<![CDATA[Kotaku: third party]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: third party]]> http://kotaku.com/tag/thirdparty http://kotaku.com/tag/thirdparty <![CDATA[E3 Round Table: Third Party Developers]]> E3's just around the corner and that means it's time for a little Bonus Round round table.

This time, GameTrailers' Geoff Keighley, Game Informer's Andy McNamara, N'Gai Croal's N'Gai Croal and Kotaku's me sit down to chat third-party developers. What third-party developers are you eagerly awaiting news from?

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<![CDATA[Mad Catz - Give Us A Chance And We'll Change Your Mind]]> The folks at Mad Catz are very much aware of the fact that gamers view their company's product and third party accessories in general as cheap, low quality knock offs. I myself haven't been too keen on their products for quite some time, a fact that I mentioned in my story about the Mad Catz Fender Bass for Rock Band. Well Mad Catz's Global PR & Comms Manager Alex Verrey dropped me a line yesterday with a message for all of us: Mad Catz has come a long way - just give us a chance to prove it. Using Rock Band as an example, Alex hammers home his point.

Rock Band range is a prime example. Take the Fender Bass: We proudly display a sticker on the packaging informing customers that the Strum Bar has been quality tested to 2.5 million cycles (That's 1.5 million more than official!)...If you still doubt the quality, how about this: Mad Catz will be the ONLY SHOW IN TOWN making the OFFICIAL Cymbal Packs for the Rock Band 2 Drum Kit, no one else will be making them, just us! With a product and a range this important, do you think Harmonix would let us go ahead if they had any doubts at all on the quality?

His words make sense, and at the risk of mistaking passion for a strong work ethic, I believe he is completely sincere. The fact is that between the new Rock Band peripherals and the Street Fighter IV sticks we posted earlier today, things could very well be looking up for the company...but that's really not for me to say. The letter that follows, which Alex suggested I print in full, isn't so much to me as it is to you guys.

Hi Mike,

I don't believe we've ever spoken before.

My name is Alex Verrey and I am the Global PR & Comms Manager for Mad Catz. I've been in the job now for around 9 months and came on board from JOYTECH after Mad Catz aquired us last year.

I read with interest your piece on our Fender shipping:

http://kotaku.com/5046651/mad-catz-ships-fender-rock-band-bass#c7658588

First of all, thanks for the story, much appreciated. The Fender Bass like all our Rock Band range is a product we are deeply passionate about.

On a personal note however, it was a shame to read you say that you would "Normally never purchase a Mad Catz product". I guess I can understand your thought process however. We're not naive to what many gamers seem to think of Mad Catz products and I know from my years at JOYTECH that third party products are often thought of as cheap knock offs and not great quality.

Thing is Mike, a lot has changed in recent years. Mad Catz have repositioned ourselves as makers of high quality peripherals and most of our products now come with a 5 year warrenty.

In fact, the Rock Band range is a prime example. Take the Fender Bass: We proudly display a sticker on the packaging informing customers that the Strum Bar has been quality tested to 2.5 million cycles (That's 1.5 million more than official!). All the products are of course licensed by Harmonix and fender. If you still doubt the quality, how about this: Mad Catz will be the ONLY SHOW IN TOWN making the OFFICIAL Cymbal Packs for the Rock Band 2 Drum Kit, no one else will be making them, just us! With a product and a range this important, do you think Harmonix would let us go ahead if they had any doubts at all on the quality?

I know you may find this all hard to believe but I've always felt that the best way to change a persons mind on the product is to make good product and let them see for themselves. No PR bull, no more talk, just play and see for youself. All I ask is that you give us a chance to prove how much we've grown as a company.

To that end, I suggest the following. Please feel free to print this email on your site, we have nothing to hide. If anyone has an issue with the products or questions to ask, feel free to email me at: averrey@madcatz.com , we're listening and here to help.

So what's your take? Were you moved? Do you believe, or will you run out and pick up the sweet-ass SFIV arcade controller and then returned to your regularly scheduled hating? It's all on you guys.

