Finally, a hardcore developer comes to its senses and realizes the Wii is for 1st party games, mini-game collections, and fitness titles only. The Wii is like poisonous uranium to hardcore third parties.
@FeaturePreacher: Why can't people like you just accept, there is no 'hardcore'/'Wii-owner' distinctions, there are simply different types of game that appeal to different people. take pac-man for instance, by 'modern' standards it is a casual game. There is no plot, no real objective. Just rinse, lather, repeat. I hate all this 'hardcore' spewing by folk who like nothing other than the latest WW2 shooter, something strewen with gore, or Halo based. Which for the record, sucked...Halo the original repetative corridor based shooter. Try something different like De Blob, Braid, World of Goo, or Klonda. Great games that aren't 'hardcore'
I think "polishing off" several other projects is a bit of a stretch seeing as "Grinder" and the roman combat game were just announced around E3 and are probably still in Alpha/Beta.
jayislost promoted this comment
GameBuddy - Doesn't like tomatoes on his sandvich. was starred
GameBuddy - Doesn't like tomatoes on his sandvich. was unstarred
@voth: This article is a little misleading. The real story is the engine's lifetime license, rather than a per game one.
And Joe Kreiner is the one who has a problem calling Wii next-gen, not HVS. Take this from Gamasutra last March: "When you go to build out the particular platform that you want, then we do the texture creation for that particular platform. It makes it very powerful; it gives the developer the ability to share assets amongst their next-generation titles and their previous-generation titles -- or the Wii, however you want to fit that in."
I'd be surprised if they started off making full retail games for PS360. I'm expecting their first several offerings on the HD consoles to be downloadable affairs.
That said, I also wouldn't be surprised if they tried to fill in PS3 and 360's weak spots like they did with the Wii.
heh- maybe we'll end up seeing some generic platforming games or something.
Considering how much I enjoyed the Conduit, and the fact that I was pretty impressed by the graphics of Ghostbusters, I'd say this makes for a good combination.
But shouldn't they call it a leap to CURRENT generation consoles? The Wii is more like last gen.
@Face Imploder: The Wii doesn't need HD eye candy to be current gen. It just needs to be the console released after the Gamecube, which it is. Current gen and next gen are chronological terms. The Gamecube was the console from the last gen. The Wii is the next generation console after the Gamecube.
@Ferkner: Hey, we'll have none of your "logic" around here, mister! The Wii is last generation because it's graphics aren't as good, see! The fact that it has more advanced controls and vastly better sales than the other current generation consoles is irrelevant!
@Ferkner: I only meant the Wii was last-gen because it sits in the same category with developers. Every time a new multi-plat game comes out, the Wii and PS2 build are the same while the PS3 and 360 builds are usually far superior. Not just in terms of graphics, but in gameplay and quality as well (Ghostbusters, X-Men Origins, Call of Duty, etc...).
I found the game to be the best movie tie-in in the last 10 years, possibly better than Goldeneye (though that technically is just a movie game).
It did a wonderful fan service to those that have loved Ghostbusters for 25 years (or even a few less in my case) but it also wasn't forgetting about the people who were new to the series.
The gameplay was solid, if a little repetitive. The game was short, but it was fun the entire time. The online is great and has a lot of replay value, especially with friends.
If it opens up the path for more Ghostbusters games, there is nothing wrong with that and in fact I think it'll be amazing to start getting some free roaming versions set in different cities. Remember what Venkman said at the end - it's still set up for more to follow.
Of course people think it didn't sell well. The gaming press keeps presenting any game that hasn't sold a million copies on its first day as a bomb.
I mean it's great this article finally used the phrase "long tail", but most games this gen that did well have sales like that. The press just gets bored and ignores them and declares them "failures" without ever following up on it.
One of my top games of 2009 so far. Add that to the Ghostbusters Blu-Ray release around the same time and you've got some nostalgia-inducing greatness on your hands.
I think a fundamental difference between Ghostbusters and virtually any other movie tie-in is that Ghostbusters taps into latent nostalgia for a classic movie, instead of the latent "MORE!" impulse after an explodey summer movie.
Nostalgia won't preserve a game's price point, of course, and so I would expect Ghostbusters to do more business at $29.99 than it has at $59.99, but the difference between nostalgia and post-movie consumerism is that nostalgia can strike at any time.
Games linked to current movies have a shorter window of opportunity.
There's a comparison between Ghostbusters and X-Men Origins: Wolverine, say, but I'm not sure it's a completely fair one.
@jallen: Which makes the success of a G1 Transformers game more likely, not that Activision will listen to such reason...
It also helps that is seems to be a pretty good game too...
@PaxtonAstypalaea-Prime: Well, yeah. That's the key. It wasn't a throwaway tie-in going for opportunistic sales.
You had a script co-authored by Ramis and Aykroyd, with most of the original secondary characters returning as well, and a gameplay mechanic that's pretty good.
