In this week's episode of Kotaku Talk Radio we'll be talking with Tony Hawk Ride developer Josh Tsui, president of Robomodo, about the upcoming peripheral game.
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In this week's episode of Kotaku Talk Radio we'll be talking about the mainstream over-reaction to Modern Warfare 2's Sunday night trailer and whether the Japanese game industry is on the cusp of a renaissance.
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While talking to Level 5 about the studio's next big role-playing game for the U.S., White Knight Chronicles, I inquired about the status of an old favorite, the Dark Cloud RPG series.
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If something goes wrong when you, a video game producer, try to show a trio of Kotaku writers a DS game, should you blamed the pirate-themed nightclub you're standing in? Or should you blame a questionable staple of game design?
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One guy likes buying toilet paper. Another says he never drives on the same road twice. But were you also wondering which Tecmo producer can walk like a zombie?
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Two of the top men at Capcom responsible for making interactive murder investigations funny know which fake lawyer they'd hire and why their games should only be on handhelds. They also talked about their new game.
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While Project Natal, and its ability to allow Xbox 360 gamers to play video games completely free of a controller, will launch as a niche of sorts on the platform, Microsoft believes it will one day become the norm.
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In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3.
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The PSPgo and Playstation Portable were everywhere at Sony's Tokyo Game Show booth. And tucked away in one section of the booth was a blast from the past: A PSP remake of classic 80s action title Thexder.
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Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii."
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One of the creators of White Knight Chronicles, the upcoming PlayStation 3 role-playing game, just wanted to know how long their game was. "So, that was the point of the question," Yoshiaki Kusuda said through a translator, laughing. Not really.
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The last gaming convention of 2009 has run its course. The cosplayers have packed their bags, content to allow amateurs to parade around in costumes at the end of this month.
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Few games that I've seen benefit as much from being seen in video, as opposed to in stills, as PixelJunk Shooter. So before reading further, interested parties should watch the following — then read the words that follow.
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My second hands-on with Red Steel 2, this time in Tokyo, confirmed to me that Ubisoft's first-person Wii sequel is the kind of Wii game that, back in 2006, I thought we would be playing more of.
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Planted in the middle of Capcom's eclectic Tokyo Game Show booth, the demo of Omkamiden had attendees playing the DS sequel to Okami in the middle of a traditional Japanese garden while seated on stools which looked like cut lumber.
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Having bailed on Kingdom Hearts 2 after reaching the Steamboat Willy stage, I may have finally found the KH game to bring me back. It was available to preview last week in Tokyo.
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Assassin's Creed II seems to do a better job of blending together its elements then its predecessor did, and adds a healthy dose of the unexpected to cut through what could become another repetitive game.
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Tokyo Game Show has a lot going for it, but perhaps the most interesting thing is it over-the-top cosplay. All shows pale in comparison to TGS when it comes to dressing up like a video game character.
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Kotaku Talk Radio is Live: Chatting With Tony Hawk Ride Dev
Kotaku Talk Radio is Live: Modern Warfare 2: Too Soon?
Live Test of Facebook on the Xbox 360
Browsing through Facebook on the Xbox 360 is much like browsing through the community portal on your computer - with one exception. More »Level 5: More People Need To Ask For A Dark Cloud Sequel
While talking to Level 5 about the studio's next big role-playing game for the U.S., White Knight Chronicles, I inquired about the status of an old favorite, the Dark Cloud RPG series. More »Should A Game Demo Work In A Pirate-Themed Nightclub?
Know The Likes And Dislikes Of Your Tecmo/Koei Producers
One guy likes buying toilet paper. Another says he never drives on the same road twice. But were you also wondering which Tecmo producer can walk like a zombie? More »Ace Attorney Devs Want Mia Fey For The Defense, No Console Spin-Offs
Microsoft: Motion Is the New Multiplayer
While Project Natal, and its ability to allow Xbox 360 gamers to play video games completely free of a controller, will launch as a niche of sorts on the platform, Microsoft believes it will one day become the norm. More »Is Microsoft Working on Universal Vid Cap for Xbox 360 Games?
In a meeting last week with a game developer at the Tokyo Game Show, I asked them if they were planning on trying to incorporate in-game video capture into their title. The type you see in Halo 3. More »Thexder-Neo PSP Impressions: Classic Robot Action
The PSPgo and Playstation Portable were everywhere at Sony's Tokyo Game Show booth. And tucked away in one section of the booth was a blast from the past: A PSP remake of classic 80s action title Thexder. More »Ninety-Nine Nights II Hands On: Not A Lot New
Ninety-Nine Nights II, much like the original Xbox 360 game, is light on subtlety. More »No Graphical Complaints From This Wii Developer [UPDATE]
Ryozo Tsujimoto told me he had no complaints about the horsepower of the Wii, when I interviewed him last week. He's the producer on the game Capcom is marketing as "the most beautiful game on the Wii." More »40 Hours? 100 Hours? How A Game Developer Determines RPG Duration
One of the creators of White Knight Chronicles, the upcoming PlayStation 3 role-playing game, just wanted to know how long their game was. "So, that was the point of the question," Yoshiaki Kusuda said through a translator, laughing. Not really. More »Hunting For Innovation in Dante's Inferno
To do more than use Dante's Inferno as a colorful setting for a generic game the Electronic Arts developers have to find interesting ways to tap into the themes of the poet's nine hells. More »Cosplay Shodown: Gamescom, Blizzcon, PAX and TGS
PixelJunk Shooter Impressions: An Improving Flow
Red Steel 2 Impressions: What 2006 Promised
My second hands-on with Red Steel 2, this time in Tokyo, confirmed to me that Ubisoft's first-person Wii sequel is the kind of Wii game that, back in 2006, I thought we would be playing more of. More »Okamiden Hands-On: The Celestial Stylus
Kingdom Hearts: Birth By Sleep Impressions: My Kind Of Junk Food
Hands On With Assassin's Creed II: Mario Kart and DiCaprio
The Cosplay of TGS
Tokyo Game Show has a lot going for it, but perhaps the most interesting thing is it over-the-top cosplay. All shows pale in comparison to TGS when it comes to dressing up like a video game character. More »