<![CDATA[Kotaku: The Witcher]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: The Witcher]]> http://kotaku.com/tag/the witcher http://kotaku.com/tag/the witcher <![CDATA[ The Witcher Headed For The Consoles ]]> This developer diary says it's for The Witcher: Rise of the Wolf. Never heard of it? Neither have we. The diary, however, says it's the console adaptation of previously PC-only The Witcher.

Game designer Jakob Stilinsky says that the console version (for PS3 and 360) will be a little slicker. It'll feature extensive use of motion-capture for the character animations, have better lighting and environmental effects, improved enemy AI and full achievement and trophy support.

Seeing as this game is yet to be officially announced (this obviously being a leaked promo), we've tagged this as rumour until Atari make things a little more official. Just in case there's one person in the world who thought it'd be funny to fake a leaked developer diary for the console port of a Polish PC role-playing game.

[via Eurogamer]

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Kotaku-5100198 Mon, 01 Dec 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5100198&view=rss&microfeed=true
<![CDATA[ Witcher Sells A Million ]]> Here's your PC gaming good news story for the day: CD Projekt Red have announced today that, since the game was first released in 2007, The Witcher has sold over a million copies. That's including both versions of the game, the original as well as the "Enhanced Edition". For a traditional PC RPG, made by an obscure Eastern European developer with a silly name, those are great, great numbers. Congrats!

The Witcher Sells One Million Copies In A Year [Gamasutra]

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Kotaku-5071631 Fri, 31 Oct 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5071631&view=rss&microfeed=true
<![CDATA[ A Look at The Witcher: Enhanced Edition ]]>
In this video we take a look at Atari's Enhanced Edition of The Witcher. I guess the game was one of those things that just passed me by. However, if you weren't able to pick up the original, the Enhanced Edition will basically be a remastered version. It will include a new D'jinni Adventure Editor, soundtrack CD, and making of documentary . However, the best part is that the game will be a free download for registered owners of the original Witcher. Expect it in stores on September 16th.

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Kotaku-5038606 Mon, 18 Aug 2008 20:40:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5038606&view=rss&microfeed=true
<![CDATA[ Atari: Witchers, RPGs, Cooks, and ... Deer Hunters ]]>

3:55 PM, the LA Convention Center. Everyone is tired, and you can see the media room starting to slow down — people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day. Even Crecente has passed the point of being totally with it, pausing in the middle of sentences to stare off into space. I shuffle off to check out Atari's E3 offerings, and am met with a surprisingly cheerful staff who point me in the direction of caffeine. I am not caffeinated enough to face a spiel on Deer Hunter Tournament, so I'm sat down to await a demonstration of The Witcher: Enhanced Edition. I hear something about transport options from the person enthusiastically imbibing what the Deer Hunter guy is saying — 'Oh cool, so you're planning on having like, ATVs and stuff?' — and am glad I'm parked in front of The Witcher instead of one screen over. More impressions and details after the jump:

So, The Witcher isn't new, but the whole presentation focused on the improvements made to the game. After apologizing for already having given the presentation five times in a row, Tomasz Gop enthusiastically explained what the 'expanded edition' really expanded upon (and kept coming back to 'fan suggestions'). The expanded edition features over 5,000 lines of totally rewritten and rerecorded script, as well as a whole new German script created from scratch (was it that bad?). In addition to the script itself, a slew of new dialogue animations were added to make characters look less like wooden blocks and more like dynamic people. Monsters and NPCs are still based on the same character models, but have gotten randomly generated clothes and colors to shake things up a bit. Further, the inventory system has been improved and makes for easier storage and sorting; there is also an easier system for collecting loot after battles. Importantly, load times have been significantly reduced. Another nice feature is the ability to play with any combination of the available subtitles and voice tracks; we watched a scene with a Polish voiceover and Chinese subtitles.

The boxed edition will feature two new adventures, the adventure editor, the official soundtrack CD, a CD of music inspired by The Witcher, a game guide, "The Witcher" short story by Polish writer Andrzej Sapkowski, a map of the Witcher world, and a 'making of' DVD. Already bought the game? Don't want to shell out again? Never fear — everything will be available for download if you purchased the original version. The enhanced version is expected out in September of this year.

I was then shunted over to take a look at the PSP and DS versions of N+. The handheld versions will feature 350 levels and 150 coop and versus multiplayer levels. Players will be able to create their own 'playlist' of levels, as well as get lots of unlockables. The level editor will enable people to design and share their own levels — the download and upload process is fully integrated, and by utilizing a 'purgatory server,' the DS friend's code hell will be bypassed (this was a point that was mentioned very excitedly). N+ will be coming to PSPs and DSs next month

From one DS game on to another — I thankfully didn't have far to go to look at What's Cooking? with Jamie Oliver, and by this point was wondering exactly how these Atari people were remaining so chipper and upbeat. This is a reasonably detailed cooking simulator (unsurprisingly); I didn't spend too much time with the actual gameplay, but the guy demonstrating did allow me to try my hand after he scorched some prawns. It's ... a cooking game. A detailed cooking game with really complicated recipes.

However, the 'special feature' that was apparently most exciting was the inclusion of lots of real Jamie Oliver recipes, the ability to create shopping lists based on those recipes, and using the DS as an ultra-portable cookbook/list maker. Now, I like to cook, but I'm not sure I'd pop my DS on the counter — sounds like a recipe for electronic disaster when DS meets boiling liquid or something. Still, the fact that the game comes with a book's worth of (actual) recipes is kind of cool. It will be out in December in time for a Christmas '08 release.

