@Winterbringer: Its no surprise it sucked. I mean c'mon, no 4 player split screen play, no level editor, lack of weapons and game modes killed it. SIngle player sucked hard but that wasn't much of a surprise since the story modes in the timesplitter games sucked anyways
@silentknome: I get why you are down on Haze but in their defense the concept behind Haze fucking rocked. I ate it up big time and even after seeing the terrible reviews I had to get me some of it.
They got a roar deal too because the game should have come out on the PS2 and xbox. It was in development 4 years but the spec's for the PS3 weren't even announced for half of that.
Can you imagine Haze's concept's running on the newest CryEngine. I actually wrote about that on here last year and I for one hope they do it. Killzone 1 sucked balls right.
@Kenny: My bad, i was probably blindsighted by the rushing mass of fans desperately hogging your thread. How can some big hair halfhot chick go all serious-solo-rock-face and have it sound like a neutered fisher-price keyboard.
Whatever reasons you have listed that earn this band a place in the kick-ass catagory, they are faulty.
@Archaotic: Seriously, Im not a FPS buff, but Timesplitters was one of the most original IP's I have ever had the joy of playing. Level editors, tons of content, and Co-Op in a time where others only dreamed of it.
@Archaotic: No longer craving rpg's then? No more shunning of the generic fps-waves? No fair man, first you bitch and moan on genericness (durr...huh?) and now you claim to break down crying when the 4th entry in a shooter-series with a rehashed gimmick isn't released this year?
Exactly. For someone like myself who hates the increasing trends of hyper-realism and overly serious FPS games with stories as thin as tissue paper, TimeSplitters is a welcome change of pace in every regard.
Wouldn't mind seeing their vision for Battlefront 3 get finished as well, but knowing LucasArts, they'll fuck it up somehow.
@Archaotic: Off topic, and I hope I don't come off as sounding like a dick because I dont' mean to be, but what do you (you being Archaotic) besides post on Kotaku as quickly as humanly possible on every single article. Seriously dude, WTF?
TimeSplitters is about as far from a generic FPS as humanly possible. Which is exactly why I like it. It's silly, it's stupid, it doesn't take itself seriously, and it's totally self-aware. It's actually FUN.
I'm a writer, I work from home at the moment. Hence why I'm on here so often. Believe me, I'd much rather NOT be posting as often as I do. It's hard to find stable work here in Boston though.
@Archaotic: I called you fickle!! I did!! and yet you ignore my post, rendering my provocative way of writing useless... it's no fair, you must flame, flex your e-penis or nerdrage. This mahatma thing you got going is not the ways of interwebz at all.. I crave confrontation! Quench my thirst for discussion Archaotic!!
@Archaotic: Meh calm is overrated. I long for the good ol' times when calling someone fickle was reason enough to bust out the oversized novelty cotton-swab and rush into battle.
This was long ago though...somewhere between yore and yonder.. those where the days..
I honestly don't see a lot of takers here. With Haze being their last game and fresh from peoples minds.
That said, Timesplitters still has some pull left. Maybe they could try and shop for a publisher. If it pans out, then at least they can sell the company at a larger price or at the very least drum up more interest.
I am talking out of my ass here I admit. Who knows? Maybe a lot of companies are salivating over this...
I'd wager the company that needs some FPS love or a Western developer would want them the most.
@excaliburps: apparently you dont go on the playstation network a lot. sony is really into doing things that dont seem ideal but end up great. look at all the wierd ass PSN games. they may appear wierd, but in reality, they are some of the funnest games ever. that buisness sense that sony has that makes them want an entirely diverse gaming library is most likely what will cause them to buy out FR. then again, theres the variable that sony might be angry at them for haze. or they might feel like giving them another chance, who knows.
My prediction is MS. Having let Bungie go and shut down Ensemble, they'll be looking to bring some talent and IP internal, and I can't imagine the administrators will be pinning a particularly huge price tag on Free Radical. Make TS a 360 exclusive and take away another multiplatform release from Sony? Seems like a likely move. They wont even look like the bad guy.
@lllusionx: My argument wasn't that it would necessarily be good for the studio, just that it seems likely to me. Just because Sony needs their sales boosting, doesn't mean that MS is gonna turn over a charitable leaf and just let them have the TimeSplitters series if they decide they want it for themselves.
That said, it seems to me that MS learned a lot from their experience with Bungie as a studio re: stifling studio culture.
