<![CDATA[Kotaku: The Behemoth]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: The Behemoth]]> http://kotaku.com/tag/the behemoth http://kotaku.com/tag/the behemoth <![CDATA[ Castle Crashers Patch Still Coming, Still Coming ]]> Remember back in September when The Behemoth calmed our fears about Castle Crashers' shaky online multiplayer, noting that "we’re on our way to getting this title update out"? Yeah, whatever happened to that, Behemoth?

Three months later, with patience wearing thin, the X3F guys bugged the Castle Crashers dev team who told 'em that "the update's release is definitely reaching the end of the process" but that they still can't talk about a release date. It's still in Microsoft's hands apparently.

So, hurry up and wait, again. Hopefully this will be a "Surprise! It's out!" kind of thing and not the sort of item appearing on a New Year's resolution list.

The Behemoth: Release of Castle Crashers patching nearing 'end of the process' [X3F]

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Kotaku-5100643 Mon, 01 Dec 2008 19:00:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5100643&view=rss&microfeed=true
<![CDATA[ Castle Crashers: 250,000 Players Served (Plus Patch Info) ]]> Here's a feel-good story for the day. Castle Crashers has now found its way into 250,000 homes, an incredible number considering the scope of the project and the fact it's still a litle broken. Just goes to show what fun times can do for a game. Now that the good news is out of the way, time to move on to the obligatory "when's it being patched" info. Lead artist Dan Paladin has told Gamasutra that while there's still no expected release date for an online patch, the team are working through Microsoft's certification process, and that they "really appreciate everyone's patience and support".

The Behemoth: Castle Crashers Hits 250k Players, Fixes Coming [Gamasutra]

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Kotaku-5050872 Tue, 16 Sep 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5050872&view=rss&microfeed=true
<![CDATA[ Castle Crashers Shill For Trader Joe's ]]> Hot from the Not News Department of the Kotaku press room comes word that Castle Crashers is going mainstream. That is, if you consider being prominently displayed in endcap ads at crunchy grocery chain Trader Joe's mainstream. Reader Jose wrote in to say he spotted the stars of The Behemoth's XBLA hack and slasher shilling ridge-cut potato chips and Virgil's root beer. Clearly, this kind of endorsement speaks to the gaming/snacking crowd that shuns high fructose corn syrup.

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Kotaku-5047581 Tue, 09 Sep 2008 15:40:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5047581&view=rss&microfeed=true
<![CDATA[ Castle Crashers Getting New Characters, New Weapons ]]> Right now, The Behemoth are busy fixing the online problems plaguing the fantastic Castle Crashers. Once they're done with that, they'll move on. Move on to giving us all new stuff to play with! Writing on their company blog, they've revealed that at least two new playable characters - the King and the Necromancer - will be made available as DLC, as will at least one new weapon, the chainsaw.

Chainsaw massacre !!! [The Behemoth]

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Kotaku-5046519 Mon, 08 Sep 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5046519&view=rss&microfeed=true
<![CDATA[ Castle Crashers Title Update Is Coming, It's Coming ]]> Castle Crashers is great. So much fun. Sadly that fun is often tempered by serious technical glitches in the game, from wonky online connectivity to stuff like erasing your entire game progress. It's annoying, yes, but The Behemoth promise (cross their hearts!) that a fix is on its way.

We just got off the phone with Microsoft and we had a great talk about updating Castle Crashers, YES!! Looks like we’re on our way to getting this title update out and the bigger issues like saving and online connectivity resolved, in addition to other bugs that have been reported.

Unfortunately that's as precise as they get, saying they "don’t have a specific time frame yet" for when we can expect the release, but it can't be too far off. Can it?

Title Update is Coming! [The Behemoth]

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Kotaku-5045238 Wed, 03 Sep 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5045238&view=rss&microfeed=true
<![CDATA[ Castle Crashers Review: Hack & Slash & Fun ]]> The Behemoth’s last game - Alien Hominid - wasn’t fun. Looked good, but wasn’t fun. It was the gaming equivalent of taking your balls, resting them on a table, picking up a hammer then smashing them over and over and over until you sobbed yourself unconscious. The Behemoth’s latest game – Castle Crashers – shares many of Alien Hominid’s traits. It’s lovingly drawn in 2D, it scrolls sideways, you have to kill everything in sight.

So, should you be reaching for the hammer again?

LOVED

Fun – This game is fun. It’s as fun as you remember old side-scrolling beat em ups being, and then some. It can often be funny (when it’s not relying on gross-out jokes), and is always charming, from the teary-eyed sand monsters who guilt you for killing them to the heart-wrenching tale of a villain wedding gone bad and a love unrequited.