Finally, I headed over to look at the second expansion for Neverwinter Nights 2, Storm of Zehir. The first feature noted was the expanded party editor, now featuring full party customization of up to four party members. There has also been several new classes added, though the only one mentioned in any depth was the "swashbuckler." The party conversation system was demonstrated, with answers and questions being based on intelligence, sills, class and so on. A new, detailed overland map has been added that is a walking map — no more zooming from place to place. The maps are completely moddable, and also feature traps and other surprises that players can interact with via skills.

A mercantile aspect has been added, and trading and quests can help improve your merchant empire in the world — as well as make an impact elsewhere. New monsters will be popping up (the ones I saw looked very nice, even though the game hasn't been entirely 'cleaned up' yet and looked a bit dank in places). The message I was left with was "Lots of new stuff! New races, classes, feats, spells, enemies ... did I forget anything? Yeah, lots of new stuff!". The expansion is due out in the fourth quarter of 2008.

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Kotaku-5026324 Thu, 17 Jul 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026324&view=rss&microfeed=true
<![CDATA[ The Witcher: DuelMail Becomes The Witcher: Versus ]]> Remember The Witcher: DuelMail, the free-to-play browser fighting game based on the hit PC RPG that ate up a whole lot of productivity when it went into open beta back in March? Well the beta is over, and the game has a new, more sensible name - The Witcher: Versus. More than 48,000 people participated in the beta, offering feedback that brought about changes in the release version of the game. Updated features include multi-channel chat, a new player tutorial, enhanced graphics, and a more demanding character development system so you can fully customize your character's skills.

I'm assuming they also fixed whatever it was that was letting me kick so much ass in the beta version, as evidenced by the frustrated comments in the original post. Only one way to be sure though...head over to The Witcher: Versus and challenge the powerful sorceress Kotaku to a duel. Muhahahaha.

The Witcher: Versus [CD Projekt Red]

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Kotaku-5023322 Wed, 09 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023322&view=rss&microfeed=true
<![CDATA[ The Witcher Enhanced Edition Dated ]]> As fans probably noticed, the ultimate version of CD Projekt Red's PC RPG didn't quite make it's original May release window. The developers needed more time to make this version of the game as complete and as bug free as possible while making sure each different language version of the game featured the same high level of polish as the Polish. According to a news post on the official website for The Witcher, the The Witcher Enhanced Edition is now slated for a worldwide release this September. I'd say it's definitely worth the wait, but by now I've proven myself one of the game's biggest fanboys and it wouldn't hold all that much weight anyway.

The Witcher Enhanced Edition Release Date [Official Website]

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Kotaku-5018379 Fri, 20 Jun 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018379&view=rss&microfeed=true
<![CDATA[ Gaming PR In The Age Of Blogs ]]> Last week, Gamasutra ran an interview with Tom Ohle, vice president of PR & marketing for CD Projekt, creators of The Witcher. They obviously get to talking about games PR, and in particular some of the challenges facing a public relations team when deciding how to market a game. While I don't agree with many of their points (Ohle's or that of the interviewer), especially that "major blogs just don't really cover" the PC that much (we try to give it it's due whenever & wherever possible), it's still an interesting read, if only for Ohle's idea that even a site with just one reader's worth taking care of, because that's still one potential customer.
Q&A: CD Projekt's Ohle On The Witcher, PR's Place In The Blogosphere [Gamasutra]

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Kotaku-387437 Tue, 06 May 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387437&view=rss&microfeed=true
<![CDATA[ New Adventures Await The Witcher ]]> Fans of CD Projekt Red's PC RPG The Witcher are going to have their hands full this week, as a major patch, the Djinni Adventure Editor, and the first official new adventure hit all at once. Patch 1.3 polishes the living hell out of the game, adding more lines of dialogue, NPC models, and character animations. The Djinni beta adventure editor allows players to create their own adventure modules for the game and share them with the world via the Witcher website.

"CD Projekt has always been oriented to gamers' needs, so releasing an adventure editor for the modding community is an obvious move. It's quite a demanding tool, however, and it will bring loads of satisfaction to many of the fans. After all, we made The Witcher with this tool," said Adam Kiciński, CEO, CD Projekt RED.
Finally you have The Price of Neutrality, the first official add-on adventure for the game, in which we learn more about the other witchers from the beginning of the main game. That's a ton of new stuff, and here I am far too busy this week to even contemplate downloading it. *weeps*
Create New Legends With 'The Witcher' Adventure Editor, Plus First New Official Adventure For Fans

Atari Announces the Launch of the 'D'jinni' Adventure Editor, 'Price of Neutrality' Adventure and Patch 1.3 for CD Projekt's Acclaimed PC Role-Playing Title

LYON, FRANCE - 14 April 2008 - Atari today announced the release of the D'jinni beta adventure editor and Price of Neutrality adventure together with patch 1.3 for The Witcher, the PC role-playing opus from Polish development studio CD Projekt RED which continues to garner high praise and new fans the world over thanks to its unique blend of mature fantasy universe, tough decision making and intense tactical combat. The first official adventure and patch 1.3 are available for free download via www.thewitcher.com, with a separate free download available containing the D'jinni beta adventure editor.