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<![CDATA[Introducing The Snakebyte Riimote]]> There's really not much a third party company can do with the Nintendo Wiimote controller. Since so many peripherals (GH Controller, Zapper, Shark Gun) are designed specifically to accommodate the shape of the standard Wiimote, you can't except to see any wild variations as you might with a third party Xbox 360 or PS3 controller. This fact has kept many peripheral makers away from the Wii, but not Sunflex. The German controller company fiddled with the button shapes, slapped a shiny new coat of paint and a rubberized grip and voila! The Snakebyte Riimote. Get it? Riimote! Like remote, only spelled like Wii! HA! Ahem. The controller comes in two colors, Glossy Black and Lipstick Pink (for the girls - their words), and should be available February 8th across Europe for 39,99€. The company plans on complimenting the Riimote with the Snakebyte Nunchaku, wireless Nunchaku, and Retro Controller this spring, along with new colors of the Riimote itself.

Sunflex Product Gallery
[Sunflex Europe]

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<![CDATA[Third Party Games For Wii Will Take Off Like DS]]> Whether or not you have problems with the Nintendo Wii's graphical prowess or its real world Wiimote functionality, a system is only as good as its titles. And the third party titles that we've seen so far on the Wii have been a disappointment. Luckily, Nintendo realizes that third party support is an issue, and addressed the topic during their third quarter report:

If you look at the data for our third quarter you'll see that, out of the 14 Wii titles that shipped over a million units, 11 of those were our titles. However, if you look at the 50 titles that shipped over a million units on DS, only 28 of those are ours.
They continue:
We identified the same thing in the DS' first period, and the situation continues to change little by little. For the Wii too, we believe that as time passes, the proportion of high-selling titles that come from our licensees will increase.
And there's not much of a reason to disagree with Nintendo's assessment. Like the DS, the Wii is inexpensive to develop games for and its install base grows better by the minute.

The only catch may be that programming for the Wiimote has proven trickier than programming for a stylus. So the quality control that has limited third party Wii game popularity thus far may not be solvable just by this new onslaught of titles shipping.

Nintendo responds to third parties' concerns
[Develop via MCV]

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<![CDATA[Reggie On Third-Party Wii Game Quality]]> While Nintendo's own titles have been almost uniformly amazing on the Nintendo Wii, third-party publishers have achieved mixed success, with truly stellar titles (Raving Rabbids, Zak and Wiki) few and far between. In the Nintendo conference call today, NOA President Reggie Fils-Aime details plans to help third-party companies achieve Ninetndo levels of quality.

"On any system you will have a range of quality. Publishers are working extremely hard to take advantage of the Wii and it's unique abilities. Those publishers who do a great job enjoy fantastic sales. As publishers understand how to take advantage of the unique aspects of the remote you will see better and better games. We already have a certification program and publishers need to conform with a number of key aspects to get certified. What we don't do is have some sort of filter for quality, because quality is so subjective. Nintendo is working hand in glove with publishers to share with them our level of expertise with the technology."

My suggestion? Take that big ol' glove and use it to smack down anyone who tries to release another Ninjabread Man. The extent of Nintendo's guidance is anybody's guess at this point, though I am envisioning "Make Wii Games Like Nintendo" seminars popping up around the world.

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<![CDATA[MGS4 Needs To Sell Over A Million On Day One]]> Could Metal Gear Solid 4: Guns of the Patriots (it's been a long day) be the last of the great exclusives? A Reuters article explores this possibility, explaining that game development is becoming far too costly for third-party developers to concentrate on any one console. Take MGS4, for instance. Assistant Producer Ryan Payton claims that the game will have to sell over a million copies on the first day of release to recoup the enormous development costs the game has accrued. A tall order, especially considering that only two PS3 games have reached the million mark since the system was released, much less on the first day, so it is easy to see how unattractive exclusives have become. At least Sony is prepared for the end of exclusivity.

"We understand publishers are needing to recoup their investment," said Peter Dille, senior vice president of marketing for Sony. "From our perspective, as long as the games aren't going exclusive to other platforms, PS3 gamers are not actually losing anything."

You see that? As long as other consoles aren't getting exclusives, the gamers aren't losing anything. Just repeat that over and over in your head the next time something like Devil May Cry suddenly shows up on the Xbox 360.

"Metal Gear Solid 4" last of the great exclusives? [Reuters via GameDaily.biz]

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<![CDATA[PS2 Controllers Make the Best Robot Controllers]]>

Osaka, Japan is the robot capital of Japan — The world, even. Over the weekend in Hankyu department store, there was a display in which soccer playing robots duked it out. Here's the cool bit: They were controlled by third party PS2 wireless controllers from Japanese peripheral maker, Hori. I'd never thought about it, but using a game pad for robots makes perfect sense. Still! I do have a soft spot for retro RC controllers and always will.

