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clips
The Clip Where Dead Rising Wii Thrashes Out, Almost Redeems Itself
Dead Rising Wii was at TGS. Was almost the worst thing there. Truly awful. Yet at the same time, it was almost the best thing there, because this clip was playing at the demo booth. More » -
tokyo game show 2008
TGS Interviews Round-Up Get!
Interviews galore! Peter Molyneux sat down and gave Kotaku just about everything there is to know about Fable II, RE5 producer Jun Takeuchi says he likes the new and improved controls for the game, and Akinori Nishiyama, producer of Sonic Unleashed, talks about the possibility of 2D, HD Sonic games. More TGS interviews after the jump! More » -
star ocean 4
Star Ocean 4 Looks Amazing, Plays...The Same
Most games at TGS had one booth. Maybe two. Some more high-profile titles had 3-4 booths, some AAA titles like LittleBigPlanet had 10-12. Star Ocean 4, on the other hand, had around 25-30 machines running at the Microsoft stand, giving you a fair indication of how important this game is to the company, who are hoping it can be their next big, console-selling exclusive after Tales of Vesperia. So how’s it shaping up? More » -
tokyo game show 2008
TGS News Round-Up Get!
Tons and tons of news came out of this year's TGS over the weekend. From the announcement of Halo 3: Recon to Tekken 6: Bloodline Rebellion coming to Xbox 360, Kotaku covered it all, and at the expense of sleep, no less. It's all right here after the jump! So what do you, the commenter, think was the biggest piece of news to come out of Tokyo? More » -
tokyo game show 2008
Tokyo Game Show: Best In Show Winners Announced
TGS is over. *Sniff*. But with the Makuhari Messe now devoid of bright lights, scantily-clad ladies and the sweaty musk of tens of thousands of Japanese gamers, attention now turns towards the important stuff. Like what won "best in show". Or, as CESA (Japan's ESRB) call it, the "Future Awards", held as part of their Japan Game Awards 2008 festivities. Twelve games were recognised - most of them having been playable on the showroom floor - and every major Japanese gaming platform (ie everything bar the PC) is represented. More » -
Castlevania Judgement
I Wish I Hadn't Played Castlevania Judgement
Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something good, like Macross Ace Frontier or, in Konami's case, another kick at Pro Evo 2009. Instead, I walked away from the show feeling bad. Bad for Castlevania fans, at least. More » -
lets tgs
Booth Showcase: SNK Is The King Of Fighters, Boobs
We close out our TGS booth tours with SNK’s. Thanks for stickin' around. It was both larger and more impressive than last year’s mild effort, thanks in most part to the presence of an row of eight playable King of Fighters XII arcade cabinets. Oh, and two 60” LCD’s showcasing that action, helping make it easily the most visually impressive game of the show. The rest of the stuff in their booth (ie anything not King of Fighters) was standard SNK fare: boobs, more boobs and mouse pads with boobs on them. More » -
tokyo game show 2008
Studio Ghibli/Level 5 Game Box Gives Other Game Boxes The Finger
[Gallery fixed, pics now up] The best thing about Level 5’s booth wasn’t a game. Wasn’t even a game trailer. It was the box for the company’s upcoming collaboration with animation house Studio Ghibli, Ninokuni. The entirety of the final retail package was on display, including glorious box art and ridiculously extravagant spell book (which you’ll actually need to use whike playing). This can’t be cheap, and might not even look like this when it hits the West, but that doesn’t matter. For now, just enjoy the craftsmanship More » -
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lets tgs
Booth Showcase: Level 5's Grand Designs
Level 5 are on the up. And nowhere was this more evidenced by their increased TGS presence, the company hosting an impressively large booth that housed demo pods, game art, the ROID game portal and a mega theatre that rivalled Square Enix’s in size, if not in stature. More » -
tokyo game show 2008
Space Puzzle Bobble Hands-On Impressions
Taito has dragged Bub and Bob out to solve another Puzzle Bobble conundrum, one that can only be unraveled by launching bubbles from a cannon in the hopes of more match three puzzle gameplay. Space Puzzle Bobble doesn't bring too much to the Puzzle Bobble (aka Bust-A-Move) series, it just slaps it on the Nintendo DS, tossing in some outer space themes for good measure. We're okay with that. More » -
