<![CDATA[Kotaku: Tech]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Tech]]> http://kotaku.com/tag/tech http://kotaku.com/tag/tech <![CDATA[ Gamer Builds Extremely Ugly Gameboy-Sized NES Portable ]]> While I've long been a supporter of the custom console movement, sometimes I see a project that really makes me wonder what the point is. Take this portable, Gameboy-sized NES, based off of a Super Joy III Nintendo clone. Sure, it's slightly smaller than the original Gameboy and contains 72 built-in games, but oh my god is it hideous to look at. "But it's all about the convenience!" you say? I have at least five devices within my reach that are smaller, prettier, and more than capable of tackling an 8-bit Nintendo title should I deem it necessary.

I say if you really, really want to make a tiny, portable NES, at least make it look less like Doctor Who prop from the late 70's and more like something you'd actually want to play a game on. Hit the link for more pictures, sadly not including ones of the sliced-up thumb after it gets caught on the hastily-cut metal sheeting.

Feature: Gamer Builds Game Boy-Sized NES Portable [TechEBlog]

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Kotaku-5077390 Wed, 05 Nov 2008 13:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5077390&view=rss&microfeed=true
<![CDATA[ Get Portal's GLaDOS On Your GPS ]]> If you're gettin' around town via GPS but find you just don't have enough maniacal supercomputer guidance? Should you be technologically slightly ahead of the curve and in ownership of a Garmin Nuvi (or possibly StreetPilot) GPS device, you can now receive your driving directions courtesy of the GLaGPS — Genetic Lifeform and Global Positioning System — a 'bot that does a near pitch perfect impression of Portal's GLaDOS.

Hit up the official site for download and installation instructions, but obviously not before you check out the compatible hardware guide. And the demonstration video, natch.

Genetic Lifeform and Global Positioning System [via Waxy]

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Kotaku-5020839 Mon, 30 Jun 2008 14:40:53 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020839&view=rss&microfeed=true
<![CDATA[ Unreal Engine Invades Kids' Summer Camp ]]>

iD Tech Camps, a sort of summer camp for children interesting in game development and computers, announced today that they will be offering classes on using the Unreal Engine 3 tools to make games to six or seven students this year. The instruction sounds like it will be heavy on the modding, but there will also be instruction on creating original games and environments.

"We've partnered with iD Tech Camps because of their reputation for quality game development instruction for teens," said Mark Rein, vice president of Epic Games. "Unreal Tournament 3 delivers unparalleled game quality that gamers have come to know and expect from Epic Games. We are reaching an audience of gaming enthusiasts who play the game as well as learn to design and mod with our deep set of tools."

This seems like a pretty smart move on Epic's part. It's sort of like Apple giving computers to schools to use in their labs. It hooks kids when their young.

Video Game Camp Uses Award-Winning Unreal Tournament 3 to Teach Valuable Game Development Skills

CAMPBELL, CA - January 3, 2008 - Today's teens are the first generation born into a world completely oriented around technology. Their births were announced on a cell phone and their images growing up were sent to family on the Internet. They have social networking pages and build relationships by calling and texting friends.

So what's the best way to teach technology, and more specifically, the emerging field of video game development, to teens? Campbell, CA based iD Tech Camps, America's largest national youth summer computer camp, thinks it has the answer. Instruction is broken into manageable parts and classes promote hands-on learning in small groups of just 6 or 7 students—a big departure from a typical school classroom of 30. Topics at the camp focus on the interests of teens. And who wouldn't want to make their own video game? The small peer group collaboration and emphasis on experimentation encourage exploration and creativity in the rapidly expanding field of video game development.

"We provide an environment where instruction is personalized and fluid," said Pete Ingram-Cauchi, president and CEO of iD Tech Camps. "Teens choose our computer camp because we have the cutting edge software and tools that are most relevant in the industry. Partnering with industry leaders like Epic Games is vital. They believe in our teaching philosophy. They understand that a key component to offering the best tech courses involves instruction of the industry's leading game engine, Unreal Engine 3, as provided with the Unreal Tournament 3 game."

