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Team Ninja

xbox 360 spring showcase

Itagaki: No More Ninja Gaiden, This Was My Swan Song

In an interview with Kotaku earlier today Team Ninja's Tomonobu Itagaki said that he doesn't plan on making any more Ninja Gaiden games for any platforms following the release of Ninja Gaiden II for the Xbox 360.

"Personally I think we were able to create the definitive 3D game in this series so I'm not planing on making any other games in the series," Itagaki said through a translator. "So I hope fans treat this as a swan song for the franchise.

"I think we were able to achieve everything we wanted with this game so anything else would be extraneous."

When asked if he plans on making a "swan song" Ninja Gaiden title for the PlayStation 3, Itagaki replied " that would be ridiculous."

Instead, the creator of the beloved franchise said he wants to make something that is "totally new, completely unrelated to anything I've done before. Not any part of any existing franchises."

Itagaki said what he'd like to do is work on another action title or perhaps a war themed game, perhaps something set in the Pacific Theater during World War II.

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xbox 360 spring showcase

Ninja Gaiden II Trailer Scythes Outside The Box

Here you go kids, the official trailer for Ninja Gaiden II, complete with movie-guyish announcer voice and some damn fine intro music. The scythe popping out of the letterbox effect for some reason had me stopping and starting the clip over and over again. I suppose I am so used to letterbox at this point that I find something breaking those sacred black strips strangely compelling. Whoever came up with the effect deserves a cupcake. As for the rest of you, better get ready. Vengeance is coming, June 2008. Might want to clean your house or something, make things nice for it.

deals

Wait! You Might Not Want To Buy The Halo 3 Legendary Map Pack

Did we get your attention before it was Too Late? We hope so. Because if you were already interested in picking up Ninja Gaiden II, pre-ordering the game at Circuit City will score you the Halo 3 Legendary Map pack free. While the process isn't instantaneous, Circuit City will email you a redemption code within a week of your order. And seeing as Halo doesn't seem to be going anywhere in the near future, it could be a decent way to save yourself ten dollars 800 Microsoft Points.

Ninja Gaiden II (Xbox 360) [Circuit City via Xbox360Fanboy]


xbox 360

Ninja Gaiden II Impressions: Bloodbath

I haven't had nearly the time I'd like to play around with Ninja Gaiden II for the Xbox 360. I know, sacrilege, you'd think I'd be spending all of my waking moments on the game sense they sent me the early build to check out.

I did spend enough time to make my way through the first chapter, so I at least got a taste for controls and gameplay. First things first though, the build I was sent an early build, the cut scenes were only about 70 percent complete, and the game has yet to be fully optimized, so I'm going to ignore some of the technical glitches that popped up with my time during the game. The game also didn't include the ability to level up weapons.

In Ninja Gaiden II, an Xbox 360 exclusive, Ryu Hayabusa is out to once more save his clan and the human race. The game is built on a new game engine crated by Team NINJA and Tomonobu Itagaki and features a new auto-health system and the ability to save clips of your favorite battles to share them on Xbox Live.

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ninja gaiden: dragon sword

Ninja Gaiden DS: Gaming at the Speed of Penmanship

Stephen Totilo sat down with Ninja Gaiden Dragon Sword producer Yosuke Hayashi last week during the devs tour of NY and managed to squeeze some pretty interesting and different information out of him.

Take for instance the fact that Dragon Sword is the first Gaiden game that Hayashi's mom has endorsed, or that the game was designed to be played at the speed of penmanship:

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masahiro kanagawa

Team Ninja Reacts to Kanagawa Rampage

It wasn't until Team Ninja's Yosuke Hayashi stepped off the plane in the States this week that he heard about the connection some in the Japanese media were trying to draw between his recently released Ninja Gaiden game and the rampage of a disenfranchised gamer at a shopping center near Tokyo.

"We were just talking about it. We didn't fly in until last night and I didn't know about it until I got off the plane," Hayashi said through a translator Wednesday afternoon. "They told me there is stuff going on in the media in Japan, there is a game that was involved and it just so happens it was Ninja Gaiden DS."

