<![CDATA[Kotaku: the dark knight]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: the dark knight]]> http://kotaku.com/tag/thedarkknight http://kotaku.com/tag/thedarkknight <![CDATA[Whatever Doesn't Red-Ring You, Simply Makes You ... Stranger]]> Very Cool "Why So Serious" Xbox 360 casemod, as seen on Xbox Freedom

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<![CDATA[Thanks, Hollywood, For These "Summer Blockbusters"]]> Summer means sun. Weeks off school, days off work, Coronas under a palm tree as a sea breeze washes over you. But it also means it's time for Hollywood's big shebang: the summer blockbusters.

And since we're in the midst of celebrating all things summer and all things gaming, what better time to honour – and shame – the games of the biggest summer blockbusters of all time.

The Star Wars Series (1977, 1980, 1983, 1999, 2002, 2005)

The Movies: Star Wars needs no introduction. The most powerful force in popular culture of the past generation, its six movies were released across four decades, the first in 1977, the last in 2005. Some of them are great! Some of them, not so great.

The Games: There are just too many Star Wars games to mention here. Though, remarkably, for all the franchise's success, very few have been directly related to the events of the movies. And the best of those by far were Lucasarts Super Star Wars series, released in the mid-1990's for the Super Nintendo. Re-telling the events of the original trilogy through a combination of 2D platforming and vehicle sections, they stand as an example of movie licenses done right (even if they were a little late).
The Dark Knight (2008)

The Movie: The Dark Knight sits at #4 on the all-time box office charts, having taken in a whopping $1,001,921,825. It also holds the all-time record for the biggest opening weekend in cinema history, making $155,340,000.

The Game: Despite the immense interest in both the film and the franchise brought about by this movie (and, admittedly, the death of co-star Heath Ledger), in a rare showing there was never a console Dark Knight game. Well, there was never one released.

Pandemic's Australian studio were working on a tie-in game, which was destined to be an open-world title (GTA meets Splinter Cell), but publisher mismanagement and quality concerns led to the game's (and the studio's) demise.
Jurassic Park (1993)

The Movie: Just squeaking into the top 10-grossing movies of all time, Jurassic Park saw Steven Spielberg bring Michael Crichton's novel about dinosaur cloning gone mad to the big screen. With spectacular results. Sure, it wasn't as gritty as the source material, and those kids were annoying, but it still ranks as one of the most visually impressive films of all time.

The Games: While there have been many games based on the franchise over the years, at the time of the original film's release, only two tie-in titles were put out, one for the Super Nintendo, one for the Genesis. And in a rare move, both games were completely different. The Mega Drive game was a woeful platformer, while the SNES game was a surprisingly brilliant title, blending top-down exploration with first-person combat sections.
The Lion King (1994)

The Movie: Many would argue that The Lion King was Disney's last truly great in-house movie, and it's box office takings bear that out, as at #24 it's the highest-ranked Disney cartoon on the list of the top-grossing films of all time. A simple tale of a cub's difficult journey to adulthood, it's given surprising depth and maturity from some excellent casting and bleak visuals.

The Game: Lion King had a lot to live up to, following Shiny's amazing Aladdin title, but for the most part it lived up to those lofty expectations. The art and animation was handled by Disney, while the game was worked on by none other than Westwood Studios, of Command & Conquer fame.
ET: The Extra Terrestrial (1982)

The Movie: Spielberg's film about an alien that comes to spread love, and not destruction, is still fondly-remembered, even if that fondness is restricted to a silly catchphrase about phones and the fact Drew Barrymore was in it.

The Game: Oh boy. When you want to talk about crummy games based on movies, they don't get much worse than ET. Rushed out in a matter of weeks so it could cash in on the film, the game bore little resemblance to the movie, and was a sales disaster. Things were so bad, in fact, that in 1983 Atari - reeling from the video game market crash it helped create with games like ET - filled a truck full of ET cartridges and buried them in a hole somewhere in the New Mexico desert.
The Back To The Future Series (1985, 1989, 1990)

The Movies: Marty McFly. Awesome Nike sneakers. Time-travelling locomotives. The Back to the Future series was perhaps the best example of the feel-good 80's blockbuster, with Michael J Fox and his time-travelling companion, the bonkers Doc Brown (Christopher Lloyd) managing to screw with the space-time continuum not once, not twice, but thrice.

