Recently, Todd Howard of Bethesda Game Studios sat down for an interview with Germany-based Gamestar about Munich, bratwurst, and a game very special to his heart: The Elder Scrolls III: Morrowind.
PC players of The Elder Scrolls V: Skyrim got another crash-resolving update, an incremental uptick from patch 1.5. Xbox 360 and, more importantly, PlayStation 3 gamers? They remain stuck at 1.4, a patch now going on two months old, and for the PS3, still subject to a "bad memory situation," which means a crash.
We've been promised substantial downloadable content for last year's blockbuster Skyrim, but it sounds like Bethesda is thinking really big.
The Elder Scrolls V: Skyrim was a wonderful game on the PC and a fine game on the Xbox 360. On the PlayStation 3, however, it had issues for some players. Lag issues. Horrible, game-killing lag issues. Issues that made some Sony console owners shout that the game shouldn't be Game of the Year.
Todd Howard, the game director for Bethesda Game Studios (The Elder Scrolls, Fallout) is the keynote speaker opening the D.I.C.E. Summit, the Academy of Interactive Arts and Sciences' annual conclave in Las Vegas at 9:30 EST. Howard's address, whose livestream, courtesy of GameSpot, is embedded below, will cover "Why…
Ever wonder how such a highly polished game as The Elder Scrolls V: Skyrim wound up with so many bugs and glitches? Dorkly has uncovered a completely fictional series of letters between Bethesda's Todd Howard and the lead developer that may explain the situation.
Lock the door. Have your secretary hold your calls for the next 20 minutes. Grab a beverage. Settle in for a nice 20 minute chunk of gameplay from The Elder Scrolls V: Skyrim, informatively narrated by game director Todd Howard.
Fifteen minutes of play time with the fifth Elder Scrolls game isn't enough. Skyrim is massive. A quarter of an hour in it illuminates the game's world about as well as stepping just outside of an airport terminal explains a new city.
As much as people love the expansive video games of Bethesda Softworks, they loathe the bugs—and the surprising preponderance of them that appear with the launch of new Elder Scrolls or Fallout games.
I recently rearranged my life so I could see two important video games: BioShock Infinite and Skyrim. They are two games for which you should rearrange your life—or at least your Thursday in early June.
Bethesda Softworks just announced the fifth game in the Elder Scrolls series and the sequel to The Elder Scrolls IV: Oblivion will be called Skyrim. And it'll be out next year.
Answer: "We're game development pussies," Bethesda's Todd Howard said at a QuakeCon panel on Friday. No really, the engine in Fallout and Elder Scrolls runs into AI problems if ladders are introduced, and the developer just works around them.
Irrational Games, the studio behind BioShock and System Shock 2, has kicked off what looks to be a great series of podcasts in which they interview other top developers. To get things started, Ken Levine interviews Todd Howard.
Our latest podcast is now available for download. Hear Fallout 3 and Elder Scrolls IV: Oblivion lead creator not just dodge your Fallout New Vegas Questions, not just allude to future work, but chat with "Kotaku crazy uncle" Tim Rogers.
Todd Howard, the guy you can praise or blame for Fallout 3 and The Elder Scrolls IV: Oblivion is today's guest on our live podcast. We're starting now. Call in. You could be live on the air with Todd.
As we prepare for our transition to CBS Radio, we're still forging ahead with Kotaku's weekly live podcast. You can call in on Wednesday to talk to me (yawn), Todd Howard (yay!) and a surprise bonus guest (wha?).
What's the most cruel, unfair, downright evil thing you've done in a game? Bitmob polled some industry types with the question. Hal Halpin was a real jerk in Mario Kart 64; Todd Howard created a suicide squad in X-Com.
Last week at QuakeCon 09, Bethesda's Todd Howard was quoted as saying the company had "no current plans" for a fifth Elder Scrolls game. According to Bethesda, that's not what Howard said at all.