<![CDATA[Kotaku: Tell Us Dammit]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Tell Us Dammit]]> http://kotaku.com/tag/tell us dammit http://kotaku.com/tag/tell us dammit <![CDATA[ Did You Buy Any Games On Black Friday? ]]> Another week, another TUD. What's TUD? TELL US DAMMIT. So do that, TELL US DAMMIT. Here's how it works:

We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Smooches.

Question: Did you buy any games or game hardware on Black Friday? If so, what?

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Kotaku-5099918 Fri, 28 Nov 2008 23:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5099918&view=rss&microfeed=true
<![CDATA[ What's The Most Reliable Game Hardware Ever? ]]> Gimme a "F." "F!" Gimme a "R." "R!" What's that spell? "Fr!" There are more letters in "Friday," but not many more days in the week. So let's talk. Let's TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Oh ho ho.

Question: What's the most reliable gaming hardware you've ever owned? (Note: Don't tell us your *least* reliable one — we'll do that in a future TUD.)

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Kotaku-5088106 Fri, 14 Nov 2008 23:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5088106&view=rss&microfeed=true
<![CDATA[ Are You A Patient Game Buyer? (No Launches For Me!) ]]> The big AAA holiday games are starting to hit store. Let's talk about that! Because today, today is Friday, time for TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Waka waka.

Question: Are you a patient game buyer? Meaning, do you always buy new games (or hardware, for that matter) on the first day or are you able to wait the hype out?

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Kotaku-5080126 Fri, 07 Nov 2008 23:00:00 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5080126&view=rss&microfeed=true
<![CDATA[ What's the Worst Thing You've Done to a Piece of Hardware? ]]> Someone walking through the parking lot of my apartment complex and seeing a shattered DualShock laying on the ground probably thought someone had a little temper tantrum mixed in with his Bioshock last night. Actually, that's only half right. I wasn't mad at a game, but I was mad at the controller (of course, I'm not to blame). I'd spilled Dr. Pepper all over myself and some got in the left thumbstick. Suddenly I could not move to the right anymore. That's kind of important in a game like MotorStorm: Pacific Rift. It's kind of important in any game, actually. I tested it against my other controller, restarted the machine, let it dry out, nothing. So, $60 got me barely a day's worth of use of this controller. I said why not, heaved it over a row of apartments here and into the adjacent parking lot.

The weekday guys forgot to do a TUD and I know everyone likes weighing in, so I'll ask you here: What's the worst thing you've ever done to a piece of hardware, and why? Bonus points for details like people harmed/frightened by the act. Tell us everything about your rage! Tell us, dammit!

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Kotaku-5074202 Sun, 02 Nov 2008 16:00:00 MST Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5074202&view=rss&microfeed=true
<![CDATA[ What's The Scariest Game You've Ever Played? ]]> It's almost Halloween. Well, not almost, but almost. It's Friday, time for TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Who knows!

Question: What's the scariest game you've ever played?

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Kotaku-5068621 Fri, 24 Oct 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5068621&view=rss&microfeed=true
<![CDATA[ What Late 2008 Releases Are You Looking Forward To? ]]> Hi, there. It's Friday, time to pull up a chair, pour yourself a drink and chat. No, wait. Pour yourself two drinks and pull up three chairs. That's right, time for Tell Us Dammit — rather, TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Yeah.

As we lurch towards the end of the year, what releases are you looking forward to the most?

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Kotaku-5065393 Fri, 17 Oct 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5065393&view=rss&microfeed=true
<![CDATA[ What's The Most You've Paid For A Game? ]]> Look at the calender. Do it! It's F-r-i-d-a-y. Time to Tell Us Dammit, no make that, TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Who knows! Not I, not I.

Question: What's the most you've shelled out for a game?

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Kotaku-5058977 Fri, 03 Oct 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5058977&view=rss&microfeed=true
<![CDATA[ What's Your Biggest Gaming Get? ]]> Pull up a chair, pour yourself a drink. No. Pour yourself two or three drinks. It's Friday, time for TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Who knows!