Masahiro Kanagawa, 24, told police that on March 19 he decided he wanted to attack his sister and a local elementary school, but changed his mind and instead randomly picked a home and went inside and killed a 72-year-old man. Four days later, police say Kanagawa went to a shopping center and stabbed eight people, one of which later died.

The day after the stabbings, at least one television station pointed out that Kanagawa had a copy of Ninja Gaiden: Dragon Sword in his bag when he was arrested. The game went on sale in Japan on March 20 and police told at least one outlet they are looking into a possible connection.

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ninja gaiden: dragon sword

Team Ninja Thinking of More DS, Wii Games

I had a chance to sit down with Team Ninja's Yosuke Hayashi, producer of Ninja Gaiden: Dragon Sword, in New York earlier this week, where he had flown to help launch the portable title in the U.S.

Hayashi spent much of the day sitting at a table near the front doors of the Nintendo World Store quietly talking to patiently waiting fans through a translator, posing for pictures and signing autographs.

It was, he said, the first chance he had to talk to the public about the game, a game he feels people were waiting to come out.

"The fact that people lined up at the store today to purchase the game, that feels good," he said.

Hayashi said the project started out not as a way to get Ninja Gaiden onto the DS, but as a way to create an innovative action game for the portable.

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media

Ninja Gaiden Dragon Sword Boss Gameplay

For whatever reason, I've had very little interest in Ninja Gaiden Dragon Sword for DS. (Maybe it was because Itagaki laughed at me.) But this new gameplay footage, while not necessarily the most epic battle in history, looks both fun and technically impressive. Not to be a graphics whore, but man, look at those graphics! Not too shabby for a DS title!


tecmo

One-Armed Ninja Gaiden II Enemies Can Fight

Severed arms. Decapitated heads. And lots and lots of blood. Ninja Gaiden II looks pretty gross. The game's mastermind, Tomonobu Itagaki, is to remind all that it plays pretty gross, too. Itagaki says:

They [the enemy characters] can basically keep fighting until they're in pieces. Even a one-armed enemy can still fight.

Itagaki adds that his team is trying to be realistic to a degree, so don't expect chopped off heads to attack you. Whew, that's a relief!
Itagaki Interview [Games.net via Go Nintendo]

clips

More Video From Ninja Gaiden II


Two Ninja Gaiden II videos in one month? First they gift us on the Day of the Ninja with a new gameplay trailer, and now Team Ninja is back with even more gameplay video. I have to agree with Luke here. We get it. The screens prove it's bloody, and the clips prove it is fast. Other than that the media blitz isn't really showing us anything new. We know it is coming, we're prepared to purchase it for our playing pleasure. Unless you want to reveal some new gameplay twist or a massive boss, no more gameplay clips. We're full.


clips

Pronounce Ninja Gaiden Right, You Ninja Dogs

Sorry, Flynn, but it's not NIN-JA GAY-DUN, it's NIN-JA GUY-DEN. As in N'Gai Croal. I officially win our debate. Team Ninja's master ninja Tomonobu Itagaki—don't worry he helps with the pronunciation of that, too—provides the sound-off in the latest MTV Multiplayer pronunciation guide, even throwing in the proper way to say "Helena", something I wasn't even aware was an issue. Sorry, Canada and the UK, you know the deal with this MTV video nonsense. Ask a friend in the U.S. to give you the gory details.

How To Say 'Ninja Gaiden' The Right Way, From Itagaki-San Himself [MTV Multiplayer]


too hot for tv

Itagaki Doesn't Want To Hang With The Censored

Team Ninja's fearless leader and boozemaster Tomonobu Itagaki is one of the last people you'd expect to answer to The Man, but he's actually pretty OK with it.

I don't believe the adage that the artist should be able to express whatever he wants is necessarily applicable in this case, because we're creating entertainment. And entertainment shouldn't include things that make people feel uncomfortable or extremely upset...[and] people out there that want to create something that is very far removed from societal norms and the moral sensibilities of the general public ... They're unfortunate, and I don't want to be grouped in with that group of people.
Who does want to be grouped with those weirdo people?? We're with you all the way! But, uhh...what's with all the decapitation?

