The first one, and only the first one is a classic and very unique game.
I wish they could port the spirit of that game to something today... [xspblog.com]#toejamearl
.... Umm Johnson, you may want to improve the concept art a little, as I'm not entirely sure why, but that looks very ugly, and I'm not really surprised no one was interested in it...
I know games like this should be about the gameplay, not the graphics, but art like that is a bit offputting. Possibly try making them look less flat? I can't put my finger on what I dislike so much about it, but it certainly doesn't leave much of a good impression.
I mean, on the map screen the squiggles don't even stay on their own tiles... #toejamearl
@GunFlame: I loved getting the wings that let me fly pretty much anywhere I wanted, except when they decided to disappear right when I was over a ledge so I'd end up falling all the way back to the beginning. D: #toejamearl
@Mister Jack started the Save The Lombax Foundation: i would leave it old school! get all retro, and possibly use underground music, they tend to be more old school flavored anyways. toe jam and big earl underground! and it actually is a subterranean game!!
Everything in this story makes me sad, because it seems like the franchise might be dead for all intents and purposes. The last game in the series came out in 2002, and there was already a long hiatus between the second and third games before that. The longer they wait, the smaller the audience of gamers who remember and would care becomes.
The worst part is that, without this story, I wouldn't have known there was a DS game to mourn the loss of.
Toejam & Earl was one of my favorite games growing up. When I was little, I thought the quicksand was peanut butter. I'd love to have a Toejam & Earl for the DS, especially if it had online multiplayer. #toejamearl
Sumo Digital can remove every character from the game except Shadow the Hedgehog and Amy Rose and I wouldn't give three shits about four shits. Richard Jacques is on soundtrack duty, and that's all I need to know about this game to know that it will at least have some measure of awesome to it.
I loved Toe Jam and Earl. All three games actually. So I'd love to see them return, even if it was in a party game/kart racer or whatever. But that is just me...
Why exactly is this game so widely loved? I downloaded it for VC last week and me and a friend tried to play it but... wow, what a horrible, horrible game. Yes, it deserves two horribles.
Slooooowwwww, plodding gameplay made worse by backtracking every time you accidentally walk off the stage. Which you can't avoid since you have no way of knowing what the presents do the first time you use them.
So is TJ&E nostalgia inflated, or did I miss the point?
@naikou: Missed it by a mile, it would seem. Perhaps several.
I suppose by the hand-holding standards of today's time, the game would be considered pretty bad. Of course, in this case, one must realize that this is one of those (few) games where the gameplay doesn't take center stage: the game's personality does.
@naikou: Yep, you're missing the point seeing as you're complaining about the gameplay itself. Not knowing what the presents do is a big dynamic in any rogue game, and the thrill comes from being able to survive through all 25 levels. You have to hunt for presents, keep the good stuff, and pray you don't hit a randomizer. It's a great feeling to be on the verge of getting run over by the ice cream truck and opening up an unknown item and getting rewarded with some surprise that'll let you escape.
The humorous enemies and characters are a big bonus as is the split screen gameplay. I'm pretty surprised you played with another person and didn't enjoy being able to high five each other for life, sharing presents on the same screen, and bailing each other out. I'm betting you just didn't give the game a chance since you seemed so annoyed to not know what the presents are when you got them. Maybe you did give it a chance and still dislike the game, but it's far from "horrible, horrible."
The only failing of the game is how redundant the earth worlds are, something the later games in the series addressed. I'd love to see it on XBLA/PSN, but I'm sick and tired of getting pathetic emulated ROMs and would hope we get the full HD remake treatment Bionic Commando and others have received.
12/01/09
I wasn't a fan of the game. (It was rather doo-doo). But loved the whackiness of the characters.
11/10/09
11/12/09
wish i knew what this studio was up to these days, though. #toejamearl
11/10/09
I wish they could port the spirit of that game to something today...
[xspblog.com] #toejamearl
11/10/09
The last game was on Xbox, but I never got a chance to play it. #toejamearl
11/10/09
I know games like this should be about the gameplay, not the graphics, but art like that is a bit offputting. Possibly try making them look less flat? I can't put my finger on what I dislike so much about it, but it certainly doesn't leave much of a good impression.
I mean, on the map screen the squiggles don't even stay on their own tiles... #toejamearl
11/10/09
11/10/09
Although a little slow, co-op mode is just great fun.
On top of that, a great cast of enemies and presents to pick up.
Oh mr wise carrot man, I still remember you 'hmmmmm!'. #toejamearl
11/10/09
11/10/09
11/10/09
For starters, after you lose all your lives they'll have to put out a posthumous album. #toejamearl
11/10/09
uh, uh! you cant stop! you wont stop! #toejamearl
11/10/09
11/10/09
11/10/09
"Boogey woogey woogey!" #toejamearl
11/10/09
@SqueakyPlatypus: "Hi! I'm Rad, and I'm here to tell you about the Transformers!" #toejamearl
11/10/09
11/10/09
@Blore07: Did you call? #toejamearl
11/10/09
@Rez_Stevens: "P-R-E-T-E-N-D-E-R T-O T-H-E T-H-R-O-N-E!!!1 0001010101001111011!" #toejamearl
11/10/09
@Cptn.PaxtonAstypalaea(Corsair): Got bored waiting for another reply... #toejamearl
11/10/09
11/10/09
King Radical! #toejamearl
11/10/09
What I did there, was made reference to the Burger King games for Xbox 360, do you see? #toejamearl
11/10/09
@Rez_Stevens: That's Rad, man! #toejamearl
11/10/09
[blogtown.portlandmercury.com]
It's RAD and also MANLY!!! #toejamearl
11/10/09
He was truly awesome! #toejamearl
11/10/09
The worst part is that, without this story, I wouldn't have known there was a DS game to mourn the loss of.
11/10/09
11/10/09
10/06/09
[xspblog.com]
10/06/09
10/06/09
10/06/09
Slooooowwwww, plodding gameplay made worse by backtracking every time you accidentally walk off the stage. Which you can't avoid since you have no way of knowing what the presents do the first time you use them.
So is TJ&E nostalgia inflated, or did I miss the point?
10/06/09
I suppose by the hand-holding standards of today's time, the game would be considered pretty bad. Of course, in this case, one must realize that this is one of those (few) games where the gameplay doesn't take center stage: the game's personality does.
10/06/09
The humorous enemies and characters are a big bonus as is the split screen gameplay. I'm pretty surprised you played with another person and didn't enjoy being able to high five each other for life, sharing presents on the same screen, and bailing each other out. I'm betting you just didn't give the game a chance since you seemed so annoyed to not know what the presents are when you got them. Maybe you did give it a chance and still dislike the game, but it's far from "horrible, horrible."
The only failing of the game is how redundant the earth worlds are, something the later games in the series addressed. I'd love to see it on XBLA/PSN, but I'm sick and tired of getting pathetic emulated ROMs and would hope we get the full HD remake treatment Bionic Commando and others have received.