Oh wow it's coming out sooner than I thought, which is kind of groovy. The requirements honestly aren't all that bad, higher than some mmos, but most of which have been out for years. And the parts under recommended have been out for at least 2 years so, not bad all things considered. #startrekonline
Sounds roughly the same as Champions Online's requirements, and that game ran like molasses on my computer.
I know, I know... I need to upgrade. Stupid single core is the main thing slowing me down in modern gaming /sigh.
What can I say, I've made a big shift to consoles lately and MMOs are all that interest me in PCs these days. Mostly older ones that run fine like EQ 1/2, Eve, WAR, etc.
Maybe if my stupid student loan people weren't absorbing my tax rebates I would be able to upgrade /bitter #startrekonline
@RedThree: More like raising 3 kids off my salary alone.
I'll get to a point where I can justify a new computer in my budget, but right now, not gonna upgrade for one or two games I may be interested in for a month or so. #startrekonline
@RedThree: Man, I wish I could FIND a job flipping burgers these days. I've been unemployed from a far better job for months now, don't make it out to be so easy. :( #startrekonline
@Curse_Lily: How can you possibly still have a computer that old?
Just recently I bought a computer for $400 that has a quad-core Phenom 2 X4 processor at 3.0ghz, 4 gigs of DDR2800 RAM, a 9800 GT with 512VRAM, a kickass motherboard, and a HDD with a 32mb cache and dual processors.
Huh, a game that I actually have the recommended specs for. That's not common anymore. Doubt I'll be able to play the PC version of this one until I can afford a new hard drive, though. :[
They really need to announce when the console versions are coming out, and whether or not they have M/KB support.
@Chris Piwarski: Champions has been confirmed for consoles for a while...unless you mean the mouse/keyboard support thing, in which case I kinda agree.
We'll see though, the PS3 supports it already and I would assume most MMO development studios know that.
I'm getting this primarily for the mame cabinet I'm building this summer. How awesome will it be to have Street Fighter IV running on a cabinet in my own living room!
@excel_excel: I know. Everything is falling into place, going to grab Ger's old dual core, throw my 8800GT into it and then it'll just be a matter of building the controllers and cabinet.
I can't wait to kick all your asses constantly in it. XD
I'm still on the fence whether to go Sanwa or Seimitsu though, I'm leaning heavily towards Sanwa but the Seimitsu parts have some nice pros. Out of curiosity, what PCB did you use for the controls? I've been eyeing up the Cthukhu for a while now and it seems to be the best option.
@Trygle12 is FREE!... and waiting for Disgaea 2: lol, nice. I don't want to mutilate any of my joypads though so that options gone. I'll probably end up going for the cthulhu since it's so straightforward to set up.
@kipperminge: Looks like you have much the same setup as myself so I should expect very nice results. I'll be displaying at 1680x1050 though so I'll probably lose a few fps.
@dsrtstorm: You're getting 60FPS average, what's fail about that? Also, if you have XP installed on your PC, you might want to try the benchmark on that, it's much better performance wise for games.
I didn't fare as well as I expected. At first I tried it @1680x1050 with 16xQAA but the results were terrible but then I figured since I'll be throwing the 8800GT into a mame cabinet and replacing it with a GTX260, it made sense to test settings that I'd have in the cabinet rather than on my main rig which will have a different card by time the game is out. I'll probably drop the AA down to 4x for the cabinet though since it won't make all that much of a difference in visual quality.
dudes, do not worrya bout wheathe you will find people online, from m experience, from playing MAME ON KAILLERA SERVERS, ALMOST EVER NIGHT, SHIT LOADS OF PEOPLE ARE PLAYING SF 3 THIRD STRIKE, AND THATS JUST A SMALL PERCENTAGE OF PEOPLE WHO LOVE STREET FIGHTER, I HAVE AN ARCADE STICK (CUSTOM MADE) FOR MY PC SO I IWLL BE PLAYING WITH THAT...
