<![CDATA[Kotaku: The Legend of Zelda: Twilight Princess]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: The Legend of Zelda: Twilight Princess]]> http://kotaku.com/tag/the legend of zelda: twilight princess http://kotaku.com/tag/the legend of zelda: twilight princess <![CDATA[ Today Show Gets Around To Its "Old People Like Wii" Story ]]> NBC's news and entertainment program Today has decided to get around to airing its late take on the Old People Like Playing Wii phenomenon that swept the nation at the end of 2006. In its "Forever Young" segment, which features old folks who are capable of jogging and smiling, it reveals that the aged quite enjoy virtual bowling between bouts of not being visited by their grandchildren. Hey old people! Stop snatching up all the Wiis! Some of us still haven't played Super Mario Galaxy thanks to your Wii Sports obsession!

I'm actually quite surprised that folks confined to retirement homes and elder care facilities aren't finding the orderly-killing simulation in Manhunt 2 more appealing than Wii bowling. Oh God, I'm so horribly depressed.

]]>
Fri, 29 Feb 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362590&view=rss&microfeed=true
<![CDATA[ Link Wolf Furry Horror! ]]> While I don't normally make a habit of trolling the fursuit LiveJournal group, it seems I'll have to make a point to do so in the future. Not that I lean toward furry fetishism, mind you, it's just that in my quest to inflict mental pain on the Kotaku readership, a plushy costume designed on Link's wolf-form from The Legend of Zelda Twilight Princess is just what the internal sadist ordered.

There are tons of shots of the (admittedly impressive, yet ultimately disturbing) suit at Fatkraken's LiveJournal. While the creator makes apologies for reusing bits of the also impressive Amaterasu (Okami, y'all) outfit, we're going to need a formal "sorry" for the linked video of shaking god-wolf ass to JT at some anime con. Enjoy your little slice of furry hell, kids!

Thanks, I think, Cheryl.

Link, he come to town [LiveJournal]

]]>
Tue, 20 Mar 2007 15:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=245694&view=rss&microfeed=true
<![CDATA[ PETA Giving Away A Wii ]]> CUTE!That's right. Sign up now and you could be the winner of a brand-new Nintendo Wii and a copy of The Legend of Zelda: Twilight Princess courtesy of PETA spin-off, the youth crowd targeted peta2.

Wait. PETA? Wii? What the? Oh, here's why...

Since this month marks the one-year anniversary of our undercover investigation into the evil primate experimentation laboratory Covance, and since the demo of the new Zelda features Link rescuing trapped monkeys from cages, we thought we'd mark the occasion with a huge giveaway: One lucky winner gets a free copy of Twilight Princess and a brand-new Wii to play it on.

That's a pretty loose relationship, but who cares? Free monkeys are free monkeys and a free console is a free console. Rules are outlined on the peta2 site, but you'll have to check the site's blog for updates. This might not be a bad thing, as hopefully they'll post pics of PETA soldiers throwing fake blood on Jennifer Lopez in the near future.

Monkeys Want You to Win a Free Wii and the New Zelda! [peta2 via GoNintendo]

]]>
Mon, 22 Jan 2007 18:20:31 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=230589&view=rss&microfeed=true
<![CDATA[ DS Rules Japanese Hardware Sales, Too ]]>

The full Media Create sales charts have gone live, which includes hardware sales and the top 50 games sold in Japan for the week of December 11th - 17th. First let's take a look at the important hardware sales.

- Nintendo DS - 319,708
- Wii - 108,237
- PlayStation 3 - 70,942
- PSP - 48,962
- PlayStation 2 - 37,730
- Xbox 360 - 17,168

Almost 320,000 Nintendo DS units sold in one week? Amazing. It also appears that Blue Dragon sales are helping the Xbox 360 find its way into more Japanese households (it generally sells somewhere between one- and three-thousand units weekly).

The expanded chart also shows where The Legend of Zelda: Twilight Princess and Blue Dragon landed after falling out of the top 30. The former hangs on at spot #33 while Blue Dragon slides down to spot #46.

