<![CDATA[Kotaku: the cars]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: the cars]]> http://kotaku.com/tag/the cars http://kotaku.com/tag/the cars <![CDATA[ Rock Band Gets Its Second Full Length Album (It's Not Who's Next) ]]> Next week's addition to Rock Band brings the second full length album to the EA/MTV/Harmonix rocker. The Cars first, self-titled album joins Judas Priest's "Screaming For Vengeance" on your digital distribution platform of choice starting next Tuesday at $1.99 per track (160 Microsoft Points) or $14.99 for the whole thing (1200 Microsoft Points). It's chock-a-block with classic rock radio staples and song licensed for commercial purposes. Here's the full track listing.

  • All Mixed Up
  • Bye Bye Love
  • Don't Cha Stop
  • Good Times Roll
  • I'm in Touch with Your World
  • Just What I Needed
  • Moving in Stereo
  • My Best Friend's Girl
  • You're All I've Got Tonight
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Tue, 20 May 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5010070&view=rss&microfeed=true
<![CDATA[ Rock Band's First Album Announced, Our Harmonix Q&A ]]> Today, Harmonix has officially announced the first album that will hit the Rock Band store: Judas Priest's Screaming For Vengeance. Arriving April 22/24 on Xbox 360/PS3, this10-track album will cost $14.99 with individual tracks being offered for $1.99 apiece. Then in May, The Cars' self-titled record will become the second full-album release from Rock Band. The Pixies' Doolittle will follow in June.

While this is precisely the news that all Rock Band fans have been waiting to hear, it raises a ton of new questions. Is $14.99 the new standard album price? And how often can we expect new albums? Luckily, we had the chance to discuss the announcement with Harmonix's CEO Alex Rigopulos, who was more than happy to answer all of our fanboy questions. We posted an abridged, cleaned (sans-Mark's-question-stuttering-and-boring-parts) Q&A after the jump.

What took you so long?
...a big reason that it's taken us so long to get them to market is that the actual technical delivery of the assets required for any one song - they're actually pretty complicated. You're often dealing with masters for the older stuff that were recorded on analog. Often it takes a long time to even locate those masters. The right takes and the right edits have to be found, and in some cases old gear that's not in use anymore has to be resuscitated to transfer the stuff to digital. And so for any one song, the actual process of finding the right tape, resuscitating it and transferring it to the right digital format that we need and all that is an undertaking...

If you're just going for a handful of tracks by a particular artist and they're slow to locate one of them, well you just pick a different track and go on. Well when you're looking for a dozen tracks ina a particular album, you cant really release the album until you've tracked every one of those assets.

What happened to The Who?
We will have a specific announcement about that coming up soon regarding some work that we have coming down the pike with The Who in general that I think people are gonna be pretty happy about...and in general what you're gonna see sorta deep dives with particular artists, where with some artists...of the appropriate stature, you'll see us doing more than whole albums, potentially even entire catalogs.

What kind of schedule will album release be on?
For album releases, in particular, there isn't a set schedule like an album a month...we do want to release albums regularly...generally, the amount of content we release in a week you'll see growing over the course of the year substantially.

Will albums ever represent the majority of your music releases?
I don't think albums will be the dominant release. I don't think we're going to switch to primarily releasing albums, but I will say, in addition to these three we've just mentioned, we actually have MANY in the pike...suffice it to say, it will be a substantial portion of our content offering going forward.

So is $14.99 the new standard album price?
It's not a standard. There's not going to be a standard album pricing. It's going to be a function of how many songs are included in the album...essentially there will be a volume discount applied.

Do you think a variable price rate on albums is disadvantage, especially when stores like iTunes sell albums for a flat rate?
Perhaps, but I think...consumers have demonstrated that they feel that the value they're getting for a game level based at $2 is enormous...[and] there's quite a lot of appetite for music at $2 a song...[so] volume discounts for more music represents quite a good value for the consumers.

Will you ever offer 3-Pack discounts for album tracks?
At this time we're not...I'm not ruling that out as something we're doing in the future. It's just not something we're doing right now.

Would you ever consider releasing "greatest hits" albums?
I don't see any particular reason why we would rule them out...I think that for the right artist under the right circumstances, there's no reason we wouldn't consider doing a greatest hits album that either exists in the world already as a recorded compilation, or [as] in some cases, we've actually had artists come to us who are interested in kind of curating their own new greatest hits compilation for the purpose of Rock Band release. And so I think we're really pretty versatile to ideas of that sort.

