<![CDATA[Kotaku: the9]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: the9]]> http://kotaku.com/tag/the9 http://kotaku.com/tag/the9 <![CDATA[World of Warcraft is Back Online in China]]> After a two month hiatus, World of Warcraft has resumed full operations in China, where a switchover in local operators had been held up by government regulators and content changes.

Gamasutra this morning reported Warcraft's return to China, noting that Activision's switch from local operator The9 to NetEase on June 7 will have its costs. NetEase has had to spend 1 million yuan - about $146,000 U.S. - each day of a closed beta that has been running since July 30.

The transition and the downtime have been costly to both Activision Blizzard and NetEase. According to media claims, NetEase has spent an estimated 1 million yuan ($146,455.77) per day maintaining game servers for the closed beta it's been running since July 30 as a test period. That's basically $7.3 million U.S.

Further, half of World of Warcraft's global installation base of 11.5 million is estimated to be from China, and it remains to be seen just how many stick with the MMO after such a long absence. One analyst however, believes that because of the restrictions in the Chinese market, they account for just 6 percent of Activision Blizzard's revenues from Warcraft.

The holdup was attributed to enhanced scrutiny by Chinese regulators and some content changes, which we wrote about back in August. On that score, NetEase also reports that a Chinese localization of Wrath of Lich King has been finished and submitted to the government for approval.

World of Warcraft Restarts Commercial Operations in China
[Gamasutra via VG247]

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<![CDATA[WoW Has Been Down In China For Nearly Three Weeks Now]]> As we've told you, Blizzard recently decided to change the company handling WoW for them in China. It was The9, and now it's NetEase. Or, it would be NetEase, if NetEase could actually get the game running again.

The9's service closed down on June 7. It was supposed to be a direct handover, but when The9 stopped running, NetEase's service didn't kick in. And still hasn't kicked in, despite company reps and Blizzard working "around the clock" to get it working.

People here complain when Xbox Live is down for a day. That's nothing! This is a lot of Chinese people without their World of Warcraft (though many have simply migrated to Taiwanese servers), and they haven't had it for weeks. Surprised blood hasn't been spilled in the streets by now.

World of Warcraft Languishes Offline in China [Yahoo! Tech, via VE3D]

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<![CDATA[Former Chinese WoW Operators Releasing Shameless WoW Rip-Off]]> Never mind that The9 have lost the contract to run World of Warcraft in China to a rival firm. They're going to compensate by releasing a new game! Which...looks a lot like World of Warcraft.

And sounds a lot like World of Warcraft, as the game's name is World of Fight. Oh, and the game's website is www.wofchina.com, only one letter off the official Chinese World of Warcraft URL, which is www.wowchina.com.

Far be it from us to accuse the The9 of engineering their own cheap Chinese knock-off here, but...OK, we will accuse them. Just look at that logo and colour scheme above, from the game's teaser website! Shameless.

World of Warcraft, Meet World of Fight [Wall Street Journal]

UPDATE - Some commenters have pointed out that the above picture looks a lot like a Chaos Gate, from Mythic's Warhammer Online: Age of Reckoning. The9 need a replacement MMO for WoW, and EA (who publish Warhammer Online) own shares in The9. Draw your own conclusions from that.

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<![CDATA[World Of Warcraft Switches Chinese Operators]]> Blizzard is switching up operators in China for World of Warcraft, losing long-time operator The9 in favor of NetEase, already the operator of nearly every other Blizzard game in the country.

Last summer Blizzard announced a partnership with NetEase to operate StarCraft II, Warcraft III, and Battle.net in mainland China, so it really comes as no surprise that they sign a three-year agreement with the company to operate World of Warcraft as well, with The9's contract expiring soon..

"We appreciate the enthusiasm that Chinese gamers have shown us over the years, and we've always worked hard, in collaboration with our partners, to ensure that these players receive the same high-quality service and gameplay experiences that we deliver in other regions," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "This new agreement with NetEase will support that goal for years to come, and we look forward to collaborating with them on a smooth transition for World of Warcraft moving forward."

The9 issued a corresponding statement this morning, announcing that the company had learned of Blizzard's intentions to switch operators once their contract had ended. One can only imagine how depressing this news must be for them.

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<![CDATA[China's The9 Acquiring Stake in Korea's G10]]> the9logo.jpg The9, a Chinese company best known for operating the Mainland license of World of Warcraft, has bought a minority stake in Korean Company G10. G10 developed the popular Audition titles; under the terms of the agreement, The9 will get the stake for a cash investment of $38 million USD. G10 execs seem to be pleased they'll have more formal ties to a big Chinese player (and a nice little cash infusion), and The9 will hopefully get better support for G10 products. Hopefully this deal won't go down in flames like a couple of other Chinese-Korean deals I can think of. Full release after the jump.

