<![CDATA[Kotaku: time wasters]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: time wasters]]> http://kotaku.com/tag/timewasters http://kotaku.com/tag/timewasters <![CDATA[Holiday Timewaster: Santa Fu]]> Mrs. Claus has been abducted, and Santa's out to deck the walls with gingerbread men and nutcracker guts. It's a Christmas mashup of Kung Fu for the NES and it's (wait for it) ho-ho-holarious.

Just like Kung Fu (or Kung Fu Master, the arcade original) a drunken, raging Santa battles his way through waves of foes - including Christmas shoppers and elves - before fighting bosses on five levels. if a chiptune "Santa Claus is Coming to Town" isn't your cup of nog, you can choose the soundtracks of Ice Climbers, Slalom, Dr. Octoroc, Gyromite or the original Kung Fu. Be sure to check out the gruesome Game Over screen, too. It'll fill you with holiday cheer.

If the Flash version isn't your speed, or your connection's slow, there's also a downloadable version.

Santa Fu [I-Mockery]

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<![CDATA[Weekend Timewaster: Elevator Fart, the Game]]> The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong's taint, Fahey gets blamed for it once Crecente comes in.

Here's a delightful little flash game that trivializes a serious problem faced by millions of Americans - the need to fart on a long elevator ride. You're accompanied by the most clueless olfactory-impaired elevator attendant ever, as every one I've ever ridden with could detect the presence of fart in concentrations as small as one poot particle per billion.

I get to about seven floors and 21,000 points before I either rip enough ass that the bellman notices or I crap my pants (that is the implied ending, I believe.) Anyone have any protips? Besides, you know, taking the stairs?

Oh, and let me tell you what else is hilarious - crop dusting Plunkett. That guy always pins it on McWhertor.

Elevator Fart
[GamesGames]

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<![CDATA[Balloon Boy Game Announced for PC Worldwide]]> Yesterday we explored the crossover between balloons in the news and video games. Today, certifying the saga of Balloon Boy as a true news event, someone made a flash game out of it - a flash-based side-scroller anyone can enjoy.

Balloon Boy will test your knowledge of rudimentary game physics as you decide which gulls to avoid and which to shoot during a journey through the American news cycle.

Protips: You need two shots to kill a gull. Just one to pick up time and rainbow goodies. Only one shot on screen at a time

Balloon Boy was developed by Immad Akhund, Jude Gomila and James Smith, three 25-year-olds. The game's purpose seems to ask "How Many $$$ of Taxpayer Money Can you Waste?"

Balloon Boy Game - Waste Taxpayer Money! [site via Game Politics]

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<![CDATA[Weekend Timewaster: GrowBox]]> Been a while since we've done these. Here's GrowBox, courtesy of King.com. The object is to pick up all of the gold orbs, but consuming them makes your box grow, so the board must be navigated in a specific order.

There are multipliers for speedy finishes, and objects that can temporarily shrink you, turn you into a ball so you may pass certain gates, or traps that significantly expand you as a penalty. A web cookie allows you to resume your progress later. Add in an excellent soundtrack and you have a great Sunday timewaster. Enjoy.

Growbox was developed by Flash Tangent.

Growbox [King.com]

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<![CDATA[Weekend Timewaster: Turn-Based Battle]]> This flash-game parody of JRPGs perfectly nails every device, trope, conceit and theme of the genre. Hang in there - even if the odds seem ridiculous, someone shows up to give you 200 gold to buy the JRPG sword.

At which point you face even more stupid-ridiculous odds, and the game becomes either a snide commentary on the JRPG formula, or a subtle hint that it's really all about resource allocation.

I made it to the level with three Cthulhu blobs and the Blobby Builder before saying the hell with it. Anyone else get further?

Turn Based Battle [Armor Games]

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<![CDATA[Sunday Timewaster: Dropping the Ball]]> Physics games are like National Geographic maps. I could stare at them for hours and feel like I learned something even if I couldn't articulate what I had been doing all this time.

This is Ball Droppings, which, despite its unfortunate name, is a good way to kill time before dinner if you're bored with surfing the web and don't feel like firing up your console for just 20 minutes. The premise - balls drop from a point on the screen, and you create boundaries off which they rebound. When they do, depending on the ball's speed, it creates a tone. It's an experimental game/application for Google's chrome browser but it works in most anything.

You can mess with the gravity and the drop rate to create some spooky-sounding tone patterns. Once I replicate the Close Encounters of the Third Kind signal, I'll move on to something else.

