The Sworcery A/V Jam was a chance for artists to pay a little tribute to one of the coolest games around, Sword & Sworcery. The developers of the game asked for submissions from fans, and submissions is what they got. They got a ton of them.
Hey, why should indie game developers get to have all the bundling fun? Game composers should get to experience the joy of bundling too. I'm glad to see that they finally are.
And so we come to the end of our "Best Game Music of 2011" series, where tradition dictates we crown a victor. I'm only half-serious, of course; it's all but impossible to say what the best anything is, and that's doubly true of something as ephemeral and subjective as music. But all the same, Jim Guthrie's soundtrack…
One of the best looking iPhone games just happens to be one of the best looking iPad games. The makers of the luscious Superbrothers: Sword & Sworcery EP have given us a fresh look at the pixelated adventure in fetching iPad size.
I wish I'd seen Superbrothers: Sword & Sworcery EP for the iPhone/iPod Touch at the start of last week's Game Developers Conference, instead of at the end, so that I could better answer the event's most commonly asked question.