<![CDATA[Kotaku: titan quest]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: titan quest]]> http://kotaku.com/tag/titanquest http://kotaku.com/tag/titanquest <![CDATA[THQ Gets Cheap On Steam This Week]]> Publisher THQ is doling out savings via Steam this week, starting today with half off all things Titan Quest. That's a decent game from the defunct Iron Lore Entertainment for just ten bucks American! More deals throughout the week... [Steam]

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<![CDATA[THQ Creative Director Rants On Piracy, Death Of Iron Lore]]> When Iron Lore Entertainment announced it was closing its doors, some readers found it hard to believe. After shipping two quality products, with another promising project underway, how did several unspecified "unrelated events" put Iron Lore out of commission? Michael Fitch, Director of Creative Management at THQ, publisher of both Titan Quest titles, helps to shed some light on part of the reason in a rant posted yesterday to the Quarter To Three forums.

His targets? Piracy on the PC platform and dealing with hardware vendors, two factors which make developing for the platform "an uphill slog", are at least partially to blame.

Fitch says that Titan Quest actually did okay. But that's about as positive as his venting gets.

"We didn't lose money on it," he says. "But if even a tiny fraction of the people who pirated the game had actually spent some god-damn money for their 40+ hours of entertainment, things could have been very different today."

Fitch goes on to lament, "Some really good people made a seriously good game, and they might still be in business if piracy weren't so rampant on the PC. That's a fact." He also points to distressing data that "pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia."

The whole thing is at parts depressing and enraging, but also worth the read if you didn't catch the link to it in our comments section earlier.

Venting my frustrations with PC game-dev [Quarter To Three Forums]

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<![CDATA[Titan Quest Developer Closes Its Doors]]> The developers of Titan Quest and its expansion Titan Quest: Immortal Throne have closed shop. Iron Lore Entertainment announced today via its official web site that it had ceased game development as of February 19 and that former staffers were on the hunt for positions elsewhere. The official statement blames "several unrelated events" that left Iron Lore unable to secure funding for its next project.

Best of luck to the Iron Lore folks in the future and thanks to the trio of tipsters who gave us the heads up.

ILE Closes [Iron Lore]

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<![CDATA[Clip: Titan Quest: Immortal Throne]]> We present you with the trailer for Titan Quest: Immortal Throne, the expansion pack for the PC game that proved once and for all that you don't need compelling box art to sell enough copies to warrant an expansion pack.

Certainly looks exciting, but once again the box art looks like something you'd find browsing the bargain game bin at CompUSA circa 1992. Guess it just works for them.

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<![CDATA[Now World of Warcraft Is Killing PC Gaming]]>

Another game dev has a theory on what's killing PC gaming. This time, it's not Mark Rein spraying mouth foam all over his fellow developers as he channels his inner store of full on crazy to lambast episodic content. It's Brian Sullivan, that Age of Empires guy:

"For retail PC games, I think the biggest problem is World of Warcraft. It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games."

I personally don't quite get this: people play WoW obsessively because it's damn good, not simply because it's an MMO. His complaint, then, is that a few games are too good and offer thousands of hours of compelling gameplay are killing a market primarily of boring, short games.

If a few long lasting, imminently playable games are really what's killing PC gaming, good riddance, call me when I can spit on the corpse.

Is WoW factor killing PC gaming? [Guardian Gamesblog]

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<![CDATA[What Are You Playing This Weekend?]]>

I can tell you what I'm damn well not going to be playing this weekend. Metroid Prime: Hunters. While the Gamespot review wanks off about the incredibly fluid, intuitive control scheme, my experience is directly opposite: I'm about ready to gouge my stylus through the lower DS screen in frustration.

Who can play a game this way? The stylus works okay as a mouse, but holding the DS in the air with one hand and using the stylus with the other quickly leads to hand cramping. I can balance the DS Lite on my knee, except then, I can't actually see those tiny orbs floating around shooting at me. As near as I can tell, the only comfortable way to play this game is hunched over your DS at a desk, squinting. Unfortunately, I like my portables portable... as in not requiring a stationary flat surface to play on.

So that leaves me pretty much out of ideas. I've been in the mood for a Diablo-like, but unfortunately my torrent of Titan Quest hasn't finished yet. Note to Ironlore's lawyers: just kidding. Actually, I don't really know if it's been released over in Europe yet. All signs point to 'no'. Perhaps it's just time for a Diablo 2 hardcore run. What the hell... it was on sale around the corner for 40 clams. Purchased.

Comment section, people. You know the drill.

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