Despite healthy sales of the PlayStation 3, only two games appear within the top 50, with the newly released Motorstorm checking in at #35 and Ridge Racer 7 barely squeaking in at #49.

Zelda, Blue Dragon Fall Off Japanese Sales Charts [Kotaku]

]]>
Fri, 22 Dec 2006 18:30:49 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=223978&view=rss&microfeed=true
<![CDATA[ JPN Wii Launch: And So, It Starts ]]>

This kicks off Brian Ashcraft's coverage of the Wii Japan Launch. Check back throughout the day for continued updates.

The guy at the front of the line tells me he's been waiting since 6am. It's now somewhere between 3:30 and 4:00 in the afternoon. We're here at Yodobashi Camera in Umeda in Osaka, and he's waiting for the Nintendo Wii.

"What launch title you gonna buy?" I ask him. He's wearing a black puffy coat and a black knit cap.
"Zelda."

There's another thirty or so in line behind him. The First Guy is quick to point out that people didn't start showing up until noon. That's after he had been in line. For six hours. Alone.

"Anything else you're getting?"
"Nope," he tells me. Black stubble covers his hard jaw. "That's it. Just Zelda. You?"

]]>
Fri, 01 Dec 2006 06:22:54 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=218478&view=rss&microfeed=true
<![CDATA[ Nintendo Sells 600,000 Wiis ]]> After just eight days, a minimum of 600,000 Wiis are out there in gamers hot little hands. (But not my hands. I still can't find one. I appreciate the outpouring of support from various readers throughout the week, but I have to deal with this grief on my own terms.)

In addition to racking up lots of monies with their profitable Gamecube Turbo, Nintendo is also very proud of themselves for selling over 454,000 copies of The Legend of Zelda: Twilight Princess. (I assume this game is very good. Since I don't have a Wii to play my copy on, I wouldn't know, would I?)

Hit the jump for the full back-slapping, rubbing-it-in-my-face press release, while I slink off to hug my unopened Wii-mote, then write an angry letter to Reggie.

WII IS A MASSIVE HIT

600,000 First-Week Purchases Attracting Veteran and New Gamers

REDMOND, Wash., Nov. 27, 2006 - Built on a foundation of pure fun, Nintendo's new Wii video game availability. That's a rate of nearly one per second continuously since the Nov. 19 launch. Including just first-party software and accessory sales, Wii instantly has become a $190 million business in the Americas.

During the Thanksgiving holiday shopping weekend, there was plenty of conversation across the nation about the high demand for the Wii system, with the acknowledgment that if you see one, you'd better buy it.

"Even with sales already in excess of 600,000 units, demand continues to exceed supply, as it's clear this is one of the 'gotta-have' products for the holiday season," says Nintendo of America President Reggie Fils-Aime. "We've shipped retailers several times the amount of hardware the other company was able to deliver for its launch around the same time - and we still sold out. Given the inclusive nature of Wii game play, we're seeing this new form of video gaming is already a huge hit with gamers and newcomers alike. It continues to be a phenomenal launch."

The system also is succeeding in its stated mission of reinvigorating current players, while attracting new ones. Every Wii system includes the five-game Wii Sports software, which is the talk of the Internet, featuring countless reports on how previously devout non-gamers have suddenly been converted via the amazing new way games are experienced using the system's remarkable controller. At the same time, the masterful The Legend of Zelda : Twilight Princess, a favorite of avid gamers, already has achieved sales of more than 454,000 units in the Americas, representing more than 75 percent of all hardware purchasers.

Licensees, pleased not only with the sales performance of the Wii, but also its creative development capabilities, are publicly sharing their comments:

"Madden NFL 07 is a great example of how the Wii gives players a whole new experience on their favorite games," says EA Studio President Paul Lee. "EA's creative teams are working to build more Wii features into some of our most popular franchises."

"The creativity we've been able to unleash on the Wii system with our game Red Steel has been eye-opening for our development teams," explains Ubisoft President Laurent Detoc. "Having the opportunity to design and develop entirely new game-play experiences using the Wii Remote and Nunchuk is both exciting and rewarding."

