<![CDATA[Kotaku: Teenage Zombies: Invasion of the Alien Brain Thingys!]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Teenage Zombies: Invasion of the Alien Brain Thingys!]]> http://kotaku.com/tag/teenage zombies: invasion of the alien brain thingys! http://kotaku.com/tag/teenage zombies: invasion of the alien brain thingys! <![CDATA[ Teenage Zombies Review: Brains, Braiiiins, They Need Enemies that aren't Braiiiins ]]> teenzomb.jpgIt wasn't the game mechanics or story that first piqued my interest in Teenage Zombies: Invasion of the Alien Brain Thingys, it was that really neat art style, the art style epitomized by the game's box cover. I loved the way it looked, something about its blend of comic style and malevolent silhouettes intrigued me. I figured that if nothing else, the game would be fun to look at, if not play. Heck, it's a Zombie side-scroller for the DS and there are brains. What could go wrong?

Hit the jump to find out.

Loved
Comic Book Cut Scenes: Adding to the fun look of the game is that the game present cut scenes in comic book panels, even making you turn your DS sideway to read through them. It's the type of really nice touch that I wish was seen throughout the title.

Art Design: One of the first things that attracted me to Teenage Zombies was it's interesting art design and while it doesn't quite live up to that amazing concept art, it still offers a neat look for a DS title.

Fun Health Boosts: Instead of dishing out hearts or some other hackneyed health pack, Zombies regain health by eating their fallen brain opponents. They also score a mega health bonus by finding the body parts of a zombie and then reassembling them in a timed mini-game that using your stylus.

Hated
Repetitive Level Design: While the game has an interesting approach to level design, featuring maps that wrap around one another, I was pretty much over them about half way through the game. There's not a whole lot of new concepts introduced to the game after you've played it for a few hours.

Limited Abilities: The game's three zombies, which you can hot-swap during gameplay, each have one special ability and a handful of items they can find to do different things, but it's not enough to sustain the game over it's 30-plus levels. It feels like you've exhausted the game's bag of tricks soon after you've started.

Odd Save System: Saves in the game aren't always automatic, instead you'll sometimes have to find books lying about to save your position in a world. What makes this frustrating is that that's not always the case, so it's easy early on to expect an auto-save and not get one.

Wonky Controls: The game's mechanic, which really just features to buttons and the D-pad, are a little wonky when it comes to precision. For instance it can be hard to use Lefty's stretchy arm to grab a ledge and activating a button can at times be hit or miss. When this leads to a death it's beyond annoying.

Not Much Substance: The game could have used a bit more substance, in the way of plot, enemies, characters, special abilities, something to give it a bit more life. Sure it has a collection of mini-games, but they're not all that fun and the sense of humor didn't quite work for me, though I'm sure some will love it.

Teenage Zombies is a pretty straight forward scroller with a twist. It's got plenty of spirit and tries to do something different, but in the end I found the game more of a task to play through than a joy.

Teenage Zombies should find an audience among fans of 50s-esque Zombie parodies, I just don't fall into that group. What the game had to offer delivered about an hour of fun game play, everything after that felt like a chore.

Teenage Zombies: Invasion of the Alien Brain Thingys! was developed by InLight Entertainment and released on April 17 for $30. Available on DS. Completed single player mode on Normal difficulty.

]]>
Kotaku-384157 Fri, 25 Apr 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=384157&view=rss&microfeed=true
<![CDATA[ I Was A Teenage Zombie ]]> teenzombies.jpgWhat's the ultimate defense against an invading horde of giant-brained aliens? Brain-eating, teenage zombies, of course! Ignition Entertainment announces the beautiful combination of aliens and zombies in their upcoming Nintendo DS title Teenage Zombies: Invasion of the Alien Brain Thingys! The title alone is worth the price of admission, isn't it? The storyline of the side-scrolling platformer involves a trio of dead teens rising from their graves once an alien invasion disturbs their graveyard.
"The characters in Teenage Zombies have instant appeal," said Ajay Chadha, President, Ignition USA. "InLight's team has come up with a uniquely humorous and satirical take on comics and retro sci-fi. You throw in a solid platformer and some truly entertaining mini-games, and you have a game that is accessible to all and downright fun to play."
Despite not seeing one bit of the actual game in action, Teenage Zombies has secured a place in my buy list for spring 2008.

World Domination, Hordes of Aliens, Ray Guns, Mind Control & Three Teenage Zombies!!

The invasion begins soon on Nintendo DS

Date: 25th October '07

Ignition Entertainment is pleased to announce Teenage Zombies: Invasion of the Alien Brain Thingys! is coming to North America and Europe exclusively for the Nintendo DS™.

The Earth is under attack by a horde of Alien Brain... uh...Thingys! Humans, succumbing to ray-guns, mind-control, and shiny flying saucers, have failed to defend their planet and let it fall easily into the clutches of the Big Brain and his army of Brain Thingys. The only hope left for mankind is three Teenage Zombies that have arisen from a graveyard disturbed in the invasion. The undead trio ignores their normal human victims in favour of the pulsing pink brains they see EVERYWHERE - all the while being lured to the ultimate lunch: THE BIG BRAIN! The Big Brain soon realizes he's overlooked this "Super Race" as they inexplicably resist mind control, are unaffected by ray-gun wounds, and devour his Brain Thingy Armies like sweets! He refocuses his efforts and resources to battle the Earth's greatest champions: The Teenage Zombies!

"The characters in Teenage Zombies have instant appeal," said Ajay Chadha, President, Ignition USA. "InLight's team has come up with a uniquely humorous and satirical take on comics and retro sci-fi. You throw in a solid platformer and some truly entertaining mini-games, and you have a game that is accessible to all and downright fun to play."

Teenage Zombies uses a whimsical style that focuses on, and parodies the Zombie genre, as well as 1950s style Science Fiction. This is presented in a comic book look featuring comic book panels, dialogue boxes and story telling. Gameplay involves side-scrolling adventures opening up to stylus mini-games, double-screen boss battles, and brain busting puzzle challenges.

"InLight Entertainment is looking forward to the opportunity to work with such a dynamic publisher," said Devin Young, President & CEO of InLight Entertainment. "Ignition Entertainment brings a wealth of publishing knowledge and I'm looking forward to great synergy between the two companies."

Key features:
• Unique Comic Mode which drives the story with an interactive comic book style presentation
• Platforming gameplay that requires the player to swap between characters to solve levels
• Each character has their own unique abilities to aid them through their adventure
• Mini Games featuring the zombies (or their body parts) using all the Nintendo DS™ features
• The Big Brain Challenge - a series of quick micro mini games that happen at anytime during gameplay to win or lose against the Big Brain
• ZAPS! (Zombie Assembly Pop-up Screen) - a mini-game where you use collected body parts to quickly create a zombie to regain your "unhealth points"
Developed by Inlight Entertainment, Teenage Zombies: Invasion of the Alien Brain Thingys! for the Nintendo DS™ is scheduled for a worldwide release Spring '08.

For further information please visit: www.teenagezombiesgame.com

]]>
Kotaku-314900 Thu, 25 Oct 2007 08:20:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=314900&view=rss&microfeed=true