The Division’s Underground DLC is now out on PS4. If you’re having trouble accessing it, the Division subreddit has a post rounding up known issues and fixes. Go forth into the subway tunnels, PS4 players, and shoot lots of dudes.
This week, The Division got its first major expansion. It adds some pretty cool stuff to the game, but I’ve been having a hard time getting into it. Turns out once you’ve fallen off the Division train, it’s hard to get back on.
Ubisoft has posted patch notes for The Division’s 1.3 update, which will accompany tomorrow’s Underground DLC.
Tom Clancy’s The Division has been having a rough go of it lately, with cheaters and exploiters toppling its endgame balance and leaving legit players feeling burned. In a new post on the company blog, Ubisoft Massive has outlined new detection methods and increased punishments for cheaters and exploiters alike.
The Division has already been having a rough week, and things just keep getting rougher: A newly found exploit lets players temporarily boost their gun’s damage output to game-breaking levels.
In Tom Clancy’s The Division, there’s a war on the streets. There’s a war on the message boards and in the forums, too. This game is having a tough time all around.
There’s something uniquely horrid about the prospect of biological warfare. There’s the obvious: diseases like ebola are strong candidates for the very worst way a person can die. Then there’s the careless, wanton nature of the destruction: unlike other weapons, you can’t ‘aim’ a plague.
Ubisoft Massive has gone into greater detail about the crafting and loot changes coming in The Division’s big 1.1 update. They say the increase in High-End crafting costs will work hand in hand with increased High-End drop rates to change the way we acquire HE gear. Sounds okay in theory, but it remains to be seen how…
Lately, my time with The Division has dwindled. That’s partly because I’ve had other games to play, but mostly because I’ve lost interest in the endgame grind. I still fundamentally like playing the game, so I’ve been looking for ways to spice things up.
The Bullet King may be dead, but that doesn’t mean The Division players have been unable to find new farming strategies to exploit. The latest popular strategy is about as elaborate an approach as I’ve seen.
The Division is a bleak game for the most part. There’s a nice pocket of coziness and kindness in the game, however, though it can be easy to miss.
A bummer of a bug has been completely locking some players out of The Division, and the developers at Ubisoft Massive say they’re working on a fix. The cause? Backpacks.
Tom Clancy’s The Division is exciting enough that I don’t mind how dull it can sometimes be. It’s fun enough that I can usually live with spending most of my time shooting virtual poor people. It’s well enough made that I don’t mind how clumsy and unbalanced it often is.
For lo, when a new loot game is released, there shall quickly emerge new ways to farm that loot without putting in much effort. So it is written, so it shall forever be. And so it is with Tom Clancy’s The Division.
The new online shooter The Division is meant to be played for months if not years. Just days after release, however, it’s drawing heated criticism for how its endgame works, and the developers are already making changes.
It was difficult to stand still long enough in The Division to record an hour of weather and lighting changes, but the lovely two and a half minute time-lapse of a day in virtual New York City was worth it.
Can you even believe it? I cannot believe it. Just kidding, I can totally believe it.
Patch notes for Ubisoft’s open beta for the company’s early-March shooter The Division have some good news for those who tried the game’s recent closed beta and saw some flaws in its promising quasi-player-vs-player Dark Zone section.