Good Looks – It may be under 150MB, and may only be going for 1200 MS points, but Castle Crashers is one of the best looking games on the 360. The game’s dripping with bold, vibrant colours, Dan Paladin’s art style has matured ten-fold and there’s both ingenuity and genuine humour to found in nearly all the character designs.

Depth – There’s a little more depth to Castle Crashers than your average, old-school side-scroller. Your character levels up as you progress, leaving you to assign attribute points in the fields of strength, magic, defence and speed. Not only does this let you tailor your character to your own play style, it lets you specifically upgrade your stats if you’re failing a stage or a boss fight because you’re too slow, or too weak. A wide variety of collectible weapons and animal sidekicks (who each give you a specific boost) to be found throughout the game also flesh the experience out.

Hack, Slash – I said “fun” before. The biggest contributor to that deserves its own spot. There’s a simple, fluid joy to Castle Crasher's combat. Button-mashers are catered for, as the game’s not terribly difficult, but a series of quick, easy combo moves are there for the more experienced player, as well as a satisfying magic attack that can be levelled up to become almost too powerful.

HATED

Rough Around The Edges – Castle Crashers has been a long time coming. It’s as though they spent the extra time polishing the art, music and extra bits, and forgot to fix some of the more important stuff. Like cheap enemy attack routines that can see you killed by an unavoidable onslaught of ranged attacks. And paper-thin characters you need to line up perfectly to register a hit on. And stage art that's too busy, resulting in enemies you can't see, and deaths you can't avoid. Or times when you finish 4 levels, quit, then restart to find the game only remembered you finished 2 of them.

Online? Try Offline – The game supports 4-player online co-op. Or, least it says it does. I spent all weekend trying to play a game with no luck. Not a single connection. A patch is promised, and should hopefully improve things, but it stings when a game built around the premise of co-op good times doesn’t let you play any (online, at least) co-op.

This is one of those times when it’s important to remind you that our loved/hated sections aren’t points. A game shouldn’t be judged on how many pros there are vs the number of cons. Because I absolutely adore Castle Crashers. It's bright, it's happy, it's simple, it's fun. It is, much like Bionic Commando was last month, a text book example of how you take a tired, decades-old game style and make it great again.

They just need to get these online problems fixed. Soon, if at all possible.

Castle Crashers was developed by The Behemoth, and published by Microsoft. Released on August 27 on Xbox Live Arcade. Priced at 1200 Microsoft Points. Reviewed on Xbox 360. Played to completion of main storyline. Unable to connect to online multiplayer.

Confused by our reviews? Read our review FAQ.

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Kotaku-5043991 Wed, 03 Sep 2008 11:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5043991&view=rss&microfeed=true
<![CDATA[ Castle Crashers Gives Alien Hominid A Leg Up ]]> Alien Hominid came out aaaages ago on Xbox Live Arcade. Did OK for itself, but really, as good as it looked it was just way too hard. So it promptly faded away. But this week, it's back! With The Behemoth's Castle Crashers coasting into the top spot on the XBLA sales charts for last week (and deservedly so), Alien Hominid's been dragged along with it, slotting back into top ten in ninth spot. If you dig Castle Crashers, and have seen the "please buy our stuff it helps keep us alive" notices all over The Behemoth's site, you should be quite pleased with yourself.

Xbox Live Arcade Activity For Week Of August 25th [GamerBytes]

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Kotaku-5044748 Wed, 03 Sep 2008 07:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5044748&view=rss&microfeed=true
<![CDATA[ Castle Crashers Beset By Problems, Patch On The Way ]]> Castle Crashers is proving rather popular with the XBLA crowd, but it is fair to say that it has had a difficult first couple of days.

There have been widespread reports of networking problems with some gamers being unable to connect to games and others being completely unable to find online servers. Several instances of Xboxes freezing were also reported in the Xbox.com forums.

To compound the problems, the official Crashers website and forums went down shortly after the game's launch.

In an interview with Joystiq, Tom Fulp and Dan Paladin from The Behemoth acknowledged the problems and claimed that help was on the way.

"There are certain network settings," said Paladin, "where, if you're in a very specific network environment, it won't work with another person's connection and that's what's happening. But that's something we're already addressing by working with Microsoft to get a patch out as fast as possible."


PAX 2008: The Behemoth talks Castle Crashers pricing, patches and performance
[Joystiq]

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Kotaku-5044062 Mon, 01 Sep 2008 18:30:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5044062&view=rss&microfeed=true
<![CDATA[ More Castle Crashers Characters: Ninja and Skeleton ]]> The Behemoth aren't fools, they understand that adding ninjas not only adds awesomeness, it compounds it. (Seriously, try it out. Take any noun, say "plus ninjas," and tell me if it's not awesome. Christmas. Oregon Trail. My cousins' confirmation. Told you.) So word's out via the official blog that you can count on Ninja as another character, and Skeleton as still another.
Ninja carries a sai and a coffee mug, described in a pureley def4. That has to be an inside office joke. The mug is purely defensive. There's also a haze/halo around Ninja in the screens provided by The Behemoth, so does that include invisibility, camouflage or teleporting, or is that just a motion effect? Dunno.