Midway, a leading interactive entertainment publisher and developer, and world-renowned developer Epic Games, Inc., recently announced that the highly anticipated and award-winning Unreal Tournament 3 game has shipped for PC. Building off of the massive success of Gears of War, the 2006 Game of the Year, Epic Games has brought the world's premiere and multi-million unit selling first-person shooter back to the PC. Students at iD Tech Camps will get instruction on the Unreal Engine 3 tools that ship as part of the Unreal Tournament 3 PC version. This way they are getting training in a world-class professional game engine that has also been used in award-winning, million-selling, games including Gears of War, Mass Effect and BioShock.

"We've partnered with iD Tech Camps because of their reputation for quality game development instruction for teens," said Mark Rein, vice president of Epic Games. "Unreal Tournament 3 delivers unparalleled game quality that gamers have come to know and expect from Epic Games. We are reaching an audience of gaming enthusiasts who play the game as well as learn to design and mod with our deep set of tools."

iD Tech Camps and the iD Gaming Academy use the recently released Unreal Tournament 3 in their curriculum and during NVIDIA-hosted Gaming Tournaments. Students will be able to modify Unreal Tournament 3 by adding new levels, redesigning skins or replacing characters to customize game play through interactive modding tools. They can also create 3D video games and design 3D environments and levels complete with advanced special effects.

The "couch potato" characterization of video game players is being tossed out the window. Players no longer passively play; they build their own environments, characters and strategies. Educators and manufacturers are responding by providing the training, technology and tools that allow users to be more than just players.

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Kotaku-340137 Thu, 03 Jan 2008 17:00:02 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=340137&view=rss&microfeed=true
<![CDATA[ Laser Dance Matrix - Don't Call It A Pad ]]> laser_dance_pad.jpg

I had to play DDR with a boring, run of the mill pad that slipped all over the place on my hardwood floors - irritating and perhaps dangerous. But someone has a solution for that problem with the "laser dance matrix" - not a pad - that functions with (duh) lasers. It's designed to work with any game that will support a USB input, and the designers want to know if people would be interested in purchasing a matrix or a kit to you get to assemble yourself, for you DIY types.

In addition to pointing out that the matrix-in-use won't come with nifty red beams ("Contrary to popular belief ... laser beams cannot be seen from the side unless they are reflecting off of something like fog or dust."), they explain, "The full name 'Laser Dance Matrix' arose from the fact that there is actually no "pad" or other playing surface included with the device. The matrix part is also somewhat accurate in reference to linear algebra." Geeks are so endearing sometimes.

The Laser Dance Pad [Applied Science via Hack a Day]

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Kotaku-257996 Sat, 05 May 2007 16:30:02 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=257996&view=rss&microfeed=true
<![CDATA[ RSS Feed Back Up ]]> Just a quick note, our tech team has captured the squirrels and shoved them back into the RSS treadmill. In theory any problems you've been having receiving our feed should be fixed now. If not let me know and until then, come hang out at mother Kotaku.

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Kotaku-219717 Wed, 06 Dec 2006 08:48:54 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=219717&view=rss&microfeed=true
<![CDATA[ Kotaku Comments May Actually Be Working ]]> If you tried commenting today you may have noticed that our hamster has finally given up the ghost and been replaced with that gerbil I've been eyeing for the past few months. The commenting improvement is actually part of a much larger back-end upgrade that should make our posts go live much faster and fix some of the lag and image issues we've been having. Of course with every "improvement" comes a slew of lesser issues. So if you notice anything hinky going on, please drop tips@kotaku.com a line. Make sure to include your OS, what program you were using to view the site and, if possible, a screen shot. Much love. Thanks.

Ps. Notice how I managed to work both gerbil and back-end into one post. I crack myself up.

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Kotaku-187798 Mon, 17 Jul 2006 14:00:16 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=187798&view=rss&microfeed=true