"CD Projekt has always been oriented to gamers' needs, so releasing an adventure editor for the modding community is an obvious move. It's quite a demanding tool, however, and it will bring loads of satisfaction to many of the fans. After all, we made The Witcher with this tool," said Adam Kiciński, CEO, CD Projekt RED. "We've also prepared the first official mod with a completely new adventure which will be available to download for free."

The Price of Neutrality is the first official adventure from the team at CD Projekt and features around two hours of gameplay during which the player is introduced to the other witchers in more detail following their brief appearance in the original game. Populated with new NPC's and other new graphical assets, the adventure takes the player into the little explored outskirts of Kaer Morhen in a compelling story with tough decisions and more than one possible ending. The adventure text is localised in English, French, Italian, German, Spanish and Polish. In the same download, patch 1.3 readies the game for playing the new adventure.

The English language D'jinni beta adventure editor will let fans craft complete new adventures for Geralt using the existing graphical assets, maps and environments in the game. By creating new stories, cut-scenes, graphical effects, dialogue and gameplay actions, users of the adventure editor can let their imaginations run wild predicting the turmoil and tests waiting in Geralt's future, or even filling in the missing years between the close of Andrzej Sapkowski's last Witcher novel and the start of the game.

Based on the universe created by best-selling Polish author Andrzej Sapkowski, The Witcher puts players in the role of Geralt, a professional monster slayer who exists on the fringes of a complex society troubled by the kind of problems more commonly found on the front pages of newspapers than in a fantasy universe. Taken as a child, mutated, and trained in the arcane ways of the witchers, Geralt is a reluctant hero, who nonetheless finds himself all too frequently in the heat of battles that are not his own. In this world there is no right or wrong, only decisions and consequences.

The Witcher is available now at retailers across Europe as a standard game pack and as a Limited Edition containing a wealth of exclusive content. For more information about The Witcher visit www.thewitcher.com and for more details about Atari's entire product line up visit www.atari.com.

-ends-


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Kotaku-379383 Mon, 14 Apr 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379383&view=rss&microfeed=true
<![CDATA[ Staying Out of The Porn Game Ghetto ]]> PC game The Witcher is kinda saucy! It's not a sex game, but a monster-slashing game — a monster-slashing game that allows players to have sex with hookers. Hello in-game nudity! According to Michal Kicinski, CEO of The Witcher developer CD Projekt:


In Europe we are quite used to see many forms of sexual expression in fine art, books, films and even on television. The games are not seen much differently then. In order to see sexual references or various forms of sexual acts (although softer ones) we never had to cross over into pay-per-view TV or head off to the seedy part of town.

If we stay within the limits of good taste, without being explicit, we had always known that whatever we showed in The Witcher would be acceptable for our target, mature audience without banning us to some kind of 'porn' games ghetto... We just want to let mature gamers — the audience we created the game for - play the game they want to play. At 18 years of age, you can walk into a store in the US and buy movies, magazines, etc. that have much more objectionable content than what you can see in The Witcher.


If The Witcher ended up on consoles, it'd either get the ESRB's "Adults Only" rating or have to be significantly toned down. The AO rating would mean that the game wouldn't be approved by console makers, and major retailers like Wal-Mart wouldn't carry it. There's obviously a double standard at work here — with movies getting greater freedom than games. Not exactly fair, is it?
Porn Game Ghetto [MTV] ]]>
Kotaku-364919 Fri, 07 Mar 2008 01:00:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=364919&view=rss&microfeed=true
<![CDATA[ The Witcher Gets Enhanced ]]> The best PC RPG of 2007 is about to get better. CD Projekt Red has announced The Witcher Enhanced Edition, an update of the game due out this May that seeks to completely quash any qualms players may have had with the original title - in essence, they listened to our bitching and fixed stuff. Small tweaks like shortening load times and increasing combat accuracy are just the beginning. The English language version of the game has been completely reworked to include text left out of the initial release, while the German version is getting redone voice overs. CD Projekt is adding over 50 new supporting character models to further immersion, with 100 new animated gestures added to make conversation flow more naturally. They've even redone the lip-sync system to make conversing more animated and lifelike. Along with all of the changes, the enhanced version will ship complete with the D'jinni mod editor, allowing you to create and share your own modules in the game, as well as two all new adventures from the dev team. Of course all of the new content will be available for purchasers of the original game in free downloadable form, but if you've not yet experienced The Witcher, May looks like an excellent time to give it a go.

The Witcher Enhanced Edition Announced

New, Improved and Enhanced Version of 2007 PC RPG of the Year Coming in Late Spring

Warsaw - February 18, 2008. CD Projekt RED is pleased to announce that in May of this year, a new and improved version of The Witcher will appear in stores, a game already considered by many players and media to be the best PC RPG of 2007!

Michał Kiciński, CEO of CD Projekt described the idea behind The Witcher Enhanced Edition: "The leading idea during the development of The Witcher Enhanced Edition is to create a game that is devoid of all of the major criticisms levied at the original release. The Witcher was received very warmly by both players and the media, but we are well aware that it is not a product without its faults. There was just not enough time to perfect certain elements, while we learned that some things needed to be changed from the players themselves. Now we have the opportunity to introduce changes that will allow The Witcher to provide even more enjoyment. I hope that, as a result, the game will come even closer to the ideal RPG."