@cmoyano: You make a perfectly valid point that console gamers will not be aware of but there really was no need to throw everything into caps. They're ignorant not blind.
please people not everyone who lives in the free world buys a ps3 or 360. There is still way more PC gamers than the console gamers of Japan, America and Europe put together
I am sure there will be a decent community set up around the game as it is the definitive version. Plus all the offical hori and mad catz sticks and pads work fine with the game
There is alot of people who have been waiting for this. So please don't knock it
@bluem4gic: >.>? Definitive version? Its a fucking fighting game that will see no gameplay tweaks. If you wanna talk definitive version then you probably should play more games. Its like Virtua Fighter on 360, quite a step from just a simple port. Updated to Version C, and online support. PS3 being Version B. That's not whats happening to Street Fighter IV, not at all. How pretty your game looks has no bearing on the competition.
@shouryuuken: oh and if youre including people that only play flash/puzzle games, maple story, the sims, or wow.. then sure.. there are more pc gamers. but as for ppl that are going to play sf IV, i think the crowd is larger in the console world.
@Griefy: Really, because that was Capcom's words about the PC version. It'll be all-in-all a better game. It'll have better visuals, better performance (on a decent rig), better online and most likely a mod community that loves it and helps it grow to really deserve the definitive moniker.
You might be pissed off that the PC is getting a better version but that doesn't change facts.
@-MasterDex-: As shouryuuken said the definitive version will forever be the arcade version. The visuals will be better sure. I don't want to see mods shoehorning characters and shit in there - no thanks. As for performance, well every version of this game runs at a flawless 60fps and runs the same code as the arcade version.
PC version is nice but lets keep things in perspective.
@Mokon: thank you. i dont give a damn about mods on a fighting game. lol wtf. thats why mugen sucks, theres no balance. and seeing chun li or whomever in a new costume really isnt something to brag about. who gives a crap.
performance will most likely be barely better.. and i dont even see how the online will be much better. if you truly are into fighting games.. you know that even on pcs... theres still latency in fighters. its not perfect ANYWHERE yet.. plus, id be willing to bet money that more people will own this game for ps3/360 than the pc. thats just how it goes.. your "casual" players have already lapped it up from walmart and target for their consoles.. internet lurkers are a small bunch.
im so tired of that elitest attitude.. i love consoles.. i think theyre better for my needs than the pc.. and personally i think arcades trump all. but i swear ima beat somebody up soon if people dont stop acting like their opinion is king.
@shouryuuken: I wasn't acting like my opinion was king. I was saying that Capcom said it could be the definitive version and then went on to say how that could be.
"The Windows version of Street Fighter IV will include all features found in the PlayStation 3 and Xbox 360, plus some extras, that Capcom representatives say could make it "the definitive version" of the game. It has also been revealed that the game will feature online play via Games for Windows - LIVE, with built-in voice chat and PC-exclusive achievements, but no cross-platform playability would be available with Xbox 360 players. Also, the game will feature higher resolutions, and three new freely selectable visual styles, named "Watercolor", "Poster" and "Sumi-e ink"."
@AuraWind: If you're someone like me who plays your PC games in the living room, on your 46" 1080p lcd, yes playing games like this on the PC is perfectly normal.
If you're still living in the 80's cramped up to a desk on a 17" monitor, yeah I guess it would feel awkard.
@Matt0505: Some people don't mind being at a desk using a monitor that perfectly displays their resolution.
I personally, would never play my PC games on a 46" lcd tv. 1080p, lol, what's the point when the image is stretched to fuck, you lose the high defintion completely. If it was an LED TV then you might have a point.
What the hell are you talking about with your "stretched" stuff? Nothing is stretched, at all. I play every newer game on the market at 1920 x 1080 resolution, and everything is at the exact aspect ratio it should be.
The only things I ever have to consider in that regard is playing old emulation games and/or games for older versions of windows that didn't have widescreen resolutions. And even then you just play it at a resolution that doesn't stretch, windowed.
I really don't get the responses about playing a game stretched because I have never had that problem. At all. I play World of Warcraft, The Sims 3, Spore, Bioshock, Oblivion, Crysis, The Orange Box, and MANY others at 1920 x 1080 resolution and it looks amazing.
Are you suggesting that sitting infront of a screen with a mouse and keyboard equates to 'awkward' gaming, or just that playing street fighter in that situation is bad?