Question: What is your biggest gaming get? What is the best deal you've got on a game purchase?

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Kotaku-5055662 Fri, 26 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5055662&view=rss&microfeed=true
<![CDATA[ What Genre Are You Sick Of? ]]> Ahoy! It's Friday, time to pull up a chair, pour yourself a drink and chat. That's right, time for Tell Us Dammit — rather, TELL US DAMMIT. Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Who knows!

Question: What genre are you sick of?

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Kotaku-5052644 Fri, 19 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5052644&view=rss&microfeed=true
<![CDATA[ You Got Hurt While Gaming? ]]> F-R-I-D-A-Y. Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Not sure!

Something playing games is physical — especially if you playing a marathon session.

Question: Ever got a gaming-related injury? If so, what? How?

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Kotaku-5049347 Fri, 12 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5049347&view=rss&microfeed=true
<![CDATA[ Who Thinks All These Game Mergers and Takeovers Are Good? ]]> It's Friday! Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Not sure!

This week, Tecmo turned down Square Enix's offer of a friendly takeover. Rather, the company is in talks to merge with Koei, making Tecmo-Koei a possibility — like Square Enix or Namco Bandai. Our question:

What do you think of game mergers and takeovers? Are they good for the industry or bad?

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Kotaku-5046248 Fri, 05 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5046248&view=rss&microfeed=true
<![CDATA[ Tell Us Dammit: Have You Ever Lied About Playing a Game? ]]> Whoops! Hey, we missed TUD on Friday because of all the hoorah with GC 2008, so looks like I am the temporary caretaker of the giraffe this weekend. I got a question you can answer one of two ways. Or two questions and you can answer one. Or both. Who cares, here it goes.

So I'm hideous about staying current with popular culture. Lots of times people will ask me if I've seen a movie, or if I watch the latest HBO Original drama that everyone's raving about. (I never saw Borat. I don't watch Entourage.) And I'd rather avoid the horrified expressions and fulminating evangelism, so I make a non-committal statement in the affirmative and then dodge my way out of the conversation.

But last week, I had to admit I've never played Halo 3. (Well, never played it in multiplayer. I played it a little in singleplayer mode.) I felt like I had no good reason for that, especially as a games blogger, but that was a choice made before I came to Kotaku. So that leads us to today's TUD:

Have you ever bought and not played a video game because of peer pressure?
and/or
Have you ever told someone you played a game even when you hadn't, for any reason?

I'm especially curious about the second one. And for the record, I do have Halo 3. I bought it late last year when I was too busy for gaming. I'm working on that one.

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Kotaku-5041067 Sun, 24 Aug 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5041067&view=rss&microfeed=true
<![CDATA[ What Kind of Games Are You Good At? ]]> It's Friday! Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Not sure!

There are many different game genres. We don't want to know which is your favorite, but rather:

Question: Which game genre is easiest for you or which one do you excel at?

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Kotaku-5037806 Fri, 15 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5037806&view=rss&microfeed=true
<![CDATA[ Do You Think Gaming Should Be In The Olympics? ]]> Here we go! Talk time. That's right, it's Friday. Time for another round of Tell Us Dammit. No, make that TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

The Olympics have started! And we all oh so very excited!! So much so that Gawker Media is aggregating all the network's Olympic coverage in one place on sister sports blog Deadspin. That place is right here. ANWYAY, here's my question:

Do you think gaming should be an Olympic sport? And why?

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Kotaku-5035055 Fri, 08 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5035055&view=rss&microfeed=true
<![CDATA[ Well, What Did You Think of E3? ]]> It's Friday. You know, Friday. That means one thing: Pull up a chair, grab a cold drink, let's talk. So yes, here it is, TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

Just got back from E3. Well, no. I got back a few days ago, but I just recovered. And well, I'd like to know...

Question: What did you think of this year's E3?

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Kotaku-5029415 Fri, 25 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5029415&view=rss&microfeed=true
<![CDATA[ What Did You Think Of The Too Human Demo? ]]> Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the Too Human demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo.