DSCF8497.JPG

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<![CDATA[Miyamoto's Insight: No Crappy Bench Warmers]]>

Hey third party developers! Shigeru Miyamoto has some advice for ya: Don't put your crappy teams to work on Nintendo games. Put your best ones — he top of the litter, the cream of the crop. Heck, that's what Nintendo does, so you should too. Miyamoto offers this:

If there's only one piece of advice that I could give to the managers of third party companies, it would be that a lot of times it seems that when they're putting games out on Nintendo hardware, those games are being developed by their third-string team or their fourth-string team. Maybe that's because they see those products as being unique projects or somewhat smaller-scale projects. But when Nintendo puts out a title that is designed to really support and sell its hardware, that title is always developed by one of our number one teams. And so I think that when it comes to the question of trying to compete with our software, I would really like to see the parties try to do that with their number one teams rather than with the third- or fourth-string teams.

Miyamoto has, in a nutshell, explained why nobody buys Nintendo hardware to play third party games.

Miyamoto Interview [Level Up]

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<![CDATA[Nintendo Fans Are Never Happy]]>

You can please some of the fans sometimes, but none of the Nintendo fans none of the times. Over at Newsweek's Level Up, GoNintendo's Kevin Cassidy (cool sunglasses, dude) takes the mic and challenges how some view all things not truly Nintendo:

So when it comes to third party games, Nintendo fans are almost impossible to please. They seem to want everything and nothing at the same time. They want massive third party support, but when they get it they turn their backs. They have no problem with the rated-E for Everyone titles when Nintendo makes them, but the same designation is unacceptable when coming from third parties.

Huh. From reading this, you'd get the impression that Nintendo fans are unstable misery whores.

P2P With GoNintendo [Level Up]

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<![CDATA[Another Wireless Wii Sensor Bar, But Better]]>

Don't need, don't want it. But, for people who hate wires, this might be perfect. Back in December, we (not "we," Luke actually) posted a wireless Sensor Bar. It kinda sucked.

Nyko's releasing its own wireless Sensor Bar this March for US $19.99, and it actually looks pretty slick. It's housed in a black casing and roughly the same size as the original — That's including 4AA batteries for 30 hours of wireless support! Since the Nyko bar doesn't know when the Wii is on, there's a timer which beeps to remind you to switch the thing off. Its sensing is even more powerful than the first party wired Sensor Bar. Still don't want one, but if I did, this would be it.

Wireless Sensor Bar [IGN]

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<![CDATA[PS3 Rumble Headset]]>

OK, I know the idea of a headset that rumbles seem insane, but this new PS3 headset also has four mini-speakers in each earcup and a built in microphone.

The AX360 connects to the PSIII optical port to deliver optimum, Dolby certified 2.1 and 5.1 digital sound separation. For a radical and extreme gaming experience, the unit features eight strategically placed speakers, four in each ear cup. The external 5.1 audio controller amplifies each individual speaker and provides total audio control with inline adjustments for front, side, rear, and subwoofer. The integrated rumble effect also gives PSIII gamers a more realistic and immersed game play. ... With the AX360's removable microphone, PSIII users can utilize the featured VoIP and PC connections. The AX360 sound box can support two headsets to share in the chaos. Secondary headsets will be available for $59.99 MSRP.

While the extra headset sells for $60, the first one will set you back $130. Expensive? Yes, but it makes your head shake.

Vista, Calif, Jan. 2, 2006 - TRITTON Technologies' AX360, one of the industry's first high performance Dolby Digital and Pro Logic certified digital gaming headsets significantly enhances the personal PLAYSTATION 3 gaming experience.

The Audio Xtreme (AX) 360 provides true 5.1 digital, 360-degree surround sound is available now for $129.99 MSRP through TRITTON's distributor network.

The AX360 connects to the PSIII optical port to deliver optimum, Dolby certified 2.1 and 5.1 digital sound separation. For a radical and extreme gaming experience, the unit features eight strategically placed speakers, four in each ear cup. The external 5.1 audio controller amplifies each individual speaker and provides total audio control with inline adjustments for front, side, rear, and subwoofer. The integrated rumble effect also gives PSIII gamers a more realistic and immersed game play.