Classic games also are proving to be a hit on Wii, which offers downloadable access to 20 years of the best of Nintendo , Sega Genesis and TurboGrafx16 hits via the system's Virtual Console feature.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii , Nintendo DS , Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario , Donkey Kong , Metroid , Zelda and Pok mon . A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

]]>
Mon, 27 Nov 2006 17:20:48 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=217491&view=rss&microfeed=true
<![CDATA[ Hands-On The Legend of Zelda:Twilight Princess, Part II ]]>

Remember that Nintendo Twilight Princess event? Well up until today, the press has only been able to talk about their experiences with the first 4 hours of the game, or about half of what we actually played.

The following article will not be for everyone. While my first story focused on the game's control scheme and graphics, this story will be a little more about some features that were previously confidential. I won't be SPOILING plot for anyone, but if you want a completely unadulterated play experience, go hide under a rock for a few weeks and don't hit the jump. To those who love unwrapping gifts a few days early...

ZELDA_WII_APPROVED_SESSION%202%20%281%29.jpg
ZELDA_WII_APPROVED_SESSION%202%20%2813%29.jpgSumo wrestling was my biggest surprise in Twilight Princess. And no, I'm not making this up (that section comes later). Seriously, who would have predicted scrawny teenagish Link wrestling Sumo-style these huge Gorons? I dislike that he takes off his shirt (just doesn't feel like Zelda), but what are you gonna go? The minimal controls allow grabbing (a-button), punching (wiimote) and dodging (errr...maybe d-pad). Unlike the wolf's somewhat stiff, always-getting-me-in-trouble controls, I enjoyed the monodirectional movements in the sumo ring. It made sense, and I can still feel the controller vibrating as I collided with the Gorons.ZELDA_WII_APPROVED_SESSION%202%20%286%29.jpgI didn't reach this boss of dungeon 2, which guarantees I will need to buy the game, because this upside-down sumo battle might be the greatest thing ever. ZELDA_WII_APPROVED_SESSION%202%20%2811%29.jpg
ZELDA_WII_APPROVED_SESSION%202%20%2812%29.jpg
TP's graphics, while not always a technical masterpiece, convey a cinematic feel. It's not something you see much until after the first dungeon, probably because the plot doesn't start out with a great deal of intensity. I hoped that Nintendo would send better horseback riding combat shots, because they capture the in-game cinematic nature better than anything. But the above shots make the point well enough. Know that you will have to fight that guy above, on horseback, on a bridge - in a jousting without a joust matchup. I only mention it because that was my favorite part of the two days of playing at Nintendo by a longshot - a large "oh wow" moment that hints at the depth of gameplay to come. ZELDA_WII_APPROVED_SESSION%202%20%285%29.jpg
ZELDA_WII_APPROVED_SESSION%202%20%283%29.jpg
ZELDA_WII_APPROVED_SESSION%202%20%284%29.jpg
Crawling through the second dungeon after the horse combat was a bit disappointing to my heart rate. I guess it's a matter of scale. You go from grandiose action, jumping obstacles on horseback while chasing down bad guys in a large environment, to using your brain in a much more confined space. I appreciate the varied flavors of gameplay, but looking back I realize how much Zelda games are changing, and how the dungeons won't get your blood pumping in the same way the outside environment will. Magnetic iron boots are cool, but by design not all that thrilling (though fun). And it's not necessarily that the dungeons are bad, it might be that the epic outside battles are that good. I don't mean any of this in a negative way - I just want to point out that the action and cognitive portions of the game are stretching further apart than they ever have before in the series, and what defines a game as a Zelda title will shift along with it.

Speculation/Potential SPOILER
When shadow/twilight villains are defeated, they open wormholes that can teleport you to other wormholes on the map. What's interesting about these wormholes is that their artistic style in no way matches the rest of TP. While they are black like the Twilight Realm, the edges are purposefully boxy and pixelated - intentionally rendered in a digital motif. Some of us talked about the possibility of a really lame "you're in the matrix" type of twist. Hopefully Link will not wake up, finding he's been used as a battery.