The Games: For a movie trilogy that wasn't exactly big on action, Back to the Future somehow spawned around half a dozen games. Here, we're paying tribute to the worst, a vertically-scrolling game for the NES where you, as Marty McFly (apparently) have to run up a street collecting clocks, all the while avoiding men carrying panes of glass. And...that's about it.
The Pirates Of The Caribbean Series (2003, 2006, 2007)

The Movies: Based on a theme park ride of all things, Pirates of the Caribbean was one of the surprise hits of 2003, so much so that two further movies were released in 2006 and 2007. A fourth film is in pre-production. Johnny Depp steals the show as slightly camp pirate Captain Jack Sparrow, though we're equally fond of Bill Nighy's portrayal of fish-faced Davey Jones, partly because he's Bill Nighy, and partly because he's Bill Nighy with a giant pet squid.

The Games: Not much to speak of here. A game based on the third film, At World's End, came and went without troubling many people. More interesting is the game based on the first film. Or shall we say, "based on", since it has absolutely nothing to do with the events of the movie. It was, in fact, the sequel to PC Pirates! clone Sea Dogs, and was hastily repackaged to cash in on the first movie. And was about as successful as you'd expect such a venture to be.
The Transformers (2007, 2009)

The Movies: Michael Bay & Steven Spielberg (we're seeing that name a lot in here) team up to bring the most beloved cartoon series of the 1980s to life. Despite both being poor films - the second especially so - they're cashing in on 80's nostalgia and feature giant robots fighting, so it's no surprise the two films have already grossed over $1 billion combined.

The Games: The Transformers franchise has always been marred by poor video game adaptations, and these two films are no exception. Both tie-ins have been sub-par, generic action titles, only notable for the fact they managed to get the original Megatron voice actor to reprise his role, rather than Hugo Weaving, who voices the Decepticon leader in the films. Our advice? Go play the 2004 Transformers game, based on the Armada universe and developed by Melbourne House. It's actually good.
Independence Day (1996)

The Movie: One of the biggest summer blockbusters of the 1990's, ID4 may have featured silly characters and a silly plot by aliens to destroy humanity, but it had a memorable scene involving the White House, alien face-punching and a drunk Randy Quaid as the hero, so shut up. It's a great flick.

The Game: Sadly, the same can't be said of the adaptation, which appeared on the PS1 and Saturn. You fly an F-18 around shooting aliens, your view constrained by a technical cop-out squishing the playing area between an alien mothership and the ground, and...that's it. No face-punching. No smoky alien body snatching. No motivational speeches. Shame.
The Indiana Jones Series (1981, 1984, 1989, 2008)

The Movies: Ah, the Indiana Jones trilogy (there was never a fourth movie, got it?)!! Harrison Ford plays an adventurous archaeologist who has to stop Nazis (and creepy Indians) from taking over the world. While opinions are divided on the second film, the first and third go down as all-time classics, with Last Crusade also known as "the last good thing George Lucas ever did".

The Games: There have been a ton of Indy games released over the years, but like many older film franchises, not many dealt directly with the plot of the movies (LEGO Indy doesn't count as it was released so long after the fact). Lucasart's adventure game take on Last Crusade did, however, and being a Lucasarts adventure game, is pretty damn good. For some reason Last Crusade always gets forgotten in the wake of the later, superior Fate of Atlantis (also a Lucasarts adventure game), but it's worth checking out regardless.
The Jaws Series (1975, 1978, 1983, 1987)

The Movie: Jaws is remembered not just for the fact it made whole generations afraid to go near the water, but also because it was the very first "summer blockbuster." Spielberg's story of a giant shark terrorising a seaside community was so successful it spawned three sequels, which contrary to popular belief, are all good, Jaws 3 for the dream team of Dennis Quaid and Louis Gossett Jr., Jaws 4 for teaming Oscar-winner Michael Caine with...Mario Van Peebles.

The Games: There have only been a few Jaws games, one on the PS2 which was terrible, and one for the NES, pictured above. Which was also terrible. Though terrible in a good way, as it's based loosely on the events of Jaws 4, meaning you can play the game narrating the events in your best Michael Caine accent. It would have helped if either of the games was even remotely scary.
The Spider-Man Series (2002, 2004, 2007)

The Movies: Spider-Man is the king of the summer blockbuster this decade, and held the record for the biggest opening weekend of all time until beaten last year by The Dark Knight. A modern depiction of Marvel's classic comic character, the Spider-Man movies have benefited from not only amazing special effects, but a sexy, memorable cast as well. Who could ever forget the way James Franco eats that pie?

The Games
: Each modern Spider-Man flick has spawned adaptations, but these for the most part have been terrible. With the exception of Spider-Man 2, on the Xbox, PS2 and GameCube. It took the key appeal of Spider-Man - his web-slinging - and applied it to an open city, giving us a watered down version of Grand Theft Peter Parker. Successive titles have failed to strike the same balance between action and exploration that this game managed so well.

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<![CDATA[Screens Of Pandemic's Cancelled Batman Game]]> Pardon what's amounting to graverobbing on this, but David over on Kotaku AU has dug up some screenshots of Pandemic's cancelled Dark Knight game, again from the portfolio of a former developer.

3D artist Michael Pryor was a former employee at Pandemic Brisbane, where he was working on an "unreleased title" that we now know is the ill-fated Dark Knight game. Despite moving on to Pandemic LA, where he's now working on Saboteur, Pryor's personal website still has a ton of screenshots from what's obviously the Batman game (you can even see the monorail), showing off his work in creating buildings for the title.

Again, you won't see Batman, but again, you'll also get a look at how the game was shaping up before the plug was ultimately pulled on the project.

Rumour: Is This Pandemic's Dark Knight Game? [Kotaku AU]

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<![CDATA[Want To Take A Real Quick Look At Pandemic's Batman Game?]]> Then take a look at these. Don't expect much - the two clips are using raw character models and little else - but hey, it's not like you're ever going to see anything better.


The first clip up here shows a rooftop chase. Batman could be...either of them, really, but we're thinking the latter, because he does that neat slide. And why would Batman be running away?

The second clip, below, is a character test for what must have been one of the game's villains. Not much on show here, either, but you can at least get a feel for the tone the game was shooting for. The dark, murderous tone.

Both clips come courtesy of the online portfolio of artist Travis Ramsdale, who worked on Batman's animation for the game at Pandemic Brisbane until it was recently canned.

[Thanks Superannuation!]

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<![CDATA[Rumor: EA Shuts Down Pandemic Studios Down Under]]> Electronics Arts has shuffled off Pandemic Studios' Brisbane office, a reliable source tells Kotaku. The Australian developer was best known for Destroy All Humans! and its rumored development of an ill-fated Batman game.

According to the information we were provided, Pandemic's Brisbane staffers weren't necessarily laid off by EA corporate, which purchased the developer alongside BioWare in 2007. Instead, we were told that the studio was "set free" with the down under arm of Pandemic retaining its original IP and even its equipment.

"It was more of a 'Find a new publisher. Good luck.' kind of thing," according to the source. And you can keep the tea kettle, apparently. No mention was made of the fate of the other Pandemic Studios office, which is based in Los Angeles.

Pandemic Studios Brisbane was widely rumored to be hard at work on a video game adaptation of 2008's The Dark Knight. That project, while never officially announced, was also said to be canceled. Speaking to a second source familiar with the project late last year, we learned that a lack of direction and an already massive budget may have lead to EA cutting its losses.

