Between Street Fighter, World of Goo (hooray 5 dollar sale on Steam!) and a renewed interest in TF2 after the Scout update, I'm not gonna have the time to check these out yet. Will probably check them out when things slow down, especially Peggle. Heard nothing but great things about that game.
@CoyoteGamer: That Steam deal is a steal for such a great game as World of Goo. It's a game I'd love to see and would buy again if it appeared on XBLA.
@KaneRobot: Do a google search on "Desktop Tower Defense" and you'll find that you can play an excellent example of the genre for free using your web browser.
This only generates ill will by making early adopters feel ripped off. Why didn't they just wait one month, include the DLC as part of the campaign and charge 1200 MP? High-quality XBLA games like Braid have gotten away with charing 1200 already. The devs could have made more money (1200 vs. 1100 this way) and bred less resentment. Not wise.
@punkrawka: "Why didn't they just wait one month..."
This is just an announcement. The DLC won't be dropping until later, and they haven't even set a due date for it yet. It might well be a month from now. They just wanted to take the moment while the game is still in the spotlight to let the fans know there is more to come.
I just don't understand gamer logic. Statements like "It should have been in the game!" is strange to me. I mean you were probably clued in to the length many times before you downloaded it and you also know it's an arcade game so length would be at a premium. Still because DLC is being released a couple of weeks after the game release, you cry foul because... ???
Logical people have tried to explain given the following reasons in the past:
- These games are done long before they're released
- The length doesn't determine the experience
- It's the developers prerogative to release what they feel is a complete game.
- Technical and logistical constraints may have played a factor
- It's value added
All fall on deaf ears. It should have been free. After all, it was so close to the release date of the game... so close. I'm sure there's a formula somewhere O_o
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
Well I want to say that it feels like they cut it out just for DLC but when it's 100 MS points I guess it's ok. Though then that raises the price of the game to 1100 points.
The game JUST freaking came out. I just bought it last night and felt that it was just a little too short to be worth the full 800 points, and now they're releasing dlc for it that would have made it about the right length?
What, are they going to charge 400 points per level? Seriously.
@okenny :) ...building bridges (to hide under): Look, I'll buy the game length to cost argument. Some of my favorite games of all time took ten hours or less to complete, so I couldn't care less in most cases.
But when a developer releases DLC within a few measly weeks of the game's release, don't you think that's stuff that probably could have/should have been included initially? If the game is delayed two weeks, then delay the damn thing two weeks. This nickel-and-time crap is ridiculous. Paying for "deleted scenes"? Please.
@NoMoMoJo: You know there's two delays in the XBLA game circuit right?
A) It takes weeks if not months (some developers say as long as 4 months) for a game to get approved.
B) The XBLA release schedule controlled by Microsoft is planned 6 months out so some games are long completed and are waiting for release.
Given these two delays, do you think the developer sits around doing nothing? Smart developers are working hard on extra content to extend the life of their games and to bring in extra revenue. They've probably built a good pipe full of content to support the game for those who enjoy it. Remember these are independent developers... small teams. They work for money. It's as simple as that.
Is it short? Sure, but most XBL games are not known for the amount of hours it takes to "finish" a title. Is it a game worth playing? Yes it is, given the quality of most XBL games, Maw is an excellent title.
03/09/09
03/09/09
03/09/09
03/09/09
03/09/09
02/24/09
01/26/09
01/26/09
This is just an announcement. The DLC won't be dropping until later, and they haven't even set a due date for it yet. It might well be a month from now. They just wanted to take the moment while the game is still in the spotlight to let the fans know there is more to come.
01/26/09
01/26/09
01/26/09
Logical people have tried to explain given the following reasons in the past:
- These games are done long before they're released
- The length doesn't determine the experience
- It's the developers prerogative to release what they feel is a complete game.
- Technical and logistical constraints may have played a factor
- It's value added
All fall on deaf ears. It should have been free. After all, it was so close to the release date of the game... so close. I'm sure there's a formula somewhere O_o
01/26/09
01/26/09
01/26/09
General Services Administration, that is...
[www.gsa.gov]
01/26/09
Is it worth it?
01/26/09
What, are they going to charge 400 points per level? Seriously.
01/26/09
I'm also interested to see the one that relates DLC's validity to the period between the title release and the DLC release.
01/26/09
Nope, now those two are thrown in the "Super Secret Double Probation Edition" and run up a couple of bucks.
01/26/09
But when a developer releases DLC within a few measly weeks of the game's release, don't you think that's stuff that probably could have/should have been included initially? If the game is delayed two weeks, then delay the damn thing two weeks. This nickel-and-time crap is ridiculous. Paying for "deleted scenes"? Please.
01/26/09
A) It takes weeks if not months (some developers say as long as 4 months) for a game to get approved.
B) The XBLA release schedule controlled by Microsoft is planned 6 months out so some games are long completed and are waiting for release.
Given these two delays, do you think the developer sits around doing nothing? Smart developers are working hard on extra content to extend the life of their games and to bring in extra revenue. They've probably built a good pipe full of content to support the game for those who enjoy it. Remember these are independent developers... small teams. They work for money. It's as simple as that.
01/24/09
01/24/09
But it was SO worth my $10
01/23/09
01/23/09
01/23/09
01/23/09