Maciej Szcześnik, Project Manager at CD Projekt RED, spoke about the content provided in the new edition: "The Witcher Enhanced Edition will be a completely polished product, something rarely found on the PC market. Of course, it would have been best if the original edition could look that way. There were a few ways the original game didn't quite live up to our high expectations, but now we're trying to make up for it. Work is being done on two levels: one concerns the removal of technical obstacles that hinder the player from properly using the game and thus gaining enjoyment from it. Some of those elements include the loading times, which will be reduced by 80%, the stability of the game on different PC configurations, as well as an array of smaller fixes that will increase interactivity and precision in combat. The other level consists of very important changes that are not usually found in patches. First and foremost, the English-language version will, for the most part, be completely re-done. The amount of text in that version was reduced compared to other language versions and that was said to cause a significant decrease in immersion and atmosphere. Now the English version will be as polished and atmospheric as the other language versions. Speaking of other language versions, most of them will be improved in some way. Significant changes will also be made in the German version, where we are planning to re-record the voices for many of the characters. The most important improvements concern those elements of the game that players criticized the most. For example, over 50 new supporting character models will be added, so that the player won't run into the same person too often. The inventory panel will be re-designed and improved, and some elements of the main game screen will be polished. However, one of the biggest changes that will greatly increase the player's immersion in the game world will be improvements concerning dialogue scenes. Both Geralt and non-player characters will get over 100 new animated gestures which will make their body language during conversations much more natural. Additionally, the facial animation and lip-sync system will be re-created, making the faces of the speakers now even more natural, as well. Of course, I've mentioned only the most important changes, and that's still a lot. There will be many smaller changes that will make the game more fun. I'm convinced that, thanks to those changes, The Witcher will almost be the ideal game for fans of PC role-playing."

Adam Kiciński, head of CD Projekt RED spoke about publishing and the availability of The Witcher Enhanced Edition in different parts of the world: "Our goal is to make the Enhanced Edition available to all players all over the world. We are currently negotiating with our publishing partners to confirm availability dates. Our release date in Eastern Europe is May 16, and thanks to the great support from fans, we're confident that we will be able to bring the game to stores around the world on that date, as well. The retail release will be quite important for us, as we're not just improving the game itself, but want to improve how the title is packaged. For example, aside from the game DVD, we are planning to include a DVD with the D'jinii Mod Editor, as well as two additional adventures, a video DVD with extended material detailing the making of the game, a music CD with 29 tracks from the game, a music CD with 15 tracks of music inspired by the game, an 80-page instruction booklet, a 112-page official guide written by the game's developers, and a 50-page short story written by Andrzej Sapkowski. There will also be a map of the game world. As you can see it is quite an elaborate release and it is important to us that fans all over the world be able to buy this version of the game. Especially considering it will not be more expensive than the standard edition of the game! Fans that have already bought the game need not worry, however, because the new content and improvements will be available to them in the form of a downloadable update."

The Witcher Enhanced Edition not only means changes in the game's mechanics or better graphics, however. There's also an included mod editor called D'jinni that allows players to create or modify their own adventures in the world of The Witcher, as well as two completely new adventures created by CD Projekt RED. The first adventure, entitled "The Price of Neutrality," tells the story of Geralt coming back to Kaer Morhen and finding a mysterious camp near the stronghold (3 new quests), while the second one focuses on Geralt's close friend, Dandelion, and his troubles in Vizima City (5 quests).

The Witcher is an RPG about the adventures of Geralt, a professional monster slayer, and was developed by Warsaw, Poland-based CD Projekt RED. The game is based on a new version of the BioWare Aurora Engine, titled Aurora 2007. The story is set in a world created in the books of Andrzej Sapkowski and sold all over the world. The game has already managed to garner worldwide success, having sold over 600,000 copies. It has received more than 45 awards and distinctions, including the prestigious "Best PC RPG of 2007" from IGN.com, Gamespy.com and PC Gamer (see the entire list of awards: http://www.thewitcher.com/community/pl/awards/). The game has also received very high ratings from players from all over the world, which is reflected in the average player-review scores at such sites as Metacritic (9.4/10), GameTrailers (9.1/10) and Gamespot (8.8/10).

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Kotaku-357671 Mon, 18 Feb 2008 11:20:36 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=357671&view=rss&microfeed=true
<![CDATA[ Forbes Predicts Future Classics ]]> The financial minds at Forbes have taken off their big business hats for a moment to focus on a more pressing topic: classic video games. Which of today's titles will become immortalized in our hearts, marble statue-ized into our next Super Mario Bros 3s that we can't put down a decade later? Well, they've compiled a list of their top ten and it's...actually not that bad. And of course, Mario has made an appearance.

Portal Brain Age 2 Legend of Zelda: Phantom Hourglass BioShock Puzzle Quest Rock Band Super Mario Galaxy Wii Sports The Witcher WoW: Burning Crusade
Needless to say, a fiery debate will rage in the comments and give this list a good sorting. I'm actually not so sure about BioShock, of all choices, as single player FPS experiences don't seem to stand the test of time (meanwhile, multiplayer is a whole different story).

And now that the industry has become so successful at creating high quality, more polished sequels, will any of these titles really be in play a decade from now?