@ReconToaster.: What I'm saying is that I'm sick and tired of certain people out there who have this vision in their head of PC Gaming as ONLY being able to sit at a computer desk on a small monitor. It's like these people aren't even aware of how easy it is to hook up PC's to living room HDTV's and play PC games the exact same way you'd play your console games.
If people play PC's at their desk, fine. Good for them. I'm not saying it's wrong. I'm saying the perception that it's the only way you can play PC games is ridiculous and totally uninformed.
@Matt0505: I agree but there's no point arguing it with many of the ignorant masses that spew ridiculous uninformed shite here at Kotaku. Every thread that involves the PC sees the same thing from them and when people prove them wrong they stick their fingers in their ears and shot "LALALA" until PC gamers just decide it isn't worth explaining reality to the ignorant.
@Matt0505: The point is that 1920x1080/1920x1200 is the native resolution for a 22"/24" screen, thats when you see the true definition of the image. When you display that image on a 46" TV, you're stretching the resolution to fit the screen, effectively doubling the pixel size. Sure, it will still look ok but it isn't in high definition anymore and it won't look at all as good as displaying the resolution with a screen that fits it.
@-MasterDex-: ............I still don't understand what you're saying about the stretched thing.
I mean I get it in terms of 1920 x 1080 on my TV is native, where as 1920 x 1200 on a 24" monitor is native. So that means that on my TV, playing a game in 1920 x 1080 is not stretched, at all. Just like playing a game on a 1920 x 1200 native monitor isn't stretched. Now if I play something on my TV at 1366 x 768, something like that, and I try to fill the entire screen with it, then yes it will look stretched. But when I'm playing Fallout 3 on my PC at 1920 x 1080 on my television screen I can assure you that nothing is stretched whatsoever. It's a resolution that the game supports, and it's the native resolution of my TV. What am I missing here??
And anyway yes I agree with your sentiment; so many people on these forms know absolutely nothing about PC gaming and it drives me nuts.
If you expand that image to full size, it gives the exact size of the different resolutions. When you're displaying any of those resolutions on a screen bigger than their respective size, the pixels get stretched and become larger reducing the overall quality of the image since the amount of pixels in any given resolution can't change.
Of course, when you're sitting a good distance away from the screen you're not going to notice it a whole lot but try this and you should get what I'm saying - set your desktop resolution as low as it goes and display it on your TV, everything will look more pixelated and blocky and this is because you're stretching the resolution far beyond it's intended size and the pixels are being vastly enlarged.
@Valnen: I used to play games on a 720p TV, and it looked fine to me. And actually it makes the text bigger, not smaller. 720p is 1280 x 720 and text will look bigger on that than it will 1920 x 1080.
And besides there are mods for WoW anyway to make the text bigger, so it's irrelevant anyway. Here is a screenshot of WoW on my PC/TV at 1920 x 1080:
Click on the image to make it full size if your browser fits it to the screen. The mod on the right side is cycling my quests, that's why they're kind of jumbled together.
@Matt0505: That image is only 1920x1080 though. On your screen, that's stretched to fit a 46" tv, if it wasn't, you'd have a massive black frame surrounding it but on anyone elses screen it's to size.
@-MasterDex-: ...........I seriously have no idea what you're talking about lol. It doesn't make any sense. Not to me at least.
I don't get what you say when you say "is only 1920 x 1080." As compared to what? And how is it being "stretched" to fit the TV? The NATIVE RESOLUTION of the TV is 1920 x 1080 at 60hz. Hence 1080p. So that means, if I am playing World of Warcraft, Fallout 3, on my windows desktop, whatever, and I have those applications set to display at 1920 x 1080, which is what I have on ALL of those, then it's showing exactly how it's supposed to be. It's not being "stretched" in any way, it's to the native resolution of the TV.
Now if I set World of Warcraft to say, 1360 x 1024 for example, and I have that set to where it goes the full width of my TV, then yes it has to be stretched because there are less pixels in that resolution than there is my native 1920 x 1080.
