind of its own," often reaching out to grab bricks and signs like a horny tail?

Because you do now.


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Fri, 24 Aug 2007 12:30:47 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=292999&view=rss&microfeed=true
<![CDATA[ TRL Germany Live from GC07 ]]> MTV's TRL Germany took over Sony's booth today at the Games Convention, playing live videos on a giant screen overlooking Sony's pool area to a live crowd with Germany's version of Carson Daly.

I was only able to catch a chunk of it, but the audience seemed to love checking out the day's top videos while getting a chance to be on live MTV. At some point the host brought Tony Hawk up onto the stage to talk about video games and his propensity to injure himself. The segment was short, but in it we learned that Tony Hawk has four sons, that they love video games. They can kick Hawk's ass at Guitar Hero but not at his namesake video game. He also said that only one of his sons seem to display the same blatant disregard for self-preservation that helped propel Hawk's career to superstardom. That son, Hawk said, needs to have be watched closely.

Hawk ended the segment by hopping up on a skateboard and propelling himself off the stage and through the crowd, a small crowd of body guards running in his wake. About ten feet away from the stage Hawk popped off the board, talked to a fan and walked from the hall.

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Thu, 23 Aug 2007 12:40:28 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=292784&view=rss&microfeed=true
<![CDATA[ THPG's Career Skater Class ]]> Tony Hawk's Proving Ground introduces the concept of character classes to the Tony Hawk universe, allowing you to follow the path of a career, hardcore, or a rigger, all of which I went into some detail on in my E3 eyes on last month. Activision just released this video profiling the abilities of the career skater, who strives for fortune, fame, and sponsorship. Assuming this means will be getting two more of these before the game hit stores in October, which is good because out of the three classes the career skater seems the most boring. ]]> Thu, 16 Aug 2007 17:00:33 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=290166&view=rss&microfeed=true <![CDATA[ Where Did It All Start? ]]> tonyhawkface.jpg Sure, we know that developer Neversoft never stops with those Tony Hawk games. And now that they've got the Tony Hawk license until 2015, it doesn't look like they'll be letting up anytime soon. But, how did the dev snag the rights? Says Neversoft's Scott Pease:

We gave him the call; Neversoft cooked up a more polished demo, which had an actual skateboarder and two tricks. We called Tony in, and all the Activision suits assembled in the conference room... Tony just comes rolling in with his ripped cargo pants, sits down at the table and suit after suit gets up and whips out revenue charts and so on. Tony's just gotta sit there the whole time. At the end, we wheel in the Neversoft demo and, since Tony was a gamer growing up, he was totally into it. Then we didn't hear from him over a month. I think he was talking to some other companies.

Nintendo even, apparently! Well, it all worked out for the best. 2015? That's so teh future. A long, long future.
Neversoft Interview [Next-Gen]

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Wed, 01 Aug 2007 04:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=284681&view=rss&microfeed=true
<![CDATA[ Tony Hawk's Proving Grounds Eyes On ]]> The Tony Hawk series holds a special place in my heart. For one, at least a quarter of the music on my iPod is tracks I've discovered as I've played the games over the years, but more importantly it has allowed me to continue skating after my massive 6'6" frame snapped my last skateboard clear in half, signaling the end of my extreme sports phase aside from occasional Mountain Dew binges. I started losing interesting when THUG came out, and while Project 8 added in some nifty new features it failed to hold my interest for more than a day or two. I sat in on an E3 demo of the new title in the series, Tony Hawk's Proving Grounds, and with EA's Skate on the horizon it might be the last chance the franchise gets to prove it still has what it takes to remain king of the skate park.

While the game still maintains the old starting as a nobody and working your way up to star status motif we've seen in the past several games, this time around it's all about how you get there. Proving Ground introduces the concept of character classes to the Tony Hawk universe, with nine storylines spread throughout three different skater types. If you want to go pro and have your picture on the cover of magazines you can choose the path of the Career Skater, who strives for endorsements and fame. The Hardcore Skater is about keeping it real, skating just for the thrill of pushing himself and the sport to the limit. The most interesting class in my opinion was the Rigger, who can actually switch into build mode and create ramps and rails right on the streets he skates on. It works like the create a park mode of earlier games, only it happens right in the level you are skating in.