Actual effort plus nostalgia is usually a winning combination. Doesn't have to be the greatest game ever to sell well if it has those two ingredients.
I thought there was a G1 Transformers PS2 game, though; am I wrong about that? Was the PS2 animated Transformers game based on a different continuity?
@jallen: G1 Transformers Game on PS2?
.... I don't think so... Possibily there was that reportedly quite poor Japan Only scrolling(or was the PS2 a Vs?) Beat-Em-Up or something... I can't remember the platform.
But the only good Transformers game of mid-late (I'm not counting the rcent, not bad at all, Transformers 2 game here) was Transformers Armada, which is as far from G1 as you can get, being based on the most recent Continuity in the franchise at the time, "Armada".
I mention the whole thing about a G1 Transformers game being a good idea as Activition famously said They Won't Be Making Any, due to Lack of Interest in OLD Franchises, something that this game; One That They Actually Dropped, Probably Due to the Same Excuse; seems to be Disproving.
@jallen: Whilst I agree nostalgia can strike at any time, the game was released to coincide with the BluRay release of the original movie and it's 25 year anniversary.
@Gaunt: Well, sure. You release it then to capitalize on the wave of nostalgia that's already there, but what I mean is, a year from now, even though the Origins game was reportedly pretty decent, how many people are going to grab it off a shelf and say "This looks sweet!"
How 'bout Ghostbusters, particularly once the PS3 drops another $100 or so?
I'd put my money on the latter remaining a steady seller. I don't know if the dropoff on Ghostbusters will be as steep as other "licensed" games. I'd expect it to sell consistently, if not ever putting up spectacular numbers in any given month.
@SG79: No let me explain. This is better then Goldeneye. This is a different story from the main movies. It is its own story. For this one reason alone, it is better.
Both are accurate in their gameplay descriptions of the movies the represent, both have excellent MP. They are equal in all ways but one, and that one sets Ghostbusters above Goldeneye.
Take off your rose-tinted nostalgia glasses and embrace the future.
*These are opinions, not to be taken as holy gospel
@(Hollow) svenhoek: The simple reason why Ghostbusters succeeded as a movie game is that it wasn't a cash-in, pure and simple. It wasn't rushed to capitalize on the latest braindead summer movie blockbusters, and was treated with the care and respect that fans asked for.
Its clear that Terminal Reality are Ghostbusters fans, and it shows in the final product. This is a far cry from having Activision drop Transformers 2 on Luxoflux's plate and say 'Get this done by the film's release.'
I will say, I hoped it did better. This is by far the most surprising game in the past few years for me. It was a game that I had high hopes for, but didnt think would turn out great (its technically a movie game damnit!). After buying it, turned out to be just down right fantastic. Amazing technology, great voice acting. It was the purest definition of "fan service" and was wrapped in an excellent package.
Seriously, even if you are too young to remember ghost busters, or think the movies sucked, give the game a shot, the humor, the gameplay, the graphics, are all AAA quality. You will be pleasantly surprised.
@Scazza: This comment, among other word-of-mouth, has made me regret harshly not having played it yet. I'll have to go spend money on it because I have hoped it would do well.
@Daniel @ playreadwrite.blogspot.com: I tend to trade/sell all my games except the odd/niche/RPG one's after I finish them ... I'm keeping this one. It's really the 3rd movie, and it's quite fun.
When Luigi's Mansion came out, it seemed like the next best thing to a Ghostbusters game. Now that we actually have a Ghostbusters game, it seems like the next best thing to a new Ghostbusters movie (in a good way), and now I want to know: when do I get my Luigi's Mansion sequel?! In terms of gameplay, it was pure Ghostbusting heaven, and it seems like a game that could make great use of the Wii's motion control.
@(zombie) buddhathing: Who knows, that game was pure genius though. It's dumb how so many people bitched and moaned because no Mario. That game had a lot of personality and was so much fun. I'd love to see a Wii version of this game (and I sold my Wii because there weren't any games on it that I liked). Knowing Nintendo's current track record though, if we do see a version of Luigi's Mansion on the Wii, it'll just be the Gamecube game ported over with terrible controls.
I'm really pleased Ghostbusters is doing well. I genuinely expected it to suck in spite of everything going for it, and had largely ignored it up to and after its release.
But mere minutes into the demo and I felt like a dorky, enthusiastic 12-year-old again.
I bought the game (almost more at my wife's insistence) the next day. Haters be damned, I say...I can't remember the last time any videogame filled me with as much pure, youthful exuberance. (Well, I take that back...Retro Game Challenge did, but in a different way.)
It's a shame (and somewhat baffling) that the PlayStation 3 version is as buggy as it is, but absolutely none of that has gotten in the way of my enjoyment of the game.
