You know I didn't know stranglehold had multiplayer when I 1st bought it.I only played online once with some guy I later added because no1 would ever be on to play against. And it was pretty cool swinging from chandeliers shooting down at my opponent. But just like army of two no1 plays the damn thing ever. So It should have never came with multiplayer. I mean people still play call of duty 3! And the $7.99 add on level packs? yea goodluck getting me to buy that Midway. Maybe I'm just bitter that I bought it for $50 and without the movie ;/
@Bouchart: I'm not quite sure that's the case.... You could make an argument for it, I'm sure (if you look at the releases around that title I'm sure there are plenty of big multiplayer-centric games), but Nintendo seems to have let Retro Studios do what they want with those games, especially considering Prime 1 and Prime 3 didn't have multiplayer and no one cared. #theysaiditonapodcast
Can't blame the execs. What are three of the biggest selling franchises on Xbox? Halo, Gears of War, and Call of Duty. I wonder how they are all connected? #theysaiditonapodcast
@AncientUnknown1: True though that is, those series have all been outsold many times over by Mario and Final Fantasy, which are single player games.
And many other very successful games - GTA, MGS, The Sims, etc., are overwhelmingly single player experiences (or have been until recent iterations in the series).
Which is not to say that you're wrong; obviously executives think that multiplayer sells. But it does show that multiplayer will always be a secondary concern if people trust in the quality of the single player experience on offer. #theysaiditonapodcast
Yeah, I can't stand the focus on everything having multiplayer. I really enjoy a good singleplayer experience.
But I do have a number of gamer friends that insist on it. They just won't try anything without online multiplayer. I bought a copy of Orange Box with a friend of mine after I finally convinced him it was a better deal than buying TF2 only. He never even *installed* Portal or the HL2 episodes. WTF. #theysaiditonapodcast
I've noticed throughout my time as a software developer (not in games) that if your developers aren't "aligned" with the end result, the end result will turn out crap. If they're saying: "this is stupid", it'll turn out to be "stupid" (even if they're wrong) because they'll unconsciously sabotage it at every level (to make themselves right) and won't give it the energy and passion it needs to be good. #theysaiditonapodcast
@Doshu: What, you mean to tell me game developers dont like to work together?
Funny, because it is the same way within games too. "I'm not going to group with him, he's one level below me or is kill shot rate is not high enough.!" #theysaiditonapodcast
@Vonhert: That's not what I meant. If your employees think you're telling them to do something that's stupid and/or unnecessary, you can guarantee it won't be done as well as if they thought it was a good idea and/or necessary.
"Leadership is the art of getting someone else to do something you want done because he wants to do it."
-- Dwight Eisenhower
Even better is to nudge them in the right direction and have them come up with the idea in the first place. When they "own" the idea, the results can be spectacular.
The opposite effect is, if you're asking them to do something they think is dumb, they're also going to think you're dumb and you'll lose their respect. #theysaiditonapodcast
Developers see multiplayer and community as "relatively" inexpensive ways to increase how long a consumer keeps a game before selling it back to GameStop.
It would be extremely hard and expensive to make a satisfactory 200-hour single player experience. :)
Even if a developer makes a solid 30 hour campaign, if thats all there is, a user can put that game back on the shelves 3-5 days after it launches. No developer wants to see that. #theysaiditonapodcast
Anyone else just feel that no matter what they could of done to stranglehold it would never fix the game?
I mean...that game just wasn't fun. Even without the poor textures, hard lined animations, poor targeting system and utter lack in any sort of imagination, there was no way this game could of succeed without a complete rebuild of the engine which most likely would take much longer than throwing together a multiplayer.
If they know that a multiplayer component is required by the Publisher then why is it not properly accounted for in the budgeting?
Technically a multiplayer portion of your game shouldn't take away from the single player resources if the logistics are handled properly. Some companies even outsource the multiplayer aspect of their game to another developer. #theysaiditonapodcast
@BallPtPenTheif:
I can't listen to the podcast at work, but it is a possibility that the multiplayer shoehorn wasn't brought up until well into development, when the dev team probably solidified that it was going to be single-player only? #theysaiditonapodcast
@BallPtPenTheif: Budgeting isn't the only requirement for a multiplayer component. Think of all the design time required to come up with a fun multiplayer concept, the coding necessary to prevent lag, the testing hours.
There are just some games that shouldn't have multiplayer, but too many executives and marketing types only care about the current hot trend. #theysaiditonapodcast
@BallPtPenTheif: It's an exceedingly common theme amongst publishers.
You work out a roadmap, meet with publishers, lay down budget, and a year and a half into development you get a call saying, "X Feature has become a huge hit. It must be implemented into the game."
Development takes a long time and in this industry you have to make sure your product has some kind of edge when it comes out.