You can focus on one skater type, following its storylines and missions to become the top of your class, or you dip into all the storylines, though to get the most out of each archetype you'll want to follow things through to the end. As you progress you'll earn class-based rewards. The Career Skater might get a signature board or an endorsement decorated outfit, while the Rigger will earn new parts or engineering-themed clothing. In addition, each of the game's three cities - Philadelphia, Baltimore, and DC - has an unlockable area specific to each skater type, giving you incentive to play through the game as each.

Project 8's Nail the Trick mode was one of the neatest innovations to come out of the franchise in some time, and in Proving Grounds it has been expanded upon to include Nail the Grab and Nail the Manual modes, using the same analog stick controls and slow-motion effect as Nail the Trick does. The presenter demonstrated a long series of tricks switching between the three modes that just looked incredibly cool.

Speaking of looking cool, Proving Grounds allows you to share those cool moments with your friends with the new video editor, a multi-track application in the game that allows you to overlay clips, special effects, and music to create your own trick reel. More than just a neat extra, creating clips figures into some of the game's missions, where you'll have to create a video that is graded on how you edit to the beat. Each of the over 60 music tracks in the game has a beat pattern attributed to it, and you score points by tricking and changing camera angles and scenes to the beat. Since the game stores videos based on code and not as actual video files, it'll be easy to upload the clips for all the world to see.

Multiplayer has been tweaked as well. Now at anytime during the game you can bring up a map that shows who else is skating in your area and join them on the fly with very little load times. On top of this, each player will have their own custom room where unlocked and purchased trophies can be setup to create their own skate park, which they can invite friends to check out...sort of like a tiny PlayStation Home.

Can Tony Hawk survive EA's Skate? After seeing Proving Grounds in action, I think it very well could. Comparing the two is almost like comparing NFL Blitz to Madden. One is over the top insanity while the other is a more realistic rendering of the sport, and there is certainly room for both in the market. Whatever happens when the games go head to head, this is one of the most interesting offerings the Tony Hawk franchise has seen in years. Definitely worth keeping an eye on.

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Sat, 14 Jul 2007 10:00:17 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=277952&view=rss&microfeed=true
<![CDATA[ Western Devs Don't Get the DS ]]> tonyhawkproskater.jpg

Japanese developers so get the DS. Western ones, it appears, do not. A feature over at Pocket Gamer shows that while a ton of non-Japanese companies are making DS games, most of them just aren't very good. The site took all of Metacritic's 201 DS scores and tried to see where American and Japanese games rated on the review scale. Their results?

...realise that the highest-scoring non-Japanese DS game is Tony Hawk's American Sk8land, in 16th position with (a very respectable) 84 per cent. We then have another Activision title, Ultimate Spiderman, in 34th place, and then another Tony Hawk's title, Downhill Jam, in 40th.

On the whole, the bulk of the top 100 places — 74 of them — are from Japan, while the country is responsible for just 32 of the bottom 101 places.

Tony Hawk, the West's great hope in DS gaming.

DS In Japan And Abroad [Pocket Gamer via Flame War Advance]

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Wed, 14 Mar 2007 07:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=243997&view=rss&microfeed=true
<![CDATA[ First Look At EA's Skate ]]>

We've heard a lot about EA's entry in the skateboarding genre, but haven't actually seen much. A few videos of real life skaters just rappin' to the camera, some character models, little else. Now, GameVideos has the first clip of the game in action. What do you think? Good enough to dethrone current skate king Tony Hawk?