@Nightshift Nurse: Nicely put. Game definitely took me back to my childhood. It was like hanging out with who your thought were the coolest guys in the world with the coolest job ever when you were a kid. Now where's a Power Rangers game of this caliber?
08/13/09
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08/12/09
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08/12/09
And Joe Kreiner is the one who has a problem calling Wii next-gen, not HVS. Take this from Gamasutra last March: "When you go to build out the particular platform that you want, then we do the texture creation for that particular platform. It makes it very powerful; it gives the developer the ability to share assets amongst their next-generation titles and their previous-generation titles -- or the Wii, however you want to fit that in."
08/12/09
That said, I also wouldn't be surprised if they tried to fill in PS3 and 360's weak spots like they did with the Wii.
heh- maybe we'll end up seeing some generic platforming games or something.
08/12/09
But shouldn't they call it a leap to CURRENT generation consoles? The Wii is more like last gen.
08/12/09
08/12/09
08/12/09
08/12/09
08/12/09
07/23/09
It did a wonderful fan service to those that have loved Ghostbusters for 25 years (or even a few less in my case) but it also wasn't forgetting about the people who were new to the series.
The gameplay was solid, if a little repetitive. The game was short, but it was fun the entire time. The online is great and has a lot of replay value, especially with friends.
If it opens up the path for more Ghostbusters games, there is nothing wrong with that and in fact I think it'll be amazing to start getting some free roaming versions set in different cities. Remember what Venkman said at the end - it's still set up for more to follow.
07/23/09
I mean it's great this article finally used the phrase "long tail", but most games this gen that did well have sales like that. The press just gets bored and ignores them and declares them "failures" without ever following up on it.
07/23/09
07/23/09
Nostalgia won't preserve a game's price point, of course, and so I would expect Ghostbusters to do more business at $29.99 than it has at $59.99, but the difference between nostalgia and post-movie consumerism is that nostalgia can strike at any time.
Games linked to current movies have a shorter window of opportunity.
There's a comparison between Ghostbusters and X-Men Origins: Wolverine, say, but I'm not sure it's a completely fair one.
07/23/09
It also helps that is seems to be a pretty good game too...
07/23/09
You had a script co-authored by Ramis and Aykroyd, with most of the original secondary characters returning as well, and a gameplay mechanic that's pretty good.
Actual effort plus nostalgia is usually a winning combination. Doesn't have to be the greatest game ever to sell well if it has those two ingredients.
I thought there was a G1 Transformers PS2 game, though; am I wrong about that? Was the PS2 animated Transformers game based on a different continuity?
07/23/09
.... I don't think so... Possibily there was that reportedly quite poor Japan Only scrolling(or was the PS2 a Vs?) Beat-Em-Up or something... I can't remember the platform.
But the only good Transformers game of mid-late (I'm not counting the rcent, not bad at all, Transformers 2 game here) was Transformers Armada, which is as far from G1 as you can get, being based on the most recent Continuity in the franchise at the time, "Armada".
I mention the whole thing about a G1 Transformers game being a good idea as Activition famously said They Won't Be Making Any, due to Lack of Interest in OLD Franchises, something that this game; One That They Actually Dropped, Probably Due to the Same Excuse; seems to be Disproving.
07/23/09
07/23/09
How 'bout Ghostbusters, particularly once the PS3 drops another $100 or so?
I'd put my money on the latter remaining a steady seller. I don't know if the dropoff on Ghostbusters will be as steep as other "licensed" games. I'd expect it to sell consistently, if not ever putting up spectacular numbers in any given month.
07/23/09
Best. Movie-game. Ever.
07/23/09
Golden Eye says hello.
07/23/09
Both are accurate in their gameplay descriptions of the movies the represent, both have excellent MP. They are equal in all ways but one, and that one sets Ghostbusters above Goldeneye.
Take off your rose-tinted nostalgia glasses and embrace the future.
*These are opinions, not to be taken as holy gospel
07/23/09
Its clear that Terminal Reality are Ghostbusters fans, and it shows in the final product. This is a far cry from having Activision drop Transformers 2 on Luxoflux's plate and say 'Get this done by the film's release.'
07/23/09
Seriously, even if you are too young to remember ghost busters, or think the movies sucked, give the game a shot, the humor, the gameplay, the graphics, are all AAA quality. You will be pleasantly surprised.
07/23/09
07/23/09
07/23/09
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07/22/09
But mere minutes into the demo and I felt like a dorky, enthusiastic 12-year-old again.
I bought the game (almost more at my wife's insistence) the next day. Haters be damned, I say...I can't remember the last time any videogame filled me with as much pure, youthful exuberance. (Well, I take that back...Retro Game Challenge did, but in a different way.)
It's a shame (and somewhat baffling) that the PlayStation 3 version is as buggy as it is, but absolutely none of that has gotten in the way of my enjoyment of the game.
07/23/09