bionic commando
Bionic Commando Is "Not Fucking Spider-Man"
People are worried that Bionic Commando might be a bit too hard. I’m one of them. There’s a fear that, because the game’s swinging mechanic is both integral to the game and difficult to master at the same time, a lot of players may not take the time to learn the system and give up on the game. Is this a concern to the development team? No, not really. Making the mechanic hard was the whole point, says GRIN's Ulf Andersson: More » -
lets tgs
Booth Showcase: Konami's Solid Sense Of Longing
Oh, Konami. What a difference a year makes. Last year, they were the star of the show, Metal Gear Solid 4 winning over both critics and public alike. This year? They…well, let’s just say they probably wish they could re-release Metal Gear Solid 4 all over again, as without it, their lack of depth in other areas really showed. Pro Evo 2009 was great, as we’ve already discussed, but after that there was little else to see but the sad (still peddling MGS4 and Metal Gear Online? Really?) and the God-awful (Castlevania Judgement is a farce of a title). More » -
tokyo game show 2008
'Demon's Souls' Hands-On Impressions
From Software had two console exclusives on its plate at TGS, Ninja Blade for the Xbox 360 and Demon's Souls for the PlayStation 3. Both are dark and moody hack and slash affairs, filled with demonic beasts to slay. But Demon's Souls is billed as an action role-playing game, seemingly a greater time investment than its "cinematic" action sibling. The poorly translated fact sheet describes the game with "Nothing but a player's decision and a tactics of using various weapons are important than anything that you really need to think to play." While that makes no sense, Demon's Souls is fairly easy to wrap one's brain around. More » -
tokyo game show 2008
The PSP Needs More Games Like Macross Ace Frontier
Macross Ace Frontier is in a no-lose situation. The lucky thing. If it sucks as a Macross game, well, it’s a Macross game. They have a history of sucking. If it sucks as a PSP game, well, it’s a PSP game. They (mostly) have a history of sucking. What’s so surprising given both of those expectations, then, is the fact that having played the game at TGS, it’s not sucking. On either count. More » -
tgs08
Tokyo Game Show 2008 Attendance Actually Up!
People came to this year's Tokyo Game Show. In droves. The event's organizers have released the final tallies, and they are: More » -
tokyo game show 2008
Otomedius Gorgeous! Our TGS Boob Shootin' Fix
Otomedius, Konami's attempt to lure the masses back to Gradius-style sidescrolling shooting, was on hand at this week's Tokyo Game Show, coming home as Otomedius Gorgeous! for the Xbox 360. What Otomedius Gorgeous! brings to the table, a concept only briefly explored in titles like Parodius and Sexy Parodius, is boobs. Impossibly perky, voluminous cartoon boobs. More » -
tokyo game show 2008
Justify Your Banjo Kazooie: Nuts & Bolts
If anything, we're now guilty of giving too much direction on justifying one's game. Rare's Neill Harrison took advantage of our goodwill, which is letting developers and producers prep ahead of time for Justify Your Game, resulting in carefully planned elevator pitches. For Banjo Kazooie: Nuts & Bolts, Harrison pretty much nails it following a minutes long mental practice. If it weren't for the last second awkwardness, this one would've been left on the cutting room floor. Thank the video gods for performance anxiety! -
lets tgs
Booth Showcase: Capcom's Money Printing Apparatus
By far the two biggest draws of TGS were the Square Enix and Capcom booths. But you know what, Square Enix doesn't count. Everyone was there for trailers. Capcom's booth, meanwhile, was chock-full of playable demos, from Resident Evil 5 to Street Fighter IV to probably the most popular demo on the showroom floor, Monster Hunter 3 on the Wii. Click below for a tour. More » -
Resistance: Retribution
Resistance: Retribution Isn't a Shooter, Fortunately
Resistance: Retribution pleasantly surprised me at Tokyo Game Show when I finally had a chance to go hands on with the game. More » -
tokyo game show 2008
Ninja Blade Hands-On: See, There's This Ninja...
