i'm a huge RTS fan and have unfortunately wasted a lot of money hoping for that perfect console RTS to come along, i've tried them all with an open mind and sadly, they are all really less than stellar control wise. it's just too hard to micromanage dozens/hundreds of things at once with an analog stick and a few buttons. Halo Wars worked great but that was hardly a giant RTS like SC. this is one genre that I think needs to stay on PC's.
@THEMISSING: I agree. I love RTSs too, but I almost exclusively game on consoles (PCs are too expensive for me, and no, I don't know how to build them so I can't make a good one cheap). And console RTSs don't cut it.
@SacGamer: starcraft pales in comparison to total annihilation. most RTS games do actually. even the new ones just dont have the spunk to stick around and be as good and popular as TA was and still is in a few crowds.
starcraft was limited, and looked terrible and to me, played terrible. TA was like looking at the RTS future. its sad cavedog died after kingdoms. but it hit the nail on the head with TA.
Personal thanks to Chris and those @ the University of Washington for fixing the formations.
edit: ah also... am officially repurposing the acronym SC2 for this game since it actually has a release date - and lan - and has all the factions in one game. :P
@Kage56:
What the hell are you talking about? Supreme Commander is a bona fide real time strategy game very much built for PC. I can't understand why you'd buy it for any other platform even if you were given the option.
If you buy this for 360, you are encouraging the sale of console retarded port jobs. And not your regular 'PC gamers are just whining, this port is fine' job, the 'oh my god this doesn't fucking work i can't believe I just bought this' job.
@Komrade Kayce: I don't encourage bad ports, far from it. The only console RTS I've bought is HW, as I liked the controls, although the game held your hand a bit too much. But as others have stated, unless it's optimized properly for the 360 I'll avoid it. So far, there is no evidence for and against the 360 version.
@Komrade Kayce: You wana know what makes me wonder much more.
I like my 360 and i like strategy games, but somehow i always had problems with the outcome of the controls of those games on the 360.
Mostly it was all an absolute stupid mess when trying to pull of more complex strategies.
How do they plan that someone plays THIS up there correctly and to its full strategical purpose?
As epic as it looks i have to see and more importantly play it before i believe in its playabillity.
EDIT: Oh yeah and please include a recording feature in it so that i can watch the epic mess that had happened. ^^
It doesn't work on an xbox. With the 360 controller, I can manage two front attack strategies or en masse (just about the only two strategies I can handle) but thats about it. And I can still have fun.
SupCom does. Not. Work. Not on a strategy level, but even if, IF, you could somehow push through that... it doesn't even work on a hardware level. A console won't do it any justice unless its ripped apart and rebuilt from the ground up.
We're talking horrid horrid controls, yes, even for a console RTS.
Mid mission crashes due to too much going on at once
Truuuuust me. I've played through just about every RTS the 360 has to offer (RA3, C&C's, BMFE, even Universe at War) and this was the one that I couldn't even get through an hour of.
I've grown used to the controller over the years and don't mind some lighthearted medium-level-ai gameplay. I won't go higher than medium though because the controller just can't handle what my brain wants to do as fast as a keyboard and mouse. I still PC rts for just about everything (Total War being my favourite series) but enjoy kicking back for some light xbox play.
No disappointment here, friend. Unless we're talking SupCom. I knew it was clearly obvious before the game hit the box it should be wayyyyyyy too much for the xbox to handle, and I was right.
Cannot wait for this. I loved the original and all the extra goodies the expansion brought. I loved how you could play one game for 4 hours and when it's over you're thinking "Aw man! I need more!".
Let's just hope they don't make so many changes that the game becomes something else.
@-MasterDex-: My sentiments exactly my good man. The only complaint I had about this game was that there was no way to recover or pickup where you left off in a game if one of the players lost or had a hiccup in their connection (in a 2 player game). It royally sucked if you got 3 hours into a game and were ready for a massive attack and then one person dropped. A very petty complaint, but that is just a testament to how incredible I thought the game was.
@TheRuiner: Yeah, multiplayer wasn't handled the best....3 hours spent just trying to get a game going between 3 people due to closed ports and GPG related issues is proof of that.
@-MasterDex-: I remember back in 2007 upgrading my computer to play SupCom. It ran at 16fps at best.
Two computers later and I still can't get it to run at better than 20fps. What the fuck is wrong with this game? How did you cats manage to get it to work?
@McWarrior: SupCom is very reliant on CPU. It should run fine with a dual core and an 8800gt or equivalent gpu as long as you aren't turning the graphics settings up too high for your setup to handle which will likely be lower settings than other games can cope with, considering it's scale.
With that in mind, you should be getting a playable framerate of between 25-40 fps and regardless, even with a quad core CPU and good GPU, a large force or battle will be hard on processing power.
There is an application that improves the multi-core processing though and you could give it a try if you have a multicore cpu. It gave me about 15-20fps bringing me up to an average of 40-50 fps on a Q6600 ~(quad-core).
Huge fan of TA & SupCom, so I'll be getting SupCom 2, no question.
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
@mrantimatter: At E3 in 1999 they had the game, playable, on a single Kiosk at the Cavedog booth. I really don't know why, but it wasn't getting any attention at all.
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
Wow, this just came out of no-where. I'm a huge RTS and SupCom fan so I'm very happy it's getting a sequel, but published by Square? This is too weird.