The Future Of Videogames
[Forbes via WiiWii]

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Kotaku-355540 Tue, 12 Feb 2008 12:00:56 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=355540&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Experiments with Machinima... Badly ]]>

While I love Croshaw's latest review, this one of The Witcher, I wasn't so delighted with the bit of comedy machinima slapped on to the end. It was, I hope, just an experiment and one we won't see more of anytime soon. Fortunately The Review of The Witcher has a wonderful punchline and mentions washing gimps, so I'll forgive him his indulgence.

Zero Punctuation: The Witcher [The Escapist Magazine]

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Kotaku-348143 Wed, 23 Jan 2008 14:00:51 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=348143&view=rss&microfeed=true
<![CDATA[ WGA Game Writer Nominees ]]> The Writer's Guild of America have announced the nominees for its first ever video game writing awards, and for the most part their choices don't completely suck. As a matter of fact, two of my favorite games of last year are up for the award - The PC action RPG The Witcher and alternative timeline action RTS World in Conflict. The complete list:

- Crash of the Titans," written by Christopher Mitchell for Sierra Entertainment
- "Dead Head Fred," written by Dave Ellis and Adam Cogan for D3 Publisher
- "The Simpsons Game," with lead writer Matt Selman, written by Tim Long and Matt Warburton, dialogue by Jeff Poliquin for Electronic Arts
- "The Witcher," with lead story designer Artur Ganszyniec, dialogue by Sebastian Stepien, additional dialogue by Marcin Blacha and writers Sande Chen and Anne Toole for Atari
- "World in Conflict," story design by Christofer Emgard, story consultant Larry Bond and script consultant Ed Zuckerman for Sierra Entertainment.
Crash of the Titans? Really? I suppose that just goes to show that your game can have a great story and still be overwhelmingly mediocre.

WGA announces videogame nominees [Variety]

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Kotaku-345121 Tue, 15 Jan 2008 12:30:11 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=345121&view=rss&microfeed=true
<![CDATA[ No Pricks in The Witcher [Update] ]]> Action RPG The Witcher is saucy. And has the censored dialogue to prove it! The English version is way toned down to the Polish original. Writer Sande Chen concedes, saying "My writing partner and I worked on the English adaptatioin of the script (based on the translation from the Polish script). It was edited down considerably, not because of censorship, though." Then why? Oh right, for shits and giggles. TTLG Forums have compared the translated Polish to the watered down English. The differences are striking. That, after the j-u-m-p.

Original
Smith: Why do pricks go in cunts? It's the natural order of things. Humans have always disliked dwarves and elves. Not for me to know why.
Edited Version
Smith: Humans have always hated dwarves and elves.


So if anyone ever asks how babies are made, just tell them: "Humans have always hated dwarves and elves." They will totally get it. The clean version doesn't only change the naughty words, but most of the regular words too. Pretty much all the words were changed around, even the prepositions.
The Witcher [TTLG via CVG UK]

Eds Note: Sande Chen writes: "CDProjekt has already gone on the record stating that the script was edited down due to production constraints. It has nothing to do with censorship. And considering a lot of reviews has already quoted the mature language in the English script and forum posts have noted the use of "Cock" and "Cunt" in the script, strong language was not censored at all.

Moreover, if you look at the original source you quoted — the Witcher forum — and ShackNews — and Writers Cabal Blog, we state that we handed in a script based on the translation of the Polish script and as free-lance writers, we accept that once we hand in a script, there's the possibility it will get changed.

Additionally, as contract writers, we do not make the decisions as to what happens to the script."

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Kotaku-320696 Fri, 09 Nov 2007 04:00:31 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=320696&view=rss&microfeed=true
<![CDATA[ Playboy's Annual "Tribute" to Gaming Ladies ]]> 666666.jpgPlayboy is paying a fourth annual tribute to the fine virtual ladies of video gaming by displaying them buck naked in their December issue hitting newsstands today. The 'Playing Rough' foxes include "Keaira" from Age of Conan: Hyborian Adventures, "Church & Black" from Jericho, "Morenn" from The Witcher, "Yoko Retomoto" from Kane & Lynch, "A'Kanna" from Conan and "Sarah Morrison" from Tabula Rasa. Ooh, for a moment I thought I saw Morris as in "Zack Morris," and uhh....was totally grossed out.

If someone were to post naked pictures of me on the Internet, I'm not sure if the word "tribute" would be the first to come to mind. But if that someone were Playboy, and that Internet were Playboy magazine, maybe I would feel differently (don't worry, I'm joking and would never do anything to hurt pornography). See the KSFW but probably NSFW promo pics after the jump (you pervs).

Metroid_NES_Ending_5.JPG

Just Kidding.

633295920265844048.jpg

633295921191613448.jpg

Playboy's Annual Girls of Video Games [via n4g]

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Kotaku-318338 Fri, 02 Nov 2007 13:22:20 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=318338&view=rss&microfeed=true
<![CDATA[ The Witcher: Loading Awesome, Please Wait ]]> Since I saw CD Projekt's PC action RPG The Witcher in action at the Atari room during E3 this year, I've been eager to get my hands on the title. Based on a series of short stories and novels by Poland's premier fantasy author Andrzej Sapkowski, the title promised a rich, atmospheric world, statless leveling, an interesting, combo-driven combat system, and decision system that blurs the lines between good and evil. Happily the final title delivers, albeit with a few minor flaws and one relatively major one. If not for the absolutely staggering loading times, The Witcher would have easily been one of my top PC RPGs of all time.