Looks like some of you have already weighed in with your opinion in the comments of the original post, but for those who've spent a bit more time with part one of the planned epic adventure, tell us (dammit) what you think of the Too Human demo.

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Kotaku-5026915 Fri, 18 Jul 2008 21:00:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026915&view=rss&microfeed=true
<![CDATA[ Can a Game Be a Tearjerker? ]]> Reddit turned up an absolutely depressing thread in a forum the other day. Wasn't really worth a post unto itself, but I thought it'd be a good conversation starter because man, I don't think I have encountered anything like this:

My saddest gaming experience was while playing Creatures, that experimental game where you had to take care of creatures equipped with a neural network which made them able to learn things.

One of my creatures got pregnant but was also very sick. Her health stats were dropping and I was hoping she would be able to lay her egg in time. She only had 3% life over when she finally did. Afterwards, she laid down next to the egg, closed her eyes, and died. Minutes later, the egg hatched, and a cute little creature came out. His mother's body still laid there. He crawled around it, uttering the same sounds the whole time. He then crept up against her and went to sleep.

I stopped playing the game then.

So, short of game adaptations for Bambi, Brian's Song, Field of Dreams or Terms of Endearment, can a game be a tearjerker? I know colleagues (*cough cough Leigh Alexander) who were extremely emotional after finishing Metal Gear Solid 4. Is such emotion a worthy goal of a product engineered to be fun? What games have made you cry? Any? Tell us, dammit, while I ... sniff ... wipe the dust out of my eyes here.

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Kotaku-5024651 Sun, 13 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024651&view=rss&microfeed=true
<![CDATA[ Are The MGS4 Cutscenes Too Long? ]]> Got your talking hat on? If you're going to talk, you need a good hat don't chu know. And if you're going to talk, talk to us. That's right, here it is, TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

Earlier in the week I asked if I should take a break from GTAIV and start MGS4. Being the impatient bastard I am, I went ahead and started Metal Gear Solid 4. It's a nice game! Quite enjoying it.

Question: Granted, MGS4 *is* of course a Metal Gear Solid game, but do you think the cutscenes are too long?

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Kotaku-5020452 Fri, 27 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020452&view=rss&microfeed=true
<![CDATA[ Favorites! Which Current Console Do You Like Best? ]]> F.R.I.D.A.Y. That spells, yep, Friday. And Friday brings "TELL US DAMMIT", so sit back, relax. Let's talk. So! How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whatever!

Question: Do you have a favorite current gen console? If so, what?

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Kotaku-5018501 Fri, 20 Jun 2008 23:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018501&view=rss&microfeed=true
<![CDATA[ What Game Genre Leaves You Cold, Oh So Very Cold? ]]> Time to run at the mouth! It's Friday. So prop up your feet and open your mouth as we close this week with another round of TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whatever!

Earlier we did a post on why first person and third person shooters are not popular in Japan. Many folks don't seem to get the appeal! Fair enough. Everyone is entitled to his or her opinion.

Question: What game genre leaves you cold?

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Kotaku-5014172 Fri, 06 Jun 2008 23:45:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014172&view=rss&microfeed=true
<![CDATA[ What's The Longest You've Gone Without Gaming? ]]> You know it, you love it, Tell Us Dammit. No, rather TELL US DAMMIT. Yep! Time to learn about each other. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Sadness.

Question
What is the longest you have gone without gaming?

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Kotaku-5012002 Fri, 30 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012002&view=rss&microfeed=true
<![CDATA[ What Are Your Game Buy Regrets? ]]> Ahoy! Pull up a chair, grab a coffee, let's talk. That's right, it's Friday night, time for around round of TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: Do you having any game purchase regrets?

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Kotaku-5010812 Fri, 23 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010812&view=rss&microfeed=true
<![CDATA[ Which Game Do You Want Remade? ]]> Check your watches, check your calendars. It's TELL US DAMMIT time! Hooray!! How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: Which game do you want remade?

Now that is a hard question!

