I don't know if fans find the puzzles too easy, but the difficulty of them is one reason I don't play Zelda games. I haven't really found one compelling since Link to the Past, which was awesome, but going back to replay it, I've found myself endlessly backtracking in castles, looking for a way to progress the game until the 20th little incidental nick kills me.
I also find it interesting how it seems most Zelda fans here are complaining about parts they hated in the last several games, so maybe it wasn't such a mistake to pass them by?
@fuchikoma: Keep in mind that the people who complain about a certain game go out of their way more to comment on it. It seems like Zelda games such as Twilight Princess often get a lot of unwarranted flak on the internet that obscures the truly great qualities of the games.
It's interesting (to me, at least) that they've made Zelda an active agent in the gameplay, but have neglected to show this in any official promotional material, or even on the cover of the North American box art.
Europe at least has Zelda in the picture, but we get the relatively darker, angrier link brandishing his sword front-and-centre.
I'm not saying that women don't like a good sword-filled slashfest, but it seems that a decision that was made in order to bring in more female gamers has been undermined by international PR. If playable Zelda is the biggest new feature to the game, and if her being in the game is made obvious within the first five minutes, why hide it?
@WhiteMåge: Whoa, you're totally right! The series does have a really good history of non-obvious/clever titles.
But I still think that if they want to make "Playable, Independent Zelda" a selling point, they should be doing more to sell the point to the female audience they seem to be targeting. Unless they're really banking on word-of-mouth advertising here.
I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game —
@WhiteMåge: Except if you weren't a jackass and could read any of the comments down there, you would have seen that you do not ever replay floors of it.
So no, it is not like Phantom Hourglass. Find something else to whine about.
@Ueziel: Oh, sorry I read the article for iformation and not the comments. Sorry I have a definition of revisit that apparently differs from anoumas and entails going somewhere again. Sorry I found a fucking stupid problem with a previous game happening again and got pissed about it.
@Ueziel:
"Except if you weren't a jackass"
Might want to follow it a bit yourself. Could have explained you don't have to replay segments and left it there.
@Demonbird: He already knows what I am. And he knows what he is. There's no reason to pussyfoot around and not call people out for what they are.
And WhiteMage, I didn't question your definition of revisit. I questioned your reasoning for disliking revisiting it in the first place. Which is gone. So you have nothing to complain about. Oops.
@Demonbird: This could also mean it was actually a small group complaining VERY LOUDLY!!
Personally I wasn't bothered by the ocean temple at all, but I won't deny that some people were bitchin about it. Some people were bitchin about the touch only control, from the sound of the article though, Nintendo didn't even waste a breath on them.
@jive238:
Nintendo can't not do touch controls because they would appear to be declaring them inadequate.
And no, a lot of people found the Ocean Temple to be a mistake.
@Demonbird: I liked the temple, each new run you'd have new routes that shaved of a chunk of time anyhoo, and I liked refining the new run using the notes I'd jotted down previously.
@Rena Lanford:
I thought you meant NSMB Wii, not the DS one.
The Wii one does have motion controls where not needed. The DS one had no touch control because it wouldn't work. Anything where they can even remotely get motion controls or touch in they will. It's a big kick now because they need to keep demonstrating that their platform is unique.
This is more of a current thing but Nintendo is phasing out older controls tyles in favor of motion hybrid at the elast.
Whereas in the past there were games with 0 to few motion controls with option to use classic style controls, now you get 0 option. They could easily have had options in this and NSMB wii. There wasn't one because they don't want it.
@Demonbird: It's not for promotions, as they never even sold it as HOLY CRAP YOU GUYZ WAGGLE. It's there because-- why not? It's at least a little variation.
If they wanted to use it as a pure selling point, they would've set running to the pointer and jumping to nunchuk movement.
@Rena Lanford:
I'm not talking about then, I'm talking about the recent trend where they are finally going towards new controls only.
They want motion to be the standard, and that's why they aren't including the option anymore.
It makes total sense considering that motion is their big thing with the wii, to eventually phase out the option of classic controls, even if they have to add really mundane motion to do it.
Also on brawl, if there was a way they could have released that on wiimote/ninchuck with motion and NOT had the fans shit a collective brick, I am pretty sure they would have.
But they were releasing to a group of fans that then turned and modded the game to be like the last one because they are that hardcore and picky.
@Demonbird: Care to list some recent games, then? All I'm finding is NSMB Wii, which only uses it for a few aspects(and can you come up with a better control scheme that still uses only the remote and doesn't take a thumb off the D-pad?).
@Rena Lanford: NSMB wii is a really big release, the sort of thing you normally see options in, and the ideal sort of game to start a new standard with.
Spirit tracks and phantom hourglass don't have a standard option despite one being obvious, but the ds is ahead of the wii curve.
If Nintendo released more than a couple wii games a year the trend would be more obvious.
Also, for the NSMB wii controls they have a selection of inputs similar to SMW, which would make the classic controlelr normally an obvious inclusion for a control option, but instead, motion only.
It wouldn't take much at all to include the option. They just don't want it. That's all I'm saying. I'm not even sure why the argument is continuing, nor its real issue.
Someone at Nintendo decided to release these screenshots, AFTER seeing them? I'm a huge Zelda fan, but I have to say, those bottoms screens are all a grainy mess.
Red Link and Green Link share a split-second glance at one another. What are they thinking at that moment? How does each feel being so close to an enemy that resembles their every feature?
11/26/09
11/26/09
first new super mario bros. wii and now this. why the fuck do i even live in japan anymore???
i am going to the US for christmas and i wanted to play this game on the plane. maybe i should get the US version . . .