The9 Limited Announces Equity Investment in G10 Entertainment

SHANGHAI, China, April 23 /Xinhua-PRNewswire/ — The9 Limited (Nasdaq: NCTY) ("The9"), a leading online game operator in China, today announced an equity investment in G10 Entertainment Corp. ("G10"), a leading game developer in Korea. Under the terms of the investment, The9 has acquired a minority stake in G10 in exchange for a cash investment of approximately US$38 million.

Mr. Jun Zhu, The9's Chairman and Chief Executive Officer, commented: "G10 Entertainment is a leading game developer, especially in the advanced casual game arena. Its Audition game franchise enjoys high popularity and a strong user base in China. The9's equity investment in G10 will strengthen the existing partnership between the two companies and further motivate G10 to provide the best support to The9's operation of Audition 2 in mainland China."

Mr. Kee Young Kim, the Chief Executive Officer of G10, said, "We are very excited that The9 becomes one of our key investors as we see this equity infusion as a recognition of G10's achievements in developing games and creating entertainment content. The9's outstanding game operation expertise will be a huge advantage in bringing G10's products to the growing Chinese online game market. We also look forward to learning from The9's valuable experience gleaned from the day-to-day operation in the local market, and integrating the ideas and suggestions from The9 into our game development process. Our people and teams at G10 are empowered to continue delivering high-quality game products and providing our best support to Audition 2, our prize product to be operated by The9 in mainland China."

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<![CDATA[One Million Concurrent WoW Players In China]]> The9 Limited, the operators of World of Warcraft in China, has announced that they recently achieved a peak of one million players online at the same time. That's not the fudgy sort of numbers you get for subscribers either - that is one million World of Warcraft accounts online and playing at one time. That's the biggest number they've seen since the game launched there back in 2005. Of course there are 1.3 billion or so people living in China, so a million is just a drop in a bucket, but that's a very big drop in a absolutely gigantic bucket. To put things in perspective, if a million people stood on your head, your skull would be completely crushed. Them's skull-crushing numbers right there, and before you go blaming gold farming, keep in mind that these are Chinese servers, not people accessing servers outside of the country, so nya.

World of Warcraft Hits Record One Million Concurrent Chinese Players [GameDaily]

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<![CDATA[Chinese Kid Becomes 'Fire Mage,' Sets Fire to Classmate]]> mage.jpg Ai you - to add to the ever growing collection of bizarre stories from the Chinese gaming world comes news that a 17 year old high school student has been sentenced for setting a classmate on fire. What does this have to do with gaming, you ask? Because the kid 'thought' he was a WoW fire mage. Now, in China, the 'but the video game made me do it!' defense doesn't work so well (the kid was sentenced to 8 years in prison, his accomplice - who lured the victim outside with the old line about wanting to chat for a bit - was sentenced to 7, and both boys and their families were ordered to pay a 760,000 RMB restitution - over $100K USD - to the victim and his family), so there's nothing to gain - nor a lawsuit to pursue - by pointing the finger at Blizzard, The9, or Warcraft. From billsdue:

It is a very sad story. Both the victim and perpetrator are not from affluent families, are not particularly well-educated, and didn't appear to have great prospects in Chinese society. World of Warcraft, operated by The9 (Nasdaq:NCTY) in China, and other MMOs are a great escape, as is obvious from the tens of millions of Chinese playing in these virtual worlds.

Good thing for Blizzard and The9 that China's legal system is still developing. If this happened in the US no doubt the victim's family would hire an ambulance chasing lawyer to sue Blizzard for millions, claiming that somehow Blizzard, rather than the parents, was negligent.

According to an article in the Beijing News [新京報], the 'fire mage' purchased gasoline 5 days prior to the event, which sort of takes the edge off that 'spur of the moment' idea. Furthermore, the interview a Beijing News reporter had with the 'fire mage' was downright disturbing in parts - nothing like sound bites like "[the feeling of watching fire and people burning] is very addictive, very happy!" to make someone come off as perfectly sane. And all this over a schoolyard fight between 17 year olds.

模仿"魔兽"火烧同学 [Beijing News via billsdue]

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<![CDATA[Foreign WoW Servers Blocked In China?]]> A Kotakuite emailed us yesterday regarding problems he (an expat living in Beijing) is having connecting to non-Chinese World of Warcraft servers (and the US version of the WoW site) as of 14 December. I nosed around to see if there was any news, and only found some pretty pissed off expats at both official WoW forums and a board for Shanghai expats. I didn't manage to dig up anything pertinent in Chinese, so I'm curious what's going on here.