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Thu, 01 Mar 2007 16:40:32 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=240909&view=rss&microfeed=true
<![CDATA[ DICE Keynote Highlights (Ew!) Convergence ]]> YAIR, MATEYThe 2007 DICE Summit has officially opened following the kickoff keynote from Yair Landau, President of Sony Digital Pictures and Vice Chairman of Sony Pictures Entertainment. The core message of his speech was one of convergence. Save your groaning, as I know we've heard that magical marketing buzzword bandied about for over a decade, but Landau spoke not on the unholy marriage of video games and film, resulting in some mutant "Siliwood" cinematic experience, but how the two can compliment eachother.

Following some quick clips of Ghost Rider—a movie Landau mistakenly referred to as Ghostbusters, eliciting chuckles from the crowd and a hasty correction—the topic extended to bringing the visceral experience of movies to games. Citing the popularity of Saving Private Ryan, a movie with raw cinematic appeal, he proposed that games like Medal of Honor, Company of Heroes and Call of Duty were direct extensions of the movie's influence on a mass market.

He then showed a clip of Sony Picture's own Casino Royale, culminating in an interesting product development.

After the brutal intensity of the best action moments from the latest 007 flick, Landau showed footage (some of it "target render") of an multiplayer title in development at Sony Online Entertainment's Seattle office, codenamed "Vista". Why Vista? "We had to push it back a year," he explained. Damn! Ice burn!

The game featured a pair of digital agents, one tall, dark, and tuxedoed, his female counterpart in a slinky cocktail dress sporting plenty of heaving cleavage. After a brief intro showcasing some Q-caliber gadgetry built into the main character's mount (a BMW look-alike), the two engaged in a massive firefight with all manner of street thugs, characters that looked ripped from Manhunt (or a Misfits show). Securing the aluminum brief case they were after, a dreadlocked, face-painted baddie made a dramatic appearance, seconds before the clip went black. Again, citing Hollywood hits like The Bourne Identity and the Bond franchise, Landau and SOE believe that action-oriented espionage is ready to break out. Hence, the currently untitled game.

He also showed some clips of Sony Pictures Classics "Riding Giants", a movie that helped spawn the upcoming penguin surfing animated venture "Surf's Up." Talking animals? Normally, I'd say "No thanks!" but it got a laugh out of me. He then showed a clip of Ubisoft's game adaptation that goes by the same name, which actually looked pretty damn good. More Tony Hawk's Pro Skater than Kelly Slater's Pro Surfer, the penguin surfing action did give off a very visceral feel. Riding (inexplicably placed) railslides, crashing through obstacles, hitting massive wave jumps—it all felt very close to the intense clips he'd shown in film form.

While convergence may be the wrong (tired) term, the extension of a film's strength did bring up an interesting design challenge for the gathered creators. Landau wrapped up by challenging developers to take advantage of share rendering and animation tools to extend the experience of powerful, primal cinema to create equally powerful games.

Then, he told everyone to go drink lots of booze. Don't mind if I do, Yair.

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Wed, 07 Feb 2007 20:30:31 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=234873&view=rss&microfeed=true
<![CDATA[ EA Working on Next-Gen Skate Game ]]>

According to a Lazard Capital Markets analyst Electronic Arts is hard at work on a new skateboarding game that will compete with Activision's Tony Hawk franchise.

Skate is scheduled to hit next-gen consoles next year, according to the report.

Analyst Colin Sebastian remains faithful that Activision's TH franchise will survive the threat. Afterall, the franchise has made more than $1 billion in net revenue for Activision.

Interesting. I wonder if EA is going to try and line-up another skateboarding big name to try and dampen Tony Hawk's draw in the very limited market? More importantly, I wonder if this is some next-gen version of Skate or Die, that would rock.

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Mon, 18 Sep 2006 21:00:48 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201489&view=rss&microfeed=true
<![CDATA[ Motion Sensing Control Coming To DS? ]]> JAM ON ITDefinitely! Okay, maybe. Actually, I kind of doubt it. I mean, c'mon, people, we got this tip from a site called Nintendo Gossip. I'm not sure how it could sound less confirmed. However, the tip they received seems, for the most part, mundane enough to possibly have some merit.

