It's much more than that, you got to translate everything, fit it in the boxes, test the hell out of it and then there's the whole business and retail thing to get the game elsewhere. It's not as easy as you'd think, especially when Euro versions usually have 5 languages to. All that has to be synced up too of course!
@Komrade Kayce - Hero of Soviet Kotaku: i'm sure halo 3's budget was a bit bigger than your average game. besides, how many long delays between regions are there these days?
You sometimes need to reformat the localized text to fit into your text boxes, which can mean resubmitting it for translation to make sure that editing it to fit a box hasn't changed the meaning.
Sometimes you get other fun things, like German which has a tendency to make really long words which can break your UI rendering (try splitting a single long word across multiple lines when you don't know what that word means!)
I haven't even worked on any particularly text heavy games, and I've dealt with my share of localization issues...
@noesmano: Or any European country that doesn't have its own native language version of the game for that matter. Heck, in Sweden we'd be just as fine with the american version as the UK one. But we still have to wait for the translations into german, french, italan and... UK english, I guess.
Localization is only half of it. As a developer, releasing for NOA has been fine.
However, when it comes to trying to get NOE to let your game fly, they nail on you twice as hard on bugs they find and if one word has a wrong looking letter, they will tell you to fix it. Not to mention, most times you are required to localize it in 4-5 languages.
And each time they make you fix something, it will add a day or two to the release for that game, so it adds up quickly if you are unprepared.
@ThursdayNext: I was told at E3 that Telltale would love to put their games out on the PS3, but the problem of porting their stuff over to the console with the relatively small team they have is keeping them from progressing on that front.
@ThursdayNext: The thing I like about TTG is that these episodes aren't very graphically demanding, giving me no problem with playing them on my laptop. (I also have a PS3, not a 360)
Plus these games just feel as if they're meant to be played on a PC, just like when I was a young lad.
Ugh, they really should work on the facial animation. Take some lessons from Valve or something. It makes a huge difference in a game that's totally dialogue driven. Guybrush looks horrible too. Totally stiff and lifeless. How comes he looks like the least charismatic characters of the cast?! He's the hero for crying out loud!
@Kitsune Sniper: I am glad I am not the only one to notice. But I guess he forgot during the last 10 years since he last did the voice. Just give him time.
You're not alone, I found the visuals in the trailer very hard to swallow, they just felt like some guys backyard effort, there's no attempt to give it some sort of "look" it's just flat textures and low poly models.
They at least need to do something with the skin to make it look less like a wax figure, not make it look realistic but at least get rid of the terrible cheap CG shadow look.
@Hooded_Robin: Sam & Max has the same look. They're simplistic. While I can say the graphics keep to the style well, the animation needs to step it up and go beyond the awkward digital puppet phase of the last generation.
07/27/09
07/27/09
07/27/09
In the wii's case it's not even possible at all. So good luck MI, I hope you wont get... pirated that much.
07/27/09
07/27/09
07/27/09
Localization my ass. How hard is it to add a few extra 'u's in some words.
Hell, French Master Chief (Le Chief) hit Quebec on the same day as the rest of North America.
07/27/09
07/27/09
So why can't every other game?
07/27/09
It's much more than that, you got to translate everything, fit it in the boxes, test the hell out of it and then there's the whole business and retail thing to get the game elsewhere. It's not as easy as you'd think, especially when Euro versions usually have 5 languages to. All that has to be synced up too of course!
07/27/09
I guess you're right.
Still, common sense is hardly fair. :(
07/27/09
07/27/09
07/27/09
You sometimes need to reformat the localized text to fit into your text boxes, which can mean resubmitting it for translation to make sure that editing it to fit a box hasn't changed the meaning.
Sometimes you get other fun things, like German which has a tendency to make really long words which can break your UI rendering (try splitting a single long word across multiple lines when you don't know what that word means!)
I haven't even worked on any particularly text heavy games, and I've dealt with my share of localization issues...
07/27/09
07/27/09
Localization is only half of it. As a developer, releasing for NOA has been fine.
However, when it comes to trying to get NOE to let your game fly, they nail on you twice as hard on bugs they find and if one word has a wrong looking letter, they will tell you to fix it. Not to mention, most times you are required to localize it in 4-5 languages.
And each time they make you fix something, it will add a day or two to the release for that game, so it adds up quickly if you are unprepared.
07/27/09
07/27/09
07/02/09
Too bad all the models are so shiny and plastic, instead of just cartoony.
07/02/09
07/02/09
07/02/09
How can you preorder that?
07/02/09
/sulk
07/02/09
07/02/09
Plus these games just feel as if they're meant to be played on a PC, just like when I was a young lad.
07/02/09
Now I know, and knowing...did anyone ever find out what the other half of the battle was?
07/02/09
Also, just to be clear, is there a remake of the original coming out? Because I would also be very interested in picking that up.
07/02/09
they said at E3 it was finished so i guess we are waiting on MS
i also wanna know how much it will cost
anyway....i hope this game(tales) also comes to XBLA
07/02/09
07/02/09
how have you got the game?...some E3 thing?..or did it get released on PC earlier?
06/04/09
06/04/09
06/04/09
Did he forget how to ACT or something?
06/04/09
06/04/09
Also yay for the Return of the beard!
" Last time I saw you didn't you have a beard?"
"... Oh yeah!.... I wonder what happened to that..."
06/04/09
You're not alone, I found the visuals in the trailer very hard to swallow, they just felt like some guys backyard effort, there's no attempt to give it some sort of "look" it's just flat textures and low poly models.
They at least need to do something with the skin to make it look less like a wax figure, not make it look realistic but at least get rid of the terrible cheap CG shadow look.
06/04/09