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Terminal Reality

ghostbusters

Why Rick Moranis Won't Be In The Ghostbusters Game

While the upcoming Ghostbusters game will star many of the real film’s principal characters – including, crucially, all four Ghostbusters, William Peck and the Stay Puft marshmallow man – not everyone thought signing on was a good idea. Sigourney Weaver, for one. And Rick Moranis is another. But why’d Rick say no? Not like he’s exactly busy at the moment. Sierra's Ben Borth:

He made so much money off of Honey I Shrunk The Kids that he retired. He just doesn’t want to work anymore.

Oh. Well. Good for you, Rick Moranis.

An Inside Look At The Making Of Ghostbusters [Das Gamer]


Cold Comfort

Terminal Reality Credits ZootFly With Ghostbusters Assist

ZootFly's proposed Ghostbuster game, first shown in leaked test footage back in January of last year might not have done ZootFly any good in the long run, but according to Terminal Reality president Mark Randel it did at least have a hand in getting their Ghostbusters game made.

"What Zootfly did for us, inadvertently, is help sell the concept. When their footage came out, we were close to our green-light meeting, and when the executives saw the reaction from the fans, they immediately knew, 'Hey, Ghostbusters is going to be a big hit - we need to put this game into production.'"

Small consolation for the folks at ZootFly, but Ghostbusters fans around the world sure appreciate the help. Next time just make sure you're allowed to make the game before you make it!


Zootfly Ghostbusters footage helped sell concept
[CVG]


Sierra Fall Preview 08

Early Impressions: Ghostbusters

At Sierra's preview event, I got a chance to take a look at an early build of the upcoming Ghostbusters game, in development by Terminal Reality and slated for a Fall release on PlayStation 3, Xbox 360, Wii, PS2, DS and PC. One of the big things I learned was how involved Dan Aykroyd, who played Peter Venkman in the films, was in the game production.

Apparently it was Aykroyd who got all of the other cast members on board to do the voice-overs, and he was so enthusiastic about the game that he helped name and create specs for many of the game's weapons, to make sure they sounded and played like something that would have really been part of the franchise. In fact, Aykroyd is co-writing the entire script with fellow Ghostbusters writer Harold Ramis, so it's a game adaptation with what look to be strong ties to the original material.

The city of New York plays a major role here, too, and from what I saw and was told, the developers are aiming for a true-to-life NYC that echoes the environment in the films, from indoors to out - the city as a "character," as the reps said.

They told me they're aiming for a "seamless" transition between the game's indoor and outdoor environments. I also learned why you won't get to play as any of the four Ghostbusters.

More »

ghostbusters

Dan Ackroyd Is The Wind Beneath The Ghostbusters Game's Wings

Terminal Reality are actually making the "main" Ghostbusters game. Sierra got them the rights to it. Bill Murray's involved, Harold Ramis is involved, and so is a lot of money, hope and expectations. That's a lot of stuff. So who's the glue holding the whole project together? Why, Dan Ackroyd, of course. Seems Ray Stanz has done more than just help write the game: he was "a really big facilitator" in getting guys like Murray and Ramis onboard in the first place, and is - get this - even helping the design team come up with the names for the Ghostbuster's new equipment, characters, etc. Say what you will of Ackroyd's recent career (or lack thereof), it's still nice to see a Hollywood name do more for his appearance in a game than just record a few hours of dialogue, take the cheque and run. More »

ghostbusters

Ghostbusters Stays True To Ray Parker Jr.

Developer Terminal Reality was at one point pondering having a modern band redo the classic Ghostbusters theme for their upcoming game, lovingly previewed earlier today by our own Flynn De Marco, but as executive producer Brendan Goss would soon realize, people don't react well to blasphemy.

"When we were doing the focus group testing, we asked people how they'd feel about a remix done by a current band. We got booed out of the place," Goss said. "People were really against it, going, 'You can't do that, there's only one song for Ghostbusters!' It was incredible. So we were like, okay, we won't mess with the Ray Parker Jr. song then."
Damn straight you won't. Not only will the Ray Parker Jr. classic be in the game, the developers also got their hands on 75 minutes of orchestral soundtrack not used in the original film, which had their sound man nearly wetting his pants with glee. I shall reserve my bladder dysfunction for when they announce the inclusion of "Cleanin Up The Town" by the Bus Boys.

No theme tune remix for Ghostbusters [Eurogamer]