@Fatbitch: But do you really want those bastards at EA getting their hands on a great franchise? They don't have a great record of improving franchises over time.
@shufflemoomin: indeed... they sunk their claws into the third game in the series, and it lost much of the franchises charm because of it... in my opinion...
whenever I read the "Have you challenged everything yet?" message at the bottom of the screen during loading screens I felt like punching someone...
EA seem to have cleaned up their act, but with 75% of free radical up shit creek (seemingly including their lead concept artist) I can't say I'm brimming with excitement at the prospects of a gimped successor to the Timesplitters of old...
@ikan: well apparently, we'd see a lot of people buying a ps3 for timesplitters. exclusives burn dreams to the ground but it also makes the world go round. thats why i have a ps3.
Haze was a lousy game from the ground up, and that had nothing to do with it being on the PS3 (it'd have been equally shit if it had been on the 360)...
Id like to see Timesplitters 4 as a multiplatform, but I wouldn't see it becoming a PS3 exclusive as a bad thing, as unlikely as that is...
05/05/09
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They got a roar deal too because the game should have come out on the PS2 and xbox. It was in development 4 years but the spec's for the PS3 weren't even announced for half of that.
Can you imagine Haze's concept's running on the newest CryEngine. I actually wrote about that on here last year and I for one hope they do it. Killzone 1 sucked balls right.
05/05/09
05/05/09
05/05/09
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05/05/09
Whatever reasons you have listed that earn this band a place in the kick-ass catagory, they are faulty.
You sir, lack taste.
*gloveslap*
05/05/09
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05/05/09
Remember this as the day, semantics got the best of you.
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And of course Battlefront was always fun as well.
05/05/09
You sir, are fickle.
05/05/09
Exactly. For someone like myself who hates the increasing trends of hyper-realism and overly serious FPS games with stories as thin as tissue paper, TimeSplitters is a welcome change of pace in every regard.
Wouldn't mind seeing their vision for Battlefront 3 get finished as well, but knowing LucasArts, they'll fuck it up somehow.
05/05/09
05/05/09
TimeSplitters is about as far from a generic FPS as humanly possible. Which is exactly why I like it. It's silly, it's stupid, it doesn't take itself seriously, and it's totally self-aware. It's actually FUN.
05/05/09
I'm a writer, I work from home at the moment. Hence why I'm on here so often. Believe me, I'd much rather NOT be posting as often as I do. It's hard to find stable work here in Boston though.
05/05/09
I DEMAND SATISFACTION *gloveslap*
05/05/09
That is all.
05/05/09
Contrary to popular belief, I'm actually a much calmer person than you might think.
05/05/09
This was long ago though...somewhere between yore and yonder.. those where the days..
05/05/09
@Archaotic: Lies. You have a PhD in RAGE.:
12/27/08
12/26/08
That said, Timesplitters still has some pull left. Maybe they could try and shop for a publisher. If it pans out, then at least they can sell the company at a larger price or at the very least drum up more interest.
I am talking out of my ass here I admit. Who knows? Maybe a lot of companies are salivating over this...
I'd wager the company that needs some FPS love or a Western developer would want them the most.
Square-Enix anyone?
12/26/08
12/26/08
12/27/08
12/26/08
12/26/08
12/26/08
That said, it seems to me that MS learned a lot from their experience with Bungie as a studio re: stifling studio culture.
12/27/08
12/26/08
12/26/08
I'll pitch in as soon as TS4 is out :)
12/26/08
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12/27/08
whenever I read the "Have you challenged everything yet?" message at the bottom of the screen during loading screens I felt like punching someone...
EA seem to have cleaned up their act, but with 75% of free radical up shit creek (seemingly including their lead concept artist) I can't say I'm brimming with excitement at the prospects of a gimped successor to the Timesplitters of old...
12/26/08
12/26/08
12/26/08
I hope sony doesn't buy them, look at Haze.
Plus they already have FPS studios in Guerilla Games and Insomniac Games.
And then all the 3rd party studios multi plat FPS games too.
It'd be a waste of money for Sony to buy Free Radical since most of there staff left too.
12/27/08
Haze was a lousy game from the ground up, and that had nothing to do with it being on the PS3 (it'd have been equally shit if it had been on the 360)...
Id like to see Timesplitters 4 as a multiplatform, but I wouldn't see it becoming a PS3 exclusive as a bad thing, as unlikely as that is...
12/26/08
That describes my feelings of this whole thing
12/21/08