In Game Design, Sometimes You Have To Fake It 'till You Make... The …

Some of the best ideas are born of strange, stressful circumstances. Case in point: Twisted Pixel's inspired and highly enjoyable new Kinect game The Gunstringer. To hear Twisted Pixel CEO Mike Wilford and chief creative officer Josh Bear tell it, the two of them came up with the idea for the game… during their pitch… » 9/26/11 7:30pm 9/26/11 7:30pm

Forget Unreal: I'm All About Twisted Pixel's "Beard" Engine

Like many folks, I've got a complicated relationship with pre-game splash screens. On the one hand, I like that series of middleware introductions, publisher logos, and various other graphical preamble that flash across my screen, largely because of how I savor them the first time I'm playing a game that I'm excited… » 9/19/11 10:00pm 9/19/11 10:00pm

End the Slander Against On-Rail Games. End it Now.

Did you think there were too many on-rail games at E3 this year? Kotaku reader Ivan Lopez remembers the good ol' days of Time Crisis and House of the Dead. He's staying loyal to the genre and wants to know if on-rail games were always treated this badly or if fans have just moved on and in true on-rail style can't… » 6/14/11 11:20am 6/14/11 11:20am