Here's the deal, allegedly, some developers have been shipped new motion sensing carts built for the Nintendo DS. The accessory supposedly sits inside the GBA slot a la the Rumble Cart and operates in much the same fashion as the Wario Ware Twisted technology.

Some other details from the same tipster:

  • One of the first games that will use this gyro-sensor is Tony Hawk Downhill Jam for the DS.

  • Games like Excite Truck and Tony Hawk Downhill Jam for Nintendo Wii will allow you to connect your Nintendo DS (lite) wireless with your Nintendo Wii. The DS will be used as a controller.

  • The size of this accessory is the same like the rumble packs for the Nintendo DS and the DS lite. Nintendo will show off this new accessory at the Leipzig Games Convention.

While I wouldn't put it past Nintendo to implement Wario Ware Twisted/Yoshi Topsy Turvy tech in a DS accessory cart, my bullshit detector is definitely picking up something. We'll see if this pans out at the end of the month.

Gyro-sensor accessory for Nintendo DS?

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Sat, 05 Aug 2006 15:46:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=192308&view=rss&microfeed=true
<![CDATA[ Tony Hawk Downhill Jam: The Video! ]]>

I'm still in recovering at Windy Pines Rehab Clinic from a serious bout of Tony Hawk Pro Skater fatigue, but Downhill Jam, with Wii controls will at least get a rental from me. The game is being developed by Toys For Bob, who may not have the best console release record, but get a pass on any bombs for their involvement with Star Control 2.

Thanks for the tip, Corvillus,

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Sat, 05 Aug 2006 12:06:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=192312&view=rss&microfeed=true
<![CDATA[ Is This Next Gen Tony Hawk? ]]>

Playsyde has posted a video they culled from Japanese super-site 2ch which may be (just may be) test-animation from a next-gen Tony Hawk title. It looks a little suspect to me, as the models and lighting aren't that hot, and the animation doesn't seem like that much of a jump from current generation THPS games. But this is Activision we're talking about here. ;)

I'm sure we'll hear more about a new, true next-gen Tony Hawk game in about one week.

Test video of Tony Hawk next-gen?

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Sun, 30 Apr 2006 10:13:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=170516&view=rss&microfeed=true
<![CDATA[ Tony Hawk Combo Bliss ]]> thpscore.jpg

Tony Hawk : One combo 984,000 points. I shit you not.

THPS High Score [Agoride]

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Thu, 19 Jan 2006 07:00:19 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=149445&view=rss&microfeed=true
<![CDATA[ Punk Invades Tony Hawk Soundtrack ]]> screampunk.jpg

MTV sends word of the new Tony Hawk soundtrack. It sounds like it's going to be worth buying the game for, even if you don't like skateboarding. The sound track is going to feature 14 classic punk songs covered by today's hottest punk and hardcore bands.


Here's the list:
Taking Back Sunday - The Descendents' "Suburban Home"/"I Like Food"
Senses Fail - Suicidal Tendencies' "Institutionalized"
Alkaline Trio - TSOL's "Wash Away"/"Beneath the Shadows"
Emanuel - The Stooges' "Search and Destroy"
Fall Out Boy - The Gorilla Biscuits' "Start Today"
Thursday - The Buzzcocks' "Ever Fallen in Love?"
From Autumn to Ashes - Fear's "Let's Have a War"
Hot Snakes - Government Issue's "Time to Escape"
Thrice - Minor Threat's "Seeing Red"/"Screaming at a Wall"
Saves the Day - The Dead Boys' "Sonic Reducer"
My Chemical Romance - The Misfits' "Astro Zombies"
Rise Against - Black Flag's "Gimmie Gimmie Gimmie"/"Fix Me"
Dropkick Murphys - The Adolescents' "Who Is Who"
The Bled - Bad Brains' "House of Suffering"

They need to make it possible for you to slap your game disc into a CD player and listen to the soundtrack on the go. And if any publisher figures out a way to do that, it was my idea and I expect a big fat royalty check. Fat!