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Crytek Helps Free Radical Realize Their Dreams
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Crytek Helps Free Radical Realize Their Dreams |
05/05/09
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They got a roar deal too because the game should have come out on the PS2 and xbox. It was in development 4 years but the spec's for the PS3 weren't even announced for half of that.
Can you imagine Haze's concept's running on the newest CryEngine. I actually wrote about that on here last year and I for one hope they do it. Killzone 1 sucked balls right.
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Whatever reasons you have listed that earn this band a place in the kick-ass catagory, they are faulty.
You sir, lack taste.
*gloveslap*
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Remember this as the day, semantics got the best of you.
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And of course Battlefront was always fun as well.
05/05/09
You sir, are fickle.
05/05/09
Exactly. For someone like myself who hates the increasing trends of hyper-realism and overly serious FPS games with stories as thin as tissue paper, TimeSplitters is a welcome change of pace in every regard.
Wouldn't mind seeing their vision for Battlefront 3 get finished as well, but knowing LucasArts, they'll fuck it up somehow.
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TimeSplitters is about as far from a generic FPS as humanly possible. Which is exactly why I like it. It's silly, it's stupid, it doesn't take itself seriously, and it's totally self-aware. It's actually FUN.
05/05/09
I'm a writer, I work from home at the moment. Hence why I'm on here so often. Believe me, I'd much rather NOT be posting as often as I do. It's hard to find stable work here in Boston though.
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I DEMAND SATISFACTION *gloveslap*
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That is all.
05/05/09
Contrary to popular belief, I'm actually a much calmer person than you might think.
05/05/09
This was long ago though...somewhere between yore and yonder.. those where the days..
05/05/09
@Archaotic: Lies. You have a PhD in RAGE.: