Last week, indie game-maker Jason Rohrer launched a clever promotional campaign for his new game The Castle Doctrine in which he promised to give out real cash prizes to players depending on how much money they could steal in the game.
"Earn cash and win prizes just by playing video games!" We've seen that type of empty promise on dozens of fake-out ads all over the internet. But thanks to one creative indie developer, this weekend it'll really be possible to do just that.
Sales Stink: it's easy to think that sales are good for players, but what if they're not? What if waiting for sales affected the way players feel about purchases and actually lessened the amount of money devs make? The Castle Doctrine's Jason Rohrer explores these questions in a fascinating write-up here.
Check out this great feature on Jason Rohrer, maker of the controversial new game The Castle Doctrine.
From Jason Rohrer, the maker of Passage, Sleep is Death and Diamond Trust of London, we're getting a new PC/Mac/Linux game called The Castle Doctrine.