...and he comes from a long line of ninja. He's from a family of ninja. And this family has a special ability to kill monsters. More » -
lets tgs
Chun Li Crotchplay: Violation Of Cosplay Rule #117
The Tokyo Game Show is many things, and classy is generally one of them. The show's a safe, friendly, clean place to hang out for a few days. But sometimes - just sometimes - somebody has to take things one step too far. Example: this unfortunate incident, spotted on Sunday afternoon. More » -
tokyo game show 2008
Metal Gear Solid 4 Raiden Cosplay: You Have To See It
Normally, we'd slave over a snappy headline to lure you in. Something with "boobs" or "first this or that" or "Haruhi" in the title. But this is Metal Gear Solid 4 cosplay. This is gender-bending Raiden cosplay. It's a hard sell. And you have to see it. Try as we might, our command of the English language is woefully inadequate in describing just how spectacular this particular outfit is in a simple headline. From the neck down, it's fairly banal at first blush. From the chin-up however, it's cosplay brilliance. More » -
tokyo game show 2008
The TGS Tear Down Video (With Special Guests)
The Tokyo Game Show has officially ended for us, but that doesn't mean it has to be over for you. We still have plenty of interviews, impressions and whatnots to post from the show. Let's kick things off with this video walkthrough of the two big halls during the show's tear down. That's right, we didn't just stay until the end of the show, we stayed AFTER!!! More » -
tokyo game show 2008
Digging Into Spelunker HD For PlayStation 3
One of the fourteen "unannounced" titles that Sony had on display at this year's Tokyo Game Show was Minna de Spelunker, a modern day remake of the 1985 NES platformer Spelunker for the PlayStation Network. More » -
locoroco 2
LocoRoco 2 And the Ouchie Bee Sting
LocoRoco 2 is an awful lot like LocoRoco. Sure it has a German blob and swimming and a rhythm game, but all of that is just a few more cherries on what I've always felt was a wonderful sundae of a Playstation Portable game.
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tokyo game show 2008
So, Has Bionic Commando Been Fixed Yet?
Mike played Bionic Commando a few months back, at a Capcom press event. Said it looked great, but had a few problems. I played it for around 20 minutes today, going through a tutorial level and one regular stage from the game, and you know what? It looks great. But has a few problems. More » -
clips
Can Japan's Number One Xbox 360 Fanboy Justify His... Hair?
Jamzy is known for two things: Being Japan's number one Xbox 360 fanboy and his haircut. In this Justify, Jamzy doesn't defend his love of Microsoft's game console, but this zany, zany fanboy 'do. -
tokyo game show 2008
Kid's Corner Is For Kids, Games And Sleepytime
The Kid's Corner at TGS is a special place. Reserved for small kids and their parents, it's a place free from loud speaker setups, overpowering LED displays and scantily-clad young women. In place of those things comes ample room for napping parents, more pink DS games than you dare to imagine and the wholesale indoctrination of a new generation of Japanese gamers. More » -
tokyo game show 2008
Booth Companion Showcase: EA Does More Harm Than Good
We're sure the EA booth companions at Tokyo Game Show had great personalities. Lovely girls, the kind you could take home to mother. But those outfits! Unless they were designed by John Madden himself, the horrible pastiche of red, green, yellow, cyan and camouflage is inexcusable. It looked like Piet Mondrian had puked on a gaggle of aspiring Japanese models wearing potato sacks. This is not how a multi-billion dollar publisher should attempt to lure TGS attendees into playing Mirror's Edge. Tsk tsk. More » -
tokyo game show 2008
Lumines Supernova At TGS Is Like Lumines Everywhere Else
With something like a billion versions of Q Entertainment's Lumines published on various platforms, we won't fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with Lumines Supernova. Unfortunately, the things that make Supernova stand out from the Lumines pack were nowhere to be seen. More » -
lets tgs
Tokyo Game Show: The Teardown
As the clock struck 5pm on Sunday evening, the 2008 Tokyo Game Show drew to a close. But as the public streamed out of the place, booth companions kicked off their heels and PR types breathed a long, deep sigh of relief, the worker bees got to work. Why? Because a trade show never ends. Someone has to end it. Click below if you want to see how it's done. More » -
tokyo game show 2008
Getting My Arse Kicked At Pro Evo 2009
