Tetsuya Mizuguchi
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coolness
Mizuguchi, Matsuura and Music
Rez creator Tetsuya Mizuguchi and PaRappa the Rapper mastermind Masaya Matsuura are smart guys. They say smart things. This time, they're chatting up music — so essential to their games. Dig this exchange:More »
Mizuguchi: ...What is music? Music has many elements, so how can we cut and separate and remake the parts in the process of game design? So then, game designers have to know what is fun, what is the essence of music?
dice08
Mizuguchi: I'm Too Artistic, I Know
Tetsuya Mizuguchi, founder of Q Entertainment and best known for his work on Rez, Space Channel 5 and Lumines took the stage at DICE today to talk about the future of gaming and give attendees a quick history lesson on all things MIzuguchi. His talk, titled "Art vs. Commerce" focused on his career-long struggle to balance the artistic and the fiscally responsible. From the wildly successful Sega Rally—which sold 20,000 full-sized arcade units and 1.5 million on consoles and PCs—to the commercial underperformer Rez—a game for which he declined to offer sales data.
Mizuguchi explained he was inspired by games at a young age, fascinated by Atari's dedicated Pong platform. He says he also discovered the music of The Beatles at the same time, combining the two experiences in a visual and emotional way.
Three Vibe Hands-On With Rez HD
A few days ago I headed to downtown San Francisco to meet up with the Tetsuya Mizuguchi and the folks from Q Entertainment as they did their final push for Rez HD before it officially hits XBLA this coming Wednesday. I was ushered into a hotel room and seated on a comfy couch in front of a nice big screen displaying the familiar beats and graphics of Rez. The next thing I knew I was being handed three different controllers: one was placed behind my back, one on the floor under my feet and the third in my hands to control the game. This, I was told, was "the Miz way" to play. As it turned out, the Miz way was the way to go.
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Space Channel 5 Wii-make Rumors Abound, Mizuguchi Keeps Dodging
We've been hearing rumblings about a Space Channel 5 appearance on the Wii, bringing Tetsuya Mizuguchi and United Game Artists' rhythm game born on the Dreamcast back into the limelight. The only problem with those rumblings are the sources. Joke threads on 2ch, the never-reliable Magic Box, and something in German that we couldn't make out. Sega? They aren't talking, outside of telling IGN the rumors had no validity. While that sounds like a fine outright denial, we just can't shake the feeling that Mizuguchi is hiding something, being very cagey about a Space Channel 5 update. More »"If I Have A Reason, I Will Remake Space Channel 5"
Rez HD? Can't wait. The game is getting released next week on Xbox Live Arcade. What does that mean for folks who don't own an Xbox 360? Tetsuya Mizuguchi (Rez, Space Channel 5, Lumines) says:
We started on Xbox 360, but we have no reason not to provide this game to other platforms.
So, while we're in this share-the-love frame of mind, how about Space Channel 5 HD?
If I had a reason to remake Space Channel 5 on the new platforms, I will do that.
Oh, but you do, you do!
Miz Interview [Game|Life]
Want Rez HD Free?
If 800 Microsoft Points is "too much" for a hi-def remake of one of the best video games of all time, by all means, go ahead and register to win one of fifty copies of Rez HD. It's no skin off my back if you want to fill out a registration form at the official Rez HD site and skirt the payment, you cheap son of a bitch. However, if you do have the gall to weasel your way into a free code for the Xbox Live Arcade version, do me a favor and don't tick the radio button on the survey that says "I'm a fan of Tetsuya Mizuguchi" because you'll be lying. The man's got kids to feed and you're trying to shortchange him and the rest of the underpaid Q Entertainment staff. People like you make me sick.
Work and Play: A Peek Inside the Lives of Gaming's Greatest
I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.
Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.
What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.
You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.
If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.
Two Men, No Shirts, All Rez
Thanks, Aokaze!
Flynn Pwns Rez
So after Mizuguchi plays Rez for about 10 minutes, he hands the controller off to Flynn to everyone's surprise/jealousy. It's a tough act to follow when a game's birth parent has just dominated in front of a room full of people. But Flynn kicked some major ass (sorry we can't actually show you the gameplay, but they threatened to break my legs). You'll have to settle for dramatic big Flynn/Miz faces instead.
We made Tetsuya Mizuguchi justify his Rez. And if our "Justify Your Game" segment is cruel to English-native Western developers, it's straight up evil in Japan.
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First Ever Hands On Impressions of Rez HD
It was a quick trip from our hotel to Q Entertainment where we had an early morning appointment with Mr. Rez himself, Tetsuya Mizuguchi. We discussed quite a few subjects that my esteemed colleagues will be filling you in on later, but I'm going to concentrate on Rez as, much to my delight, I was given the honor of being the first person outside of the Q offices to actually play it. More »
double life
Miz Makes His Own Second Life
Now that Rez creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of Lumines, he's ready to do something different, something virtual, something Second Life. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:
My work all these years has been to entertain people through video games, but this virtual Tokyo concept could be the next step and path... The Tokyo we are trying to create is based on the image of city. How do people in Tokyo perceive the city? How about foreigners? That's what we want to express.
That's nice and all Miz, but what about the flying penises and the furry fucking?
Lumines Creator Creates for SL [1Up]
Yet, Another Lumines Clone
And the Lumines clones don't stop! Earlier, we brought word of Luminator, a Lumines copycat made by Germans. That's not all. Already out in stores is Got Game's Puzzle Scape, which looks and sounds a helluva like Lumines. A description from the company's website:
Escape to block-busting puzzles and pulsating beats in this exciting new puzzle game for your PSP® (PlayStation®Portable) system! Be entranced by brilliant, interactive evolutionary backgrounds from cells to dream-like landscapes in four unique themes over 40 levels.
Geez, doesn't Lumines creator Tetsuya Mizuguchi have lawyers or something? More »
clone
It's Like Lumines, But Not
Don't you wish game designer Tetsuya Mizuguchi would've brought PSP game Lumines to the DS, instead? He doesn't have to. Germans are doing it for him! Well, not exactly. Germany's bhv Software is releasing Luminator DS third quarter 2007 in Europe. This DS title has only fifteen skins and 15 "CD quality" songs. I'm no lawyer, but it seems as though we've moved beyond flattery into the gray area of copyright infringement. More »
feelplus this post
Nakazato Dishes On Lost Odyssey, Microsoft Japan
Gamasutra's Brandon Sheffield scored an unusually frank and revealing interview with Microsoft Game Studios Japan's former senior manager Ray Nakazato in which the FeelPlus (makers of Lost Odyssey) president reveals the inner workings of the Japanese game biz. He not only recounts the troubles that plagued Tetsuya Mizuguchi's sub-par Ninety-Nine Nights, but speaks openly on dealing with Rockstar Games and working at Microsoft. More »
snatcher
Kojima Hints At New Snatcher Plans, Miz Talks Next Project
This weekend saw the game developer Grasshopper Manufacture hold an event in Tokyo called Snake vs Zombie Vol. 2 which was host to a series of music performances and conversations from famous game developers. Appearing at the event were Resident Evil director Shinji Mikami, Rez director Tetsuya Mizuguchi, and Metal Gear Solid director Hideo Kojima among others. More »
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