I used to call it "as you go osmosis". As in, you absorb new features into your game as you're still developing it. #theysaiditonapodcast
@D-K, a burning sensation: You don't necessarily have to stay small to hold onto that creative freedom. Just have to make sure you sign the right papers to keep publishers out of yer development process. There are a few developers that are with the biggest damn publishers on the planet, and still maintain their own creative freedom, and this is why those developers manage to continue pushing out some of the best games for their genres. #theysaiditonapodcast
As lovey dovey as that sounds, if the person giving you $20,000,000 wants multiplayer, you're going to put multiplayer in there.
Now obviously many games should avoid this (im looking at u brutal legend) but at the end of the day, these developers sound just like the line cooks i work with. "Why do we put foie gras on a steak burger?" "because im paying you"
done and done.
Remember, the only true art of an individual comes from only their influence. The second an outside influence is able to make calls, the idea and ability of a piece of art starts to degrade. #theysaiditonapodcast
@uppitycracker: I don't think it's that easy when you're facing investors, shareholders and marketchanges all saying you need to go left, when you set out to go right.
One of the basic principles of game design is that you design for people (in the first place) and not just yourself or your sense of artistic/creative freedom.
Shareholders telling the stranglehold devs to incorporate a multiplayer was very sensible (from their viewpoint). It was even then a growing trend, and thus a potential sound investment.
Plus it should be said that the singleplayer didn't hold up that well anyway. Though of course it always boils down to "the right documents" #theysaiditonapodcast
@D-K, a burning sensation: That's great and all, except that I don't want to play just Castle Crashers.
I *like* Modern Warfare and the fact that it costs $20 million to make it.
I think the bigger lesson here is that like in any business (or creative studio/writing directing team), some people have the talent and the knack for getting things done right.
You probably can't lay blame on any one thing, but clearly this Midway team did not have the ability to produce a product that could create a lasting impact for whatever reason. #theysaiditonapodcast
@jomama22: When i order foie gras on a steak burger (?) in one of Amsterdams 5star restaurants they throw me out flat on my ass.
If you're a chef that lets himself be insulted over some measly dollars (i know the going rate of squished goose) than you don't take pride in your work.
@D-K, a burning sensation: I dont put foie on a burger, lol. It was merely for example. I would make a compound foie with the Fines herbs and mounte au burre style it onto a steak au poie, au poie sauce on the plate with arugula and celriac
Trust me, i wouldn't let my intelligence be insulted but sometimes letting an executive chef do his own thing is needed to survive :p.
And the goose is not squished! It lives a wonderful like of force fed corn and grains! which, inturn, basically gives the goose psoriasis of the liver and fattens it up, almost 4x the size of a normal liver...
But it is FUCKING DELICIOUS. Fresh butter cant even touch this shit.
@Yossarian: There are far more untampered pieces of greatness out there..
Do you think anyone questioned Ueda? Suda51?Kojima?Guywho'snotjapanese?
"You probably can't lay blame on any one thing, but clearly this Midway team did not have the ability to produce a product that could create a lasting impact for whatever reason"
I believe this is simply seperating the wheat from the chaff...
Maybe we differ from opinion, but i think that when a developer believes in his idea, feels he truly created a masterpiece, he'd let hell freeze over before he let his "grand score" be tampered with.
@D-K, a burning sensation: Sorry, but you sound a bit young and idealistic. Those "measly dollars" are used to pay bills which help you survive and hopefully even allow you to have some enjoyment in it. People do things all the time that they might not like but they do it because someone is paying them and provided its not to obscene, demeaning, or unlawful (think killing someone for money or being sexually harrassed... etc) thats just how the world works. Bills wont stop coming due just because you felt yourself above whatever dumb concoction your boss wants you to cook up and you quit your job #theysaiditonapodcast
@Beatnik11: I think I can manage to stay alive without losing my ideals. You describe life as if it were a struggle, clearly we think differently. #theysaiditonapodcast
Aw man... that was my favourite podcast too - especially when they'd get Garnett, Shane, and John together - they really played off each other's personalities well.
Ah well, I know they loved doing the show too, and the attention it got them. Hopefully we'll see them start another show like so many other Ziff Davis personalities have done.
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And many other very successful games - GTA, MGS, The Sims, etc., are overwhelmingly single player experiences (or have been until recent iterations in the series).
Which is not to say that you're wrong; obviously executives think that multiplayer sells. But it does show that multiplayer will always be a secondary concern if people trust in the quality of the single player experience on offer. #theysaiditonapodcast
11/03/09
But I do have a number of gamer friends that insist on it. They just won't try anything without online multiplayer. I bought a copy of Orange Box with a friend of mine after I finally convinced him it was a better deal than buying TF2 only. He never even *installed* Portal or the HL2 episodes. WTF. #theysaiditonapodcast
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Funny, because it is the same way within games too. "I'm not going to group with him, he's one level below me or is kill shot rate is not high enough.!" #theysaiditonapodcast
11/03/09
"Leadership is the art of getting someone else to do something you want done because he wants to do it."
-- Dwight Eisenhower
Even better is to nudge them in the right direction and have them come up with the idea in the first place. When they "own" the idea, the results can be spectacular.