]]>
Fri, 10 Nov 2006 12:15:16 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=213978&view=rss&microfeed=true
<![CDATA[ A Surprise Visit, Nintendo Style ]]>

Knock knock.

I answer the door to my hotel room. Nintendo PR hands me a silver bag labaled "Wii", and it seems to be the perfect sized bag to carry a certain unreleased Nintendo console. No way it could be a Wii...but I'd better check right away.

I slam the door in PR's face and run to unpack my loot onto my bed.

Nope, no Wii. Instead we got a Wii hat, Zelda t-shirt, some snacks and a lot of luxury bath products. We're talking a bath bomb, loofah and special chilled cucumber eye patch thingie. In other words, The Works.

I pretend to be disappointed.

]]>
Fri, 03 Nov 2006 18:00:00 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=212405&view=rss&microfeed=true
<![CDATA[ Clips: Link Transforms ]]>

Nintendo's official Wii site updated at midnight with some new videos including this one showing some more gameplay action for The Legend of Zelda: The Twilight Princess. We also get to see Link transform. Way too smooth for my tastes, I wanted some tearing of flesh and screeching.

]]>
Thu, 02 Nov 2006 10:40:04 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=211931&view=rss&microfeed=true
<![CDATA[ Clips: The Legend of Zelda Opening ]]>

Nintendo's official Wii site updated at midnight with some new videos including this one of the opening for The Legend of Zelda: The Twilight Princess.

]]>
Thu, 02 Nov 2006 09:36:06 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=211917&view=rss&microfeed=true
<![CDATA[ Watch Other People Play Zelda For Wii ]]> DURRRNintendo has updated the official Wii site with handy videos that will give you a peek at your future self, wildly swinging your Wii wand like a madman in a pale imitation of our hero boy Link.

Sadly, there are no cute Japanese gamer girls giggling and acting coy, it's just a bunch of boring, hairy dudes looking slack jawed and videogenic. I hate guys like this.

There are painfully brief gameplay videos shot over the shoulder Resident Evil 4 style, but no much to see beyond the satisfaction of seeing other people play the Wii.

Watch A Variety Of People Experiencing The Legend of Zelda: Twilight Princess

]]>
Wed, 01 Nov 2006 23:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=211807&view=rss&microfeed=true
<![CDATA[ Redmond, Show Me Your Wii ]]> Finally, after what feels like years of waiting (probably because it was years), I'm flying to Redmond, WA, to check out The Legend of Zelda: Twilight Princess for the Wii. Crecente mentioned the event earlier, but apparently me, and an undisclosed number of people not as important as me, will have two days chock full of flailing around like idiots with swords - not including any Halloween festivities.

Everyone is assuming that two days means a ton of hands-on time, and I'm hoping everyone is right. So in order of importance, what do you want to know about the game? And what constitutes a spoiler to you? As far as I'm concerned, any plot twists that happen within the first hour of gameplay are pretty much fair...game.

Just so you know, Nintendo is paying my way - which considering the unspeakables I had to perform on Luigi, is not all that much in return.

]]>
Mon, 30 Oct 2006 11:20:42 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=210921&view=rss&microfeed=true
<![CDATA[ Nintendo's Zelda Party ]]> Nintendo invited us to a little Zelda party on Halloween and Mark Wilson's going.

The two day event will include oodels of time with the Wii version of the anticipated game. But two days? Either they're doing something else, or Mark's going to be able to steam through a big chunk of the Wii title.

The wait to get your hands on The Legend of Zelda: Twilight Princess is finally over.

Be one of the first to experience Link's most epic adventure ever on the Wii Console.

Come to Nintendo of America and be prepared for an incredible experience.

Redmond, Washington - NOA Headquarters

Tuesday and Wednesday

October 31 and November 1, 2006

Sounds like two days of fun.