The Specs

Since PCs aren't consoles, it's probably a good idea that I show you the recommended specs for the game, along with the system I played on for comparison's sake.

Minimum requirements

* WinXP SP2 / Vista
* Intel Pentium 4 2.4GHz or AMD Athlon 64 +2800
* 1 GB RAM (WinXP) / 1536 MB (Vista)
* 128 MB Video RAM w/ DX9 Vertex Shader/ Pixel Shader 2.0 support (NVIDIA GeForce 6600 or ATI Radeon 9800 or better)
* 8.5 GB hard drive space

Recommended requirements

* WinXP SP2 / Vista
* Intel Core 2 Duo 2.13 GHz or AMD X2 5600+
* 2 GB RAM
* NVIDIA GeForce 7900 GTX or ATI Radeon X1950 PRO
* 8.5 GB hard drive space[1]

My system is exactly the recommended requirements. Intel Core Duo 2.13, ATI Radeon X1950 Pro, 2GB RAM. When the game auto detects settings it automatically sets everything to high, causing me to do the happy PC gamer chair dance. You know the dance. Running the game at 1920 by 1080 on my LCD TV was a joy, with a bit of stuttering in big crowds but relative smoothness otherwise.


Once Upon A Time

Geralt is a Witcher, a human mutated into the perfect monster hunting machine. While he died at the end of Sapkowski's series, the beginning of the game finds him alive and well, albeit having completely lost his memory. He is taken to a Wticher stronghold by his compatriots, which is soon attacked by brigands led by a mysterious sorcerer. The mutagens responsible for creating the monster hunters is stolen, and a young recruit is left for dead, sending Geralt on a quest for answers and revenge. I know the concept of an amnesiac RPG hero is tough to wrap your head around, but work with me here.
witcher04.jpg
The world of The Witcher is like a dark, medieval version of our own. You'll find racism, drug use, profanity, rape, murder, jealousy, intrigue, etc. Geralt might as well be starring in a dark fantasy version of Law and Order. He questions witnesses, eliminates suspects, eliminates suspects, jumps to conclusions, makes judgments. The game has all of the hallmarks of a TV crime drama. When you aren't wooing women, crafting potions and explosives, performing escort quests or simply exploring, you're solving crimes. Plot lines are every bit as twisted as a detective show, with suspects becoming allies, and the innocent revealed as extremely guilty.

Decisions, Decisions

From the get go you are presented with decisions that will effect gameplay, but unlike many RPGs, the effects won't be readily apparent. CD Projekt has made sure that you won't be able to quicksave back to change your mind by making your choices matter much later in the game. My choice to kill a group of elves trying to steal weapons early in the game ended up with a major NPC getting arrested several hours of gameplay later. When such events take place your decision is recalled via a painted cutscene, showing the ultimate effect of your actions. Every time such a scene occurs it makes you wonder what would have happened had you chosen another path.

The choices themselves aren't often very clear. There is no real good and evil in this world. Throughout the game you'll find yourself wondering who the real monsters are that Geralt is hunting. In the first chapter alone you deal with brothers killing brothers over jealousy, a soldier who rapes a girl he claims to be in love with, and a priest who allows children to be kidnapped. Are they any less sinister than the evil hounds you find yourself facing throughout this corrupt village? Are you hero or anti-hero? The story is crafted beautifully to the point where I found myself questioning my own motives as it progressed. Brilliant.

The Witcher After Dark
witcher03.jpg
Make no mistake...this is an adult game. Adult language crops up often, and while I've not run into any outright nudity, the sexual innuendo runs rampant throughout the title. Sometimes it's subtle, like an extra bit of emphasis put on the word 'come' in a conversation. Other times the women in the game might as well have hiked up their skirts and painted a target on their privates. Geralt gets a ton of action throughout the course of the story, to the point where sex scenes included a trading card-like picture of the woman he's with against the backdrop of a blurry collage of bodies rubbing together. It got to the point where I went through every dialogue tree when I was speaking with females exhaustively, just in case. I don't get out much.

Swords and Sorcery
witcher02.jpg
The combat in The Witcher is almost a rhythm game, really. In a fight, you initially click your mouse on your target to initiate an attack. At the end of said attack, your cursor changes to a flaming sword, at which point you can click to string together the next attack. Miss, and you leave yourself open to counterattack. As you progress through the game you'll unlock longer combos throughout three different combat styles for each of your two swords - silver for monsters, steel for human monsters. The system is very satisfying when it works, but at times, especially fighting large groups, you'll find yourself on the receiving end of a string of attacks that leaves you unable to fight back. It didn't happen often, but it was quite frustrating when it did.

Magic is also a large part of combat, as a well-timed spell can knock your opponent on their ass, setting them up for a killing blow. Casting spells is simply a matter of right-clicking, while holding the button down can charge spells to make them more potent. Spells are used in and out of combat...for instance, the wind spell you acquire first can be used to clear blocked passageways as well as knocking your opponents off of their feet.

An odd note concerning equipment...early in the game I received two additional weapons - a dagger and an axe. They have stats and everything, but they can't be used with the combat styles, so I have never used them. They look great hanging from my belt though, so I won't complain.

