Super Meat Boy Creators Went Through Hell To Get Their Game Done, Felt 'Taken Advantage Of' By Microsoft

You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade). »4/01/11 9:00pm