Fuck those jerks over at Filthy Burger. Seriously, fuck 'em. They think they can get more customers than me with fancy signs? Well... well, they might be right.
Perspective is a funny thing. You can be so, so sure that you know something is laid out, then turn your head a few degrees and see it in a whole other way. That's the basic conceit of Naya's Quest, a new puzzle/platformer from Super Hexagon maker Terry Cavanagh.
Super Hexagon is hard. The kind of hard that keeps you coming back for more of its sweet, brilliantly designed torture. Getting to the top of your friends' list in Game Center is a feat worth celebrating. And landing on top of everyone else playing Terry Cavanagh's collision avoidance game? Well, that's damn special.
Super Hexagon creator Terry Cavanagh wanted to release his free game Don't Look Back on the iOS store. It was reviewed by Apple's people today. Then rejected, according to Cavanagh.
This week I played Super Hexagon in the office of my insurance agent, financial advisor, and attorney, as I settled up matters relating to the sale of a house. That should establish the game's cred as an outstanding time-killer.
Terry Cavanagh creates some hellaciously difficult video games, like VVVVV, but it's not like the man won't eat his own cooking. Thanks to Joystiq, you can see the creator of the ultra badass puzzler/whatever-it-is Super Hexagon beat the game on its hardest mode, showing that the iOS game indeed has an ending. Not…
After two weeks of careful study, I have determined that Super Hexagon is the bullriding of video games. It may not look it. It may look and sound like an old Atari game that fell through a timewarp and re-emerged on the iTunes store today.
The superbad ultrahard old-school platformer VVVVV, which debuted to raves when it released nearly two years ago, is making its way to the Nintendo 3DS and, yes, the game will be presented in 3D.
Super Meat Boy is no joke. That's a hard game, and that's part of its appeal. Put it in the hands of the maker of another, harder game, and it collapses into a singularity of motherfucker-what-do-you want-me-to-do difficulty.
Gravity flipping intergalactic platformer and death by spike simulator VVVVVV has already resulted in heavy casualties at Kotaku. My first playthrough of the game ended with my character dying more than 900 times.