I know, a demo's already out, but I hadn't had a chance to download it, so one of the first games I ran for this TGS was pro Evo 2009. Why the running? Because I'm torn on the Pro Evo franchise. Once was a time football purists would buy Pro Evo for the simulation, and everyone else would buy FIFA because it had all the major league licenses. But the last few years? Konami have gotten sloppy. Current-gen Pro Evos looked like last-gen Pro Evos with the cracks painted over, while FIFA has come on strong with a new engine and improved gameplay. In fact, FIFA's come on so strong that many people have already declared it the winner in this year's tussle. Me, I'm going to give the old bird one last chance to impress before doing anything drastic. More » -
tokyo game show
Why Home Should Not Be Shown At Game Shows
Home should not be shown at trade shows. Absolutely not. Not under any circumstances. Why? Because it is boring. Home is not a game. It's not even a user interface. It's a...thing. Once Sony get around to deciding what that actually is will probably be the time they decide to release it, but until then - and especially in the state it was in for my TGS demonstration - it should be kept as far from prying eyes (and hands) as possible. More » -
tokyo game show 2008
TGS Booth Babe March, Brought to you By Microsoft
Every night as the 5 p.m. hour winds around and the show begins to wrap up, the speakers begin to pump out an orchestral version of Auld Lang Syne. Each booth gathers its companions to parade them around their booth for a final goodbye to the show's attendees. Some marches feature mascots, some feature bows, but all of them feature oodles of companions. -
lets tgs
Booth Companion Showcase: Konami Keep Things Understated
Those Tecmo girls? Sure, they were easy on the eye, but flashing skin is so cheap. And cheap is something Konami are just not interested in. At least when it comes to booth companions. Instead, the company that wishes they could release Metal Gear Solid 4 every year kept things a little classier, opting for this classic number that sits somewhere between naughty nurse and 50's flight attendant. More » -
lets tgs
This Is What Those Guys Were Watching
We're done counting the tens of thousands of votes you people cast in our "What The Hell Are These Guys Watching?" poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft's star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other other Square Enix 360 exclusive, Infinite Undiscovery? More » -
tokyo game show 2008
On The Possibility Of 2D, HD, XBLA & PSN Sonic Games
Yesterday, I got the chance to sit down for tea and biscuits with Akinori Nishiyama, producer on Sega's upcoming Sonic reboot Sonic Unleashed. When you get a chance to ask someone high up at Sega why they, uh, don't make good Sonic games anymore, you don't pass that chance up. So I asked him, in light of the company's insistence on including 3D elements in Unleashed, whether Sega would be taking a leaf out of Capcom's book and putting out a 2D, HD Sonic remake (or even a new game) on XBLA or PSN? More » -
tokyo game show 2008
Revenge Of Public Day: TGS Attendance Rebounds!
The press has abandoned Tokyo Game Show, but the public hasn't. The business days have been a dud and two-thirds of the press have fled on the choked public days, but John and Jane Q. Consumer schlepped through the pissing rain to check out all of TGS's wares. Attendance was up over last year, some 7,000 more than 2007's first day of public access. Can Tokyo Game Show 2008 beat last year's final tally? Stay tuned for the thrilling conclusion. -
lets tgs
Microsoft Remind Japan What 360 Games Look Like, Part II
One of the better booths at last year's TGS was Microsoft's. Mostly because they had a neat wall, which was displaying the game disc and cover art for every 360 game ever released in Japan. This year, they didn't exactly go one better (it's the same schtick), but they did make sure the game boxes weren't left out. Above, and below, you'll see Microsoft Japan's 360 timeline, charting every release of every game chronologically. They even cheat and show XBLA games. Somewhat interesting, no? More » -
tokyo game show 2008
Xbox 360, Cave Shoot 'Em Up, Up, Up
There's no doubt. Your official Japanese shoot 'em up console is the Xbox 360. Shuffled away in the Microsoft booth, there are short lines for two very solid Cave shooters: DoDonPachi Dai Ou Jou Black Label Extra and Ketsui. Both games are getting Xbox 360 ports, and there's even a Hori arcade stick for Ketsui and thus really making the floor demo experience. Obviously, since it's the first Ketsui stage, it's hard to get an in-depth comparison between the port and the arcade version. However, when I asked a representative from the company that did the port, I was told that it was a straight-up arcade port. More »




