I don't want this get into any kind of harsh debate or anything like that because I'm all for mature conversation on the internet as it's rare to find these days. But seriously I have no idea what you're talking about, and I just think you're confused because you're thinking that since it's a bigger TV (say comparind a 46" TV to a 22" monitor,) that in some way it will look worse because it's taking the image and having to "stretch" it to fit my larger TV. But that's not what's happening, at all. Not in the case of how I'm using it at least. My TV is 1920 x 1080 native resolution, and I'm playing all these games at a setting of 1920 x 1080. It's showing on my TV exactly how it's supposed to. Any other resolution and yes, there would be black frames, the pixels would look bigger, etc. But in no way is my display doing any "stretching" whatsoever. That would defeat the purpose entirely of using the native resolution of a TV. It's no different than if you're using a monitor that has a native resolution of 1680 x 1050, and you try to play a game at the aforementioned 1360 x 1024. It will work, but it'll look stretched out unless you have scaling on your video card to where it puts the black bars around the outside.
@Matt0505: Even though your native resolution is 1920x1080, that resolution is really smaller than your screen size. To avoid having black borders around you image, your TV is scaling it to fit the screen, essentially 'stretching' it for lack of a better word. In reality, 1920x1080 is native to a 22" or 24" monitor just like 2560x1600 is native to a 30" monitor. A screen any bigger than that and the image is being enlarged to fit.
@HioMrSan: The pixel size will be larger, but its not like your going to be sitting 1 foot away from the screen with a mouse and keyboard.
I know that and I've said it already but there is a difference in visual quality whether it's noticeable or not.
@CommentingpointlesslyisMeh: Why would you run it so low? You'd totally negate the point of getting it on PC. What you really want is 1920x1200 or 2560x1600, I say that but I'll be running it at 1680x1050 (16:10)
11/11/09
11/11/09
。・゚・(ノД`)・゚・。 #startrekonline
11/11/09
Though really you should be able to run it on a PADD #startrekonline
11/11/09
11/11/09
I know, I know... I need to upgrade. Stupid single core is the main thing slowing me down in modern gaming /sigh.
What can I say, I've made a big shift to consoles lately and MMOs are all that interest me in PCs these days. Mostly older ones that run fine like EQ 1/2, Eve, WAR, etc.
Maybe if my stupid student loan people weren't absorbing my tax rebates I would be able to upgrade /bitter #startrekonline
11/11/09
11/11/09
I'll get to a point where I can justify a new computer in my budget, but right now, not gonna upgrade for one or two games I may be interested in for a month or so. #startrekonline
11/11/09
11/11/09
07/07/09
07/07/09
Just recently I bought a computer for $400 that has a quad-core Phenom 2 X4 processor at 3.0ghz, 4 gigs of DDR2800 RAM, a 9800 GT with 512VRAM, a kickass motherboard, and a HDD with a 32mb cache and dual processors.
07/07/09
07/07/09
They really need to announce when the console versions are coming out, and whether or not they have M/KB support.
07/07/09
I wouldn't hold my breath for the console version of any mmo. FF11 is the only one that actually managed to happen so far.
07/07/09
We'll see though, the PS3 supports it already and I would assume most MMO development studios know that.
07/07/09
07/07/09
07/07/09
06/18/09
06/18/09
06/18/09
06/18/09
I can't wait to kick all your asses constantly in it. XD
06/18/09
That is awesome. I ended up building one and then almost immediately selling it because I was offered nearly twice what I paid for it.
I still wish I kept those Sanwa sticks, so I only have a Seimitsu for mine right now.
Really responsive and clicky.
06/18/09
I'm still on the fence whether to go Sanwa or Seimitsu though, I'm leaning heavily towards Sanwa but the Seimitsu parts have some nice pros. Out of curiosity, what PCB did you use for the controls? I've been eyeing up the Cthukhu for a while now and it seems to be the best option.
06/18/09
I got the PCB , he got his box/mock controller.
06/18/09
06/18/09
AVERAGE: 135.60FPS
OS: Windows Professional
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Memory: 4096MB
Graphics Card: NVIDIA GeForce 9800 GT
Display Setting: 1272x1017 86Hz C16xQAA
Awesome!!!