So basically, a Rock Band Greatest Hits album?
Exactly.
(Ed note: Rigopulos later explained that they kind of did this with Grateful Dead tracks already, unofficially.)

At the end of the interview, Rigopulos let me know that Rock Band had recently surpassed 8 million song downloads. That's about 2 million just since their new store opened (and Still Alive became offered for free).

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Fri, 18 Apr 2008 07:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=381271&view=rss&microfeed=true
<![CDATA[ The Super Mario Subwoofer ]]> Now this is my kind of subwoofer! I'm not very knowledgeable when it comes to car stereos, but I know what I like and I like this! Flickr gallery poster, kaizokurisu, has put up a ton of photos of his awesome Super Mario Brothers themed subwoofer made for him by a friend.

We calculated what the internal volume of the enclosure was supposed to be for maximum performance and based on that made a box that had that volume but was also the size of 2 cubes side by side. Also the enclosure was built from scratch, but the Woofer is actually a 12" Shiva for those wondering. And yes, the sub sounds amazing in my car!

That is just straight up badass. I'll have two, please.

The Super Mario Subwoofer [Flickr]
[via GayGamer, via Engadget]

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Sat, 21 Jul 2007 19:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=281064&view=rss&microfeed=true
<![CDATA[ PGR 4 Commecial Shoot Goes Awry ]]> If you're a fan of Project Gotham Racing, fast cars and a little shadenfreude you'll probably get a larf out of this short video. Apparently, during the filming of a Project Gotham Racing 4 commercial, the driver of this Ferrari F430 hits a patch of something (maybe stupidity) and drives straight into the safety wall. You can hear the pained groans of the watching crowd as the sickening scrape ensues. The best part is the voice of the camera man saying "I got it" right as the video ends, knowing he just filmed internet video game obsessed geek gold. PGR 4 commercial shoot gone horribly wrong [The Xbox Domain] ]]> Sat, 21 Jul 2007 17:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=281052&view=rss&microfeed=true <![CDATA[ More on Forza 2 - Car Details ]]> powerwheels.jpg

Adding to Luke's demo info that he posted just a step a couple of steps back, Microsoft has also released the latest list of ricerockets that will be available for Forza 2:

1998 - Toyota - AB Flug S900 Supra Turbo
2000 - Honda - Aerogear Integra Type-R
2003 - Toyota - APR Performance Celica GTS
2000 - Audi - AWE Tuning SilverBullet S4
1995 - Toyota - Border MR2 Turbo T-bar
2003 - Chevrolet - Corvette Guldstrand Edition
1994 - Honda - Do-Luck NSX
1992 - Toyota - Do-Luck Supra
2003 - Nissan - Fairlady Z Custom Edition
2003 - Ford - FocusSport SVT Focus
2003 - Lexus - Foose Design IS430 Project Car
2000 - Dodge - Hennessey Viper 800TT
2006 - Mitsubishi - HKS Time Attack Evolution
1995 - Mazda - INGS RX-7
2002 - Chevrolet - Lingenfelter 427 Corvette
1999 - Mitsubishi - MINE'S CP9A Lancer Evolution VI
1993 - Nissan - MINE'S R32 Skyline GT-R
2002 - Nissan - MINE'S R34 Skyline GT-R
2004 - Honda - Mugen Civic Type-R
2002 - Honda - Mugen Integra Type-R
2003 - Honda - Mugen S2000
1995 - Mazda - RE-Amemiya RX-7
2003 - Mitsubishi - Sparco Lancer Evolution VIII
1998 - Subaru - Tommy Kaira Impreza M20b
2002 - Nissan - Tommy Kaira Skyline GT-R R34
1995 - Toyota - Tom's T020 MR2
2002 - Toyota - Tom's W123 MR-S
2002 - Toyota - Tom's Z382 Soarer
1998 - Toyota - Top Secret 0-300 Supra
2000 - Nissan - Top Secret D1-Spec S15
1998 - Toyota - VeilSide Supra Fortune 03
1998 - Toyota - VeilSide Supra Fortune 99
2000 - Acura - VIS Racing Integra Type-R
1995 - Toyota - VIS Racing MR2 Turbo T-bar
2004 - Honda - Wings West Civic Si

Any car I've highlighted in italics are noted to be the "most likely to be stolen" autos according to most insurance companies, which therefore more make them hotter.

35 new Forza 2 cars detailed [CVG]

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Wed, 04 Apr 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=249479&view=rss&microfeed=true