<![CDATA[Kotaku: tell us dammit]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: tell us dammit]]> http://kotaku.com/tag/tellusdammit http://kotaku.com/tag/tellusdammit <![CDATA[What Are Your Gaming Resolutions?]]> It's not Friday. No. It's New Year's Eve. Time to drink booze! Oh, and talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: It's a New Year. What are your gaming resolutions?

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<![CDATA[Why Do You Game?]]> Greetings reader person! It's Friday. Know what that means? It means it's Friday. Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Why do you game?

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<![CDATA[What Do You Want For The Holidays?]]> Hi. Um, how are you? That's nice. Let's talk, m'kay.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What do you want for the holidays?

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<![CDATA[How Much Do You Game During The Holidays?]]> You ready to talk? I'm ready to talk. Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban. Or not, because really we're incapable of human emotion.

Question: Sure, we know people eat a lot during the holidays. But how much do you game during the holidays?

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<![CDATA[Zombie, Ninja or Pirate?]]> Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Pick one: Zombie, Ninja or a Pirate.

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<![CDATA[The Scariest Game Ever Is...?]]> Happy Day Before Halloween! Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What is the scariest video game you have ever played?

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<![CDATA[What Do You Hate About Video Games These Days?]]> Okay, so, it's Friday. You know the drill. Maybe you don't. I do.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What do you hate about video games these days?

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<![CDATA[Have You Ever Given A Game Away?]]> Friiiiiiiiiiiiiiiday!! Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Have you ever given a game away? If so, what game and why, why, why?

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<![CDATA[Who Is Your Favorite Game Character?]]> The day after Thursday is......... FRIDAY! It's time for Tell Us Dammit, time to talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Who is your favorite game character?

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<![CDATA[What Game Are You Looking Forward To Most This Holiday?]]> Hello. Hello? Are you there? If so, let's talk.

It's Friday, time to talk. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: As we ready the onslaught of end-of-the-year games, which titles are you looking forward to most?

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<![CDATA[What Do You Hope To Hear At Tokyo Game Show?]]> Right now, we're packing our bags. Getting ready, ready, ready. But first, let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What do you hope to hear at Tokyo Game Show?

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<![CDATA[Have You Ever Learned Something From A Video Game?]]> The day after Thursday is...? The day before Saturday is...? FRIDAY! Time for Tell Us Dammit.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Have you ever learned something from a video game?

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<![CDATA[Do You Like Hardware Redesigns?]]> Hey, it's, um, well, midnight. Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

The PS3 Slim recently launched, which leads us to:

Question: Do you like new hardware iterations?

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<![CDATA[If You Could Own Only One Console, What Would It Be?]]> We made it. You and me. We made it to Friday. And more importantly, we made it to TELL US DAMMIT.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: If You Could Own Only One Console, What Would It Be?

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<![CDATA[Alrighty, Who's Buying A PS3 Slim?]]> Friday, friday, friday. It's Friday! Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: You buying a PS3 Slim?

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<![CDATA[Should Digital Games Be Region Locked?]]> Hey, it's Friday, do you know — Wait, a sec. It's not Friday. It's Thursday.

But this week is Obon in Japan. We've got to go visit graves and stuff. Still before that, let's talk. You and me. And that guy over there. And that girl sitting next to him.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: The Xbox 360's Games on Demand are region locked. Do you think digitally distributed titles should be?

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<![CDATA[Downloadable Games Or Retail Games - Which Have You Been Playing?]]> Hello you. How ya doin? Good? That's good. Let's talk.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Which have you been playing more recently: downloadable games or retail package games?

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<![CDATA[What's A Game You've Never Played?]]> Feeling a bit under the weather. Running a fever, right now, as we speak. Can you hear that? Those are the sounds of the footsteps of my fever. Loud, huh?

But, it's Friday. Time to talk. You talk, I'll listen, collapsed on the floor.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What is a game you've always wanted to play, but have never had the chance?

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<![CDATA[What Is Your Favorite Game Theme?]]> Today I woke up late. Then I ate eggs. I ate all of the eggs in the house. There are no more, so forget it, you can't have any. Know what you can do? Talk.

It's Friday, time for TELL US DAMMIT.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.
You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: What is your favorite game theme song?

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<![CDATA[Why The Difference In Taste?]]> Today is *checks calendar* Friday. Did you know that? I didn't. That's why I checked the calendar. Good thing I have one!

Time to talk, time for Tell us Dammit. No, no, no. Time for TELL US DAMMIT.

Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person.

You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

Question: Do you game during national holidays?

Question: Dragon Quest IX goes on sale today in Japan. People are excited! People outside Japan? Less so. Why is there such a difference in gaming tastes?

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