06/18/09
06/18/09
SCORE: 6666
AVERAGE: 61.96FPS
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
Memory: 4094MB
Graphics Card: NVIDIA GeForce 9800 GTX/9800 GTX+
Display Setting: 1280x1024 75Hz 8xAA
I fail :(
06/18/09
@kipperminge: SCORE: 6490
AVERAGE: 53.17FPS
OS: Windows XP Home Edition
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Memory: 3070MB
Graphics Card: NVIDIA GeForce 8800 GT
Display Setting: 1280x1024 60Hz 8xAA
I didn't fare as well as I expected. At first I tried it @1680x1050 with 16xQAA but the results were terrible but then I figured since I'll be throwing the 8800GT into a mame cabinet and replacing it with a GTX260, it made sense to test settings that I'd have in the cabinet rather than on my main rig which will have a different card by time the game is out. I'll probably drop the AA down to 4x for the cabinet though since it won't make all that much of a difference in visual quality.
06/18/09
SCORE: 51039
AVERAGE: 380.68FPS
OS: Windows Vista(TM) Ultimate
CPU: AMD Phenom(tm) II X3 720 Processor
Memory: 4094MB
Graphics Card: NVIDIA GeForce GTX 260
Display Setting: 1024x768 60Hz
lol
06/18/09
It does show promise for me though since I'll have the 260 by time the game comes out. What level of AA were you using?
THose X3 seem to be a very nice cpu too, quite cheap too, I was thinking of getting one for the cabinet.
06/18/09
06/18/09
06/18/09
I am sure there will be a decent community set up around the game as it is the definitive version. Plus all the offical hori and mad catz sticks and pads work fine with the game
There is alot of people who have been waiting for this. So please don't knock it
06/18/09
06/18/09
06/18/09
06/18/09
06/18/09
You might be pissed off that the PC is getting a better version but that doesn't change facts.
06/18/09
PC version is nice but lets keep things in perspective.
06/18/09
performance will most likely be barely better.. and i dont even see how the online will be much better. if you truly are into fighting games.. you know that even on pcs... theres still latency in fighters. its not perfect ANYWHERE yet.. plus, id be willing to bet money that more people will own this game for ps3/360 than the pc. thats just how it goes.. your "casual" players have already lapped it up from walmart and target for their consoles.. internet lurkers are a small bunch.
im so tired of that elitest attitude.. i love consoles.. i think theyre better for my needs than the pc.. and personally i think arcades trump all. but i swear ima beat somebody up soon if people dont stop acting like their opinion is king.
06/18/09
"The Windows version of Street Fighter IV will include all features found in the PlayStation 3 and Xbox 360, plus some extras, that Capcom representatives say could make it "the definitive version" of the game. It has also been revealed that the game will feature online play via Games for Windows - LIVE, with built-in voice chat and PC-exclusive achievements, but no cross-platform playability would be available with Xbox 360 players. Also, the game will feature higher resolutions, and three new freely selectable visual styles, named "Watercolor", "Poster" and "Sumi-e ink"."
06/18/09
It just seems weird playing a game like this on the PC. And this is coming from one of 11 people that bought SSF2T for the PC.
06/18/09
If you're still living in the 80's cramped up to a desk on a 17" monitor, yeah I guess it would feel awkard.
06/18/09
-Fixed
06/18/09
I personally, would never play my PC games on a 46" lcd tv. 1080p, lol, what's the point when the image is stretched to fuck, you lose the high defintion completely. If it was an LED TV then you might have a point.
06/18/09
06/18/09
The only things I ever have to consider in that regard is playing old emulation games and/or games for older versions of windows that didn't have widescreen resolutions. And even then you just play it at a resolution that doesn't stretch, windowed.
I really don't get the responses about playing a game stretched because I have never had that problem. At all. I play World of Warcraft, The Sims 3, Spore, Bioshock, Oblivion, Crysis, The Orange Box, and MANY others at 1920 x 1080 resolution and it looks amazing.
Do you know what you're talking about?
06/18/09
Are you suggesting that sitting infront of a screen with a mouse and keyboard equates to 'awkward' gaming, or just that playing street fighter in that situation is bad?
06/18/09
If people play PC's at their desk, fine. Good for them. I'm not saying it's wrong. I'm saying the perception that it's the only way you can play PC games is ridiculous and totally uninformed.