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Kotaku-5009436 Fri, 16 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009436&view=rss&microfeed=true
<![CDATA[ The Refractory Period ]]> The other day my co-worker Sander (he used to work at 1up) lamented his complete inability to finish Mass Effect. Likewise, I'm simultaneously interested in finishing Bully and completely uninterested in playing it. We were playing these titles when our Xboxes RRoD'd, Sander's in late January, mine in March. It is now mid-May.

So here's a question I wanted to put to the gaming community here: How important is momentum to finishing or playing a game? I'm wondering if, in the timeline of developing, we've reached a tipping point. The 50-hour gaming experience is upon us. In sports simulations stretching an entire season, it can be even longer. How, if at all, can a developer create and sustain momentum in players to complete something that long? Because these campaigns are only going to get longer, not that it's necessarily a bad thing.

But for now, the question that we here can answer: Is there a period of time where, separated from gaming (a week's vacation, a borked machine, a ton of work or school obligations) you're just unable to get back into it?

I know Bash had a TUD on Friday, but I'm curious here, so Tell Us, Dammit! In the comments after the jump.

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Kotaku-5008623 Sun, 11 May 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5008623&view=rss&microfeed=true
<![CDATA[ What Game Makes You Pull Your Hair Out? ]]> Ready to bend our ear? 'Cause the Tell Us Dammit Giraffe is ready to listen. That's right, it's time for TUD. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:

What game is TOO HARD for you?

With McWhertor playing through R-Type Command, that reminds me of a fit R-Type on the TurboGrafx 16 gave me as a lad. Man, that game was frustration city!

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Kotaku-5008510 Fri, 09 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008510&view=rss&microfeed=true
<![CDATA[ How Many Hours Do You Game Each Day? ]]> Yep, yep. Talking time. It's Friday night and that means the TUD Girafe is ready to listen. So let's talk. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:


How many hours do you game a day?

Shit man, with my schedule these days, I'm super lucky if I can get in between an half an hour or an hour a day. Been playing shmups like Mushihime-sama loads at my neighborhood arcade. Really helps me relax. ]]>
Kotaku-386833 Fri, 02 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386833&view=rss&microfeed=true
<![CDATA[ Are You Buying Xbox 360 or PS3 GTA IV?! ]]> So, yeah, it's happening. Next week, Grand Theft Auto IV goes on sale in North America and Europe. Some people will buy it. Some people won't. The TUD Giraffe is curious and wants to know. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever! Today's question is a two-parter:

Questions: Are you going to buy GTA IV on the 29th? If so, are you buying the Xbox 360 or the PS3 version?

Me? Since I live in Japan, I'll be importing. Though, I still have decided which one I'm going to order...

[Pic]

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Kotaku-384331 Fri, 25 Apr 2008 23:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=384331&view=rss&microfeed=true
<![CDATA[ What Game Are You Ashamed You Played? ]]> tellusdammitgiraffe.jpgSince McWhertor whiffed on "What Are You Playing," and Bash didn't do a TUD post either, and it's a slow news day, I'm bringing out the Giraffe to ask a question that, by its nature, you wouldn't want to answer.

But I'm gonna do it anyway because we're big boys and girls and can confess our secrets, and besides, only a complete imbecile would create a commenter account in his full legal name. So it's time to spill the beans. The TUD Giraffe demands:

What game — any console, any title, any era — are you most ashamed of playing?
Ideally, I'm talking about a game you would hide even if gamer friends came over. But it can be any game that just embarrasses you to say you played it. Bonus points if you still own it.

I'll admit mine here: I got "Playboy: The Mansion" from GameFly about three years ago, just because, hey, it was anonymous and no one would know, and I was lonely. What a crap game. The Sims with boobs, and little else. I think I got a U.S. senator to pose nude for one of my editions though, and got it on with her on top of a pinball machine. Oh Lord, now I'm thinking about Elizabeth Dole ... make it stop ...

So tell us, dammit! In the comments.

