Yesterday’s tool-assisted speedrun (TAS) block at Summer Games Done Quick ended with a Super Mario Bros. 3 run that lasted barely longer than a blink.
The fastest anybody has ever beaten the original Super Mario Bros. is with a time of 4:57.427. The man who currently holds that record isn’t happy with it, though. He knows he can do it faster.
There’s something incredibly fun and irreverent about breaking all-time classic video games, isn’t there? That’s the reason Ocarina of Time is so popular to speedrunners—and it’s why I love watching people figure out how to totally dismantle Final Fantasy VI.
Before the world knew him as Mario, Nintendo's iconic plumber had a simpler name: Jumpman. That name makes sense, when you think about it: Mario is defined by his ability to jump. But lately, I've become fascinated by the people who play—and beat—Super Mario 64 without jumping a single time.
"Item Abuse 3" is not a Super Mario World level that messes around. The player-created level is so hardcore, it might very well be impossible for most to beat it under normal means. But recently, someone managed to beat it.
Normally, people play games to get high scores. But, when games are designed to give you points for whatever you do, there's just as much challenge in playing a game without getting any score at all.
An endless number of words have probably been dedicated to arguments about two of the biggest gaming mascots of 90's, Mario and Sonic. Normally this feud is old enough to be boring, but with the help of tools, the battle between Mario and Sonic can once again feel epic.
In 2002, someone on GameFaqs discovered something curious: there was a coin in Super Mario 64 on a course called Tiny-Huge Island. Not just any coin, though. This coin was different from all the other 191 coins on the level, because unlike the other coins, you couldn't actually collect it.