Balldroppings [Site]

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<![CDATA[Saturday Timewaster: And We Really Mean It]]> Some wit cooked up a HD-version of Tetris - I can't even begin to count the grid here - which makes dying or clearing lines an agonizingly long process.

Everyone who's played this and blogged about it so far instead have created abstract art or raced each other to a fastest death time, some taking hours. I tried halfheartedly to work on clearing a line, but once you screw up the first piece and realize just how goddamn long it'll take to lay the foundation just to clear the line above it - forget it. I start dropping pieces like I'm a kindergartener drizzling out colored sandcastles.

Certainly there is at least one masochist out in Kotakopolis who's willing to try to clear a line, or race their way to death. Good luck. Post your times in the comments below. Winner gets a big ol cookie.

Tetoris
[Soviet Russia, via IndieGames.com]

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<![CDATA[Sunday Timewaster: Zombie Herder]]> There's just no quit in the zombie genre. Here's a flash game whose object is to corral a horde of infected, lest one wander off the screen and kill a human.

I had no idea zombies could be considered livestock. Anyhow, this short, to-the-point timekiller just went up this weekend. You can challenge others to beat your scores via Facebook.

Zombie Herder [ArcadeLoco]

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<![CDATA[Sunday Timewaster: Shopping Cart Hero]]> Unlockables give this jump-physics Flash game some pretty strong replay value. I spent at least 30 minutes tricking out my cart and practicing midair handstands.

The object, bobsled your shopping cart down a hill and then up a ramp, collecting dollars for the distance, height and difficulty of your jump. Use them to buy upgrades such as better wheels, rocket boosters, and ride-along groupies, all of which alter the trajectory and length of your jumps. While you have unlimited lives, crashing will kill any groupies onboard, and you'll have to go back and "buy" them up all over again.

Protip: There doesn't seem to be any performance bonus to hopping in the cart (up arrow) when the game prompts you to do so. And with an engine-equipped cart, your afterburner kicks on as soon as you hop in. Just hold down the run key at the start as long as you can; the guy will hop in automatically, and your jets will stay on longer through midair.

Shopping Cart Hero [Monkey Want Banana]

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<![CDATA[Saturday Timewaster: Don't Shit Your Pants]]> Here's a text-based real-time "survival horror" game with surprisingly strong replay value, for such a passive act. Its title is its goal: Don't Shit Your Pants.

You'll figure out how not to defecate in your britches easily enough, but once you get a peek at the 10 achievements for the game, you'll start experimenting with all the ways you can send the brown fax, whether that's in the bowl or in your drawers. I've got about four of the achievements so far. Let me know how to get the others, in the comments.

Don't Shit Your Pants [Kongregate, thanks Teddy L.]

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<![CDATA[Weird Artistic Timewaster: The Majesty of Colors]]> The Majesty of Colors is weird, lovely little game by Gregory Weir that's been making the rounds as of late. There are five different endings, and your (in)action throughout determines the outcome.

It's a pretty melancholy day today, and The Majesty of Colors just hit me in the right spot.

The Majesty of Colors [Kongregate via auntie pixelante]

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<![CDATA[Sunday Timewaster: HDOS Databank request 01]]> This is a fun little remake (more or less) of the puzzle mode of Tetris Attack; you have a limited number of moves to swap blocks and clear the whole board. While the early levels are pretty easy, some of the later stages get pretty complicated — all in all, not a bad little browser-based timewaster to kill some time on a Sunday.

HDOS Databank request 01 [Game Reclaim via IndieGames] [Update: mirror at Kongregate]

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<![CDATA[Statetris: Tetris With Territories]]> Here's another one of those games that actually is boring as shit, but because it's geography, it preys on your need to show that you're not some bumpkin and you've either visited countries other than your own or at least know where they belong. It's Statetris, which challenges you to fit together, Tetris-style, the countries on two continents, or states in nine nations, or — here's the big WTF — all the counties in South Carolina. For those wondering, yes you will be asked to drop into place tiny ass San Marino, Andorra, Malta, etc., if you play Europe. And if you play on hard setting, where the territories are not identified, I don't know how you can get it right. Anyway, if you won your school's geography bee, you'll love Statetris. Or not.