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Kotaku-381811 Sun, 20 Apr 2008 10:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=381811&view=rss&microfeed=true
<![CDATA[ Are You a Neurotic Gamer? ]]> couchtrip.jpgWhen I get my 360 back, the first thing I'm going to do is wipe my Bully file from the hard drive and start over. And I guarantee you when I replay it, I'll watch all of the cutscenes straight through, and almost try to forget that I ever started it. It won't be the first time.

It's one of the weird gaming neuroses I have, and I'm wondering if I'm alone. So, just to start a conversation: What are your gaming hangups or compulsions?

Like, a few years back I told friends that I feel a weird obligation to a well written game character to not get him killed for stupid reasons. Or run out his ammo blowing up a pawn-class enemy. Or even jumping when I mean to kick someone. And when it happens repeatedly, I just start over. I 100 percented GTA:SA with zero wastes, and Vice City with just one, even though a million wouldn't have counted toward my score.

Earlier this week, Bashcraft talked about the inability to finish a game, but I think this plumbs a lot deeper. Do you take pictures of your face to work from when you create yourself in a sports title? Are you OCD about keeping your hard drives clean of game data for titles you haven't played in 3 months? Do you have one gamesave, and one gamesave only? Have you actually obeyed traffic lights in any driving game? Do you walk your character around a world or city and talk to people, even if you've heard the conversations a thousand times and just want to get to the next mission, because it seems, well ... right?

For the record, I do all of the above.

Games you'd like to forget so you could discover them fresh all over again [reddit]

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Kotaku-376467 Sun, 06 Apr 2008 11:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=376467&view=rss&microfeed=true
<![CDATA[ Which Home Consoles Do You Own? Why, Why? ]]> Gather around children! It's that time of the week again, time to confess your sins to the TUD Giraffe. He's already to listen with open ears and arms. For those not in the know, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! This week, the TUD Giraffe asks:


What home consoles do you own? And why?

Here, in Japan, I've got a PS2, a broken DC, a GC, a PS3, an Xbox 360 and a Wii. Why...? Hrm, 'tis me job, boy, me job. ]]>
Kotaku-376468 Fri, 04 Apr 2008 23:30:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=376468&view=rss&microfeed=true
<![CDATA[ Do You Finish Every Game You Buy? ]]> Ah, yes, Friday. The day of the week where we settle in, relax and just talk. You guessed it, we've got another round of TUD, (aka Tell Us Dammit) coming your way. For those not in the known, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! This week, the TUD Giraffe asks:


Do you finish every game you buy?

Man, I am bad about finishing games. Unless I'm reviewing them, I find it really hard to complete the game. And it's not a time thing, but in a way, I guess I don't want that experience to end. (Sentimental and stupid, I know!) Usually, I start a game, get close to the end and start another one. Vicious cycle, that.

So reader person, what about you?

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Kotaku-373697 Fri, 28 Mar 2008 23:00:05 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373697&view=rss&microfeed=true
<![CDATA[ What Was The First Game You Beat? ]]> It's that time again! Yes, that's right. Time for another round of "Tell Us Dammit." For those who missed the last commenting love-in, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! The TUD Giraffe asks:


What was the first game you ever beat/finished/completed?

For me, that'd hafta be Kung Fu on the NES. And for arcade games? That'd be Final Fight. Thanks you parents' money for those precious memories!
[Pic]
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Kotaku-370020 Fri, 21 Mar 2008 07:00:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=370020&view=rss&microfeed=true
<![CDATA[ How'd You Find Kotaku? ]]> ALL YOU BASTARDS EVER DO IS TAKE, TAKE, TAKE. Now, it's our turn. We're introducing a new semi-regular feature here on Kotaku called "Tell Us Dammit." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: How'd you find Kotaku?

Me? At one time, I was a Kotaku reader. Found the site through Gizmodo. Like, back in 2004 or early 2005. You know, when the site was pretty much just Crecente. Good times!

[Pic]

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Kotaku-367839 Fri, 14 Mar 2008 06:40:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367839&view=rss&microfeed=true