"The PSIII is one of the most highly anticipated product launches in console history," said Chris Von Huben, president of TRITTON Technologies. "Every gamer has been told to turn down the volume, which takes away from the gaming experience. With the AX360, gamers can personally experience extreme HD audio, getting the most from games or Blu-Ray movies, without bothering anyone."

With the AX360's removable microphone, PSIII users can utilize the featured VoIP and PC connections. The AX360 sound box can support two headsets to share in the chaos. Secondary headsets will be available for $59.99 MSRP.

PlayStation 3 computer entertainment system unleashes a brilliant, high-definition entertainment experience. The Cell Broadband Engine represents a tour de force in parallel processing. Its built-in Blu-ray Disc drive delivers a whole new generation in high-definition gaming and unmatched digital media storage. Whether it's gaming, Blu-ray movies, music or online services, PlayStation 3 invites gamers to Play Beyond.

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<![CDATA[Reggie On Elite Beat Sales ("Disappointed"), Wii-mote Battery Issue ("Go Third Party")]]> reggiehey.jpg

A while back, MTV's Stephen Totilo had a whooper of an interview with Nintendo honcho Reggie Fils-Aime. There's been concern about how the Wii-mote eats batteries. But is Nintendo planning an internal rechargeable battery? Meh. Says Reggie:

I would love to see a third party do that, and that's something a third-party licensee can do a lot more efficiently than we can.

Reggie doesn't have time to fiddle with batteries, folks. He's BUSY. Worrying about things like why Elite Beat Agents has only sold 120,000 copies— as opposed to the 300,000 he had hoped for. Says Reggie:

I have to say I'm a little personally disappointed. The sales are strong and good. I personally thought it was going to be explosive.

See that? Elite Beat Agents: Personal. Batteries: Not.

Reggie Interview Left-Over Goodies [MTV]

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<![CDATA[Third Party Will Love Mii]]>

The Wii's x-factor? Forget the Wii-mote, it's those Mii's Kotakuites keep using as their avatars. A recent Reuters piece gives the masses a run-down as to what a "Mii" is ("customized, cartoony version of themselves"). Currently Wii Sports and WarioWare are the only two announced titles that will make in-game Mii use. Says Nintendo's George Harrison:

A younger player can create a caricature of their parents, and it might entice them to play (a game)... It's true potential isn't even known yet.

Nintendo expects more third party Mii games by the middle of next year. Bad news for me, because my Mii looks like an acorn head. And no, you cannot see my Mii.

Mii and You [Reuters, via Infendo]

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<![CDATA[Square Enix and Others Undecided on PS3 Exclusivity]]>

The Wall Street Journal has an interesting story up outlining the challenges facing the Playstation 3 as we near the start of what will likely become one of the most heated consoles wars to date.

Besides the obvious, delays, costs, technological set-backs, Sony's also facing a pretty major challenge from its once faithful third-party developers.

I think that Michihiro Sasaki, senior vice president of Square Enix, summarizes the issue best.

"We don't want the PlayStation 3 to be the overwhelming loser, so we want to support them," says Michihiro Sasaki, senior vice president of Square Enix. "But we don't want them to be the overwhelming winner either, so we can't support them too much."

He goes on to say that while he's planning on developing the "most advanced Final Fantasy game" for the PS3, they still haven't decided which console will get Kingdom Hearts, once a Playstation mainstay.

It's kind of fascinating to watch the game developers try to tinker with the console balance of power through strategic game release. I suspect, it could very easily blow up in their collective faces. I've always held that the more consoles there are out there the better off the entire industry is. In nosing around this topic, I get the sense from the big three console makers, that they feel the same way: None of them want to see the others fail so miserably they leave the fight, they want to be first out of three.

Problems for PS3 Could Bring Other Sony Setbacks [WSJ, password required]

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<![CDATA[Wii's Launch Window Line-Up]]> At the press conference Nintendo talked about having about 30 titles for the Wii by the end of the year. Well, this list shows the titles that should be out by the end of their "launch window" which runs through March 31, according to the press release. Hit the jump to enjoy. This is from Ninttendo's official press release about their launch releases.