11/26/09
11/25/09
11/25/09
11/25/09
I also find it interesting how it seems most Zelda fans here are complaining about parts they hated in the last several games, so maybe it wasn't such a mistake to pass them by?
11/25/09
11/25/09
Europe at least has Zelda in the picture, but we get the relatively darker, angrier link brandishing his sword front-and-centre.
I'm not saying that women don't like a good sword-filled slashfest, but it seems that a decision that was made in order to bring in more female gamers has been undermined by international PR. If playable Zelda is the biggest new feature to the game, and if her being in the game is made obvious within the first five minutes, why hide it?
11/25/09
"OOOOOH! That's why it's called SPIRIT tracks!"
"Ooooooh! That's why it's called Ocarina of Time!"
"Ooooooh! That's why it's called Link's Awakening!"
Though only the last one was actually a good execution of this concept.
11/25/09
But I still think that if they want to make "Playable, Independent Zelda" a selling point, they should be doing more to sell the point to the female audience they seem to be targeting. Unless they're really banking on word-of-mouth advertising here.
11/25/09
Oh, fuck off, Anouma.
Phantom Hourglass all over again.
11/25/09
So no, it is not like Phantom Hourglass. Find something else to whine about.
11/25/09
11/25/09
oh
wait
no
im not
#speakup
11/25/09
"Except if you weren't a jackass"
Might want to follow it a bit yourself. Could have explained you don't have to replay segments and left it there.
11/25/09
And WhiteMage, I didn't question your definition of revisit. I questioned your reasoning for disliking revisiting it in the first place. Which is gone. So you have nothing to complain about. Oops.
11/25/09
Except, you know.
To promote civil discussion of a positive manner.
#speakup
11/25/09
Try re-reading your post in the eyes of a neutral third party and see if you can see why you came off so poorly.
11/25/09
And I honestly don't care if I came off poorly. That was the point.
11/25/09
11/25/09
11/25/09
11/26/09
Oh wait....
11/25/09
=(
So, they didn't listen to that widespread complaint about Phantom Hourglass?
11/25/09
They already covered THAT point in an interview awhile back.
11/25/09
I hope not. I'll see if I can locate this interview.
11/25/09
Personally I wasn't bothered by the ocean temple at all, but I won't deny that some people were bitchin about it. Some people were bitchin about the touch only control, from the sound of the article though, Nintendo didn't even waste a breath on them.
11/25/09
Nintendo can't not do touch controls because they would appear to be declaring them inadequate.
And no, a lot of people found the Ocean Temple to be a mistake.
#speakup
11/25/09
11/25/09
We could have both methods of control, but Nintendo wants motion/touch to be the primary.
This is why nsmb wii has no classic controller support.
#speakup
11/25/09
11/25/09
#speakup
11/25/09
Oh that's right, we were discussing the DS. -w-
(I wasn't referring to the second part of your statement, but the first)
But even with the Wii edition, there are things that, while they COULD be relegated to button presses, wouldn't be quiet as fun.
Oh, and Brawl lacked motion controls.
#speakup
11/25/09
11/25/09
I thought you meant NSMB Wii, not the DS one.
The Wii one does have motion controls where not needed. The DS one had no touch control because it wouldn't work. Anything where they can even remotely get motion controls or touch in they will. It's a big kick now because they need to keep demonstrating that their platform is unique.
This is more of a current thing but Nintendo is phasing out older controls tyles in favor of motion hybrid at the elast.
Whereas in the past there were games with 0 to few motion controls with option to use classic style controls, now you get 0 option. They could easily have had options in this and NSMB wii. There wasn't one because they don't want it.
#speakup
11/25/09
Well I guess I REALLY, REALLY won't be buying it now.
11/25/09
Some people did. Others hated it. Like with everything. This was an issue when the game came out.
#speakup
11/25/09
If they wanted to use it as a pure selling point, they would've set running to the pointer and jumping to nunchuk movement.
And my point about Brawl still stands.
#speakup
11/25/09
I'm not talking about then, I'm talking about the recent trend where they are finally going towards new controls only.
They want motion to be the standard, and that's why they aren't including the option anymore.
It makes total sense considering that motion is their big thing with the wii, to eventually phase out the option of classic controls, even if they have to add really mundane motion to do it.
Also on brawl, if there was a way they could have released that on wiimote/ninchuck with motion and NOT had the fans shit a collective brick, I am pretty sure they would have.
But they were releasing to a group of fans that then turned and modded the game to be like the last one because they are that hardcore and picky.
#speakup
11/25/09
#speakup
11/25/09
Spirit tracks and phantom hourglass don't have a standard option despite one being obvious, but the ds is ahead of the wii curve.
If Nintendo released more than a couple wii games a year the trend would be more obvious.
Also, for the NSMB wii controls they have a selection of inputs similar to SMW, which would make the classic controlelr normally an obvious inclusion for a control option, but instead, motion only.
It wouldn't take much at all to include the option. They just don't want it. That's all I'm saying. I'm not even sure why the argument is continuing, nor its real issue.
#speakup
11/26/09
That's about it. Have a fun turkey-based day. :D
#speakup
11/24/09
11/24/09
Red Link and Green Link share a split-second glance at one another. What are they thinking at that moment? How does each feel being so close to an enemy that resembles their every feature?
It must be frightening ... yet thrilling.
11/24/09
11/24/09
11/20/09
Yes, yes I do.
GADOUKEN!
11/21/09
11/21/09
Well, yes, that's kinda the point I'm making here.
11/21/09
WHOOOOOSH.
#speakup
11/20/09