06/18/09
@Matt0505: The point is that 1920x1080/1920x1200 is the native resolution for a 22"/24" screen, thats when you see the true definition of the image. When you display that image on a 46" TV, you're stretching the resolution to fit the screen, effectively doubling the pixel size. Sure, it will still look ok but it isn't in high definition anymore and it won't look at all as good as displaying the resolution with a screen that fits it.
06/18/09
I mean I get it in terms of 1920 x 1080 on my TV is native, where as 1920 x 1200 on a 24" monitor is native. So that means that on my TV, playing a game in 1920 x 1080 is not stretched, at all. Just like playing a game on a 1920 x 1200 native monitor isn't stretched. Now if I play something on my TV at 1366 x 768, something like that, and I try to fill the entire screen with it, then yes it will look stretched. But when I'm playing Fallout 3 on my PC at 1920 x 1080 on my television screen I can assure you that nothing is stretched whatsoever. It's a resolution that the game supports, and it's the native resolution of my TV. What am I missing here??
And anyway yes I agree with your sentiment; so many people on these forms know absolutely nothing about PC gaming and it drives me nuts.
06/18/09
If you expand that image to full size, it gives the exact size of the different resolutions. When you're displaying any of those resolutions on a screen bigger than their respective size, the pixels get stretched and become larger reducing the overall quality of the image since the amount of pixels in any given resolution can't change.
Of course, when you're sitting a good distance away from the screen you're not going to notice it a whole lot but try this and you should get what I'm saying - set your desktop resolution as low as it goes and display it on your TV, everything will look more pixelated and blocky and this is because you're stretching the resolution far beyond it's intended size and the pixels are being vastly enlarged.
06/18/09
06/18/09
06/18/09
And besides there are mods for WoW anyway to make the text bigger, so it's irrelevant anyway. Here is a screenshot of WoW on my PC/TV at 1920 x 1080:
[img15.imageshack.us]
Click on the image to make it full size if your browser fits it to the screen. The mod on the right side is cycling my quests, that's why they're kind of jumbled together.
06/18/09
06/18/09
I don't get what you say when you say "is only 1920 x 1080." As compared to what? And how is it being "stretched" to fit the TV? The NATIVE RESOLUTION of the TV is 1920 x 1080 at 60hz. Hence 1080p. So that means, if I am playing World of Warcraft, Fallout 3, on my windows desktop, whatever, and I have those applications set to display at 1920 x 1080, which is what I have on ALL of those, then it's showing exactly how it's supposed to be. It's not being "stretched" in any way, it's to the native resolution of the TV.
Now if I set World of Warcraft to say, 1360 x 1024 for example, and I have that set to where it goes the full width of my TV, then yes it has to be stretched because there are less pixels in that resolution than there is my native 1920 x 1080.
I don't want this get into any kind of harsh debate or anything like that because I'm all for mature conversation on the internet as it's rare to find these days. But seriously I have no idea what you're talking about, and I just think you're confused because you're thinking that since it's a bigger TV (say comparind a 46" TV to a 22" monitor,) that in some way it will look worse because it's taking the image and having to "stretch" it to fit my larger TV. But that's not what's happening, at all. Not in the case of how I'm using it at least. My TV is 1920 x 1080 native resolution, and I'm playing all these games at a setting of 1920 x 1080. It's showing on my TV exactly how it's supposed to. Any other resolution and yes, there would be black frames, the pixels would look bigger, etc. But in no way is my display doing any "stretching" whatsoever. That would defeat the purpose entirely of using the native resolution of a TV. It's no different than if you're using a monitor that has a native resolution of 1680 x 1050, and you try to play a game at the aforementioned 1360 x 1024. It will work, but it'll look stretched out unless you have scaling on your video card to where it puts the black bars around the outside.
06/18/09
@HioMrSan: The pixel size will be larger, but its not like your going to be sitting 1 foot away from the screen with a mouse and keyboard.
I know that and I've said it already but there is a difference in visual quality whether it's noticeable or not.
06/18/09
Uh...are you running 4:3? SHAME ON YOU. (Hint 1280 x 768 = 16:9)
06/18/09
06/18/09
I cover the bases?
06/18/09