According to our source, the allegedly now-closed Brisbane studio was working on an "open world reality show" game called The Next Big Thing for the Wii. It's unclear if the studio will continue to work on that particular project outside of the bounds of EA's ownership.

We're following up with both Electronic Arts and Pandemic Studios Brisbane to get clarification.

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<![CDATA[The Dark Knight Lands Menacingly Atop The PSN]]> You may have noticed, we don’t really run updates on the PS3’s video marketplace. Mostly because those kind of updates are boring. But a movie like The Dark Knight deserves a heads-up.

The second-highest-grossing film of all time is now available for download on the PSN, just in time to undercut a ton of Blu-Ray purhases of the movie as Christmas approaches.

New Video Releases on the PlayStation Store [PlayStation.Blog]

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<![CDATA[The Dark Knight, as Told in TF2 Kill Alerts]]> Ubercharged found a Team Fortress 2 "Kill Bar Thingy" generator last week, which allows you to generate your own in-game notices (much like Xbox 306 achievements, and error messages). It'll give you and your TF2-loving office mates a good 10 or 15 minutes of chortling. Well, then someone took it to the next level and told the entire story of The Dark Knight in these alerts (excerpt pictured). Ah, TF2 and Batman, two great tastes that go great together. You really should visit the link but, fair warning, there are spoilers here if you haven't seen this film. Is two months enough of a statute of limitations on spoilers?

The Dark Knight (told in TF2 Death Signs) [Ubercharged]

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<![CDATA[First Details On The New Batman Game]]> As it stands, nobody has commented officially on the specifics of the next Batman game. Hell, nobody has officially acknowledged that the game even exists. That doesn't mean we can't hear about it unofficially, however. So, courtesy of someone who's already played the game, let's look over the first details on what you can expect from it, and how it's shaping up.

Firstly, our source confirms Pandemic as the developers behind the title, though we pretty much knew that already. Secondly, a good portion of the game is set in a GTA-style rendition of Gotham City, which plays a lot like Spiderman 2 as Batman zips around (he even gets a grappling hook for swingy-swingy when not using the Batmobile) attending to crimes. And thirdly? As was first raised last week, it's not in the best shape, perhaps explaining why the project has been kept in the *ahem* dark for so long.

Seems the combat just doesn't work. Partly due to the game's wonky free-roaming camera system, partly due to the mashy hand-to-hand combat, partly due to the limited range of moves Batman has at his disposal, which makes the whole thing awfully repetitive. Which is a bit of a shame, though realistically, with no official announcement, let alone release date, there's plenty of time to fix that kind of stuff. On a brighter note, another source tells us Pandemic have taken a few creative liberties with the game, and while it's based on The Dark Knight, the game's actually set after the events of the movie, which should at least be interesting from a story-telling perspective.

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<![CDATA[TF2: The Dark Snipe]]> This picture (full size on the jump) is so massive its going to collapse on itself and form a black hole of win. The image is taken from the TF2 "Meet the Spy Sniper" trailer (at 0:28). It was the clear winner in a one-upsmanship photoshop contest at the Facepunch Studios Forums, about two weeks ago. (Warning, some of the other pics are pretty tasteless.)

Alright, commence with your lines/puns from "The Dark Knight." I'm the only guy in America who hasn't seen it. We had to see frickin "Stepbrothers" instead when a bunch of friends went out last week.

Who is Next on the Sniper's Hitlist? [Facepunch Studios Forums, via Ubercharged]

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<![CDATA[Gary Oldman Confirms Dark Knight Game]]> The Dark Knight is out. Where's the game? In an interview with G4 TV, thespian Gary Oldman let it slip that a Dark Knight game is "in the works." He described how Lieutenant Gordan is in a small scene on top of the Major Crime Unit building when Batman "jumps off the building and opened his wings to fly away and save the day" — "so it doesn't stop and start," says Oldman, "like you're watching a movie." In the now since pulled interview clip, Oldman did not mention the developer or release date. Rumor has it that Pandemic is working on the title. Neato.

'Dark Knight' Game Leaks [The Feed]

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