<![CDATA[Kotaku: thq gamers day]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: thq gamers day]]> http://kotaku.com/tag/thq gamers day http://kotaku.com/tag/thq gamers day <![CDATA[ Creepy Crawlers: Hands On With Deadly Creatures ]]> When one thinks of games on the Wii, "creepy" perhaps isn't the first word that comes to mind. But, It is the first that comes to mind once you lay your hands on Deadly Creatures. Taking some inspiration from Bad Mojo, (the cockroach game) Deadly Creatures puts the player in the role of a spider and a scorpion (at different times depending on the level) who must make their way through a punishing landscape. Along the way they are challenged by their surroundings as well as other creepy insect who don't cotton to foreigners invading their precious homesteads.

The level on display was one of the early scorpion levels and I was pleased to see that the Wii graphics looked rather nice and the controls weren't too gimmicky. For instance, flicking the remote would cause my scorpion friend to swing his tail in a huge circle, reminding me a bit of Link's circular sword swing. As I traversed the underground tunnels that made up the better part of the level, I discovered that I needn't always have all of my many legs on the ground. being an insect has it's privileges and it was fun to start crawling up the walls to avoid certain obstacles although this change of perspective made navigation difficult at times. Power ups and enemy creatures abound giving you upgrades for the harder levels that are surely found later in the game. Adding to the overall spooky factor was a great soundtrack that did a terrific job of capturing the mood and making it seem like you were taking part in some sort of insect ridden horror film.

If you were a fan of Bad Mojo, chances are you will probably get a kick out of Deadly Creatures. Will Deadly Creatures be the best game you will ever play on the Wii? Probably not, but it's an original and interesting IP which is always a welcome addition to the often times typical Wii entries.And in my opinion, anything that breaks the crushing mini-game mold is definitely worth a look see.


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Tue, 08 Apr 2008 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376835&view=rss&microfeed=true
<![CDATA[ Red Planet: Hands on With Red Faction Guerrilla ]]> One thing the Red Faction series was known for (if you remember it that is) was its destructible environments. Aside from that though, the series was a pretty typical linear shooter with not a whole lot to make it truly memorable. The developers of the newest game in the series, Red Faction Guerrilla, have taken the game's original concept and turned it on it's ear, creating an open world environment that feels more like GTA type game than either of its predecessors. If you like plenty of explosions and running around in large environments wreaking havoc on everything you see, this is definitely the game for you.

You play a member of the Red Faction, a group of resistors who are trying to protect the planet and its earthly inhabitants from the evil Earth Defense Force. Weapon choices are wide and varied including a giant mining hammer, an assault rifle, sticky bombs and a rocket launcher. These were the weapons of choice in the portion of the game I played, but I was assured that there were plenty more to use to bring down the enemies and buildings around you. The portion I enjoyed the most in the game was the various vehicles one could pilot around. Of the few that I saw, nothing was more fun than the giant mining mech/robot that you could hop into and roam around crunching things under your colossal feet and fists.

Destructible environments are certainly nothing new, but Red Faction Guerrilla takes it to a new level. Hiting a building once with a bomb doesn't just send the building tumbling to the ground in a giant mass, oh no. These buildings must be torn apart and taken down piece by piece. It's really quite a satisfying feeling knowing that it will take more than a simple kick in the balls to bring these structures down to size.

There was certainly plenty to do in the game besides just roaming around causing trouble. There were many missions dotting my map's landscape although in the short amount of time I had to see it I didn't get to complete more than one. This seemed to be one of the games everyone wanted to try and the lines were quite long. Unfortunately, I didn't really get much of a sense of the story from what was being shown. This is something I hope will come more into play when the game is released sometime next year. As interesting and graphically pleasing and fun as Red Faction: Guerrilla was, it will need more than exploding buildings and giant destructive mechs to keep me truly captivated.

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Tue, 08 Apr 2008 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376860&view=rss&microfeed=true
<![CDATA[ Rough Riding: Hands on With Baja ]]> I've never been a huge racing game aficionado, probably stemming from the fact that I didn't learn to drive until I was in my mid thirties. I've always been more of a kart racing type of guy. But there is one kind of racing game I love and that's a super immersive one.

My first look at Baja was truly impressive. Of course the set up they had it on had a lot to do with it. It was like an arcade set up with the 360 driving wheel and pedal plus three huge screens that were angled to give you a feeling of being surrounded. While the set up was certainly a plus, the game itself left me feeling pretty good about off-road racing.