Third-Party Wii Titles Available
from Launch through March 31, 2007
Publisher
Nintendo

Battalion Wars II
Big Brain Academy (temporary name)
Excite Truck
The Legend of Zelda : Twilight Princess
Mario Strikers Charged
Metroid Prime 3: Corruption
Super Mario Galaxy (temporary name)
WarioWare : Smooth Moves
Wii Sports

Activision
Call of Duty 3
Marvel: Ultimate Alliance
Rapala Tournament Fishing
Tony Hawk's Downhill Jam
World Series of Poker

Atari
Dragon Ball Z Budokai: Tenkaichi 2

Atlus
Trauma Center: Second Opinion

Buena Vista Games

Chicken Little: Ace in Action
Disney's Meet the Robinsons

Codemasters
Dance Factory
Sidewinder

EA
The Godfather
Madden NFL 07
Need for Speed: Carbon
SSX
Tiger Woods PGA Tour

Konami
Elebits

Majesco
Bust A Move Revolution

Midway
The Ant Bully
The Grim Adventures of Billy & Mandy
Happy Feet
Mortal Kombat: Armageddon
Rampage: Total Destruction

Sega
Sonic and the Secret Rings
Super Monkey Ball Banana Blitz

SNK
Metal Slug Anthology

THQ
Avatar: The Last Airbender
Barnyard
Cars
SpongeBob SquarePants:
Creature from the Krusty Krab

Ubisoft
Blazing Angels: Squadrons of WWII
Far Cry: Vengeance
GT Pro Series
Monster 4x4: World Circuit
Open Season
Prince of Persia
Rayman: Raving Rabbids
RED STEEL
Teenage Mutant Ninja Turtles
Tom Clancy's Splinter Cell: Double Agent

Vivendi
Ice Age 2

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<![CDATA[List of Canceled PS3, 360 Titles]]> killingday.jpg

Technophilia has an interesting list up showing all of the canceled PS3, Xbox 360 and cross-platform next-gen games. The PS3 lists eight games by name and then says they're have been many more. There's only one Xbox 360 title listed as canned.

While its an interesting list, I think they jumped the gun a bit on some of the PS3 titles. For instance, Oblivion is on the list. I know it's coming to the PSP still and suspect it will be hitting the PS3.

List of Cancelled PS3 Games [Technophilia]

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<![CDATA[Mario's Bastard Children]]>

Gameblog Error Macro just officially rocked my face with a highly detailed, and despairingly sardonic, review of a generation of bizarre third-party Mario games:

From 1991 to 1995, nine Mario titles were released by companies other than Nintendo, one of them being Mario's first appearance on the PC, six of which being edutainment titles. They were all made with kids as the intended audience, meaning the name of this article also serves as a good catch-all title for any of the games seen below.

The article is in the finest tradition of game reviews, and includes screencaps, sound files, and animations from the games: Super Mario Bros. & Friends: When I Grow Up, Mario Teaches Typing, Mario Is Missing!, Mario's Time Machine, Mario's Early Years, Hotel Mario, and Mario's Game Gallery.

The latter is the first time "official" Mario voice Charles Martinet appears on the scene, and Error Macro has a brief and hilarious aside about the voice actor's hellish job. His first appearance "interacting with people at trade shows in 1994 via a real-time demo of Mario's head (which would later become the intro to Mario 64) that was mocapped to his face."

Booth babing is horrific enough; imagine spending an entire convention with crap glued to your stubble, knowing your job depended on keeping up a pretention of cheerful Italian nationality at all times. By the end of the second day you'd be attacking particularly hairy attendees, chewing off their neckbeards and vomiting clumps of it onto your lips in an effort to mimic your avatar's impressive 'stache. "It'sa me!" you'd scream, scattering packs of Japanese businessmen like gazelles before a lioness.

Mario's Bastard Children [Error Macro]

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<![CDATA[PSP WiFi Key]]>

Taking a page from the Nintendo handbook, gaming accessories maker Thrustmaster has announced a new WiFi USB key for the PSP. It's a WiFi adapter that plugs into your computer, hooking players up with wireless internet and online gaming with out requiring a wireless router. The PSP USB key will go on sale this May, booking at $39.99. Ever wonder why some of the best PlayStation Portable products are third party?

Full Press Release [DigNews] Thanks, Kat!

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