I admit my first reaction was '... Aren't there plenty of Chinese servers to play on?' and thought that perhaps this would provide a good testing ground for the theory that MMOs help language acquisition (joking, joking). In all honesty, this just seems like one of those things that happens when you live on the Mainland - the 'great firewall of China' is nothing to sneeze at and it's amazing what gets blocked, what doesn't, what kind of gets blocked/kind of doesn't, etc. Welcome to the enigma that is modern China? I'm also not seeing the benefit of the government from blocking all access to US servers - the first thing that popped into my mind was RMT/gold farming, but that doesn't have much to do with the expat population that can't hack an MMORPG in Chinese. Any Kotakuites living in China who have experienced this (or not), feel free to drop us an email.

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<![CDATA[The9 On Making WoW Free to Play: Just Kidding!]]> wowscreen.gif Last week, Chinese WoW operator The9's CEO dropped the news that The9 and Blizzard were discussing the possibility of making WoW free to play in China. Zhu Jun, the CEO, said they were hoping to expand into new markets (last I checked, WoW wasn't hurting for subscribers in China, so I'm not sure what market they're looking at). Of course, as soon as the news was published in the Tianjin Daily, The9's PR people swooped in and back-peddled like mad:

Zhao Yurun, deputy director of The9's marketing and public relations department, told Interfax that reports of any free-to-play plans for WoW were "speculation" and "rumor" on the part of media and gamers, despite the quotes from The9's CEO. Zhao declined to comment further.

Rumors were fueled after Giant Interactive, another Chinese company, went public in the US. Gamers' responses were mixed, with many expressing concern over a potential micro-transaction model, fearing it would wind up being more expensive than a straight up subscription pricing scheme. Whatever the actual motivation behind The9's contradictory comments, I'd be pretty surprised if WoW went for a free to play model - at least, until player numbers start dropping.

The9 denies WoW free-to-play plans, contradicts CEO's comments [Interfax China]

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<![CDATA[The9 Buys Stake in MSN China, Makes More Microsoft Deals]]> msnzhongguo.jpg The9 - the Chinese company that runs World of Warcraft on the Mainland - has purchased an over 50% stake in MSN China (which was originally launched as a 50-50 joint venture between Microsoft and Shanghai Alliance Investment, an attempt to get around government regulations). Despite having WoW in their stable, The9 lags behind Shanda and two other companies for market share; the acquisition of MSN China, plus the deal made earlier this year in regards to an active role for development on the 360 and XBLA could change that.

"The purchase of MSN China's stake is part of The9's strategic layout. It is aimed at to build up a cross-business platform just like the one of Tecent Group, which is covering instant messaging, cyber game, online communities, and online auction," says spokesperson of The9.

Besides new deal, in March this year, The9 also joined hands with Microsoft on XBOX 360. However, the two parties did disclose the detail about the cooperation.

Insiders close to the company say that their cooperation focuses on the software platform of XBOX online games. For this purpose, The9 has founded a special video game department.

I'll be interested to see if this impacts The9's market share at all; I wouldn't personally want to have to compete with Shanda for domination of the Mainland gaming scene.

The9 to Buy Stake of MSN China [Trading Markets]

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<![CDATA[China Finally Getting WoW: The Burning Crusade]]> burningcrusadebox.jpg It's been out in the rest of the world for several months, but Chinese gamers have yet to see The Burning Crusade expansion pack for WoW - but The9, the Chinese operator for the game, has finally announced it will be arriving 10 September. Chinese gamers haven't gotten any new content since October of last year, and their patience is running thin - not a good position for a currently beleaguered company to be in (lawsuits, pissed off gamers, and possible early license termination - oh my!):

Although World of Warcraft was launched in China six month after the game's launch in Western markets, previous content update releases usually lag North American market releases by a month. Chinese WoW players have not experienced any new content since last October, and their patience has been taxed to the limit. The number of average concurrent users (ACU) for WoW has dropped two quarters straight, from 340,000 ACU in the forth quarter of 2006 to 300,000 in the second quarter of 2007.

Some of the speculation is that the new anti-addiction measures (and the General Administration of Press and Publications (GAPP) that administers said measures) held up approval for the game. Regardless, Chinese WoW fans should be placated soon.

The China Angle: Putting The Wow Back In WoW [Gamasutra]

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<![CDATA[Blizzard Getting Sued in China]]> zhongwenfonts.jpg Just because a lot of Chinese companies don't respect intellectual property rights doesn't mean they don't want you respecting theirs - Chinese IT firm Founder Electronics Co. is suing Blizzard for copyright infringement. Claiming that "it lost more than one billion yuan (132 million dollars) through the unauthorized use of five of its fonts" in World of Warcraft, Founder is bringing suit in Beijing Municipal Higher People's Court against Blizzard, Chinese company The9 (who runs the game in China), and Qingwentuwen, the company who distributes WoW in Beijing.