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feature

Second Hand Smoke With Team Ninja's Tomonobu Itagaki

By Michael McWhertor

Team Ninja is known for their flash. Whether it's producer Tomonobu Itagaki's rockstar look, Ryu Hayabusa's penchant for decapitating everything in sight, or the cup sizes of every Dead or Alive female fighter, understated is usually not an adjective that appears in sentences describing Team Ninja. But the developer's offices are so bland, so utilitarian, so... office-y we wondered if we had been led into the wrong building. Soon, however, Itagaki emerged, a hint of tobacco and hard liquor on his breath.

We were lucky enough to have a private interview with the head of Team Ninja about their upcoming venture, Ninja Gaiden Dragon Sword, so we (as quickly as we could) got down to business.

The interview took place in what looked like the team's demo room. Nothing more than a couple couches, a big screen TV, an Xbox 360 and a pair of statues—Master Chief from Halo and Kasumi from Dead of Alive—adorned the room. Outside of a trio of low-key posters for DOA and Ninja Gaiden, you'd have a hard time placing the developer. But the katana on the display stands might have helped.

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tgs07

Justify Your Ninja Gaiden Dragon Sword


After a long Kotaku interview session, Team Ninja's commander and chief Tomonobu Itagaki justified his upcoming Ninja Gaiden Dragon Sword for DS. And somewhere along the line, if you study the video very closely, we make complete assholes of ourselves. It's a first, we know.

clips

Ninja Gaiden II Versus Sigma

Because working with video is what they do, GameVideos has gone ahead and cut together footage of Ninja Gaiden II for the 360 and Ninja Gaiden Sigma for the PS3 together to give us an idea of the differences between the two. Right off the bat I notice that the camera is a bit more dynamic in II, working more to enhance the action than simply portray it. The environments look far more detailed as well, and the animations seem a tad bit more fluid. Now that I've seen them side by side, Ninja Gaiden II is looking like a definite improvement over Sigma. Nicely done, Team Ninja.

clips

Ninja Gaiden II Gameplay

Wow, it seems like only a few days ago we had no idea that Ninja Gaiden II was going to be announced, and now GameVideos has not one, but two clips of actual gameplay up for your viewing pleasure. Maybe it's just the small size of the vids, but I'm not exactly feeling a lot of excitement for the title. I guess after playing the first game three times across two different systems jaded me a little. Hit the jump for the second clip. More »

i will survive

EU Ninja Gaiden Sigma DLC Dated

Last week we posted about the Ninja Gaiden Sigma DLC coming to the PlayStation Store in Japan, speculating on the imminent release in the states and in Europe. Now Eidos, the publisher of Ninja Gaiden across Europe has announced the downloadable content for European PS3 systems. The shiny new "Survival Mode" content will be launched in three steps just like the Japanese release, with "Weapon Master" launching on September 6th and the remaining two installments, "Speed Master" and "Rachel Master" following an unspecified staggering release afterwards. Still no word on the US release for the DLC, but if past trends remain true I would look for it to hit around the same time. Also no info in the release regarding price, so we are still assuming it will be on par with its Japanese counterpart at around $3 per installment. More »

from the mouth of babes

Itagaki - Tekken Sucks

Normally when we have a quote to share with you from an industry personality we summarize their comment humorously in the title and then give you the actual wording in the main body of the post. Not so this time. Joystiq caught up to Dead or Alive creator and paragon of coolness Tomonobu Itagaki at the recent Championship Gaming Series North American World Series Final, where they asked him if he was looking forward to Tekken 6.

Tekken sucks. I don't know what you're talking about.
The black leather jacket and sunglasses aren't just for show. Itagaki is a bad ass rebel. You'd never hear Yuji Naka say, "Yo, fuck Mario," even though I would personally give him $100 just to get it on tape. The rest of the interview is pretty tame, though he does hint at the possibility of a Wii title down the line.
We're doing a lot of research, that's about all I can say right now. Although, to add on that note, my kids have been saying they want a game for the Wii. To tell you the truth, Ninja Gaiden: Dragon Sword, that's because my kids were asking for one of my titles to be on the DS.
The Wii could certainly use a dose of Itagaki's trademark family friendly fare.

Joystiq interview: DOA creator Tomonobu Itagaki, "Tekken sucks"
[Joystiq]