]]>
Thu, 26 Oct 2006 10:33:45 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=210344&view=rss&microfeed=true
<![CDATA[ Twilight Princess GC Online Only in Japan ]]>

Nintendo's really pushing that Wii version, aren't they? According to Famitsu, Nintendo is only going to offer the Gamecube version of The Legend of Zelda: Twilight Princess through online order in Japan, leading Digital Battle to speculate:

The main reason for Nintendo to do this is to avoid both versions of the game in stores at the same time. Because of the Wii launch, they would much rather see the Wii Zelda sell than the GameCube version, and that wouldn't be a guarantee if the two versions are on the same shelf. There is no information on whether this will be the same procedure in Europe and US

Which makes sense. Of course, this is obnoxious for gamers who would prefer to play a Zelda game with a traditional controller, as opposed to all sorts of fanciful swooshing around their living room.

Zelda Twilight Princess GC Version Limited To Online Order In Japan [Digital Battle]

]]>
Wed, 11 Oct 2006 14:40:11 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=206777&view=rss&microfeed=true
<![CDATA[ Enantiomorphic Link in Wii Twilight Princess ]]>

After this year's E3, Shigeru Miyamoto noticed that most people who played Twilight Princess played it by swinging the Wiimote in their right hand. So he made a decision: in the Wii version of the game, Link would be right-handed, although he's traditionally an elfin south paw... a character trait retained on the GameCube version of the game.

This is actually a bit fascinating. Link is left-handed: on the GameCube version, this makes him an enantiomorph. However, then he passes into the Mirror World, which would presumably flip him to being left handed again. However, the Mirror World would seem to be less just a horizontal-planed optical transposition of Hyrule than it's complete opposite. Oddly, even if Link were to remain otherwise normal, he would not be able to breath the air of the Mirror World or digest its food; he'd simply keel over dead seconds after entering.

For more fun with the paradoxes of normal individuals entering mirror worlds, go read Martin Gardner's The Ambidextrous Universe, kids!

Wii version of Twilight Princess completely mirrored to make Link right handed [Wii Source Online]

]]>
Thu, 21 Sep 2006 10:40:34 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=202257&view=rss&microfeed=true
<![CDATA[ Depressing Marriage Outfits for Zelda ]]>

If and when Zelda marries Link, it's good to know this Japanese clothing store has given the princess her own bridal collection. Though, while probably inspired by F. Scott Fitzgerald's batshit insane wife Zelda (whose name Miyamoto borrowed) and not the Nintendo game, these outfits don't exactly scream "marry me."

]]>
Tue, 22 Aug 2006 10:20:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=195747&view=rss&microfeed=true
<![CDATA[ Twilight Princess on Revolution, Says Miyamoto ]]> miyamotoandzelda.jpg

During Zelda creator Shigeru Miyamoto's trip to France, the famed game designer sat down with Nintendo of Europe to do an interview and drop bombshells. "I would say that we are progressing well with completing it," says Miyamoto. "And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution, you can take advantage of the Revolution controller." You know, most would have been happy with "progressing well," but no, Miyamoto just had to tease everyone with the Revolution bit. Suddenly, those endless Twilight Princess delays are all starting to make sense.

More Info Here [Hyrule]

]]>
Wed, 15 Mar 2006 15:22:12 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=160820&view=rss&microfeed=true
<![CDATA[ 50 Cent, Fils-Aime Voicing For Zelda Game ]]> epony.jpg

First comes word of Richard Simmons voicing the ambiguously gay Mr . Tingle in The Legend of Zelda: Twilight Princess, now the Internet Movie Database is listing 50 Cent taking on the voice work for Epona and Reginald Fils-Aime doing the voice of someone called The Man. No wonder the game has been delayed.

The Legend of Zelda: Twilight Princess [IMDb, thanks GameBrink forums for this running joke.]

]]>
Wed, 17 Aug 2005 09:30:12 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=117715&view=rss&microfeed=true
<![CDATA[ Richard Simmons = Mr. Tingle? ]]> tingly.jpg

Richard Simmons as Mr. Tingle? As appropriate as that might be, I sure hope it's some sort of joke. The last thing I want is Link aerobicizing his way through the Twilight Princess.

Richard Simmons = Mr Tingle? [I'm a Human Inbox]

]]>
Fri, 29 Jul 2005 15:39:15 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=114981&view=rss&microfeed=true