The opposite effect is, if you're asking them to do something they think is dumb, they're also going to think you're dumb and you'll lose their respect. #theysaiditonapodcast
11/03/09
MULTIPLAYER, MULTIPLAYER, MULTIPLAYER!!! *chair goes flying*
11/03/09
It would be extremely hard and expensive to make a satisfactory 200-hour single player experience. :)
Even if a developer makes a solid 30 hour campaign, if thats all there is, a user can put that game back on the shelves 3-5 days after it launches. No developer wants to see that. #theysaiditonapodcast
11/03/09
I mean...that game just wasn't fun. Even without the poor textures, hard lined animations, poor targeting system and utter lack in any sort of imagination, there was no way this game could of succeed without a complete rebuild of the engine which most likely would take much longer than throwing together a multiplayer.
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Technically a multiplayer portion of your game shouldn't take away from the single player resources if the logistics are handled properly. Some companies even outsource the multiplayer aspect of their game to another developer. #theysaiditonapodcast
11/03/09
I can't listen to the podcast at work, but it is a possibility that the multiplayer shoehorn wasn't brought up until well into development, when the dev team probably solidified that it was going to be single-player only? #theysaiditonapodcast
11/03/09
More than likely however I don't know what Publisher thinks that they get more content without more money or time. #theysaiditonapodcast
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There are just some games that shouldn't have multiplayer, but too many executives and marketing types only care about the current hot trend. #theysaiditonapodcast
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You work out a roadmap, meet with publishers, lay down budget, and a year and a half into development you get a call saying, "X Feature has become a huge hit. It must be implemented into the game."
Development takes a long time and in this industry you have to make sure your product has some kind of edge when it comes out.
I used to call it "as you go osmosis". As in, you absorb new features into your game as you're still developing it. #theysaiditonapodcast
11/03/09
Such as budgeting time, money, resources, etc. #theysaiditonapodcast
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Look at the Behemoth. #theysaiditonapodcast
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As lovey dovey as that sounds, if the person giving you $20,000,000 wants multiplayer, you're going to put multiplayer in there.
Now obviously many games should avoid this (im looking at u brutal legend) but at the end of the day, these developers sound just like the line cooks i work with. "Why do we put foie gras on a steak burger?" "because im paying you"
done and done.
Remember, the only true art of an individual comes from only their influence. The second an outside influence is able to make calls, the idea and ability of a piece of art starts to degrade. #theysaiditonapodcast
11/03/09
One of the basic principles of game design is that you design for people (in the first place) and not just yourself or your sense of artistic/creative freedom.
Shareholders telling the stranglehold devs to incorporate a multiplayer was very sensible (from their viewpoint). It was even then a growing trend, and thus a potential sound investment.
Plus it should be said that the singleplayer didn't hold up that well anyway. Though of course it always boils down to "the right documents" #theysaiditonapodcast
11/03/09
That's a D-K original.. write that down #theysaiditonapodcast
11/03/09
I *like* Modern Warfare and the fact that it costs $20 million to make it.
I think the bigger lesson here is that like in any business (or creative studio/writing directing team), some people have the talent and the knack for getting things done right.
You probably can't lay blame on any one thing, but clearly this Midway team did not have the ability to produce a product that could create a lasting impact for whatever reason. #theysaiditonapodcast
11/03/09
ill let them know that next time i see them, haha #theysaiditonapodcast
11/03/09
If you're a chef that lets himself be insulted over some measly dollars (i know the going rate of squished goose) than you don't take pride in your work.
or
"when money talks, whores listen"
I felt i had to elaborate. #theysaiditonapodcast
11/03/09
Trust me, i wouldn't let my intelligence be insulted but sometimes letting an executive chef do his own thing is needed to survive :p.
And the goose is not squished! It lives a wonderful like of force fed corn and grains! which, inturn, basically gives the goose psoriasis of the liver and fattens it up, almost 4x the size of a normal liver...
But it is FUCKING DELICIOUS. Fresh butter cant even touch this shit.
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11/03/09
Do you think anyone questioned Ueda? Suda51?Kojima?Guywho'snotjapanese?
"You probably can't lay blame on any one thing, but clearly this Midway team did not have the ability to produce a product that could create a lasting impact for whatever reason"
I believe this is simply seperating the wheat from the chaff...
Maybe we differ from opinion, but i think that when a developer believes in his idea, feels he truly created a masterpiece, he'd let hell freeze over before he let his "grand score" be tampered with.
Who knows, maybe i'm just young and idealistic. #theysaiditonapodcast
11/03/09
ollo? whats the name of that restaurant? that looks absolutely ridicules lol
Pretty interesting how they cooked it. #theysaiditonapodcast
11/03/09
Some in there are definitely NSFW
yugh.. #theysaiditonapodcast
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Ah well, I know they loved doing the show too, and the attention it got them. Hopefully we'll see them start another show like so many other Ziff Davis personalities have done.