Statetris
[Mapmsg.com]

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<![CDATA[Sunday Timewaster: And We Really Mean It]]> Insidious Tuna sent this along. I swear I've seen it somewhere before, but apparently not on Kotaku. This game has a very simple premise and a very difficult opponent — your own patience. My only advice to you is that, after you click to start the level, any movement of your mouse, click, or key strike fires the gun. This game should be used at business leadership conferences, because it would definitely show who was the hypercompetitive, win-everything-at-all-costs guy in the crowd. I got to level 7 before I just had to fool with it and kill the puppy. But I'm thinking I could beat this game if I had a good book to read in the meantime.

Sorry about the lame screengrab. I couldn't get actual gameplay, for reasons that will become obvious.

Don't Shoot the Puppy [rrrrthats5rs.com]

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<![CDATA[Saturday Timewaster: Fantastic Contraption]]>
Reader Alex B. sent in this — Fantastic Contraption — a physics flash game where you string together wheels and joints in order to carry an object toward a goal on the screen. It's nice nonviolent trial-and-error fun, indulging both the competitive urge to be as efficient as possible, and the creative impulse to be as outlandish as you can get away with.

The opening tutorial is pretty helpful, and many of the opening levels are easy to beat in minutes or seconds. As for the general appeal of flash games, I think XKCD summed it up best.

Fantastic Contraption [Site, thanks Alex B]

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<![CDATA[Sunday Timewaster: Marshmallow]]> This wonderfully adorable (and kind of weird) game is pretty straight forward — guide the marshmallow around a variety of objects just waiting to take a bite out of your head and send you hurtling towards the ground so you can land with a 'splat.' It's cute. It's not terribly taxing. The soundtrack is ... well, something (soothing? Weird? Vaguely Katamari-esque? All of the above?), but the game is really cute and a nice way to waste a couple of minutes or more ....

Marshmallow [forrent via IndieGames]

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<![CDATA[Saturday Timewaster: Hoshi Saga 3]]> Hoshi Saga 3 is a fun little puzzle game — the object is to discover the star(s) in each level through experimentation. The mechanics of each level are different, and while some are familiar, some will require a little more fiddling to get the right answer. Some levels are quite easy, though others may have you scratching your head — overall, a nice, relaxing little collection to spend some time with.

星探3 [hoshi saga 3] [nekogames via IndieGames]

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<![CDATA[Sunday Timewaster: Bounce Shot]]> IndieGames succinctly describes this as 'a cross between Breakout and Space Invaders,' which is pretty accurate — but it's a fun game with a retro feel. I was in the mood for some candy-colored, easy to pick up fun this weekend, and this definitely hit the spot. Boss battles every 10 levels, power ups, and trying not to get hit with your own bullets (so watch out for that trigger finger) — add in some cute alien enemies, and you've got the recipe for how I wasted a good chunk of my Sunday morning.

Bounce Shot [Nigoro via IndieGames]

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<![CDATA[Saturday Timewaster: Aether]]> We're having a slow weekend here at Kotaku: Owen is off, and I'm holed up in bed trying to stave off the flu; Aether made a nice respite from my headache and general feelings of 'blah.' It's a weird little game — a little abstract and fuzzy around the edges, you control a little guy and his pet who can fly through the air with the greatest of ease, using said pet's tongue as a grappling hook/trapeze .... I actually quite enjoyed zipping through space from planet to planet, trying to solve puzzles and bring the color back to unhappy people (the core of an unhappy planet seen above). It's not the most intuitive game ever — it did take me some time to figure out how to successfully get off the ground and into the atmosphere - and I broke out the mouse because the trackpad wasn't cutting it. Still, it's pretty and soothing (and short) — good for a bit of time on a Saturday afternoon.

Aether [Armor Games via IndieGames]

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<![CDATA[Saturday Timewaster: Attention Hog]]> From Chris Basmajian comes a darling, piggieful little game called Attention Hog. As the titular attention hog, your job is to capture the attention (and love) of as many people as possible, while avoiding bacon and nabbing power ups to make your job a little easier. Basmajian says the game "reflects some of the social and psychological trends present in social-networking communities, including self-promotion, social anxiety, obsessive need for peer validation, and distraction as entertainment." Heavy stuff. Ian Bogost notes that while he's "happy to see a game that critiques today's attention culture, but I'm not sure Attention Hog reaches the level promised in the description." Still, while I'll admit to being a sucker for cartoonish pigs (my little Monokuro Boo collection is probably a touch unseemly for a 25 year old), it's adorable and worth a few minutes of time on a lazy weekend.

Attention Hog [Chris Basmajian via Water Cooler Games]

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