The graphics were extremely sharp, some of the best I've seen aside from the clips of Gran Turismo 5 Prologue and DiRT. They weren't quite up to the level of those two, but still more than held their own. The course I drove on was set in the desert and even though it had that same awful brown color palette I'm so sick of these days, I was still quite impressed. The level was massive and they packed quite a bit into it.

The game's controls were smooth as butter although keeping your car actually on the course was a bit of a challenge. All sorts of obstacle and rough patches make it necessary to keep both hands on the wheel at all times. No smoking cigarettes or changing tunes on the radio here. Although one nice feature will allow you to let the car take over and drive itself through AI while you go to the bathroom or fix a sandwich. Quite a nice convenience and one that I wish came in real cars. It will be interesting to see how the game plays with just a handheld controller and a single screen as surley this will be how most people will be playing the game

But driving isn't the only thing you need to pay attention to in Baja. The health of your car is important as well. As you drive through the tough course, ramming into things along the way (or maybe that was just me) parts fly off leaving your vehicle in a less than stellar state. Each bit of damage to your car results in time being taken of off your overall timer, often leaving you with little time to complete the course. And if you are as a terrible driver as I can be at times, you may well find yourself unable to complete the course in the alloted minutes the first time around.

My time with Baja has definitely left me curious to see what it will be like when it's completed and despite my reticence to really get into a racing game, this might be one that turns the tide for me. As good as it looked and felt, I'm sure there will be many improvements and additions to it before it's eventual release this summer, leaving THQ with what looks to be a stellar entry to the genre.

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Mon, 07 Apr 2008 13:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376806&view=rss&microfeed=true
<![CDATA[ Gallery: Saints Row 2 ]]> To accompany my article from earlier this evening concerning Saints Row 2, I bring you this fine gallery of screenshots. The environments are very impressive looking and the the character models are quite nice as well. Sorry guys, unfortunately they didn't include a shot of the stripper and her attendant pole.

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Fri, 04 Apr 2008 23:10:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376471&view=rss&microfeed=true
<![CDATA[ Color My World: Hands On De Blob ]]> blobscreen.jpgThe story of De Blob is fairly simple. A race of evil aliens come to a friendly planet and suck all the color out of it, leaving it all white and shades of gray. As one of the remaining unaffected blob-like denizens of the planet, it is up to you to restore the world to its full color capacity. This goal is achieved by rolling your little blob around the world and picking up color bottles. Once you have picked up a color, simply touching an object will turn it that color and give you some points. You can also mix your colors for some different effects. For instance, say you are yellow and want to change to orange. Simply roll over a red bottle and, voila, you are now orange. Rolling over the red bottle again will revert you to red.

Each area of town you go to has a different challenge. Some require you to paint everything the same color, while others have you using as many different colors as possible. Large green areas denote side quests that can be taken on and there are many spread out in the game's large levels. There are also quite a few time challenges that have you trying to paint a certain area of town or group of buildings in the allotted time. Multiplayer will support up to four players, but unfortunately, online play will not be available.

De Blob was developed for the Wii and, as you can imagine, it makes much use of the Wii remote's motion sensors and the nunchuck. Flicking the remote will cause your colorful little blob to jump up in the air and with the right movements you can get quite the speed going. Soon you will be bouncing off of buildings and into the sides of other buildings, splashing paint all over the place as you go.

Of all the Wii titles shown at the event, this was my personal favorite and I found myself inadvertently standing there playing, while the lines formed behind me. Finally, after some rather cranky fellow journalists started grumbling I decided it might be best to move on.

If you haven't yet checked out De Blob and you are a fan of quirky games, do yourself a favor and at least peruse the small gallery of screenshots below. This will definitely be a Wii title well worth picking up.

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Fri, 04 Apr 2008 19:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376428&view=rss&microfeed=true
<![CDATA[ Life As A Trash Compactor: Eyes On Wall-E ]]> The folks from Pixar were on hand to show off the video game adaptation of their animated movie, Wall-E. In Wall-E, the world has been taken over by a benevolent corporation and in a little switch, it's the consumers who are the enemies rather than the big corporate menace. Players can either take on the role of Wall-E (a trash compactor robot that looks like a cross between R.O.B. and Johnny 5) or the sleek and "iPod inspired" Eve, a flying female robot with a killer laser, both of whom are trying to save the universe from its own twisted remains.

Wall-E has a pretty powerful laser himself, as well as the ability to make "trash cubes" that can help solve puzzles or be used as projectiles. Players can also partner the two up to help solve some of the game's many puzzles. Wall-E can be played as a single player experience or with up to three other friends.

