<![CDATA[Kotaku: tiberium]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: tiberium]]> http://kotaku.com/tag/tiberium http://kotaku.com/tag/tiberium <![CDATA[Yes, EA Just Announced Command & Conquer 4]]> In answer to McWhertor's question from yesterday afternoon, yes. EA has just announced Command & Conquer 4, the dramatic conclusion to the Tiberium saga.

The year is 2062, and the world is about to end. In six years, the Tiberium that has been the focus of such contention over the course of the Command & Conquer series will render the Earth uninhabitable. The Global Defense Initiative and the Brotherhood of Nod find themselves with a similar goal - saving mankind from extinction. Then comes perhaps the most chilling sentence in the official press release for fans of the series. "The unthinkable becomes reality and Nod's enigmatic leader Kane takes off for GDI headquarters."

The game, scheduled for release in 2010, features a campaign mode for both sides of the...conflict? New to the series in Command & Conquer 4 is a 5-on-5 objective-based multiplayer mode, requiring players to strategize and cooperate on a level never before seen in the franchise.

Command & Conquer is a powerful franchise with an amazing 15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a conclusion in Command & Conquer 4. This game is designed to give fans all the answers they've been looking for," said Mike Glosecki, Lead Producer of Command & Conquer 4 at EA Los Angeles. "With its objective-based multiplayer mode, persistent player progression and all-in-one mobile base, players will experience Command & Conquer like never before."

I predict GDI and Nod, working together...mass hysteria.

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<![CDATA[Insiders Spill The Beans On EA's Tiberium Clusterfuck]]> Tiberium has been cancelled. Can't say we're devastated, since there's more than enough gritty sci-fi shooters on the market as it is, but whatever. Somebody, somewhere, will be upset. Looks like the write-off's not a total loss, however; in the comments section of Gamasutra's piece on the closure, some "insiders" have cut loose, ripping on EA, the development team's management, and...well, everything, really. It's all a bit of a mess, and there are conflicting stories, and there's no way to actually verify any of it (though from the detail and the venom it certainly feels legit), but hey, it's still a fun read. Who doesn't love a good soap opera?

EA Cancels Tiberium, Cites Quality Issues [Gamasutra]

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<![CDATA[EA Axes Tiberium For Not Meeting Standards]]> Following word in July that EA's Command & Conquer-based squad shooter, Tiberium was getting shifted back to 2010, comes word that the game has been officially killed and some staff let go, the publisher confirmed with Kotaku today.

Kotaku obtained a copy of the internal memo sent to staff earlier today outlining the reasons why the game was axed. In the memo Mike Verdu, of EA LA, says that the game would not be able to get up to snuff given the amount of time and resources left in the production cycle.

The memo goes on to state that several people on the team had to be released.

" We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."

More interesting is the fact that Verdu calls for this decision to serve as a warning for future projects.

"The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."

While Electronic Arts declined to comment on the memo, they did verify that the game has been killed.

"EA has suspended work on Tiberium effective immediately," said Mariam Sughayer, EA spokesperson. "The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.

"This decision will result in some individuals being released. However, EA will make every effort to place talented people on other projects. Eligible employees will receive severance and outplacement support."

Sughayer added that EA LA is home to several units of the company including EA Mobile, EA Casual Entertainment Headquarters, EA’s Global Online group and others. At the EA Games Label studio in that facility, developers there are creating Command & Conquer Red Alert 3, a series of titles in development with Steven Spielberg, and other games which have not yet been announced.

And for those interested, here's the full memo:

It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality.

The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers.

Unfortunately, this action will result in several individuals on the team being released. We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA.

This is the right move for the studio and the company, but it's particularly hard for me because of the impact it will have on our people. Many individuals contributed their time and talents to this game. I spent time in the trenches with them and I was continually impressed by their work.

Moving forward, we need to make sure this doesn't happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.

We will strive to live up to our values: To make great games, treat people right, keep our commitments, and grow our business.

_______________________
Mike Verdu
EA LA
5510 Lincoln Blvd
Playa Vista, CA 90094

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<![CDATA[C&C Tiberium Not Due Until 2009-2010]]> EA's Command & Conquer-based squad shooter, Tiberium, was looking alright when first unveiled earlier in the year. And yet, it wasn't at E3. Why? Probably because there was nothing to show, with EA quietly announcing during their earnings conference call today that the game's not due until the 2010 financial year. Which is anywhere from April 2009 to March 2010. Technically this is a "delay", since the game was originally slated to appear later this year, but, yeah. It was never really going to make it in 2008.

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<![CDATA[First Look At Tiberium On GT TV]]> First person shooters may be a dime a dozen, but Tiberium, the subject of recent Game Informer and GT TV exclusives has something we're nerding out over—a transforming gun. It doesn't magically transition into a twenty foot-tall robot a la Decepticon leader Megatron, but it does make for some geeky chills amongst an otherwise "me too" shooter set in the Command & Conquer universe. Maybe we're just jaded, as the air drops and squad tactics actually sound super neat-o, and it may just be the rather dreary look and feel that's a bit of a turn off.

For anyone who missed the debut episode of the Geoff Keighley hosted television show, it can be viewed in its streamed high-definition glory at GameTrailers.

GT TV: Tiberium in HD [GameTrailers]

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