Teddy Liu, Greater China communications director of Blizzard, told Xinhua on Thursday that he had not received any official information on the suit, and had only read media reports.

He said he could not comment at the moment.

Damages could be calculated either by the defendant's interests that were illegally gained via copyright infringement or by the plaintiff's losses according to Chinese law, said the statement from Founder Electronics.

It claimed WoW had 7.5 million active player accounts and hence the infringement of copyright was "serious".

"The lost earnings of one billion yuan was a conservative estimate," the statement said.

I'd love to know how they arrive at these numbers, and I'm curious to see what the outcome of the suit is - these 'conservative' totals for damages seem rather inflated at best, but then, I'm not a lawyer.

Chinese firm making "interim" damages claim for 100 mln yuan from Blizzard [Xinhua]

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<![CDATA[China Censors WoW Skeletons]]> In a classic example of 'missing the forest for the trees,' the Chinese government has banned undead skeletons from World of Warcraft, insisting they be covered up with flesh. The9, the Chinese company that holds the license to operate WoW in China, complied with the order, as well as the demand to change player corpses into graves. The reason? Promoting 'harmonious society,' of course.

Hu Jintao, Chinese president, has called for action to 'purify' the internet of anything that might affect 'national cultural information security' or undermine his attempt to promote a 'harmonious society'.

I'm not sure what in the hell bare-boned skeletons have to do with 'national cultural information security' and/or promoting a 'harmonious society,' but what Beijing wants, Beijing gets. Chinese WoW players are angry about the change, and no one's really sure why skeletons in WoW have gotten facelifts while nothing has been done in any other game operating in China.

Censorship reaches internet skeletons [Gulfnews via QJ.net]

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<![CDATA[EA Deals With The9]]> Remember back in April when rumors were swirling around that EA was buying a 19% stake in Chinese online gaming operator The9, and EA denied those rumors with a hearty, "There is no signed agreement with The9"? Well now there is a signed agreement with The9. The numbers may have dropped a little bit, with $167 million netting them a 15% share of the company, but there you go. Perhaps the amount slipped a little due to the premature announcement?

The agreement of course strengthens EA's online presence in the Asian market, while at the same time giving The9 exclusive rights to FIFA Online in China, which, if the success of the game in Korea is any indicator, is pretty much the equivalent of writing them a blank check and saying, "Go crazy." It has the potential to become one of the biggest games in China, beating out the current favorite, World of Warcraft - also run locally by The9.

Oh come on, gold farming totally counts as playing!

EA and The9 Announce Equity Investment and Exclusive Publishing Agreement for EA SPORTS FIFA Online in Mainland China

Strategic Partnership With The9 to Expand EA's Offering in China's Online Gaming Market

SHANGHAI, CHINA & REDWOOD CITY, CALIF., May 21 /CNW/ - Electronic Arts Inc. (NASDAQ:ERTS), the world's leading developer and publisher of interactive entertainment, today announced an equity investment in one of China's largest online game operators, The9 Limited (NASDAQ:NCTY) ("The9"). The two companies also announced a licensing agreement that gives The9 exclusive publishing rights for EA SPORTS FIFA Online in mainland China. Upon completion of the equity investment, EA will own approximately 15 percent of the common shares of The9. The investment is roughly US$167 million.

The agreement builds on EA's strategy of partnering with proven regional operators to bring online games to Asia, and The9's strategy of expanding its game product offerings in the Chinese market.

EA SPORTS FIFA is EA's leading international sports franchise and is seeing early online success in Asia. Last year, EA and Seoul-based Neowiz partnered to launch EA SPORTS FIFA Online in Korea, now one of Korea's most popular games, consistently ranked among top performers with more than 4.4 million registered subscribers. The9 has exclusive publishing rights for the game in mainland China.

"EA will be a strong partner for us in the rapidly expanding online game market in China," said Jun Zhu, Chairman and Chief Executive Officer of The9. "We are seeing strong interest in online sports games in China with the upcoming 2008 Beijing Olympics and the FIFA World Cup in 2010, and FIFA Online is set to be a top favorite in the Chinese market."

Hubert Larenaudie, President, EA Asia Online, said, "This is another significant step in EA's strategy to build an online presence in Asia. The9's proven expertise will be a tremendous advantage in bringing FIFA Online to a growing market and we look forward to partnering with them to bring the best online football gaming experience to millions of Chinese gamers and football fans."

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