<![CDATA[Kotaku: system shock 2]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: system shock 2]]> http://kotaku.com/tag/systemshock2 http://kotaku.com/tag/systemshock2 <![CDATA["BioShock Should've Failed"]]> BioShock was a big hit. But, the way lead programmer Chris Kline sees it, the game should've been a MISERABLE FAILURE. BioShock was first planned in early 2002 when its developer, the then Irrational Games, decided it needed a big AAA title. The idea was to make a System Shock 2 clone, but development on the game stopped for about two years. "The very first failure," recalls Kline, "was that we wanted to base this whole thing on System Shock 2. After a couple false starts, it wasn't until the E3 2006 demo that the team really had to think about things like making the game work and creating a "compelling user experience." Kline adds:

BioShock should’ve failed... In fact, it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game... Some people think that constantly messing up, and pushing dates isn’t a good way to make a game, but as far as I’m concerned it’s the only way to make a good game.

Bungled development and repeated delays are your friends! Do not hate. Do not.

Wy BioShock Should Have Failed [Gamasutra via Binge Gamer]

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<![CDATA[Horror Games for Halloween]]>

This October, I hope I will spend the vast majority of my days sitting in a rapidly expanding pool of hysterically evacuated urine. And I need your help to do it.

Let's face it: despite the fact that almost every game has monsters in it, there aren't many truly scary games. Games that have scared me, off the top of my head, include Silent Hill, System Shock 2 and, ironically, quite a few adventure games, like Gabriel Knight and I Have No Mouth And I Must Scream. Most of these games are frightening not because of monsters or mere spooky moments, but because there's something deeply unsettling philosophically behind them.

I want to spell all of October playing some truly scary games. The thing is, I don't really know of many that don't merely fall into the FPS with monsters mold. I'm looking for games with less monsters jumping out of closets to blaze down with a shotgun than I am looking for games that disturb on a deeper level. For example, I Have No Mouth And I Must Scream is terrifying because of the reality-shifting cruelty of an insane, malicious god willing to torture for infinity. System Shock 2 is unsettling because of the horrors of losing your humanity in infinite space, all alone. Silent Hill's dreamlike psychological symbolism touches something raw.

So help me, guys. Help me find some good horror games, fitting the above criteria. Any suggestions you have, no matter how old, would be welcome. Remember anyone can comment now: just enter your comment, a username and a password and you're on your way to becoming a Kotakuite!

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<![CDATA[Who Were The Prostitutes In System Shock 2?]]> stimprogs.jpgSHTUP is a community project to update all of System Shock 2's textures with highly-faithful, community-produced high-res duplicates. It's a cool mod — along with a mod that dramatically upgrades the models, I replayed System Shock 2 about a year ago and my retinas hardly detached at all.

It's cool and all, but that's not what I'm talking about. Recently, a forumer over at Quarter to Three tried to identify these four people, so as to help SHTUP get higher-res image replacements.

You might recognize the images from System Shock 2 as the faces of the Recreation Deck's virtual prostitutes. Surprisingly, identifying them has been pretty hard, since the source images of the celebrities used seem to have been heavily altered.

Number 2 was quickly identified as Elizabeth Shue. But the identity of number four was a big surprise:

ss2hicksrh6.jpg

But that's perhaps not as surprising as the identity of prostitute number one:

machiavelli.gif

That's right: it's frickin' Machiavelli.

System Shock 2 prostitute number 3's a big mystery, though. Anyone know who that is? Can you prove it? Let us know in the comments section.

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<![CDATA[BioShock Dude Smack Talks EA]]>

And there's cussing! Designer Ken Levine gets catty as he explains why there is no sequel to System Shock 2, saying that "EA just didn't give a shit about that game." OMG, he just said shit!

The PC game System Shock 2 was planned for the Dreamcast, but cancelled. Levine says EA "didn't see it as a big brand." Publisher 2K Games did, which is why Levine brought signed with him to release his upcoming BioShock for the PC and Xbox 360. 2K Games, they give a shit.

More Here [Eurogamer]

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<![CDATA[System Shock 2 Concept Art]]> Whilst searching for an image of Shodan to accompany my delusional post about the possibility of an imminent System Shock 3 — and I assure you, I know that System Shock 3 is never going to happen, just like I know that no matter how much I want it Angelina Jolie isn't going to sky dive naked out of an airplane and ethereally parachute down to land in the missionary position atop me — I found this excellent gallery of concept art from Garteth Hinds for System Shock 2.

Earlier today, Ashcraft mentioned how much he enjoyed looking at concept art, following a game from raw, feverish inspiration to a more polished finished product. I'm similar and I was delighted to find that I could recognize almost every area in Gareth's sketches. If you're a fond ex-Rickenbacker, check it out.

System Shock 2 Concept Art [Gareth Hinds]

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<![CDATA[First Official BioShock Screenshot]]> bioshock.jpg

We're big System Shock 2 fans, so of course we simply had to paste up the first official screenshot from Irrational's upcoming System-Shock-Meets-World-War II-Or-Something spiritual successor, Bioshock.

Scary! We love creepy undersea divers!

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