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
11/19/09
starcraft was limited, and looked terrible and to me, played terrible. TA was like looking at the RTS future. its sad cavedog died after kingdoms. but it hit the nail on the head with TA.
11/19/09
No it isn't.
Total Annihilation is. Supreme Commander 1 is pretty close to TA, though.
Starcraft is the mountain dew of RTS's!
#speakup
11/19/09
Personal thanks to Chris and those @ the University of Washington for fixing the formations.
edit: ah also... am officially repurposing the acronym SC2 for this game since it actually has a release date - and lan - and has all the factions in one game. :P
11/19/09
11/18/09
good fucking job -_-
11/18/09
What the hell are you talking about? Supreme Commander is a bona fide real time strategy game very much built for PC. I can't understand why you'd buy it for any other platform even if you were given the option.
11/18/09
This man speaks truth. SupCom is not even a game you can 'get by on' with a console like Red Alert or Universe at War (to a lesser extent).
You need a PC for this. But I think OP was drunk anyways, calling it an arcade game.
11/18/09
Looking at it again I think he might have meant to post this in another article. Either that or he's drunk/an idiot.
11/19/09
i doubt my PC could handle it so that's pretty much why...
11/18/09
11/18/09
11/18/09
11/18/09
If you buy this for 360, you are encouraging the sale of console retarded port jobs. And not your regular 'PC gamers are just whining, this port is fine' job, the 'oh my god this doesn't fucking work i can't believe I just bought this' job.
11/18/09
#speakup
11/18/09
Why the fuck I'm even willing to play an RTS on a console is beyond me, but SupCom on the 360 was an unplayable mess.
11/18/09
I like my 360 and i like strategy games, but somehow i always had problems with the outcome of the controls of those games on the 360.
Mostly it was all an absolute stupid mess when trying to pull of more complex strategies.
How do they plan that someone plays THIS up there correctly and to its full strategical purpose?
As epic as it looks i have to see and more importantly play it before i believe in its playabillity.
EDIT: Oh yeah and please include a recording feature in it so that i can watch the epic mess that had happened. ^^
11/18/09
It doesn't work on an xbox. With the 360 controller, I can manage two front attack strategies or en masse (just about the only two strategies I can handle) but thats about it. And I can still have fun.
SupCom does. Not. Work. Not on a strategy level, but even if, IF, you could somehow push through that... it doesn't even work on a hardware level. A console won't do it any justice unless its ripped apart and rebuilt from the ground up.
11/18/09
And so I can set my hype-o-meter appropriately...
11/18/09
No. Stay away. Far far away.
We're talking FPS slowdown city.
We're talking horrid horrid controls, yes, even for a console RTS.
Mid mission crashes due to too much going on at once
Truuuuust me. I've played through just about every RTS the 360 has to offer (RA3, C&C's, BMFE, even Universe at War) and this was the one that I couldn't even get through an hour of.
11/18/09
11/18/09
I've grown used to the controller over the years and don't mind some lighthearted medium-level-ai gameplay. I won't go higher than medium though because the controller just can't handle what my brain wants to do as fast as a keyboard and mouse. I still PC rts for just about everything (Total War being my favourite series) but enjoy kicking back for some light xbox play.
No disappointment here, friend. Unless we're talking SupCom. I knew it was clearly obvious before the game hit the box it should be wayyyyyyy too much for the xbox to handle, and I was right.
06/09/09
Let's just hope they don't make so many changes that the game becomes something else.
11/18/09
11/18/09
11/18/09
11/18/09
Two computers later and I still can't get it to run at better than 20fps. What the fuck is wrong with this game? How did you cats manage to get it to work?
11/18/09
With that in mind, you should be getting a playable framerate of between 25-40 fps and regardless, even with a quad core CPU and good GPU, a large force or battle will be hard on processing power.
There is an application that improves the multi-core processing though and you could give it a try if you have a multicore cpu. It gave me about 15-20fps bringing me up to an average of 40-50 fps on a Q6600 ~(quad-core).
Here's the link: [forums.gaspowered.com]
I hope you get it running at a playable framerate, it's an amazing game.
06/09/09
06/09/09
Next time someone has an interview with Taylor, I really hope they'll ask what happened with the Amen IP and who owns it. That was an amazing looking FPS back in 1999.
06/09/09
Amen: the Awakening could have been epic if they pulled it off. It was to be the first 'to scale' FPS, where if you could see it, you could go there, in theory. Somethign I don't remember seeing in a game till Ratchet and clank 1.
And the story was awesome. Something like 1/4th the worlds population wakes up as murderious killers, and the game was set several months later trying to figure out what happened and fight along side the surviving resistance. It's like 28 days later: the FPS.
Would love to see Bishop Six get his day in the sun. IIRC, they even recorded some of the music for the game, and you can find it online.
06/09/09
It was quite spectacular-looking. The character's weapons formed from energy fields, so they're never actually carrying any weapons as long as they "put them away". In the demo I played, the character was on a runaway subway train, which you had to leap from just in time only to turn around and see it jump the tracks, demolishing a subway station as it went. It was epic, and I want to play that game.
06/09/09
06/09/09
You probably wouldn't want it on console...The console version of SupCom 1 sucked.
06/09/09
11/13/08
11/12/08