<![CDATA[Kotaku: the horror]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: the horror]]> http://kotaku.com/tag/thehorror http://kotaku.com/tag/thehorror <![CDATA[Sony Swag Contains Nintendo Horror]]> I received a very strange package in the mail today. It was from Sony. Yet contains one of Nintendo's less savoury moments.

Opening up the envelope, I was presented with a copy of Daredevil, circa December 1989. An original, pre-owned copy. It was a promo for Sony's upcoming PSP comic store, and as far as press mail-outs go, original 1980's comics are pretty rad.

Truth be told, though, I don't really like Daredevil, so wasn't expecting much, but a ho-hum comic got interesting when I got to the back cover. And found this.

Hey, Mario. Eyes up, buddy. Eyes up.

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<![CDATA[Ju-on: The Grudge Dev Says Wii Is "Most Ideal" For Horror Games]]> Sure, this trailer for Ju-on: The Grudge was less than impressive, but the idea behind a "game" that's really a haunted house simulator is pretty cool, right?

GamePro's got an interview with Makoto Chida, Project Manager on the upcoming Ju-on game. In it, there's all kinds of tidbits on Japanese versus American horror and gameplay control systems that induce anxiety. But the best bit is this part right here:

Makoto: We believe that the Wii is the most ideal console to experience horror games and started development of this title under that premise. If the Wii did not exist, I don't think that we would have ever developed this game.

So if you hate the game, you know who to blame: The Wii!

8 Things you didn't know about JU-ON: The Grudge game

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<![CDATA[Putting a Cat's Face on a Fight Night 4 Boxer]]> Fight Night 4, like many of EA Sports' titles, allows you to use a camera and their "GameFace" tech to import a version of your mug into the game.

Not content to play as the prerendered fighters in the game, or as themselves, the brothers KindaGamey decided to try and import the face of their cat, Sufjan, into the game. Well, to try and import their cat's face into Fight Night 4.

After loads of tries and messing around with the face recognition software, the two were left with a fighter sporting a, in their words "sad, squat little blotchy face. Certainly not the human fighter with a cat head we would have liked."

I can't help but think that this is the modern equivalent of trying to teach a pig to sing, something that, old adages tell us, shouldn't be done because it annoys the pig and wastes your time.

And in this case, though, the pig has claws.


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<![CDATA[The Mario Paint Strategy Guide Is So 1992 It Hurts]]> These days, strategy guides are big business, but it hasn't always been this way. In the early 90s, for example, magazines and cheat lines ruled, leaving strategy guides to, well. Do their own thing.

Not that this was a bad thing. Indeed, in this case, it's an awesome thing, because we're talking about the 1993 strategy guide for Mario Paint on the SNES. This guide, as recounted to us by 1UP, was not a walkthrough. Mario Paint wasn't that kind of game. Instead, it was an album, a collection of templates that kids could copy to have their artwork looking sweet.

And at the end of this album? Something wonderful. A feature on Steve Miller, the winner of the Mario Paint 1992 Animation Contest. Yeah. Animation. Meaning that, long before digital cameras, Steve would painstakingly "paint" a picture, then film it (on tape), then paint another, stop-motion-style. The results, shown in highlight form above, are like 1992 frozen in carbonite.

Strategy Guide Hall of Fame: Mario Paint Player's Guide [1UP]

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<![CDATA[Imagine: 1 Million Imagine Sales]]> It stings a little to report on this, but sometimes, we must bite our lips and bring the bad news, as well as the good: Ubisoft's Imagine series has passed 1 million in sales.

The popular series of titles, targeted at young girls, is most well-known for its DS titles, but it also appears on the Wii and PC. They passed the million mark last month, after selling 300,000 units in December 2008 alone, and...

Yeah, look, that's about all you need to know.

Ubisoft's Imagine range hits 1m sales milestone [casualgaming.biz]

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<![CDATA[Dead Rising Wii Costumes Are 50% nothankyou.jpg]]> Dead Rising Wii has more costumes. But what kind of costumes? The latest issue of Famitsu has pictures revealing two of them, one familiar, one...unwanted.

As you can see, one costume follows the lead set by the Mega Man gear in the 360 version, and is there to shill the upcoming launch of Grin's take on Bionic Commando. Sure, that game's not even coming out on the Wii, but don't tell Capcom, they've got money to make.

The other costume? Frank West. In a bikini. Mankini? Whatever. That snail trail of man fluff is leading somewhere that nobody wants to go, Capcom.

Famitsu 20090109 [Wii@Everyday]

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<![CDATA[THE HORROR: Game Errors]]> Games aren't perfect, you know. They're made by people. And people make mistakes. Sometimes those mistakes can be frustrating, sometimes they can be funny, and sometimes, they can be absolutely terrifying.

Blog "I Get Your Fail" covers the latter two. A mix of funny and HORRIFIC glitches and errors, some displayed as code, others - like the one above - displayed as HORROR.

I Get Your Fail [via Offworld]

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<![CDATA[Japanese Game Movie Adaptations Are Crappy, Too!]]> Though, it may seem like Hollywood has a monopoly on shit game movie adaptations, others can make shit game adaptations! Take the Japanese film industry, which is churning out what apparently is a crud version of computer visual novel Higurashi no Naku Koro ni. Japanese movie site Chou Eiga Hihyou gave the movie a 10 out of... 100. The problem, according to the reviewer, is that the movie cannot capitalize on what makes the game so interesting: Cute characters in a love comedy who gradually become violent and bloody. In live action, that kind of story arc is old hat! Also, we're pretty pissed that the actresses don't have green or purple hair. I mean...hello?!
10 of 100 [Chou Eiga Hihyou via Canned Dogs]

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<![CDATA[Halo 3 'Museum'...Reimagined]]>
Without giving anything away, let us simply say that this clip is very much worth a watch. Just make sure you've seen part 1 first.

Halo 3 Advert - Consolevania [youtube]

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<![CDATA[PSP2K Tear Down]]> Sure, the PSP2K doesn't go on sale in Japan until September 20th, but that doesn't mean you can't yet buy a new PSP Slim. Hong Kong models are on sale in Akihabara for ¥27,000 (US $234)! Nerd site Akiba Blog picked one up and dissected it. And guess what? It's innards look pretty much like a regular old PSP. Click below for the grisly gallery.

PSP2K Torn [Akiba Blog]

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