so its on his arm for the rest of his life, its in his memories that long too, and mine, the amount of times ive performed that motion i should have it tattooed on my face by now, its just a shame street fighter has gone down the pan now, sf4 was just terrible #streetfighteriv
@rainofwalrus: There will always be people who say this whenever a company dares to make a fighting game sequel. Look at Melee/Brawl. I imagine it's a way for them to cope with the fact that they have to get used to new move-sets.
@puffa469: If they like the old game and slam the new games, it makes them feel like they're older and less newb than players of the new games. This phenomenon on human psyche exist in non-gaming communities, too. Like music, movie, book, etc. #streetfighteriv
@ssh83: I think with music, the version you hear first is the version you like best. Every other version is just a 'cover' of the song you already like. Im sure there are exceptions of course.
It's like those people who like something until it's popular, then they dont like it anymore, so they can say they liked it before you, and now it's played out or sold out now that its popular. #streetfighteriv
@sereal: I thought the same thing at first... but now SFIV haunts my every dream. I can't even play 3rdStrike without thinking of POKE-SRK-FADC-CANCEL-ULTRA.
@rainofwalrus: A much better one though. More characters, better(personal preference) gameplay mechanics. Some of the kof games suck. kof98 was my personal favorite. Mark of the wolves, (SNK game in the kof universe) is by far the best 2d fighting game out there. Very very polished, the game mechanics are really nice, not too fast not too slow. You have your:
power bar thingy where you do extra damage when your HP hits that area,
dash foward and backward, if you hit the back button at the right timing you dodge the hit (making for some very epic, if you get hit you die but you dodge and win the match moments)
a good (though small compared to kof) character selection full of unique characters. Over all by far my all time favorite 2d fighting game. If you haven't played it yet then you really really gotta try it out on a neogeo emu or dreamcast (maybe there is a xbox / ps3 arcade release not sure)
One really nice thing about SNK games is the 4 button setup(with arcades sticks not a controller) which at first seems odd at first, but you just do hard kick and hard punch hitting two buttons at once. When you think about it, this makes alot of sense since you can place your hand down and every finger can hit every button, where as sf you have one more to move your hand around and it's easier to fumble to button doing a punch and not a kick.
This isn't a bash on street fighter at all either, the SF series is really sweet too, just I gotta say SNK is way better to the core. #streetfighteriv
@sereal: truth. and if were talking best NeoGeo fighting game, I'd give that honor to "Samurai Shodown V: Special" over "Garou: Mark of the Wolves." #streetfighteriv
On the tattoo it looks like "down, forward, down forward" (character facing right/player one side).
Okay now tilt your head left...
Since the tattoo is on a leg, and we are seeing it SIDEWAYS it will turn into "forward, down, down-forward" (character facing left/player 2 side), thus being correct! #streetfighteriv
@Hotline128: It's alright. No one will see our comments, anyway. We're hidden for no particular reason.
To be honest though, who would have the arrows facing for the second player? I still think it's wrong.. it just started in the right direction. haha. #streetfighteriv
Well... rotate the picture! If you turn the picture sideways, then it's <v|_ (left, down, downleft). It's closer than people think.
I wonder if he originally meant the tattoo to be oriented vertically, but changed it later on and just didn't take note of how the arrows changed. #streetfighteriv
@Heartless141, dood!: yay time to be a nerd! the correct input is forward, down, down forward, punch. The one you described was a "hadouken". #streetfighteriv
10/30/09
10/30/09
10/30/09
10/30/09
10/30/09
The more someone likes the original version of something, they more they hate any changes made to that thing. #streetfighteriv
10/30/09
10/30/09
It's like those people who like something until it's popular, then they dont like it anymore, so they can say they liked it before you, and now it's played out or sold out now that its popular. #streetfighteriv
10/30/09
10/30/09
you'll come around. #streetfighteriv
11/02/09
11/02/09
11/02/09
power bar thingy where you do extra damage when your HP hits that area,
dash foward and backward, if you hit the back button at the right timing you dodge the hit (making for some very epic, if you get hit you die but you dodge and win the match moments)
a good (though small compared to kof) character selection full of unique characters. Over all by far my all time favorite 2d fighting game. If you haven't played it yet then you really really gotta try it out on a neogeo emu or dreamcast (maybe there is a xbox / ps3 arcade release not sure)
One really nice thing about SNK games is the 4 button setup(with arcades sticks not a controller) which at first seems odd at first, but you just do hard kick and hard punch hitting two buttons at once. When you think about it, this makes alot of sense since you can place your hand down and every finger can hit every button, where as sf you have one more to move your hand around and it's easier to fumble to button doing a punch and not a kick.
This isn't a bash on street fighter at all either, the SF series is really sweet too, just I gotta say SNK is way better to the core. #streetfighteriv
11/03/09
11/03/09
11/03/09
10/29/09
On the tattoo it looks like "down, forward, down forward" (character facing right/player one side).
Okay now tilt your head left...
Since the tattoo is on a leg, and we are seeing it SIDEWAYS it will turn into "forward, down, down-forward" (character facing left/player 2 side), thus being correct! #streetfighteriv
10/29/09
10/29/09
Great minds think alike! at the same time. #streetfighteriv
10/30/09
To be honest though, who would have the arrows facing for the second player? I still think it's wrong.. it just started in the right direction. haha. #streetfighteriv
10/29/09
I wonder if he originally meant the tattoo to be oriented vertically, but changed it later on and just didn't take note of how the arrows changed. #streetfighteriv
10/29/09
10/30/09
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10/29/09
the tattoo artist who was inking it was probably thinking
"should i tell him he has the wrong inputs for dragon punch? fuck that, this is what he gets for being a noob" #streetfighteriv
10/29/09
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10/29/09
In a nutshell. #streetfighteriv
10/29/09
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10/29/09
Forward....
Down...
Down Forward....Punch....
Shoryuken... Thank you.
(Drops mic)
10/29/09
10/29/09
that guy got the order wrong. #streetfighteriv
10/29/09
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