Second character just announced: Skelly, whose weapons seem to include a sword and a bow-and-bone arrow. Plus from gameplay screens, he's either blocking or projecting some kind of energy attack.

Full screens after the jump.


Castle Crashers: Ninja and Skelly [Castle Crashers Development Blog of Love, via Xbox 360 Fanboy]

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Kotaku-5018554 Sat, 21 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018554&view=rss&microfeed=true
<![CDATA[ Completely Completed Castle Crashers Gets Rated Rating of T ]]>
The highly anticipated Xbox Live Arcade title Castle Crashers has just gotten its gold wings from the ESRB. Xbox 360 Fanboy caught the latest update on the ESRB site, showing that the hyper-cute beat-em-up still gets a T for "blood and gore, cartoon violence and crude humor." Well done, The Behemoth! More assurance that this title is on the way, and it'll be chock full of irony and lulz.

Castle Crashers Isn't Only Done, Now It's Rated! [Xbox 360 Fanboy, also the pic.]

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Kotaku-5016573 Sun, 15 Jun 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016573&view=rss&microfeed=true
<![CDATA[ Castle Crashers for XBLA "Completely Completed" ]]> The cartoony multiplayer side-scrolling brawler, promising one of the deepest gameplay experiences of any Xbox Live Arcade game, is finished. So says developer The Behemoth on its official dev blog. No release date as of yet — it will take "a couple months at the very least" to finish QA, certification XBLA bureaucracy, etc. etc.

Behemoth posted some new screenshots, and says the devblog will update with more character profiles even though the game's finished. Any guess what the points cost for this thing will be?

Castle Crashers is Completely Completed[Castle Crashers Development Blog, big thanks to GeorgeLiquor and Spade0013]

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Kotaku-5009497 Sat, 17 May 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009497&view=rss&microfeed=true
<![CDATA[ Hot Flashes: Castle Crashing The Beard ]]> While we wait (and wait and wait) for Castle Crashers to make its Xbox Live Arcade appearance, we'll have to settle for a simple, hirsute 2D throwback known as Castle Crashing The Beard. It pits the player against a manly beard of dedication attached to The Behemoth's Tom Fulp, which is the best last name I've heard in years. Perfect for making the last ten minutes of your work day disappear.

Castle Crashing The Beard [Kongregate]

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Kotaku-386754 Fri, 02 May 2008 18:20:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=386754&view=rss&microfeed=true
<![CDATA[ Top Castle Crashers Gamers to Win Bronze Statue ]]> The Behemoth, developers behind upcoming Xbox Live game Castle Crashers, plan to hand out bronze Castle Crashers trophies to the top leaderboard slots once the game comes out.

The devs say they hope to show off the statues, which are made of "genuine genuine bronze", during this year's upcoming Comic Con. They also showed off one of the statues gnarly arms. Apparently, casting bronze isn't as easy as one would expect.... I'd expect it to be really hard.

Gnarly Arms [The Behemoth Dev Blog]

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Kotaku-5007370 Wed, 30 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007370&view=rss&microfeed=true
<![CDATA[ Castle Crashers Developers Start Bloggin' ]]> Did you know that The Behemoth's Castle Crashers is going to have a staggering 22 unlockable characters? You would if you simply visited the developer blog all about The Behemoth's follow up to the Xbox Live Arcade hit Alien Hominid! The dev team has put together a regularly updated blog to keep fans drenched in good development news and Dan Paladin art, which we hope means that Castle Crashers is edging very close to completion and that Summer 2008 wasn't a randomly chosen release window. We'll definitely be keeping an eye on it.

Castle Crashers Development Blog [The Behemoth]

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Kotaku-369381 Tue, 18 Mar 2008 17:20:04 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=369381&view=rss&microfeed=true
<![CDATA[ Castle Crashers Coming In Summer, New Screens Should Tide You Over ]]> Oh, Castle Crashers! I'd nearly forgotten all about you. Been faaaar too long. Nice to see you're coming along...well, nicely. Oh, and what's this? You've got new screens? Excellent. Oh, and what else? A release window? Summer 2008, you say? Well, don't take this the wrong way, but it's about time. We've all grown terribly impatient.

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Kotaku-358948 Wed, 20 Feb 2008 20:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=358948&view=rss&microfeed=true