@Akua: Same here. Im trying to get into 3d modeling, but no one wants to hire a fresh blood. Studios are cutting back, or not hiring at all. What a bad time to try and start a career. I was hoping I could quit my regular shitty job by now.
@Akua: Getting into any kind of industry will be tough in the next 6 months, but the gaming industry will probably be better off than, say, the banking, automobile or real estate industries. Good luck to you!
(Man, am I glad I already have a job...)
@Mastrix: Wait until internet.com goes bust... End of the modern world, my friend. End of the world.
Well we've got a game in a series that has been DRAGGED on for years on end, a very experimental game, and a game that costs around $190 with all that's required to play, how surprising is it that stuff didn't so hot, and especially in such an economic downturn.
Why don't they try releasing these big games throughout the years instead of all in within a few weeks of each other? Has the thought ever occurred to them that gamers may want all of these games but can't afford to buy all of them when they release so close to one another?
All this hating on EA for pushing out games (particularly sports games) year after year pisses me off. For one thing, their sports games (Madden, FIFA, NCAA) tend to be fantastically well-executed, and it's hard to find a better version anywhere. Two, teams, rosters, players, statistics, advertisers all change frequently. You honestly can't expect people to not ship a new product to go with a new season. Stop bemoaning EA for making good games in a market where there's annual demand.
I think a lot of the hatred comes from the fact that their sports games show marginal (at best) improvement year over year, their incredibly aggressive tactics when it comes to exclusivity deals, and their horrid treatments of their other IPs.
It's not just the "Madden every year" aspect, although some begrudge them for that.
I just think that they expect waaayyyy too much out of their titles. They've already said that Rock Band 2, Mirror's Edge and NFSU were not selling as well as expected, but I know I've sold a crap ton of Rock Band 2 and Mirror's Edge at Gamestop. I think as a publisher they set their sights too high, but as a developer they don't because you never hear of disappointing Madden or NCAA Football sales. Even Army of Two and Dead Space are claiming to have sold well, but I know I haven't moved many of those, at all.
This is a valid point, actually. If EA hadn't sullied their reputation for having little to no respect for their IPs, and sequel-farming games into obscurity, Dead Space and Mirror's Edge might have performed better.
As such, though, public opinion of EA has probably been so low that some people didn't even try them out.
It's too bad though, the image they were starting to cultivate was a good one. I'd hate to see EA fall back into their old ways just as they were getting better. We already have one Activision shitting on every bit of positivity the industry has left. We don't need two.
You're a little behind aren't you? Don't you know that all the EA hatred has now been moved squarely to Activision? Try to keep up...
By the way, I do like some EA games. Actually, I find enjoyment in almost every in-house developed game they make, including the Fight Night, Def Jam and NFS series, but especially Dead Space. Yes, they milk their products dry with new iterations every year, but that doesn't mean the game itself loses the fun-factor, it just loses in originality.
I never bothered to play any of the games you mentioned. Not to mention I haven't purchased a Activision game either. Looking back, most of the games I purchased were done by others
There is a distinct difference between a Publisher and a developer. Microsoft did not make Gears of War or Fable, and THQ did not make Saints Row. Epic made Gears of War, which Microsoft published. Lionhead made Fable, which Microsoft published. Volition made Saints Row, which THQ published. The expected game sales by the publisher seem to be off unless it's being developed by them as well. I don't know why, but EA never seems to get it close with games they publish, but always exceed expectations with games they develop and publish themselves.
EGM is the reason I wanted to become a journalist. They let the readers not only know that companies were putting the squeeze on them, they actually outed the companies themselves.
No other print magazine, to my knowledge, has ever done that. At least not the video game related ones.
12/11/08
12/11/08
12/11/08
12/11/08
(Man, am I glad I already have a job...)
@Mastrix: Wait until internet.com goes bust... End of the modern world, my friend. End of the world.
12/09/08
12/09/08
12/09/08
12/09/08
The downfall begins, this time next year, it will be, more casual less core.
12/09/08
I hope that EA and other Publishers get a wake-up call in the coming recession.
12/09/08
That must be it.
12/09/08
12/09/08
don't you have some homework to do for tomorrow or something? yeesh.
12/09/08
12/09/08
12/09/08
Mirrors Edge would have probably been a million seller if it was released during the summer drought.
12/09/08
Now, the marketplace is way too crowded.
12/09/08
/rant
12/09/08
I think a lot of the hatred comes from the fact that their sports games show marginal (at best) improvement year over year, their incredibly aggressive tactics when it comes to exclusivity deals, and their horrid treatments of their other IPs.
It's not just the "Madden every year" aspect, although some begrudge them for that.
12/09/08
12/09/08
I love it when a game store worker has something to say about these kinds of things. heh. :D
12/09/08
Why is that?
12/09/08
12/09/08
This is a valid point, actually. If EA hadn't sullied their reputation for having little to no respect for their IPs, and sequel-farming games into obscurity, Dead Space and Mirror's Edge might have performed better.
As such, though, public opinion of EA has probably been so low that some people didn't even try them out.
It's too bad though, the image they were starting to cultivate was a good one. I'd hate to see EA fall back into their old ways just as they were getting better. We already have one Activision shitting on every bit of positivity the industry has left. We don't need two.
12/09/08
You're a little behind aren't you? Don't you know that all the EA hatred has now been moved squarely to Activision? Try to keep up...
By the way, I do like some EA games. Actually, I find enjoyment in almost every in-house developed game they make, including the Fight Night, Def Jam and NFS series, but especially Dead Space. Yes, they milk their products dry with new iterations every year, but that doesn't mean the game itself loses the fun-factor, it just loses in originality.
12/09/08
I never bothered to play any of the games you mentioned. Not to mention I haven't purchased a Activision game either. Looking back, most of the games I purchased were done by others
Chrono Trigger Square Enix
Fallout 3 Bethesda
Gears of War 2 Microsoft
Fable II Microsoft
Saints Row II THQ
12/09/08
There is a distinct difference between a Publisher and a developer. Microsoft did not make Gears of War or Fable, and THQ did not make Saints Row. Epic made Gears of War, which Microsoft published. Lionhead made Fable, which Microsoft published. Volition made Saints Row, which THQ published. The expected game sales by the publisher seem to be off unless it's being developed by them as well. I don't know why, but EA never seems to get it close with games they publish, but always exceed expectations with games they develop and publish themselves.
12/09/08
11/20/08
No other print magazine, to my knowledge, has ever done that. At least not the video game related ones.