<![CDATA[Kotaku: to-do]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: to-do]]> http://kotaku.com/tag/todo http://kotaku.com/tag/todo <![CDATA[In NYC Tonight: Tell Developers What You Think Of Their Game, To Their Face]]> Shocked that New York developers don't open their doors to gamers, the folks at Muse Games started doing that. Tonight is their 10th monthly game night, open to all. Bonus: They just made a game and want your live feedback.

The venue is the Muse Games offices at 151 Lafayette Street in Manhattan, just south of Grand Street. Fourth floor. 6pm-9pm ET. Tonight!

Free beer. Free pizza. While it lasts.

The main attraction for the guys at Muse is that the public will be able to play the five-person company's just-launched 3D browser game, Guns of Icarus, in front of them. And you can tell them what you think. (You could also play it online, where it just launched, but that's not as personal.)

Muse creative director Austin Lane told me that the game nights have helped his team spot of some of the less obvious improvements needed in their games, a handy bit of on-the-spot focus testing on a game made in just four and a half months.

And just about anyone might show up to offer feedback. "The people who come to our game night are a whole range of gamers from hardcore gamers to girls who want to play monopoly," he told me on the phone today.

The Muse guys weren't definitive about whether they've had homeless people show up to their Game Night — it's not like they screen, and even I managed to get into the last one — but they have had people who should up five minutes early, get drunk on six beers in the first half hour and then want to talk games. They've also had a well-dressed couple in their mid-50s show up, sit down at opposite ends of a table to each have a slice of pizza, then get up and leave.

If you go, try to be a little more engaged than that, ok?

Guns of Icarus, Muse's latest is a shooter that puts the player on an airship that is swarmed by fighter planes. Shoot the planes down while repairing the ship. The game is played in-browser, using a Unity engine plug-in. And if you appreciate the amount of railings that surround the ships, thank a patron of a previous Muse game night. They asked for it.

I'll be checking in with the Muse guys tomorrow to see how it went. Please behave.

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<![CDATA[Lifehacker Advises How To Turn Drudgery Into Gaming]]> Our succulent sister site Lifehacker has posted the latest installment of the Geek To Live column by the equally luscious love of our life, Gina Trapani. The subject? How to turn the mundane drudgery of your working life into a video game!

Depressingly, Gina's feature does not recommend donning a bright red hat with your first initial stitched across the front, ingesting a plateful of hallucinogenic mushrooms and then flushing yourself down the toilet straight to the magical world of the Mushroom Kingdom. But it's still filled with her usual brand of great, practical advice.

Make it to the next level

Break your task down into chunks and track your progress to completion with a level-o-meter. Similar to a fundraiser thermometer that rises with red marker the more money raised, draw yourself a personal progress bar to track your own progress.

Say you ve got a 10 page paper due for class. Before you start writing, on a nearby whiteboard or poster board, draw out a progress bar split into 10 sections. Each time you write one page, color in one section of the bar. It s completely mental, but getting to the next level can be a huge motivator.

Gina's so cool. We love her from afar.

Geek To Life: Turn To-Dos Into Game Play [Lifehacker]

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