The version I saw demoed was on the Xbox 360, but like most movie franchise games these days, it will be released on every console known to man, including the Mac. Now there's a shocker for you! However, each platform will have its own unique brand of gameplay. For instance, the home console versions are more exploration/platformer based, while the PSP will concentrate more on the racing aspects and the Nintendo DS version is more of an action puzzler.

The graphics for the 360 version that was displayed seemed rather nice and exactly what you'd expect form a Pixar fueled production, but overall the gameplay aspect seemed rather typical. I always hate passing too harsh judgment on things that are still in production, but from what I saw, Wall-E isn't really a game I'm going to be running out to buy on launch day.

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Fri, 04 Apr 2008 18:40:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376417&view=rss&microfeed=true
<![CDATA[ Eyes On Darksiders: Wrath of War ]]> It's many years in the future and the great Apocalypse has come upon the Earth. Angels are fighting demons on what remains and those left behind wander the world as soulless zombies. This sets the stage for THQs new IP, Darksiders: Wrath of War. In Darksiders, you take on the role of War, one of the Four Horsemen of the Apocalypse, making your way down to wreak havoc on the charred remains of the Earth.

We were treated to a short demo by one of the developers, showing off a a very open world, allowing players to rampage through the city areas, destroying at will and using pretty much anything as a weapon.

Sprinkled throughout the open areas are dungeons that can be explored and pillaged for power ups and new abilities. Puzzle solving plays a hand in the dungeon explorations, as well as the ubiquitous epic boss battles. Joining you in your quest is your horse, Ruin, who has his own set of abilities that can be upgraded throughout the game. The art style was just beautiful and was done by graphic novel artist Joe Madureira's (X-Men, Battle Chasers, The Ultimates).

It was kind of hard to get a real handle on the game since it wasn't really a hands on type of experience, but from what I could see, the gameplay elements (to me anyway) seemed like a combination of Crackdown and God of War. Not a terrible combination to be sure, but I will be looking forward to the time when I can actually try it out myself.

With a release of early 2009, I'm sure we'll be seeing and hearing more about this title at the various events in the months to come.

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Fri, 04 Apr 2008 18:20:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376409&view=rss&microfeed=true
<![CDATA[ Down And Dirty With Saints Row 2's New Features ]]> I kicked off last night's THQ Gamer's Day with a look at Saints Row 2 for the Xbox 360 and PlayStation 3. As we reported earlier today, the release date has been set for August 26th and, from the looks of it, THQ and Volition have packed it full of new features.

The first thing I checked out was the character customization which was quite rich, aside from the absence of nipples on the male characters. You can take your gang banger from ripped hardbody to overweight and flabby in a matter of seconds. I was actually pretty impressed by the fat character models which were nicely detailed, rather than just looking like a big balloon. Volition also added the ability to create a female character if you so desire, though as they were wearing bras, I couldn't tell you if they had nipples or not.

Another new customization feature was a series of taunts and compliments that can be done by your avatar, prompting appropriate reactions from non-player characters. And yet even more customization can be had through decorating your gang's crib, featuring a ton of new items like pool tables and even a pole dancing stripper.

Once we got into the nitty gritty of actual gameplay, even more changes were revealed. A new over the shoulder view allows those of us who are disabled in the ways of first person shooters to get a better handle on the game. One new weapon feature was a remote sticky bomb that can be placed anywhere, then detonated whenever you see fit. Just make sure you're far enough away or you may find yourself blown up along with everything else.

Probably the most gruesome and yet hilarious new mechanic was the ability to use a human shield. Any NPC can be grabbed and held in front of you to take the gunfire intended for you. When you are done with them, you can simply toss their limp corpse through a plate glass window. You know, just for grins.

A new mini-game type deal was also present, allowing you to hop in a helicopter and fly around the city blowing up cars. It seemed pretty cool, although I really only got a glimpse of that particular mechanic. The game also includes a co-op mode that will allow you and a friend to play the game as a team from start to finish.

During my brief time with Saints Row 2 I was really impressed with the graphics and the control scheme. The aforementioned over the shoulder view made the shooting an easier time for me and much more enjoyable. If you were a fan of the original title, there will certainly be a lot of new content for you to discover and enjoy.

And of course, the inclusion of a pole dancing stripper is always going to put any game at the top of your list. Or it should anyway. I just wish she looked like Elizabeth Berkeley.

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Fri, 04 Apr 2008 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=376209&view=rss&microfeed=true