Potions, Poker, and Other Distractions

Alchemy plays a pretty big role in the game depending on the difficulty level you choose at the beginning. On easy, crafting potions and explosives using materials you collect from plants and monsters is almost more of an optional sidequest, but at higher difficulties you'll find you rely on the beneficial effects gained from drinking such concoctions to survive. Personally I found the system a bit unwieldy, but for folks looking to get the most out of the game, mastering alchemy can be a very rewarding indeed.

Along with alchemy, Geralt has a couple other distractions to keep his mind off how much people in this world suck. The poker dice mini-game is entertaining enough, with an accompanying quest that pushes you to find more and more skilled opponents. There is also a fist-fighting side quest, where you use your bare hands to pummel the daylights out of a series of tougher opponents as the game progresses.

Sights and Sounds
witcher05.jpg
The Witcher does an amazing job of creating a living, breathing world. People line the streets of the busy cities and villages you visit, huddling under overhangs during the odd rainstorm and complaining about the weather. Blades of grass rustle as you wander fields and swamps in search of monsters to defeat. The music is definitely a high point in the game, with haunting Celtic melodies giving way to pulse-quickening battle music as your enemies move in for the kill. CD Projekt went to great lengths to immerse you completely in the world of The Witcher, which makes it all the more unfortunate that they spend so much time pulling you out of it.

Loading...Loading....Loading

The game would be perfect if not for this one, glaring flaw. Load times are ridiculous. They aren't so bad when going into a small building or cave, but when you enter a large city...forget about it. The initial village you quest in is particularly horrendous, as the large environment can take minutes to load. At one point exiting one of the houses in town I literally got up, went to my kitchen, made a peanut butter sandwich, came back, and the loading was almost complete. I could understand if I was running a below-spec system, but my computer matches their recommendations exactly. Does it hurt game play? Hell yes it hurts game play. I cannot tell you how many times I stopped playing out of sheer frustration over the wait.

The Final Judgment

I love The Witcher. Well, I love most of The Witcher. The story line, the combat, the characters, the environments...I love just about every aspect of the game. Having said that, I can't play for more than a couple of hours at a time until the load time issues drive me completely insane. It's really tragic that a game with so much replay potential has this one, huge, glaring flaw that makes me want to set it aside rather than go through it again. Perhaps a patch down the road will address the issue, but until then be prepared to wait.

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Kotaku-316657 Tue, 30 Oct 2007 11:20:47 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=316657&view=rss&microfeed=true
<![CDATA[ The Witcher Swag ]]> Having tooled around with a preview build for a few weeks, the UPS man dropped by my apartment Friday with a final version of Atari's PC RPG The Witcher. Along with the game came a short story from the creator of The Witcher series, Andrze J. Sapowski, entitled "The Lesser Evil". It's an interesting read, and I hope more of his work makes the leap to English so I can further explore the world behind the game. Also included was the snarling wolf keychain, which is both heavy and pointy. I can personally attest to the fact that it hurts like a bitch when you step on it with bare feet. Look for full impressions of the game itself tomorrow if I can stop playing the game long enough to write about it.

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Kotaku-316214 Mon, 29 Oct 2007 09:40:47 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=316214&view=rss&microfeed=true
<![CDATA[ Week in Games: Spooky Halloween Edition ]]> hellgatebox.jpgHere we are again at another week full of games that threaten to drain my bank account. I haven't even gotten through last week's "must have" list and here comes Manhunt 2, GH III, The Simpsons Game, Hellgate: London, Dementium: The Ward. My Christmas wish list grows longer with each passing day while my time to play games grows ever shorter. What's a poor gamer to do?

Manhunt 2 (WII, PS2, PSP)
At long last it finally arrives, castrated but no worse for the wear.

Guitar Hero III: Legends of Rock (X360, WII, PS3, PS2)
Barracuda, here I come!

The Simpsons Game (X360, PS2, DS, WII, PS3)
One Simpsons game to rule them all.

The Witcher (PC)
It's witchcraft, wicked witchcraft...

Hellgate: London (PC)
Welcome to the 'ell 'ole.

Culpa Innata (PC)
What life will be like 40 years from now. I can't wait to see if it's accurate.

Dementium: The Ward (DS)
GameCock rolls out the monsters.

TimeShift (PC, X360)
The clothes make the man.

Battalion Wars 2 (WII)
Who knew war could be so cute.

Tabula Rasa (PC)
Richard Garriot's futuristic MMO finally arrives.

Disgaea: Afternoon of Darkness (PSP)
YOU are the Overlord. Or at least you will be if you win.

Virtua Fighter 5 (X360)
Beat down in HD.

