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Ted Price

Ted 'tight-lips' Price

Catch Resistance 2 Single Player Footage Tonight

If you're reading this chances are you're a night owl. Good thing too, tonight's episode of GameTrailersTV has Geoff Keighley pulling an all nighter with Insomniac's Ted Price as the two check out some never-before-seen single player campaign footage from Resistance 2. The show will also include some new multiplayer footage as well as a peek at some new cities, enemies and weapons from teh game.

If you're up for some Resistance 2 and can't sleep than check out the show on Spike at 1 a.m. Yes ONE in the morning.


Scea pre-e3 judge's day

Ted Price Talks Resistance 2, We Go Hands on With Multiplayer

Multiplayer bedlam got you down? Endless cross-map sniping bumming you out? Insomniac Games honcho Ted Price feels your pain and he's doing his best to fix some of things that often plague the best of multiplayer shooter matches.

He has to. Resistance 2 online play will support up to 60 players on one map, and without some way of sorting through some of those problems the matches just wouldn't be any fun to play.

If you really don't care about the confusion of such a mighty match, if you revel in the disorder, you can still play the matches you want, but for the rest of us Price and his team has some pretty neat ideas.

More »

insomniac

Resistance for PSP Is "Possible"

We sure liked Resistance. It's a good game! So good that some people wish that they could take it will them on the bus and train and shoot-up aliens. That's be super! But is it going to happen? Insomniac Games bossman Ted Price says:

Sure. I think that's possible... I think Killzone demonstrated that it doesn't have to be a first-person shooter. I think Killzone: Liberation was a fantastic game, but a very different game from the original. Anything is possible.

You heard that? Non FPS Resistance on PSP, cats living with dogs, mass hysteria — anything is possible!
Ted Price Part 2 [MTV]

upcoming

Insomniac Still Developing New IPs

Now that Insomniac has found success with both the Ratchet & Clank and Resistance franchises, you might expect them to simply sequel the IP as long as the checks come in, staggering each title's two-year development cycle to release one game a year. But Insomniac's president Ted Price explained that such a schedule ping ponging Ratchet and Resistance wasn't the plan. Instead they intend to, "continue to produce new IP, there's no question about that."

So a new IP is coming from Insomniac in the semi far to far future? Sounds good to us.

Insomniac's Ted Price Talks 'Ratchet' Sales Surprises, New IPs
[MTVmultiplayer]


ps3

Resistance 2 Going After Religion

Resistance: Fall of Man deeply upset some members of the Church of England after development studio Insomniac digitized Manchester Church for a little man vs. mutant/alien warfare. So with the studio's upcoming sequel, will Insomniac avoid religious locations? CEO Ted Price fills us in.

We've actually made it a big focus to include more churches and now synagogues and mosques in Resistance 2.
Insomniac...uhh...if you weren't busy later...maybe...I could like...have your babies...or something.

Resisting Acquisition
[GamesIndustry]


media

Resistance 2 Interviews, Hotness Alluded

So not only is Resistance 2 very much real (honestly, how could it not have been given the first title's success), but it's looking pretty fantastic with 8-player co-op and 100-foot monsters. That's like 12-feet per person. Today Insomniac and Game Informer are serving up three clips for your pleasure. The first two are with Insomniac Founder and CEO Ted Price, and the last is with Insomniac Lead Designer Colin Munson. Most of it's big picture stuff and there's no footage shown, but hey, it's some the intel on the sequel to one of the best games on the PS3 to date. More »

work and play

Work and Play: A Peek Inside the Lives of Gaming's Greatest

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

More »

the price is wrong, bob

Ted Price: PS3 Is The Media's "Whipping Boy"

Insomniac Games CEO and helluva nice guy Ted Price told GameDaily that he believes the PLAYSTATION 3 has become a "whipping boy" for the media, theorizing that "I think everyone just wants to fill it full of arrows because Sony's had some pretty amazing success over the years. And it's easy to overlook that it's been, I think, the fastest selling PlayStation console." Well, that may be, Ted, as I don't have my sales figures handy, but I think that assumption overlooks a number of other important factors. (Five hundred and ninety-nine dollars, obviously.) More »