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Kotaku-316033 Sun, 28 Oct 2007 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=316033&view=rss&microfeed=true
<![CDATA[ Making The Witcher - The Story ]]> The second of five making of videos for Atari's PC RPG The Witcher focuses on the story behind the game, explaining some of the back story from the novel series, while at the same time completely spoiling the ending for anyone who hasn't read them yet. Not too big a loss, since the game picks up after the novels, which haven't even been released in North America yet. Hit up Game Trailers for parts 3 and 4 which focus on the art and gameplay respectively, while I continue playing the game itself. ]]> Kotaku-315059 Thu, 25 Oct 2007 11:00:33 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=315059&view=rss&microfeed=true <![CDATA[ Making The Witcher - Geralt ]]> Geralt is a sword-wielding, mutated, monster-hunting bad ass, and it takes a special team of people to bring a guy like that to life in a video game. Programmers so bad ass themselves that when they are filmed playing foosball the very air around them erupts into gouts of bloom that spread throughout the entirety of Warsaw, Poland. This is apparently part one of five or so making of videos being released leading up to the game's release on Halloween. I'm currently playing through it myself, so look for full impressions before the big day. ]]> Kotaku-313898 Tue, 23 Oct 2007 10:20:28 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=313898&view=rss&microfeed=true <![CDATA[ Vader Praises The Witcher In Song ]]> I fear that maybe I haven't been clear on exactly how popular The Witcher series is in Europe. The Polish special edition of CD Projekt's RPG is going to come with a CD full of professionally recorded music from popular Polish bands, all revolving around Andrzej Sapkowski's creation. The most prominent of these bands would be Vader, one of the best-known and easy to understand European death metal bands, whose track "Sword of the Witcher" is also being featured on their next album and DVD. I could be wrong, but I very much doubt death metal bands are the types to offer endorsements lightly. Otherwise commercial television would be so much more entertaining. ]]> Kotaku-301535 Wed, 19 Sep 2007 17:20:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=301535&view=rss&microfeed=true <![CDATA[ The Witcher In Action ]]> This footage from Atari and CD Projekt's The Witcher is a pretty accurate representation of what to expect from the game action-wise. You've got your day combat, night combat, day walking, night walking, and just general hanging about looking cool and white-hared.The only thing missing from this extended gameplay trailer is hot prostitute action, but we've already covered that and there's no use beating a dead whore horse. ]]> Kotaku-298482 Tue, 11 Sep 2007 09:20:08 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298482&view=rss&microfeed=true <![CDATA[ Eyes on The Witcher ]]> Being a long time fan of PC RPGs, I've been following the progress of The Witcher for quite some time now. Based on a wildly popular series of books by Polish author Andrzej Sapkowski, the game is an action RPG that folows the story of a Witcher named Geralt, a mutant bred and trained to hunt monsters. It's been a movie, a comic book, and a video game already, and now Atari is bringing CD Projekt's new RPG out worldwide this fall. CD Projeckt's Chief Designer Michal Madej was on hand at E3 to give me a look into the world of The Witcher.

The world of the Witcher differs from other RPG settings in that there is no clear delineation between good and evil. Much like the real world, it is a world of shades of grey, where evil is a matter of perception rather than fact. Though the setting is medieval fantasy, real-world themes are integrated into the story. Instead of having dwarves, elves and humans live in harmony, the humans have take over the other races' lands, forcing them to live on reservations. It's this sort of parallel that differentiates the setting from standard fantasy fare.

The Witcher takes the concept of your choices affecting how the story unfolds to a whole new level. Rather than giving you a choice of actions that immediately changes the way the story is laid out, your decisions can effect the story hours after you make them. Madej illustrated the point by heading to an inn to meet with an NPC who has a quest for him, only to find the NPC laying dead in his room. The game then presented a flashback to a point several hours back in the game where the main character was given a choice between handing over weapons he was guarding to a band of elves or fighting them. Having handed the weapons over, the elves then used them to start raiding human villages, causing the death of this NPC down the line. Now his quest line is gone forever, and there is no quick and dirty way to go back and change the decision you made. The mechanic has the potential to add tremendous replay value to a game already touting 80-100 hours of gameplay. OF course this means I will never have enough time to fully experience the game, but such is the plight of the gaming press.

There are no numeric stats in The Witcher. As you level you are granted abilities in three categories; gold, silver, and bronze. By the time you reach the highest level in the game you will have earned enough points to have purchased 100% of the bronze abilities,30% of the silver and only 10% of the powerful gold abilities, assuring that while every character has the same basic abilities their more powerful traits will separate them, creating even more replyability I will never get to experience. Madej also pointed out that every ability has some sort of physical representation in the game world. One might add an extra, flamboyant attack animation, while another might alter your character's appearance.

At first fighting seems like an overly simply series of mouse clicks, but the system digs a bit deeper than that. There are three fighting styles in the game. Group fighting allows your attacks to hit multiple enemies, heavy fighting attacks your enemies weak spots for massive damage, and quick fighting is perfect for dispatching weak enemies. As you fight, your cursor flashes, and if you click at the right moment you string together flashy combo moves that continue as long as your timing holds up. Very fluid and graceful, the combat animations were some of the best I've seen in a PC RPG. Aside from swordplay you'll also be able to use magic, with each spell consisting of a quick and easy version and a more powerful charged version that can completely decimate your enemies.

The Witcher looks quite spectacular. Powered by a modified version of BioWare's proprietary Aurora Engine, doing away with the tile-based construction of the original version to allow for environments to be created in 3DS Max and then imported into the game, allowing for much richer environments. The motion captured animations are graceful and fluid beyond anything I have seen in a PC RPG. You really cannot tell that this is the engine used in the original Neverwinter Nights.

I'd daresay The Witcher could end up one of the best RPGs of the year when it comes out this fall. When I was shown the game there was a freelance journalist there who said he only had ten minutes worth of time to spare, and Michal Madej assured him that once he saw the game he would stay longer. Thirty minutes later the both of us were still there, enthralled by the world CD Projekt had created. A very good sign.


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Kotaku-277835 Sun, 15 Jul 2007 10:00:46 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=277835&view=rss&microfeed=true